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#rockbox log for 2007-12-20

00:03:31 Quit moos (Read error: 110 (Connection timed out))
00:04:23 Join DefineByte [0] (n=defineby@bb-87-81-195-5.ukonline.co.uk)
00:09:22damageboyok.. got rockbox to work the maual way...
00:09:36DefineByteWell done. :)
00:10:06damageboyQuick Question regarding the the themes... Do I need to install the AA patch for the AA themes? or is it included in my current build?
00:10:35DefineByteThe latest builds have AA support built-in
00:11:33 Quit ompaul (Client Quit)
00:11:43damageboycool
00:11:47damageboyAnd one more question...
00:12:20damageboyWhat do you guys use for Music Management...
00:12:29damageboyAssuming I don't care for IPod compatability...
00:12:48DefineByteI use Nautilus. :)
00:12:48damageboyShould I just make a top level Music Folder and start dumping stuff in it?
00:12:59DefineBytethat would be my choice
00:13:01 Join Xerion [0] (i=xerion@cp198589-d.landg1.lb.home.nl)
00:13:20damageboyok... and will rockbox automatically scan all files and tags into some database?
00:13:47DefineByteyou need to initialise the database.
00:13:59DefineBytebut you can just browse the file tree if you wish
00:14:51damageboyright... but assuming I have tags for flacs and apes and wma and mp3 and ogg.. will rockbox be able to read all tags and let me browse artists etc.?
00:15:29DefineByteto browse using tags you'll need to initialise the database.
00:15:48SoapAt this point I really think damageboy needs to read the excellent manual
00:15:49damageboyright... and update it every change manually?
00:15:59damageboyok.. got it.. you are right.. sorry..
00:16:04damageboythanks for ALL of the help!
00:16:06DefineByte:)
00:24:11 Join hcs [0] (n=agashlin@rockbox/contributor/hcs)
00:26:38 Quit homielowe (Read error: 110 (Connection timed out))
00:28:17 Join moos [0] (i=moos@m237.net81-66-159.noos.fr)
00:32:09 Part hagio
00:33:17 Quit madspin (Read error: 110 (Connection timed out))
00:36:11 Part damageboy
00:41:28 Join bobrules [0] (n=ggdgdgd@CPE00032f3a0ced-CM0013718c1238.cpe.net.cable.rogers.com)
00:42:20 Quit Axio` ()
00:43:28 Join KyleX [0] (n=522a96fc@gateway/web/cgi-irc/labb.contactor.se/x-a6fc84f64976375c)
00:43:40KyleXHeya all :-)
00:44:04 Nick t00na is now known as MrSkittle (n=tuna@unaffiliated/t00na)
00:44:14DefineByteHello. :)
00:44:51 Nick MrSkittle is now known as t00na (n=tuna@unaffiliated/t00na)
00:45:25KyleXWhen I run the rockbox simulator, is there any way that i can output text into the console from a plugin?
00:47:47KyleXCan I just include io.c and use debugf?
00:47:59j0ttKyleX: DEBUGF()
00:48:30j0tt(with printf syntax)
00:48:38KyleXHmm
00:48:42KyleXI tried that
00:48:44KyleXI think
00:50:00KyleXand is there a way to just compile say chopper.c
00:50:23KyleXInstead of it checking though the whole project again
00:50:28Shaidif the rest is all built successfully and you modify chopper.c it'll only rebuild what it needs to
00:50:33KyleXOr even just the plugins folder would do
00:51:11KyleXHmm, yes, but it takes a min or so to look though everything else
00:54:43 Quit spiorf (Remote closed the connection)
00:55:05j0ttKyleX: you can run "make V=1" to get the gcc calls
00:55:38j0ttand build the files manually.. but you have to know what you do ;)
00:56:39KyleXMeh, I think I'll stick by what works while my knowledge of C is very limited
00:56:46KyleXBut thanks :-)
00:59:28 Quit scorche|w ("CGI:IRC (Ping timeout)")
01:00
01:00:09KyleXAh, i was using debugf (lower case)
01:00:15KyleXThat's why it didn't work
01:01:01 Quit hcs ("Leaving.")
01:01:30 Join Thundercloud_ [0] (n=thunderc@84-51-130-71.judith186.adsl.metronet.co.uk)
01:04:22pixelmasomeone with a bit insight has an opinion whether the recording feature should be mentioned in the concerned Ipod manuals (maybe a hint that it breaks playback afterwards, IIRC)?
01:05:25kugelj0tt: which j0tt are you? Same as jott?
01:05:37 Nick j0tt is now known as jott (n=j@unaffiliated/jott)
01:05:43jottindeed . :)
01:05:49kugelduh
01:06:21*jott needs to setup a nick-taker script
01:06:26kugeljott: I've got an idea today
01:06:39kugelhow about making t
01:06:50kugelhow about making zoom in realtime?
01:07:17kugelin pf
01:08:00jotterm.. zoom where? it already zooms in realtime when selecting an album
01:08:32kugelI mean normal zoom
01:08:43kugelwhich you can configure in the settings
01:09:07bobrulesis there a way to disable zooming when you are selecting an album?
01:09:09jottwell i thought about doing all settings in realtime..
01:09:26jottbobrules: no..
01:09:36kugelbobrules: Why would you do that?
01:10:25bobrulesit zooms my pictures so it goes all blurry
01:10:29pixelmasomeone with an H10 around?
01:10:42jottanyway.. i guess it would be better usability wise to see the rendering while changing options ..
01:11:10jottbobrules: yes there is still some issue with calculation the correct zoom level..
01:11:38jottthis will be fixed any time soon.. (looks good on 320x240 ipod :P
01:11:56bobrulesmy picture is 110*110 so it when zoomed, it looks blurry
01:12:58 Quit jhMikeS (Nick collision from services.)
01:13:04 Join jhMikeS [50] (n=jethead7@rockbox/developer/jhMikeS)
01:13:22jottbobrules: yes without doing anti-aliasing there is probably no real way around...
01:13:48kugeljott: I meant to use a key-combo (like hold selct+scrollwheel) to zoom immediately
01:14:10jott(besides using higher resolution aa and do a general "zoom out" but that will also produce some artifacts)
01:14:36jottkugel: uhm.. for what purpose? :) but should be easy to implement
01:14:59kugelFor what purpose? Eyecandy of couse...
01:15:07jott:)
01:15:27kugelAlso, I think it's easier to choose a proper zoom level without having to go to the settings several times
01:15:46jottyeah..that's why i thought to make the options "interactive"..
01:15:57kugelPlus, for those with different AA sizes this would be great
01:16:29jottbut maybe it's fun to have a way to let you zoom all the time..
01:16:59kugelYea :)
01:17:15kugelThat's what I'm talking about
01:17:23pixelmajott: the hard part will be to set up the controls so that they work correctly on every target... :P
01:17:36 Quit stewball (Read error: 113 (No route to host))
01:17:44 Join Delvien [0] (n=dm@cpe-65-24-167-246.columbus.res.rr.com)
01:18:04 Quit Thundercloud (Read error: 110 (Connection timed out))
01:18:07kugelpixelma: I thought of a combo, using a suitable key + they keys for scrolling through the albums
01:18:15kugels/they/the
01:18:34jottpixelma: indeed..
01:18:35 Quit matsl (Remote closed the connection)
01:19:23jottkugel: well ipods have just the "select" key if you scroll and that's already used for selecting the album :/
01:19:42pixelmakugel: yes but with the plugin button actions that will be hard - pf is already a bit broken on the c200 in that regard. Besides - pf is enabled on every colour target, right?
01:19:54kugelwhat about left/right/up/down?
01:20:04jottpixelma: that's more of a "bug" in the PLA :)
01:20:08kugelon the e200 those are unused
01:20:23 Join jhulst_ [0] (n=jhulst@unaffiliated/jhulst)
01:20:41pixelmaon the X5 for example you can only have combinations with the power button which should be avoided...
01:20:49pixelmait's a hardware restriction
01:21:06pixelmajott: IMO the PLA are the bug... :\
01:21:36jotton the ipod you should be able to grab the hold state .. but that will get ridiculous :)
01:21:58kugelI think keymap shouldn't be the reason to dissmiss this feature at all
01:22:10jottkugel: so in the end this feature is not easy to use/bind on most targets :/
01:22:14kugelIf a target cannot provide enough buttons it will be disabled for them
01:22:14pixelmait's a bit of an exaggeration but I'm really a bit annoyed...
01:22:30kugelI think most targets have enough buttons
01:22:47 Quit jhulst (Read error: 110 (Connection timed out))
01:23:05pixelmakugel: I didn't say it was impossible, only that it is hard (and PLA don't make it easier)
01:23:08jottkugel: yeah only if we dismiss PLA i guess ;)
01:23:09kugelespecially since there are only 4 used at this time
01:23:11DefineBytedon't require a button to be held, just use a toggle.
01:23:52jottDefineByte: yeah that's what i thought with the ridiculous "ipod hold" idea ;)
01:23:54kugeljott: I'm still thinking PLA is useful, but the reasons against it seem to be stronger
01:24:27 Quit Nico_P (Remote closed the connection)
01:24:39jottin the end i also have the impression that PLA has restricted use-cases
01:24:43DefineByteyou'd probably want an icon or something to show you're in zoom mode.
01:24:55pixelmaI think you can get many things to work and be controllable with long vs. short presses, combos if possible.
01:25:06pixelmabut it needs a lot of thinking
01:25:32jottpixelma: yeah "press select short-long-long-short" to enable zoom mode ;>
01:25:37kugelMaybe I'm just gonna prepare a patch, and we will see ? :)
01:25:55DefineByteor make the buttons configurable? maybe not.
01:26:28 Quit miepchen^schlaf (Read error: 110 (Connection timed out))
01:26:40 Join miepchen^schlaf [0] (n=hihi@p54BF7599.dip.t-dialin.net)
01:26:41kugeljott: Another question: Is there any progress in the database integration?
01:26:45kugelof pf
01:27:15 Join daurnimator [0] (n=daurn@unaffiliated/daurnimator)
01:27:25jottkugel: i don't know.. and actually i don't want to mess with that, but i thing someone was working on this
01:28:16jottmy todo currently is to fix some open bugs and then try to "fight" the audio buffer to allow the use of pf while music plays..
01:28:18kugelYou didn't aim for that while preparing pf?
01:29:07kugelI just hope my patch gets committed :)
01:29:20KyleXWhat's pf?
01:29:24jottkugel: well it's nothing conceptually problematic about this.. it just needs some work and consensus
01:29:44jottKyleX: pictureflow, a coverflow for rockbox
01:30:03KyleXOooh, aw
01:30:05KyleXesome :D
01:30:20pixelmapf
01:30:24pixelma:P
01:30:28kugelIndeed, it's awesome
01:37:06 Quit GodEater_ (Read error: 110 (Connection timed out))
01:38:32pixelmaeh, according to a sim there is currently no way to get to the recording menu from within the recording screen on an Ipod? Someone around who ever tried?
01:39:20pixelmaspeaking of keymaps...
01:43:10jottindeed it does not look like the menu is accessible .. pressing "menu" quits it....
01:43:38kugelcould it be something with holding?
01:43:45KyleXDamn, don't you hate it when you've been puzzled by the same problem, then after spending hours looking at it, you realise the the cause was something simple....
01:43:47*jott never used the recording and most likely never will
01:43:54kugelSansas use hold select to access context menu
01:44:14 Quit DefineByte ("Bye all")
01:44:37KyleXI've been reading the same "for" as "if" for like 3 days lol...
01:45:46pixelmajott: thanks for checking
01:47:50kugelpixelma: well there's only 1 entry in keymap-ipod.c
01:48:28kugelACTION_REC_PAUSE
01:49:19pixelmayeah, seen that. But for example there is only one in the H10 keymap file and you can still access the recording menu there (even though the keymap doesn't seem to be intuitive at all to me)...
01:50:09pixelma^one entry in the recording_context I mean. Button actions magic...
01:50:15kugelisn't std context used or this case?
01:50:44kugelmenu button would open the menu in the std context
01:51:30pixelmathat doesn't happen automatically, the rcording contest links to the settings context
01:51:36pixelma*recording
01:52:09 Nick jhulst_ is now known as jhulst (n=jhulst@unaffiliated/jhulst)
01:52:53pixelmaI'm just thinking aloud at the moment
01:53:41 Quit fasmaie (Read error: 110 (Connection timed out))
01:54:34***Saving seen data "./dancer.seen"
01:54:48kugeloh yea
01:54:57kugeland there's no menu for settings context
01:55:33kugelshouldnt rec screen context rather link to wps context?
01:55:42 Quit Thundercloud_ (Remote closed the connection)
01:58:23pixelmayes, but the _settings_ context defines something for menu (release) namely STD_CANCEL which has priority over what's defined in the standard context...
01:59:34kugelShouldn't it be vice versa? IMO standard context should overcome any other context in such a case
01:59:50kugelsince it's "standard"
02:00
02:01:23 Quit KyleX ("CGI:IRC")
02:02:16kugellike if there's no definition in this context for this button, std will be used
02:02:47 Join pixelma_ [50] (i=pixelma@rockbox/staff/pixelma)
02:03:07 Quit pixelma (Nick collision from services.)
02:03:07 Nick pixelma_ is now known as pixelma (i=pixelma@rockbox/staff/pixelma)
02:03:28 Nick fxb is now known as fxb__ (n=felixbru@h1252615.stratoserver.net)
02:03:47pixelmait follows the list: first recording, the last line there defines which context should be evaluated next > settings context > standard context
02:04:35kugelah
02:04:48kugelNow I got it, I allways wonderd what this last line is for :O
02:04:58 Quit SirFunk (Read error: 110 (Connection timed out))
02:05:14pixelmayou can controll the order this way
02:05:28kugelcool
02:05:38 Join SirFunk [0] (n=Sir@206-159-155-246.netsync.net)
02:06:20kugelNow this LAST_ITEM_IN_LIST__NEXTLIST makes sense for me, I wonder why it didn't before
02:07:39pixelmaI guess the button controls on the Ipod recording screen just had really low priority so far (there are still some issues with that feature and on most Ipods you need a dock (or maybe even a custom one, not sure)
02:07:55 Join kripso [0] (n=kripso@90-227-132-15-no18.tbcn.telia.com)
02:08:02 Quit lee-qid (Read error: 110 (Connection timed out))
02:10:23pixelmawill try to find out more tomorrow (or later today... ), now sleep
02:11:01kripsocan i ask a qeustion about eqs?
02:11:13kripsoor are you guys busy in some coding stuff?
02:11:45kugelIf you don't ask, nobody will answer you
02:13:22 Part pixelma
02:13:23kripsois there a way to save eq presets from winamp (you can save it as .eqf format). but to recode it to cfg so i can put it in 'eqs' on the ipod. (?)
02:14:12kugelI don't think so, rockbox eq is way more complex
02:14:28kripsoi have load a eq (cfg) in notepad and trying to change the settings manually compared to winamp equalizer but there is a lot more yes..
02:16:43 Quit webguest79 ("CGI:IRC")
02:20:03kugelkripso: sure it's possible, but copy and paste won't help tehre
02:20:29safetydankripso: WinAmp equalizer to Rockbox equalizer might be a bit tricky as the WimAmp equalizer has quite a few more bands. There's also the issue that you don't know the width of the winamp bands.
02:20:58safetydanWhich reminds me that I should really do something about redesigning the eq interface...
02:21:54kripsothe width the data of the presets? you se in song title when mark it
02:21:59bobrulesis anyone working on making crossfade smoother?
02:22:34kripsoit is smooth for me, but i have it turn off tough i listen to audiobooks quite often
02:22:50bobrulesit sometimes hicups
02:23:25safetydankripso: no the width of effect of the equalizer band. This is the Q parameter in the Rockbox equalizer.
02:23:53safetydanbobrules: have you reported the issue in the tracker?
02:24:43bobrulesI think it's a known bug
02:25:44kugelcrossfade isn't working good for me
02:27:19kugeltoo much delay between songs
02:27:48kugelespecially when I load an unbuffered track
02:32:50 Quit the_big_man ()
02:34:29 Quit Thaiger (Read error: 104 (Connection reset by peer))
02:39:59 Join psycho_maniac [0] (i=psycho_m@ppp133.hk.centurytel.net)
02:55:57 Quit kugel ("ChatZilla 0.9.79 [Firefox 2.0.0.11/2007112718]")
02:56:04 Part t00na ("Konversation terminated!")
03:00
03:03:58 Quit jhMikeS (Read error: 104 (Connection reset by peer))
03:04:40 Join jhMikeS [50] (n=jethead7@rockbox/developer/jhMikeS)
03:06:10 Join webguest60 [0] (n=4b1eb521@gateway/web/cgi-irc/labb.contactor.se/x-1587a00c72dde1b3)
03:07:24webguest60hello
03:07:34psycho_maniachi'
03:07:48bobruleshi
03:08:43 Quit webguest60 (Client Quit)
03:08:56 Join BoBisChriS [0] (n=aGmIRCc3@adsl-75-30-181-33.dsl.pltn13.sbcglobal.net)
03:08:59BoBisChriShello
03:09:40psycho_maniachello sir
03:09:44BoBisChriSi have a pretty much dead ipod. it has no headphone jack/hold switch and no battery or backplate
03:09:47psycho_maniacor ma'am?
03:09:51BoBisChriSsir
03:09:52BoBisChriSlol
03:10:10psycho_maniacand what is your point about this ipod?
03:10:26BoBisChriSi was wondering... could i run a usb host program on it?
03:10:38BoBisChriSlike for a psp
03:10:56psycho_maniacthis seems to be offtopic. i would suggest to ask in #rockbox-community
03:11:07BoBisChriSok, thanks
03:12:03BoBisChriSno ones respondinf
03:12:37BoBisChriSwhere could i go to talk about ipods in general?
03:13:08 Join sdoyon [0] (n=steph@modemcable193.152-83-70.mc.videotron.ca)
03:15:05 Join hcs [0] (n=agashlin@rockbox/contributor/hcs)
03:15:29sdoyonQuestion about a voice_thread change made two weeks ago by preglow and jhMikeS. Something about statusbars showing up late... mp3_play_stop was made asynchronous...
03:17:32sdoyonjhMikeS, preglow, around? Anyone else knows anything about this?
03:17:43 Part BoBisChriS
03:17:49jhMikeSsdoyon: yes indeedy. not talking much (programming too hard :)
03:19:07jhMikeSsdoyon: What is the problem with it being asynchronous? It always was before.
03:20:47sdoyonRight. I'd written a patch using an event to track when shutup finishes. Need to track when the voice_thread is done to reclaim the thumbnail buffer and know when to restart the voice_thread. It's worked before, but there are races. Having mp3_play_stop synchronous made it much simpler.
03:20:50 Join yoyoned [0] (n=todd@adsl-70-232-70-68.dsl.ltrkar.sbcglobal.net)
03:21:18sdoyonBesides, I wouldn't want to add back something that would cause the same problem again. What was the issue?
03:22:02jhMikeSThe issue was the statusbar not being drawn until the audio device finished init.
03:22:37sdoyonjhMikeS: So that's only at startup? Can't we do something that applies only to initialization then?
03:24:25jhMikeSThere are other ways like checking if the audio thread finished postinit.
03:26:22jhMikeSCounld make void audio_wait_for_init(void) into bool audio_initialized(bool wait) and check that within mp3_play_stop. If not, post the message, if so, send it synchronously.
03:26:22 Join Delvien_ [0] (n=dm@cpe-65-24-167-246.columbus.res.rr.com)
03:27:25 Quit Delvien (Nick collision from services.)
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03:27:52sdoyonjhMikeS: How long does this initialization take? How come there's such a delay? What's happening at that point, does that shutup do anything at all at that stage?
03:28:27jhMikeSa long time sometimes to prevent pops in the headphones
03:28:45sdoyonjhMikeS: ??
03:28:51jhMikeSthat shutup comes before anything is voiced ever
03:29:20sdoyonjhMikeS: so we could probably even just skip it, but then what else happens before audio init is finished?
03:29:26jhMikeSsdoyon: look in some audio drivers and there's a big sleep() there to let power stabilize
03:30:00jhMikeSsdoyon: the 2nd stage of the audio driver init (like turning outputs on and such).
03:31:05sdoyonjhMikeS: hmmm... so you can start moving around menus, all voice is just queued and shutup was the only thing sync...
03:31:18jhMikeSonly thing is that not posting stops might not stop starts if they somehow get queued.
03:32:08jhMikeSit lets boot happen faster but playback can't happen until the driver init is done
03:32:19sdoyonjhMikeS: and the only symptom is a delay in seeing the statusbar? Why didn't this freeze the whole UI for a bit?
03:32:40jhMikeSI actually removed this complication once and got a bunch of guff for it. Frankly, who cares if boot takes 1s longer.
03:33:16jhMikeSI guess some are an impatient lot. :)
03:34:59jhMikeSI don't think you can move until the audio init anyway if voice is on. If it isn't, then the wait for audio init doesn't happen and boot is much faster.
03:35:27sdoyonjhMikeS: Well from my POV, a synchronous shutup is a lot cleaner. Still, trying to see how to test this out, seems to me if shutup introduces a delay, any button press that talks will suffer from it, not just statusbars...
03:36:07sdoyonjhMikeS: Ah maybe it's because it still goes through the shutup stuff even when voice isn't used...
03:36:10jhMikeSTrue, but I guess it just looks ugly.
03:36:50 Join EspeonEefi [0] (n=espeonee@c-75-66-59-124.hsd1.tn.comcast.net)
03:37:04jhMikeSIt doesn't because the voice thread used to not always exist.
03:37:06sdoyonjhMikeS: Yes... how about I just have it skip shutups if no voice file was loaded?
03:38:05jhMikeSWell, but then it did use async only before. The problem didn't show up with voice off in any case (that I saw on my devices)
03:39:41 Quit zicho (Remote closed the connection)
03:40:21sdoyonjhMikeS: err I'm not following... Are you saying the problem predates the sync shutup?
03:40:52bobruleswill the pf sansa key issue be fixed in the next update?
03:42:17jhMikeSsdoyon: I seem to remember some startup delay prior to speex
03:43:24jhMikeSInitially, I didn't have the voice thread wait for driver init but then the first menu item would be missed at boot.
03:44:07sdoyonjhMikeS: Uh well... then why does this change fix it?
03:44:11jhMikeSPersonally, I just rather have the stupid hardware fully initialized before leaving the splash.
03:45:10jhMikeSsdoyon: It got worse with sync stop in any case. Guess I'd have to look back at how it could have existed at all before.
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03:45:22 Quit jhulst (Remote closed the connection)
03:45:36captmorganhello, looking for some help
03:45:52bobruleswhat is it
03:46:33captmorganout of know where, when I click databse it says "Database is not ready initialize now"
03:46:34sdoyonjhMikeS: well what do I do with this? I have patches that depend on sane management of the thumbnail buffer, and I'd rather not add useless complicated handshaking in talk.c... but it looks as though I won't be able to test any change I make wrt this problem...
03:46:40 Join J3TC- [0] (n=jetc123@pool-72-76-187-15.nwrknj.east.verizon.net)
03:46:42jhMikeSThis "gotta get there 1s sooner" is a stupid complication for no substantial benefit imo. Maybe I'll petition to get rid of it...even have a referendum.
03:47:40captmorganif I go to setings>general settings>database and hit initialize now its says updating in the background and nothing ever happens
03:48:07bobrulesrestart your player
03:48:31 Join jhulst [0] (n=jhulst@unaffiliated/jhulst)
03:48:35captmorganwhen I turn it on it says commiting database [1/9] and never gets past there
03:48:41kripsomaybe start polls when you guys cant get along. (on the main site).
03:48:51kripsocaptmorgan: it will, take some time.
03:48:58captmorganbobrules; it has been like this for a couple days
03:49:11captmorgankripso; it has been like this for a couple days
03:49:26jhMikeSsdoyon: I'd say like your specific goals and find the simplest manner to meet them. I can't think of any better solution myself than dump the aync audio init.
03:49:38bobruleswhat player is this, how many songs do you have ,and what type
03:50:21jhMikeSNot that that's a suggested solution to use atm.
03:50:29captmorganIts a iRiver H10, 5gb, bout 500 songs i think they are all mp3
03:51:45captmorganI have 2gb free, it first did this when the battery was close to dead so I didnt think nothing of it took it home charged and same thing for the last 2 days
03:51:46jhMikeSsdoyon: Why does mp3_play_stop have a thumbnail buffer sanity problem if async?
03:51:54bobruleswhat happens if you press update now
03:52:08sdoyonjhMikeS: Not sure I'm making sense of this. Anyway... when voice isn't used, there's still a voice thread and the VOICE_STOP message going to it?
03:52:39captmorganbobrules: says it is doing it in the background
03:52:53sdoyonjhMikeS: talk.c just loads stuff in the thumbnail buffer whenever requested to, it doesn't bother to check whether something might already be playing from taht buffer. Amazingly, it doesn't seem to cause problems. Only now I need to enqueue two thumbnails...
03:53:03jhMikeSsdoyon: frankly I don't know what the various UI elements are up to.
03:53:11captmorganit used to say that, then I would go to database and it would say something like please reboot to update or something
03:53:55bobrulesgo to playlist and view current playlist
03:54:26jhMikeSsdoyon: I imagine it could just overwrite the current one and then the decoder would report errors
03:54:36***Saving seen data "./dancer.seen"
03:55:08captmorganit says recursivly insert directories and warn when earasing dynamic playlist
03:55:10sdoyonjhMikeS: It could. Might explain some of those unexplained voice glitches. Anyway it's buggy so I'd like to fix it.
03:55:40bobrulesyou have a recent build right?
03:55:59captmorganyeah< ive only had this thing like 2 weeks
03:56:24bobrulescan you go into your original firmware and play songs
03:56:36captmorganI dont know how to get to the original frimware
03:57:05captmorganI can play songs, if I hit files it picks a song and it will stay on random,
03:57:17jhMikeSsdoyon: you could just implement an mp3_play_syncstop for special occasions.
03:58:31bobruleswhen your palyer is off, hold cancel buton and press start
03:58:32jhMikeSbut I actually had the thought of enqueuing and dequeuing clips on the voice thread exclusively.
03:59:16bobruleswhen you want to shutoff iriver's original firmware, you have to reset it using a pin
04:00
04:00:05bobrulesI'm not a iriver user, but you should defiantely read the manual http://download.rockbox.org/manual/rockbox-h10/rockbox-build.html
04:01:24sdoyonjhMikeS: Probably I could. There's a race with knowing whether the queue is empty that I need to look into. And it means adding code to workaround an issues that doesn't need to be there. re queuing directly to the voice thread: sounds interesting, no point having two queues...
04:01:34captmorganyeah I am going to look into that, I guess I dodnt install it corretly says it cant find the original firmware
04:02:00bobrulesdid you install it manually or with the utillity?
04:02:24captmorganmanually, I use linux and have to use easy h10
04:02:47jhMikeSsdoyon: the clip queue would still exist
04:03:18captmorgani installed windows on a VM, maybe I should unistall rockbox and then use windows to install it
04:04:04bobrulesyeah windows is easier
04:04:32jhMikeSsdoyon: I'd not reset both head and tail but make tail = head the next voice thread trip to get_more will fail
04:05:37jhMikeShmmm...that's not atomic though and runing on cop will surely fail that
04:05:50captmorganto uninstall would I just replace the original firmwar and delete the .rockbox folder?
04:06:06sdoyonjhMikeS: right now shutup just clears both head and tail, regardless of whether we might have a callback pending or in progress... plus the callback messes around addin gsilence, which might race with queue_clip knowing whether to restart the voice_thread ir not.
04:07:08sdoyonjhMikeS: My old fix for that might delay startup in the same way the sync shutup did.
04:07:10jhMikeSsdoyon: two threads accessing the same end of the queue? not a good policy.
04:07:25jhMikeSnot for the head anyway
04:07:51sdoyonjhMikeS: Obviously.
04:09:29bobrules <captmorgan: read the manual
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04:28:59Mouser_XI encountered a reproduceable bug in Rockbox today.
04:29:14Mouser_XIt has to do with the "repeat 1" mode, and buffering.
04:30:02captmorganhey can you answer this quick question, is this locked to one computer after rockbox install? I hooked it back up to my aptop and did nothing and it works again
04:30:03jhMikeSsdoyon: is there actually a general use to have a queued clip be delayed before playing?
04:31:21sdoyonjhMikeS: Not for one clip on its own... But we often queue up multiple clips back-to-back of course.
04:32:03sdoyonjhMikeS: Why do I get the feeling I'm missing the point of the question...?
04:32:30Mouser_XHere's what I did: I enabled "repeat 1" using the quick menu (long menu). Then, listened to the song for X time. Instead of using the quick menu to turn off "repeat 1" I used the main menu (I accessed it over the Gigabeat's remote). So, enter settings>general>playback>repeat> changed it to off. I went back into the WPS, and when the song finished, it indicated that it went to the next track, but the previous song (the one that was played during rep
04:33:17Mouser_XSpecifically, I was playing some ADXs.
04:33:31jhMikeSWell, I was thinking if a playback delay mechanism existed for some good general reason, it could also serve to eliminate stuckness at startup since the thread wouldn't be busy and unresponsive. Just delay the first clip at startup long enough for the device to be done initializing.
04:34:47sdoyonjhMikeS: As soon as you hit a button, it'll want to cancel what's being said to say the new menu item you've moved to...
04:36:04jhMikeSlike it should. but you'll hear the first item spoken if you don't move and the first shutup won't wait either.
04:36:08psycho_maniacMouser_X: does it do this with any other format?
04:38:28Mouser_Xpsycho_maniac: That's a good question, that I *did* actually think about doing it with, however, it was while I was at work, and thus I didn't want to bother with it at the time. I then completely forgot.
04:38:30jhMikeSbeh, again I'm just back to "wait for the hardware to init before presenting the UI" since it's the best and most proper way. :\
04:38:36sdoyonjhMikeS: perhaps mp3_play_stop could purge the voice_thread queue if audio is uniinitalized. That ought to do it? Only how to do that without races?
04:40:56jhMikeSit really shouldn't do that and besides it's only for the 1st second or so that it matters.
04:46:11jhMikeSif sticking the UI for that 1s or less doesn't matter, do the wait for secondary audio in mp3_play_data and not on the voice thread.
04:46:43jhMikeSnot even as bad a situation as waiting for disk spinups
04:47:17sdoyonjhMikeS: how does that make preglow's statusbar show up faster?
04:48:19jhMikeSbecause it's the stop, not the start
04:48:51jhMikeSthe initial sync mp3_play_stop call will get a reply immediately
04:50:01sdoyonjhMikeS: sure but then won't the place that calls this shutup immediately try to enqueue and play some voice? Well at least it wouldn't affect those that don't use voice, but you said the problem showed up only with voice...
04:52:36jhMikeSit's list code so I really don't know what order was picked for stuff.
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04:53:11sdoyonjhMikeS: I mean the usual pattern is talk_id(blabla, false) which does a shutup and then enqueues and starts blabla. Doesn't much matter whether we wait in stop or start.
04:53:22sdoyonjhMikeS: Oh the list might be different... let me look.
04:53:28 Quit bobrules ()
04:55:51sdoyonjhMikeS: Same principle.
04:56:23sdoyonjhMikeS: Wait... if that's all there is to it... we can do a gui_syncstatusbar_draw() before doing gui_synclist_draw(), and that should do it...!
05:00
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05:01:36jhMikeSsdoyon: it would be prefereable to just be simplistic about it and revert to the less kludgey version of voice_thread
05:03:12jhMikeSdump the additions to playback.c put in just for that too
05:03:35sdoyonjhMikeS: additions to playback.c?
05:05:45sdoyonjhMikeS: from talk.c, perhaps I could prevent the initial mp3_play_stop call. That shutup is bogus after all.
05:06:15jhMikeSit's just called at startup?
05:07:05jhMikeSaudio_wait_for_init() and audio_thread_ready can do if mp3_play_stop just goes back to queue_send
05:07:14jhMikeSs/do/go/
05:08:40sdoyonjhMikeS: not per say. It's called either by queue_clip or other places like the list handler. But we know there's nothing to shutup in that case. In the general case it's not obvious because this shutup procedure also serves to stop the pcm playback...
05:09:19jhMikeSat statup, there is no pcm playback :)
05:10:31sdoyonjhMikeS: The voice thread nees to wait for audio to initialize, BECAUSE of the async shutup? How is that?
05:11:38jhMikeSno, the voice thread waiting for audio to initialize prevents the Q_VOICE_STOP call from getting a response until the voice thread starts looking at the queue
05:11:52jhMikeS*if queue_send is used
05:12:25jhMikeSif queue_post is used, well, the message gets queued and mp3_play_stop just returns and the voice thread gets it when it's done waiting for audio
05:18:55sdoyonjhMikeS: Uh so... if using queue_send... Q_VOICE_STOP would be acknoledged right away? Then Q_VOICE_PLAY call audio_restore_playback IIUC which I'm assuming would block, before acknoledging the message...? So where's the problem? I must be missing something about the voice_thread flow...
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05:22:34jhMikeSqueue_send waits for a response from a receiving thread to a particular message and blocks the the thread that called queue_send until the reply comes
05:23:37sdoyonjhMikeS: I understand that part. Why did we want to delay the Q_VOICE_STOP sender?
05:23:52jhMikeSthe voice_thread flow - one initialized and running - always reponds to messages no matter what it's doing. it's a state maching and if the message produces no transistion, the thread goes back to it's last activity.
05:24:31jhMikeSsdoyon: the delayed block is just a consequence of the voice thread waiting for the audio thread and not for messages
05:25:31sdoyonjhMikeS: OK but you put in the audio_wait_for_init() before mp3_play_stop was made async, you mentioned an obscure race...
05:25:34jhMikeSQ_VOICE_PLAY can't be acknowleged until audio init is done of course or the initial clip won't be heard
05:26:19jhMikeSthe race is as in my last statement. PCM gets used before the audio device is finished initializing. the audio thread does the 2nd stage of it.
05:34:18sdoyonjhMikeS: Well, bed time for me. Will look at this again later. bye
05:34:28jhMikeS'night
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06:32:00webguest94What's the screen resolution of a c200?
06:33:14hcs132x80
06:33:18hcshttp://www.rockbox.org/twiki/bin/view/Main/DeviceChart
06:33:32webguest94Thank you.
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06:50:28webguest94Problem: I tried to convert a flv video to an mpeg. It worked, but when I play the file in mpeg player on rockbox, the audio is sped up.
06:50:40webguest94So I used WinFF like the wiki said.
06:50:52webguest94Problem is, there's no c200 preset.
06:51:35webguest94So I tried using an e200 preset with an adjustment in the screen size for obvious reasons.
06:51:51webguest94But now the vid looks screwed up on my computer.
06:52:09webguest94What do I do?
06:55:24webguest94Can anyone help me?
06:57:39webguest94Nevermind.
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06:59:54Mouser_XPatience is a virtue.
07:00
07:00:06DogBoywe already was neverminding anyway
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07:50:55BigBambiAny forums mods around? Llorean etc?
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08:21:44scorcheBigBambi: what did you need?
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08:24:43BigBambiscorche: To ban someone spamming
08:25:06scorcheah
08:25:32BigBambiyeah, i guess it is just admin and mods who can do that?
08:25:42BigBambii.e. not devs
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09:42:28Werewolfhi
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09:42:54markunhi Werewolf
09:43:30WerewolfHow are you doing
09:44:18markunnormal
09:44:44markunwhich player do you have?
09:44:51WerewolfYou whence
09:45:20WerewolfIn what game
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09:47:18BigBambiI suspect he means what audio player given this is #rockbox
09:50:49markunBigBambi: yes, perhaps
09:51:12markunI continued with PM's but I still don't understand what he wanted to ask.
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09:53:47ChristineThamHello
09:54:05markunhi ChristineTham
09:54:13ChristineThamHi markun
09:54:22ChristineThamCan you grant me write permission to the wiki?
09:54:32markunsure
09:54:39ChristineThamThank you
09:54:46***Saving seen data "./dancer.seen"
09:54:53ChristineThamBy the way, thanks for your work on the Gigabeat port
09:55:10markundone
09:55:13markunthanks!
09:55:17markunDo you have one too?
09:55:34ChristineThamYes - I have two Gigabeats - F40 and X60
09:55:44markunWow, I would love a X60
09:55:45ChristineThamBoth are running Rockbox SVN
09:55:57markun(or maybe a X20 with a 80GB HDD upgrade :)
09:57:02ChristineThamI am thinking of upgrading one of them to a 120GB hard disk as soon as the price comes down (and availability is common)
09:57:27markunYes, still quite difficult to find
09:57:48ChristineThamthe X60 is really nice - everyone i show it to remarks on how pretty it looks
09:58:04markunthe F and X have different HDD connectors. You will probably only be able to find such a big drive for your X60
09:58:21markunWhich colour is it? Black?
09:58:32ChristineThamthe F looks really easy to open. i am not sure how to open the X
09:58:56ChristineThamyeah - black.
09:59:19ChristineThami have not seen it in any other colour here in australia
09:59:37ChristineThammy F40 is white. looks kind of boxy and ugly
09:59:56markunDidn't even know they came in white..
10:00
10:00:05markunAny features you are missing from rockbox?
10:00:56BigBambiYep
10:00:59ChristineThamnot really - it's pretty much perfect for me.
10:01:01BigBambiI still have to make my own tea
10:01:04peturmarkun: there's a chance that the new Samsung drives will fit as they have a PATA connection. Available in 80/100/120 and already on ebay :)
10:01:21BigBambioooh, H1120 :)
10:01:28ChristineThamit even plays my 96kHz 24-bit lossless files that i rip from dvd-audio
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10:02:00markunbut it resamples them to 44.1kHz 16-bit :)
10:02:01BigBambipetur: do you have a model number?
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10:02:20ChristineThamdoes it? that's disappointing
10:02:23 Nick advcomp2019_ is now known as advcomp2019 (n=advcomp2@unaffiliated/advcomp2019)
10:02:25peturit's already in the wiki
10:02:34ChristineThami thought the DAC can handle up to 96kHz?
10:02:45BigBambicool
10:02:51peturhttp://www.rockbox.org/twiki/bin/view/Main/HardDriveReplacement
10:03:00ChristineThamand the code seems to be setting the registers to the correct sample rate?
10:03:04peturit's the HS122JC
10:03:06BigBambicheers
10:03:11ChristineThammaybe i am not reading the code correctly?
10:03:31peturwe just aren't sure it is the correct 50 pins connector
10:05:10BigBambiI will certainly look out for them
10:05:24markunChristineTham: it's possible to change the samplerate of the DAC, but we never do (to make things like crossfade and some DSP effects simpler)
10:05:47*petur now fails to find the drive on ebay - wtf
10:06:02ChristineThamuhmm - no wonder i can't hear any difference between 96/24 lossless and 44.1/16 ogg vorbis -q6 :-(
10:06:39ChristineThami normally can tell the difference between 16-bit and 24-bit, i can also tell the difference between different dithering algorithms
10:07:06BigBambipetur : I found in at ebay us for $200 odd
10:07:17ChristineThami thought it was because the DAC was low quality (high noise floor)
10:07:23BigBambibut only US shipping :(
10:07:36BigBambiAls, couldn't see the connector on the picture
10:07:45pixelmaBigBambi: there's always scorche delivery service it seems ;)
10:07:49peturah, that's why ebay.be failed to spot it
10:07:52ChristineThamin that case - i do have a request - can we make rockbox support the native sample rate of the file :-)
10:07:56markunChristineTham: I think that might be a reason too. Maybe you can do some experiments with different sample rates
10:08:10BigBambipixelma: This is true, that's how I got my S60
10:08:20BigBambiNot that I've used it yet
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10:08:44markunChristineTham: maybe we could make it an option and then just turn off the features which require resampling
10:08:48ChristineThammarkun: i did notice there was an increase in quality in FLAC 96/24 encoded files around mid this year
10:09:25ChristineThamprior to that, for some reason the flac hi−−rez files actually sounded worse than the ogg vorbis
10:09:26markunMaybe jhMikeS tunes some DAC settings which were initialized incorrectly or something
10:10:08ChristineThamfor some reason, the FLAC hi-rez files kind of sounded "slow" (but not a pitch problem) and the high frequencies a bit "glassy"
10:11:42ChristineThamso i had thought maybe previously it was resampling, and now it wasn't. guess i was wrong ...
10:13:10markunsomeone fixed some resampler bugs a while ago (preglow?). That could be it.
10:13:19BigBambipixelma: ha, I didn't even consider that build would be so old for that to be the problem (from the forums)
10:14:02ChristineThammarkun: that could be it
10:15:01markunwe use linear interpolation for resampling I think, which jmspeex thinks is criminal :)
10:15:12pixelmaBigBambi: I checked right before it was removed (and I asked Llorean about it here) - IIRC the last downloadable version had a 0703something in its name and the 80GB supported came right after devcon in mid May
10:15:23BigBambiheh :)
10:15:27ChristineThamanyway, i better go. markun, thanks for giving me wiki write permission, i'll post my wps theme soon ... (working on a new one, graphics all created from scratch using photoshop)
10:15:37markunok, good luck
10:15:43BigBambimarkun: I think preglow thinks it is criminal too
10:16:02ChristineThammarkun: yeah. linear interpolation is wrong - generates a lot of aliasing artefacts
10:16:32markunwould be nice to be able to chose a better algorithm to trade off battery for better quality
10:16:36ChristineThamthough on a low quality dac - not sure how much of it is audible, but it will definitely add a "haze" if you have good ears
10:16:38pixelmathe legend of BoS sound must have a reason... ;D
10:17:24ChristineThamthere are some really efficient resampling algorithms, but my pref will be no resampling
10:17:25markunpixelma: indeed :) Maybe this guy was listening to non 44.1kHz audio after all
10:17:59ChristineThamso please consider adding a "non resampling option" (that disables crossfade if required)
10:18:01peturnice, so now we know what a BoS sounds like
10:18:06ChristineThamanyway, better go - ta ta
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10:18:15BigBambiNot all hardware can do 96 kHz though, so I think people who know about this stuff would like a decent resampler for those
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10:18:23markunpetur: just hazy :)
10:18:53markunpetur: maybe you should teach logbot about BoS :)
10:19:25petursince nobody likes the logbot explain, I'll stop using it :/
10:19:54markunok
10:20:42markunI think it has some use
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10:20:59markuncan't it be changed to send different kind of messages?
10:21:03 Join LinusN [0] (n=linus@rockbox/developer/LinusN)
10:21:10amiconnmarkun: Imo we should never use linear resampling if cpu performance allows. BoS...
10:22:10amiconnBut until now we don't have another resampler, and crossfading isn't the only problem to solve (though probably the most complex, unless we go for the obvious solution)
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10:22:54peturpeople who use crossfade don't need a good resampler ;)
10:23:27markunamiconn: jmspeex wrote a resampler included with speex, not sure if we could use it
10:23:52amiconnThe crossfading problem is in fact not related to the resampler, but to using different native sample rates when available
10:24:43markunbut crossfeed only works at 44.1kHz right now for example
10:24:54amiconnFor crossfade and different native sample rates, I can think of 3 possible solutions
10:25:34amiconn(1) Make using different native sample rates an option, and disable crossfeed completely when different native sample rates are enabled
10:26:17amiconn(2) Always use different sample rates, and only apply crossfeed when sample rate does not change
10:26:23markunis this for feed or fade?
10:26:43amiconnfade, sorry
10:27:44amiconn(3) Always crossfade (most complex, because during the fade both tracks need to be resampled, potentially from different source sample rates)
10:28:29amiconnCrossfeed, EQ and software treble/bass also have some problems with different native sample rates - their parameters need to be scaled
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10:29:47*amiconn uses neither crossfade nor crossfeed, hence confused them somewhat :)
10:30:09linuxstbI would say that if crossfade is enabled, we would need to fix the output samplerate (probably via a setting) - I don't think a user would want a partially-working crossfade...
10:31:59amiconnWe wouldn't need a fixed sample rate
10:33:10linuxstbHow could we avoid it?
10:34:05amiconnDuring crossfade, one track needs to be resampled to the rate of the other, or if both aren't possible natively, to a suitable native sample rate
10:34:36amiconnThen switch either before or after the fade (depending on which of the 2 was chosen for the fade itself)
10:34:52LinusNthere will probably be a click or sound interrupt when you switch the sample rate in the codec
10:35:51LinusNand you will probably hear a difference when the resampling kicks in
10:36:03LinusNso the transition will not be smooth
10:36:15amiconnWell, crossfade + different native rates *requires* that sample rate switching is glitch free
10:36:27amiconnOtherwise only option (1) remains
10:37:13linuxstbIf you fix the hardware samplerate if crossfade is active, there's no switching.
10:37:39amiconnThat would be option (1) then
10:39:40*amiconn votes for removing crossfade completely in favour of multiple native sample rate support :)
10:39:53linuxstbSort of, but in reverse. There wouldn't be a "use native samplerates" setting (it would be the default behaviour), but enabling crossfade would fix the hardware samplerate.
10:41:08*pondlife wouldn't mind option (1)
10:41:30pondlifeBut please leave crossfade in for those of us with a clue
10:41:59pondlifei.e. those who realise it's only possible with the native sample rate
10:42:17*pondlife didn't mean to insult any non-crossfade users there :/
10:42:37LinusNpondlife: :-)
10:49:41linuxstbpondlife: As a crossfade user, do you find different amounts of silence at the start and end of tracks an issue?
10:50:38pondlifeNo
10:50:54pondlifeI expect Rockbox to play the silence if it's there
10:51:00pondlifei.e. play what's in the file
10:51:15pondlife(whilst being gapless if not crossfading)
10:51:26linuxstbSo you wouldn't want Rockbox to strip out that silence when crossfading?
10:51:32pondlifeNot particularly
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10:52:09pondlifeIt would be ok to have, as long as it didn't affect the speed of operation (or gapless non-crossfades).
10:52:47pondlifeMy only problem with silence is entirely unrelated to crossfade - that's those annoying "hidden" tracks....
10:53:25pondlifei.e 20 mins silence during normal playback... I know I should split them, but until then I'd like a feature to "skip silence"
10:54:03pondlifeBut that's me being lazy (or not having enough time to note down when I find one).
10:54:05markunpondlife: In a player I wrote I have an option where it skips large amounts of silence if you press some button
10:54:39pondlifeA context menu option would be fine for Rockbox.
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10:55:00pondlifeIt wouldn't be such a problem if we had audible seeking.
10:55:56markunanother feature I would like is gradual speeding up of the seeking instead of the steps we have now
10:56:47markunand maybe some audio beeps to tell me how fast it's seeking
10:57:39pondlifeAudible seek would be better
10:57:47markunnot for me
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10:58:02pondlifeWhat's preventing audible seek? Our codec interface?
10:58:02markunwell, in some cases maybe
10:58:34pondlifeI'd hope to get back into development come January.
11:00
11:05:37pixelmanow that there seem people around who know (and care). I found that the recording chapter is not "enabled" in the Ipod (those who have it) and H10 manuals - shouldn't it? If so, I think there should be a note about custom (?) docks, recording through the headphone jack (which Ipod was it?) and that entering the recording screen breaks playback (wasn't it?). I also found out that the controls in the Ipod's recording screen aren't fully working...
11:20:56LinusNwell, since recording with ipod is kind of hackish, i believe it is deliberately left out in the manual
11:24:59pixelmaso it should stay this way? What about the H10?
11:26:37peturH10 voice recording works...
11:27:09pixelmayes, I want to know what to do in teh manual...
11:29:41peturit can be included as fas as I'm concerned
11:30:43peturs/fas/far
11:30:55pixelmaisn't the problem that you can't listen to music afterwards present there too?
11:31:53peturno idea - should try tonight
11:36:30pixelmapetur: do you remember which button starts the recording? Btw. judged from the sim the keymap in the H10's recording screen is kind of weird...
11:36:38peturplay
11:37:11petur(the middle button on the right side)
11:38:24pixelmaand to start a new file?
11:39:05peturthe changing of values isn't very good too: up/down (touchpad) changes while left/right moves up/down the list
11:39:07pixelmaor maybe that's not mapped. I looked around in the keymap file a bit but didn't see anything obvious
11:39:23peturhave not tried that
11:39:55peturI only used the H10 to debug the disk full issues (start recording and leave it alone)
11:41:13pixelmaand a note about line-in recording would be needed, I don't think I know enough about that...
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15:05:21przemhbhi
15:05:34DefineByteHello. :)
15:05:43przemhbdoes iriver H10 20GB uses the same battery as H340?
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15:08:13DefineByteI don't believe so but I'm not 100% on that. :)
15:09:52przemhbdo you know H340's battery dimms?
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15:10:44DefineByteyou'd need someone who knows more about iRivers than me to answer that. :D
15:15:09PaulJamprzemhb: my original h300 battery is approximately 85x52x3mm.
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15:22:37przemhbPaulJam: is it marked as "LPCS355385"?
15:22:46przemhbPaulJam: the dimms are the same
15:23:33LinusNprzemhb: no, the H10 has a different battery according to batteryupgrade.com
15:23:44PaulJamprzemhb: yes, i see that number on the battry.
15:24:39przemhbPaulJam, LinusN: it would mean the battery is indeed the same as it has the same dimms and is marked with the same number
15:24:47LinusNmy bad then
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15:26:29przemhbLinusN: the batteryupdate.com has only H10 5/6GB listed
15:26:29PaulJamprzemhb: the battery has the following markings: "- SKC.LPCS355385" , "- M4-D0205B" and on the other side "SPPJDJCBC"
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15:28:14amiconn"The" H10 is ambiguous
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15:40:31przemhbyes, it is
15:41:01przemhbPaulJam, LinusN: thanks for your help
15:41:38przemhbknowing that H3x0 has the same battery makes things a lot more simple :)
15:43:02PaulJammake sure the polarity is correct (in case you want to replace it with a g1/g2 ipod battery)
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16:20:24przemhbPaulJam: you mean ipod's G1/G2 battery is the same?
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16:25:07PaulJamprzemhb: yes, they have the same dimensions (the high capacity ones are a bit thicker) and the same voltage, but the polarity is reversed. I currently use a g1/g2 battery in my h300.
16:27:09przemhbPaulJam: thanks a lot!
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16:31:02Specheya....i just recently got an iPod sticker-thingy and am now needing a FSM theme, anyone got one? :)
16:34:26GodEater_"ipod sticker-thingy" ? "FSM" ?
16:36:27LloreanI assume it's a sticker covering the face of the iPod
16:36:33LloreanAnd he wants a Flying Spaghetti Monster theme?
16:36:35krazykitSpec, if you want a flying spaghetti monster theme, you'll have to make your own.
16:37:52DefineByteMaking themes can be fun so don't despair. :)
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16:41:02Specyes :)
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16:42:55scorche|wHis Noodly Appendage
16:45:05DefineByteCan you really class spaghetti as noodles? /oops. wrong chatroom
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17:10:48Spechmm, but if i make a WPS-theme, it's not gonna look nearly as good as an experienced rockbox themer/artist/graphics design major does one.
17:11:23GodEater_the best place to post requests for themes is the forums - we have very few of the artists hanging out in here
17:11:30DefineByteI'm sure you could do a better job than most. :)
17:11:42SpecI can barely hit keys on the keyboard :)
17:12:04scorche|wSpec: how do you think those "experienced" ones got so "experienced"? ;)
17:12:13Specby experiencing.
17:12:33SpecI'd have thought the FSM was popular enough to have his own theme. :)
17:15:50SpecI think I'd be willing to do some of the theme work, but I'll still need me a graphics guy. I'll get back to ya'll when my theme is complete :)
17:16:45DefineByteThere are quite a few followers of the church of noodle here so I'm sure it'll be popular.
17:17:23digitalloRamen to that.
17:18:07rvvs89digitallo: Heh, nicely done
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17:32:51SomeDudeOrWhatevHello?
17:33:06DefineByteHello. :)
17:33:12SomeDudeOrWhatevAh great
17:33:14SomeDudeOrWhatevit works
17:33:28SomeDudeOrWhatevYo
17:33:36SomeDudeOrWhatevi have some questions
17:33:58DefineByteFire away.
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17:34:39SomeDudeOrWhatevCan you 1. Create custom skins for rockbox 2. Uninstall rockbox
17:35:17krazykityes and yes
17:35:26SomeDudeOrWhatevOk, thank you
17:35:43krazykitboth of which are covered in the manual and the wiki
17:36:02SomeDudeOrWhatevOh, sorry to have bothered you
17:36:15SomeDudeOrWhatev<−− noob
17:36:17krazykitno, just letting you know where you can find out more information :-)
17:36:25SomeDudeOrWhatevok ^^
17:36:32GodEater_since your next question is bound to be "how?" :)
17:36:51SomeDudeOrWhatevyep
17:37:36SomeDudeOrWhatevcan't find this: does rockbox support iPod nano 3g?
17:38:24GodEater_no
17:39:00SomeDudeOrWhatev: / But it's bound to come since it's open- source, right?
17:39:05GodEater_nope
17:39:06GodEater_not really
17:39:40SomeDudeOrWhatevHowcome?
17:39:51desowintell this to Apple ;)
17:39:58krazykitbrand new undocumented hardware, encrypted the firmware
17:40:07krazykitnobody actively working on it.
17:40:26GodEater_which is the same reason why we don't ruon the Nano 2G either
17:40:32GodEater_*run on
17:40:56SomeDudeOrWhatevoh, ok
17:41:31SomeDudeOrWhatevthose bastards up at apple thought "Let's sell our own über- firmware, later on"
17:41:53GodEater_which is pure speculation of course
17:41:59GodEater_we've done a lot of that over the issue :)
17:42:27*scorche|w hides his stash of tinfoil hats
17:43:08DefineBytetinfoil just amplifies the signal.
17:43:18*SomeDudeOrWhatev Is testing the /me cmd
17:43:34*SomeDudeOrWhatev got it to work :D
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17:45:04kugelhow can I disable the codecs to be compiled?
17:45:56krazykitcertain codecs or all of them?
17:46:12krazykitif you only want the rockbox.target to be build, do "make bin"
17:46:32LloreanIt's generally a bad idea
17:46:47LloreanIt only recompiles the codecs if they've changed, anyway, and if they've changed, you need to include new versions.
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17:50:11kugelOther problem: I've made #define ACTION BUTTON in a plugin, and in the fuction I have case BUTTON:
17:50:23kugelcase ACTION: *
17:50:35kugelbut it does that action for any button I press
17:51:06LloreanPastebin your code.
17:51:16LloreanYour description is not very helpful.
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17:55:17kugelhttp://pastebin.ca/825495
17:56:39kugeland there's this warning: statement with no effect
17:57:21LloreanYou've probably cut too much out of that pastebin.
17:57:22desowinshouldn't it be render_all_slides() ?
17:57:53desowincos line 15 is indeed statement with no effect
17:58:23LloreanShouldn't be why that case is always executing though
17:58:30kugelit does print "Test", as well as it renders the slide
17:58:37kugelit's just that it does that for all buttons
17:58:54LloreanBut since I can't see the case before, I don't know if it's missing a break
17:59:21kugelit's there
18:00
18:00:01LloreanAnd you've put in some tests to check the value of "button"?
18:00:35kugeljust the DEBUGF("Test") for now
18:01:02LloreanI meant before the switch
18:05:15kugelduh, still compiling
18:05:19kugeldamn typos
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18:11:20kugelok, I've PICTUREFLOW_COMBO_KEY is allways 1 regardless of the button I press
18:13:25desowinwell, it shouldn't change...
18:13:53desowinbecause you #define it
18:14:26desowinbutton value should change...not PICTUREFLOW_COMBO_KEY
18:14:39kugelshouldn't it be 0 when I don't press the defined button?
18:14:40kugelah ok
18:15:14kugelbut, PICTUREFLOW_COMBO_KEY isn't only 1 when I have the rec button pressed?
18:15:40kugelbut isn't... *
18:15:43desowinit's not variable
18:16:01desowindefined values doesn't change
18:16:06kugelso what am I doing wrong?
18:17:02desowinatleast from what you tell now, you're checking PICTUREFLOW_COMBO_KEY and not the "button" var or whatever you call it.. can't really say 'cos the code you posted is very little
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18:17:48kugelthe switch contains case [various actions]:
18:18:10kugellike case PICTUREFLOW_NEXT_ALBUM:
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18:23:15kugelCan the problem be, that I mix up PLA and normal buttons?
18:24:10desowinpost more code...as either we don't comprehend each other or you're doing something indeed weird
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18:24:38LloreanI'm betting it's going to turn out to be where the value of "button" comes from.
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18:44:53O1123581. is there a guide to updating rockbox to a newer build? 2. is there a way of comparing 2 builds to see what the changes are?
18:49:09DefineByteThe manual should tell you how to update the build.
18:49:39DefineBytePersonally I just keep track of the changes on the front page/
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18:50:49the_big_manyea I just watch the main page for updates that affect my player
18:51:03O112358it's just that it would be nice to be able to appreciate the changes, which is hard if you don't know what they are ^^
18:52:22krazykitO112358, the easiest way is to either follow SVN or just keep an eye on MajorChanges
18:52:58O112358hehe "BDM wiggler", sounds funny
18:54:25O112358where is the major changes page? having trouble finding it
18:54:31O112358and i'm not sure what the SVN is
18:55:17krazykitO112358, the MajorChanges is on the wiki, and SVN is the way changes are added.
18:55:57krazykitsince you're not familiar with SVN, i'd say just keep an eye on the MajorChanges page. as things happen (things you'll likely notice) they'll be added there
18:56:07DefineByteThere's also an RSS feed here: rasher.dk/rockbox/majorchanges.php">http://rasher.dk/rockbox/majorchanges.php
19:00
19:00:12O112358where's the normal majorchanges page?
19:00:12DefineBytehttp://www.rockbox.org/twiki/bin/view/Main/MajorChanges
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19:06:17webguest64hello
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19:07:38kugelHmm
19:07:54kugelI think I found the problem
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20:16:22webguest80hi i was just looking at the pictureflow page and on how to add the album art to music but i don't really know how to do it. han you guys please help me?
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20:19:10the_big_manin the folder with your songs you need a picture called cover.100x100.bmp or cover.bmp
20:19:57the_big_mancover.100x100.bmp should be 100x100 in size
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20:21:24webguest80ok where can i get the album art i already downloaded one of the one in the page but it doesn't work.
20:21:47the_big_manwhat theme did you download?
20:21:48scorche|wthat doesnt really have anything to do with rockbox
20:22:14scorche|w(the where can i get album art part)
20:22:34the_big_manto get the album art just use google and resize as necessary
20:23:50webguest80what theme? ......i just installed the blackglass theme and changed it's look so i could make it look like windows vista.
20:24:29matmat07your theme must be able to use album art
20:25:01webguest80i just want to view the album art on the pictureflow plugin.
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20:25:24matmat07oh ok
20:25:31matmat07missed that part
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20:28:32ice8luegood evening
20:29:12webguest80so how i view it?
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20:29:53the_big_manit should read cover.100x100.bmp automatically when you load it shouldn't it guys?
20:30:09matmat07it worked for me
20:30:18matmat07my file are named cover.bmp
20:30:20the_big_manyea
20:30:29the_big_manthat's if you don't use 100x100 coverart
20:30:42matmat07they are
20:30:46the_big_manyea
20:31:18the_big_manif you have mixed names ie cover.100x100.bmp and cover.bmp it will use cover.100x100.bmp
20:31:36matmat07but i'm using chrisjs build, maybe he added something so it work..
20:31:59the_big_manahh
20:32:09the_big_manI'm using the most recent build
20:32:21webguest80ok i just tried it. its is 100x100 its in .bmp format and it's named cover.bmp. it's also in the folder with the music but when i use picture flow it says no albums found??
20:32:39the_big_manyou need to initialize your database
20:32:52webguest80i'm using the most recent build to. i'm using an ipod 30g.
20:33:07webguest80??
20:33:10webguest80huh?
20:33:26webguest80what do you mean?
20:33:42the_big_manwhen you browse you music you use the file tree don't you
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20:34:31webguest80i just go to files/my music/fall out boy.
20:34:36the_big_manok
20:34:42matmat07that's the problem
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20:35:04webguest80um...how do i fix that?
20:35:13the_big_manfrom the main menu go setting->General Settings->Database->Initialize now
20:35:27webguest80ok let me try.... :)
20:35:29matmat07or just choose databse in the main menu i think
20:36:51webguest80no i got in the files directory then i got my music in another folder.
20:42:09webguest80i got to go now. i dont use itunes i just copy the masic straight to my ipod will it work like that?
20:43:42webguest80bye........ :)
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20:43:58the_big_manI don't know what he's talking about...
20:44:41matmat07doesn't matther now
20:45:14the_big_manyea
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20:52:45kugelCan it be, that it's not possible to make a keycombo with PLA? I.e. PLA_FIRE|PLA_UP
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22:32:14stripwaxNico_P - did you get a chance to look over that sliding puzzlepatch?
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22:52:39supefmmy sansa e260 on rockbox only responds when I hold select + record
22:52:53supefmit can boot and everything
22:53:03supefmbut it only does something when i hold select + record
22:53:08supefmanyone know how to fix?
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23:03:29preglowDomonoky: here?
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23:06:45Domonokypreglow: yes..
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23:08:45preglowDomonoky: you have any idea how i make a qt .pro file produce several executable files? seems like they can only do a single TARGET to me
23:10:46Domonokyhm, dont know..
23:16:30Domonokywhat do you want to do ?
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23:20:15preglowjust build several programs in the same directory...
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23:24:09Domonokypreglow: found the solution: make a pro file for every target, and subdirs pro file, which lists all .pro files ( they dont have to be in subdirs)..http://lists.trolltech.com/qt-interest/2006-05/thread00169-0.html
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23:28:26preglowDomonoky: how... elegant
23:28:34Domonoky:-)
23:28:49preglowqmake seems surprisingly limited in some ways
23:29:06Domonokyjup.. it hides too much..
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