Previous day | Jump to hour: 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | Next day

Seconds: Show Hide | Joins: Show Hide | View raw
Font: Serif Sans-Serif Monospace | Size: Small Medium Large

Click in the nick column to highlight everything a person has said.
The icon identifies that the person is a core developer (has commit access).

#rockbox log for 2008-04-25

00:00:35 Quit davina (Remote closed the connection)
00:03:26 Quit faemir ("Leaving")
00:04:46 Quit n1s ()
00:07:35BagderI think we should consider removing the iriver IFP7xx simulator build from the table
00:08:29 Join RoC_MasterMind [0] (n=Free@c-71-203-172-58.hsd1.fl.comcast.net)
00:09:55 Join w1ll14m [0] (n=william@dhcp-077-249-150-171.chello.nl)
00:09:55gevaertsWe need room for ZVM in the table
00:10:15 Quit sitwon ("Leaving")
00:11:45Bagderhaha, yeah
00:11:57Bagderseriously, the ifp7xx is a pretty dead port by now
00:12:20w1ll14mifp7xx ?
00:12:44Bagderold flash player
00:13:03w1ll14mhmm
00:13:06w1ll14mnever heard of it :)
00:13:31Bagderhttp://www.rockbox.org/twiki/bin/view/Main/IriverIfpPort
00:13:37*w1ll14m googles
00:14:13w1ll14mahh
00:14:31w1ll14mlooks indeed a bit dead
00:14:33 Quit jhulst (Remote closed the connection)
00:14:44 Quit ompaul (Client Quit)
00:15:18w1ll14mwell gnight all ;)
00:15:23 Nick w1ll14m is now known as w1ll14m|aw (n=william@dhcp-077-249-150-171.chello.nl)
00:16:13 Nick fxb is now known as fxb__ (n=felixbru@h1252615.stratoserver.net)
00:16:33jhMikeSWhy can't the build talble just have multiple rows? Split 1/2 and 1/2?
00:16:52preglowone table for sims and one for target might be nice enough
00:17:52amiconnWhy split? Sure, the current table needs a bit of horizontal scrolling, but if you split vertically, you need to scroll vertically instead in order to see everything
00:17:56DerPapstthe table still fits on my screen :-)
00:18:02amiconnSo nothing would be gained
00:18:43jhMikeSnothing is sometimes somebody else's something :)
00:19:19*jhMikeS just requests rb funds for a bigger screen :)
00:20:14 Join shotofadds [0] (n=rob@rockbox/developer/shotofadds)
00:20:24 Join jhulst [0] (n=jhulst@unaffiliated/jhulst)
00:20:39*amiconn currently has the rightmost 6 builds clipped in the default view, and can see all builds at once by scrolling right somewhat (although without the timestamp and score columns)
00:21:49 Quit jgarvey ("Leaving")
00:21:56*jhMikeS counts 5 with a maxed window (no timestamp included)
00:22:15LloreanBagder: I'd say removing the iFP simulator is fine since the target doesn't build any more (last I checked) and nobody's working on it.
00:22:45jhMikeSor perhaps an error/warning summary table just to see really quickly if anything more is worth looking at
00:23:25Bagderyeah, like the top row in a different/summarized way
00:23:35 Quit leox (Read error: 104 (Connection reset by peer))
00:24:04Bagderok, I've disabled the ifp7 sim build now
00:24:19 Join leox [0] (n=leox@165-162-114-200.fibertel.com.ar)
00:24:19DerPapstlike whe you hover over the number you see what got how many points, e.g. 0 | 0 | 4 :-)
00:25:01BagderI have an idea in the pipe that'll hide allzero-columns with javascript
00:25:19Bagderand a "show all" button that shows them all
00:25:47LloreanBagder: How 'bout hiding allzero, "most recent build is zero", or show all?
00:25:57Bagderyes, something like that
00:26:14Bagderit'll probably depend a little on my javascript talents ;-)
00:26:16LloreanSince, except when we're suffering shotgun warnings, old build errors/warnings probably aren't a real concern. :)
00:26:31Bagderrigh, it should mostly focus on the topmost row
00:27:07 Quit amiconn (Nick collision from services.)
00:27:14 Join amiconn [50] (n=jens@rockbox/developer/amiconn)
00:27:28amiconnBagder: If you're going for that, please make the setting persistent (with a cookie)
00:27:30amiconnThere are already 2 clicks to get from the front page to the build table :/
00:28:20Bagderthere's a concept called bookmarks you could try! ;-)
00:28:57 Quit OlivierBorowski (Remote closed the connection)
00:29:00Bagderbut yes, having it persistent would be cool
00:34:09 Join freqmod_n [0] (n=freqmod@m052h.studby.ntnu.no)
00:37:08 Quit dandin1 ()
00:37:10 Quit freqmod_n (Remote closed the connection)
00:42:38 Quit shotofadds (Read error: 104 (Connection reset by peer))
00:42:41 Quit gevaerts ("vi is better anyway")
00:43:11 Quit Mouser_X (Nick collision from services.)
00:43:20 Join Mouser_X [0] (n=mouser_x@layl001.digis.net)
00:44:58 Join petur [50] (n=petur@rockbox/developer/petur)
00:48:08 Quit herrwaldo ("Konversation terminated!")
00:49:05 Quit alienbiker99 (Read error: 104 (Connection reset by peer))
00:51:09 Join Spartanq77 [0] (n=dylanwin@cpe-65-31-11-13.insight.res.rr.com)
00:51:34 Quit ender` (" Cynics regarded everybody as equally corrupt... Idealists regarded everybody as equally corrupt, except themselves. -- Robe")
00:51:55Spartanq77What's the easiest way to install loader 2 if you have rockbox installed and you're using a winpod?
00:52:23Spartanq77I'm using a 1st generation ipod nano
00:52:57scorche|shSpartanq77: that is offtopic here...loader 2 is not our software
00:53:11Spartanq77Also, is it possible to get rockbox to support DRM files or no?
00:53:26scorche|shno
00:53:37Spartanq77didn't think so. Thanks though.
00:54:00 Nick courtc_ is now known as courtc (n=court@c-24-99-230-218.hsd1.ga.comcast.net)
00:54:17Spartanq77what emulators come with rockbox? I know rockboy, any more? Like a mame emulator?
00:54:32krazykitSpartanq77, this is covered in the manual
00:54:34preglowa pacman emu
00:55:41Spartanq77sorry, just noticed that. Just wondering if other emulator support was possible...
00:56:53scorche|shthere are more emulators...just go through the manual ;)
00:57:05 Quit Adys (Nick collision from services.)
00:57:26 Join Adys_ [0] (n=Adys@unaffiliated/adys)
00:57:41Spartanq77Just went through one part, it didn't specify how to get pacman roms, so I'm assuming it's illegal? Or I didn't read through good enough?
00:58:10DerPapstcorrect
00:58:23DerPapstyou have to own the game and make the dumps yourself
00:58:24 Quit Adys_ (Read error: 104 (Connection reset by peer))
00:58:27preglowit's not illegal if you happen to own a copy
00:58:32preglowbut then again, they are arcade roms...
00:58:45Spartanq77What file format would it be?
00:58:53preglowprobably just plain binary dumps
00:58:56 Join Adys [0] (n=Adys@unaffiliated/adys)
00:59:07DerPapsts/a copy/a huge machine/
00:59:09scorche|shcheck the wiki page...it also gives an MD5 for the files, i think
01:00
01:00:03*kugel wonders what happened to http://www.rockbox.org/twiki/bin/view/Main/AudioHardwareAPIProposal
01:01:17Spartanq77would the pacman emulator only support the original pacman or mrs. pacman as well?
01:02:33Spartanq77also, can you download more .rock games? sorry for the many question
01:02:58DerPapstall avalable ".rock games" are already installed
01:03:37DerPapstdepends on the emulator. iirc there is no emulator that suppords all arcade roms
01:04:59DerPapstsome plugins in a more or less commitable state are still on the tracker though such as 1drockblox and amaze. they might be included in future rockbox versions
01:05:09DerPapst;-)
01:05:10 Quit goffa (Remote closed the connection)
01:05:18Spartanq77Thank you
01:07:54 Quit DaCapn (Read error: 113 (No route to host))
01:09:32 Quit EspeonEefi (Read error: 110 (Connection timed out))
01:10:23 Join DaCapn [0] (n=dacapn@c-67-170-177-22.hsd1.or.comcast.net)
01:14:35 Quit jhulst ("Konversation terminated!")
01:22:13 Quit petur ("Zzzzz")
01:22:23 Join homielowe [0] (n=eric_j_l@66.183.89.40)
01:22:48 Quit kugel ("ChatZilla 0.9.81 [Firefox 3.0b5/2008032620]")
01:23:47***Saving seen data "./dancer.seen"
01:32:28 Quit fyrestorm (Read error: 113 (No route to host))
01:51:59 Join fyrestorm [0] (n=fyre@cpe-68-173-174-251.nyc.res.rr.com)
01:56:17 Join EspeonEefi [0] (i=espeonee@STRATTON-FIVE-NINETY-THREE.MIT.EDU)
01:57:06 Join jhulst [0] (n=jhulst@unaffiliated/jhulst)
02:00
02:06:48 Quit DerDome ("Leaving.")
02:08:39DerPapstis there a way to force the backlight off in plugins? similar to how backlight_force_on() works?
02:09:29amiconnbacklight_force_on() is a simplification, implemented in the pluginlib
02:09:46DerPapstjust saw it.
02:10:07amiconnIf you want to do more, you need to use backlight_set_timeout() directly
02:10:12DerPapstshall i add backlight_force_off() to helper.[c|h] or just do it in the plugin itsself?
02:12:29DerPapstbtw, does the m3 remote have backlight too?
02:12:32amiconnI'd do it in the plugin, unless you know another plugin that could use that helper
02:12:35amiconnyes
02:13:13DerPapstdo you think it's worth having flashlight there too?
02:13:31scorche|shheh...
02:13:41 Join webguest55 [0] (n=42617bdf@gateway/web/cgi-irc/labb.contactor.se/x-1f2a037670625703)
02:13:42amiconnJust handle it the same as an ordinary lcd for display content and backlight. You just need to take care when assigning buttons (most plugins should have their main controls on the remote buttons)
02:14:29DerPapstit's b&w anyways... so it wouldn't need any buttons.
02:14:32amiconnAlthough, since the flashlight doesn't need close control, it might be useful to have it controllable from both remote and main buttons
02:15:04amiconnYou need at least an exit button, and the on/off stuff (if you're going to add that)
02:15:18DerPapstmh. true.
02:15:43*amiconn goes to sleep
02:15:43 Quit K4rP4D (Remote closed the connection)
02:15:51DerPapstgood night
02:23:29 Join Byron [0] (n=Byron@71.239.173.125)
02:24:31Byronhey all, is there a firmware issue with Rockbox and the c200 series of Sansa players?
02:24:51ByronI was told that I needed the v1 of the firmware on the e200 but is that the same on the c200?
02:24:59DerPapstyes
02:25:10Byronokay, I am just de-boxing it now
02:25:20DerPapstit's not a problem with the original firmware but with different hardware
02:25:32DerPapstthey're looking the same but the internal are different
02:25:47 Join csc` [0] (n=csc@archlinux/user/csc)
02:26:36Byronhow do I find the firmware of this c200?
02:26:58DerPapsti don't know. i don't own one
02:27:09DerPapstmaybe somewhere in setting. no idea
02:28:35Byroncrap, this is v03.02.05A
02:28:46Byrontoo new, right?
02:28:57DerPapstiirc that's a V2 yes
02:29:14Byrondamn
02:29:23 Quit spiorf (Remote closed the connection)
02:29:43ByronAny idea when a build for the new hardware might be slated for development?
02:30:37DerPapstno, sorry. this depends on how many people are willing to work on it.
02:30:39DerPapstand that's currently no one
02:30:51webguest55http://plzdontblock.us/index.php?q=uggc%3A%2F%2Fsbehzf.ebpxobk.bet%2Fvaqrk.cuc%3Fgbcvp%3D14064.0
02:30:56webguest55sorry
02:31:08ByronThat's okay
02:31:18webguest55there are two forum posts that have the progress so far
02:31:24webguest55i just can't get to them right now
02:32:48Byronwas that directed to me webguest55?
02:33:09webguest55yes, sorry, i should've made that clear
02:33:16Byronthat's okay
02:33:25Byronso there IS progress being made?
02:33:59ByronI guess I'll have to return this to Best Buy
02:34:17Byronunless a version will be out by the time I give this thing to my girlfriend.
02:34:26DerPapstsome stuff is already figured out
02:34:33DerPapstbut no one is working on it
02:34:47Byronokay, well I think I'll return it and try for a v1 again
02:34:49webguest55yeah, this patch, http://www.rockbox.org/tracker/task/8843
02:34:54webguest55holds potential
02:36:58ByronYeah, atleast it's on the table if anyone wants to work on it.
02:36:59 Quit webguest55 ("CGI:IRC")
02:37:05ByronI wish I knew how to develop stuff like this.
02:40:48 Quit Nico_P (Remote closed the connection)
02:53:24 Part pixelma
03:00
03:08:25 Join m0f0x [0] (n=m0f0x@189-47-38-226.dsl.telesp.net.br)
03:10:15ByronBlair, I got my headset working
03:11:10Byronand it's stereo
03:23:49***Saving seen data "./dancer.seen"
03:24:21DerPapstbah... flashlight.c is ifdef hell now :-D
03:24:59DerPapst60% of it is preprocessor stuff. but mostly because of the keymaps :-P
03:41:07 Quit Spartanq77 ()
04:00
04:18:52 Quit PaulJam (".")
04:27:14 Join Rob2223 [0] (n=Miranda@p4FDCD52E.dip.t-dialin.net)
04:27:15 Join Music^Hound [0] (i=glamrock@mctnnbsa42w-142162145249.pppoe-dynamic.nb.aliant.net)
04:40:49JdGordonDerPapst: use the actions stuff then
04:42:21 Join BlakeJohnson86 [0] (n=bjohnson@c-24-118-135-22.hsd1.mn.comcast.net)
04:43:35DerPapstJdGordon: nah... works fine so far :-)
04:43:50 Quit Thundercloud (Remote closed the connection)
04:45:00DerPapstbtw. have seen my pms right after you went afk
04:45:02DerPapst?
04:46:01 Quit Rob2222 (Read error: 113 (No route to host))
04:48:09 Join FOAD_ [0] (n=dok@dinah.blub.net)
04:52:27 Join jpt9 [0] (n=jpt9@machamp-229.dynamic.rpi.edu)
04:52:30 Join miepchen^schlaf_ [0] (n=miepchen@p54BF7E70.dip.t-dialin.net)
04:52:43jpt9What's the biggest MicroSD card Rockbox supports on a Sansa e250R?
04:53:11DerPapstthe biggest you can buy
04:53:38jpt9so it works with SDHC then?
04:54:03DerPapstiirc yes
04:54:07JdGordonDerPapst: you dont even need to use the pluginlib_actions stuff... you just need next/prev/exit right? you could use action = rb->get_action(CONTEXT_STD< TIMEOUT_BLOCK); and no button defines ever need fdiling
04:54:27JdGordonand yes, did your revert get it working again?
04:54:31jpt9hmm... there's a Transcend 8GB one for $30 on Amazon...
04:54:49JdGordonjust make sure thats microSDHC...
04:54:58JdGordon$30 sounds too cheap for a micro
04:55:28DerPapstJdGordon: it where only 4 lines i added. i uncommented them and still didn't get it to work
04:55:49JdGordonoh nuts... it was working fine here on the sim...
04:56:13jpt9at least I thought I saw it...
04:56:18DerPapsti only tested it on the sim too.
04:56:31*DerPapst chekcs again to make sure he doesn't make a mistake
04:56:38JdGordonand you selected some files and actually had them in the archos folder?
04:56:47DerPapstyep
04:57:44JdGordonisnt it about 5am your time?
04:58:07DerPapsthm.. now it worked :-S
04:58:10DerPapstconfusing
04:58:11jpt9whoops... didn't notice that it was *SD*, not *MicroSD*...
04:58:23DerPapstyes :-P
04:58:41JdGordongo to sleep! :p
04:58:50JdGordondamn wierdo :)
04:59:31DerPapst;-)
04:59:45DerPapsttesting wild cards again...
05:00
05:00:49JdGordonlunch time, bbl
05:01:20DerPapstbtw, i agree that as default all files sould be selected.
05:01:29 Quit miepchen^schlaf (Connection timed out)
05:02:31DerPapstbecause it's annoying if you want to remove all standard crap and have to fiddle with this text input stuff first.
05:02:49DerPapsti still haven't figured out how to use it
05:04:27 Quit FOAD (Read error: 110 (Connection timed out))
05:04:27 Nick FOAD_ is now known as FOAD (n=dok@dinah.blub.net)
05:04:28 Quit jhulst (Remote closed the connection)
05:04:43 Join jhulst [0] (n=jhulst@unaffiliated/jhulst)
05:04:57 Part jpt9
05:09:08 Quit RoC_MasterMind (Remote closed the connection)
05:23:50***Saving seen data "./dancer.seen"
05:25:18 Quit Horscht ("I got raided by the FBI and all i got is this lousy quit message")
05:28:05 Join DerPapst_ [0] (n=Der@p5B23CF93.dip.t-dialin.net)
05:28:07 Quit DerPapst (Nick collision from services.)
05:28:09 Nick DerPapst_ is now known as DerPapst (n=Der@p5B23CF93.dip.t-dialin.net)
05:33:29 Join toffe82 [0] (n=chatzill@189.164.198.12)
05:36:04 Quit Music^Hound (Read error: 110 (Connection timed out))
05:45:22 Quit Byron ("I never could get the hang of Thursdays")
05:47:17 Join Jay [0] (i=BlackCha@ool-182cdaac.dyn.optonline.net)
05:52:18 Quit nplus (Remote closed the connection)
05:57:17DerPapstmmh... rb->lcd_set_invert_display(true); doesn't seem to work. at least not for the m:robe 100 sim
06:00
06:06:36 Quit m0f0x ()
06:14:10JdGordonthat could just be a stub for a few targets
06:14:25JdGordonI think thats only implemented if the target can do it in hardware?
06:15:32 Quit XavierGr (Nick collision from services.)
06:15:42DerPapstdon't know. but the sim should somehow recreate this behavior i think. Though i don't know how hard that would be for 1bit displays.
06:15:45 Join XavierGr [0] (n=xavier@rockbox/staff/XavierGr)
06:17:55 Join simonrvn [0] (i=simon@unaffiliated/simonrvn)
06:18:26 Quit jhulst (Read error: 110 (Connection timed out))
06:19:29 Join jhulst [0] (n=jhulst@unaffiliated/jhulst)
06:22:36 Quit homielowe ()
06:23:42 Quit simonrvn (Read error: 113 (No route to host))
06:29:50 Join simonrvn [0] (i=simon@unaffiliated/simonrvn)
06:30:53 Join DerPapst_ [0] (n=Der@p5B23CF93.dip.t-dialin.net)
06:30:55 Quit DerPapst (Nick collision from services.)
06:30:57 Nick DerPapst_ is now known as DerPapst (n=Der@p5B23CF93.dip.t-dialin.net)
06:31:13DerPapstamiconn: http://www.rockbox.org/tracker/task/8934 :-)
06:37:36 Join corevette_ [0] (n=corevett@adsl-75-35-112-15.dsl.pltn13.sbcglobal.net)
06:45:07 Quit corevette (Connection timed out)
07:00
07:05:35 Quit csc` ("If you can't do anything smart, do somethin right ~Serenity")
07:11:21 Quit Jay ("Leaving")
07:14:16 Quit Chronon ("So long and thanks for all the fish!")
07:23:54***Saving seen data "./dancer.seen"
07:28:22 Quit DerPapst (Read error: 104 (Connection reset by peer))
07:28:32 Join DerPapst [0] (n=Der@p5B23CF93.dip.t-dialin.net)
07:34:53 Part toffe82
07:40:22 Quit XavierGr (Read error: 110 (Connection timed out))
07:46:59 Join wpyh [0] (n=william@th245021.ip.tsinghua.edu.cn)
07:49:12 Join LinusN [0] (n=linus@rockbox/developer/LinusN)
07:59:25 Quit miepchen^schlaf_ ()
08:00
08:13:01 Join homielowe [0] (n=eric_j_l@66.183.89.40)
08:26:16amiconnDerPapst: Some minor nitpicks (didn't actually try it yet): (1) Remote buttons for H1x0/H300: better use BUTTON_RC_STOP as QUIT, for consistency. (2) The plugin now needs button definitions for Ondio too (for the 2 existing backlight modded Ondio), otherwise it won't compile. BUTTON_MENU and BUTTON_OFF are sensible choices.
08:28:04 Quit BigBambi (Remote closed the connection)
08:37:14rp-is there a way to prevent building of a plugin for some targets?
08:44:07 Join davina [0] (n=davina@cpc1-sout6-0-0-cust616.sotn.cable.ntl.com)
08:45:29 Join Bagderr [0] (n=daniel@gateway/web/cgi-irc/labb.contactor.se/x-7e93af1f4f836acb)
08:45:57 Nick Bagderr is now known as B4gder (n=daniel@gateway/web/cgi-irc/labb.contactor.se/x-7e93af1f4f836acb)
08:48:40 Quit DerPapst (Read error: 110 (Connection timed out))
08:49:20rp-B4gder you are the build expert right? :0
08:49:57B4gderprobably, yes
08:50:08linuxstbrp-: The apps/plugins/SOURCES (and SUBDIRS) files are used for that
08:50:32rp-so there are entries for every target?
08:51:23linuxstbIt's processed by the C pre-processor. If you look at it, it should be clear how it works
08:51:36rp-because my plugin doesn't work on targets with LCD_DEPTH < 16, so it would be silly to build it and put it in the .rockbox directory for them
08:52:07 Join Rob2222 [0] (n=Miranda@p4FDCCE8D.dip.t-dialin.net)
08:52:07linuxstbThen you just put the name of the .c file inside a #ifdef LCD_DEPTH==16 section - there is probably already one
08:52:19linuxstbs/ifdef/if
08:52:31rp-yes i have one
08:52:45rp-put it still gets distributed int the .rockbox directory
08:53:12B4gderdid you do a make clean in between?
08:53:21rp-proberly not :)
08:53:33B4gdermake zip is made to ignore empty or non-existing files so it really shouldn't get that file included
08:53:39linuxstbA better solution is to make it work on targets with LCD_DEPTH < 16 though ;)
08:54:25rp-that is not really an option, its a game which relys on colors
08:54:38rp-http://www.rockbox.org/tracker/task/8925
08:55:18linuxstbThen make it rely on shapes/patterns. Or maybe use the greyscale lib.
08:56:37rp-i will check if this will work, but i'm not sure.
08:57:20linuxstbHow big are the items, and how many different colours do you need?
08:57:24 Join axionix_ [0] (n=axion@cpe-74-70-239-117.nycap.res.rr.com)
08:58:14rp-the board is 18x12
08:58:35rp-the smallest size i have for a cell is 3 pixels + 1 for the boarder
08:59:03rp-but the cell size gets bigger, depending on LCD_WIDTH/HEIGHT
08:59:28rp-so it may be an option on targets with a big screen, but without color
08:59:52 Join petur [50] (n=petur@rockbox/developer/petur)
09:00
09:00:14linuxstbDo you mean it's 18x12 cells, and each cell is 4 pixels (or bigger) ?
09:00:19 Quit BHSPitMonkey (Read error: 104 (Connection reset by peer))
09:01:17 Join ender` [0] (n=ender@foo.eternallybored.org)
09:01:34rp-exactly
09:02:05linuxstbWhy so small? We don't have any 72x48 LCDs.
09:02:57rp-on the top i also have a "status" display for current score and level which takes 10 pixel
09:03:38rp-and as i tested it on an sansa c200 sim, it had the right size for that
09:04:44linuxstbThe C200's LCD is 132x80 pixels, so you could make it 6x6 if you reduced the status bar in size to 8 pixels
09:05:56rp-ok that might be possible, but the number of colors increase by the level you gain
09:06:56rp-but it is very unlikly that you reach lvl 6 or 7, that would mean 7 or 8 colors
09:07:17rp-level + 1 = the color count
09:07:43amiconnWhat does the number of colours have to do with cell size?
09:07:54 Quit axionix (Read error: 110 (Connection timed out))
09:07:58 Nick JdGordon is now known as JdGordon|afk (i=jonno@rockbox/developer/JdGordon)
09:08:32rp-on a target with colors, absolutly nothing, but if you try to repsent the colors as patterns it becomes a problem
09:08:36rp-or i'm missing something?
09:08:51rp--repsent +represent
09:09:00amiconnAh, so that's your concern
09:09:20 Quit Rob2223 (Read error: 110 (Connection timed out))
09:09:35amiconnSometimes it needs a bit of experimentation, but different shapes often work better than one might think first
09:10:04amiconnCheck out bubbles on the M3 or even archos as an example
09:10:20rp-i know the game only as color version, so i never tought of porting it to a pattern based approach
09:11:23rp-yeah i saw it, and it looked pretty cool for that
09:14:12amiconnBtw, it's actually a little harder to play on M3 even though it has a higher resolution, because of the smaller pixels. That's something you cannot notice in the sim.
09:15:36markunrp-: I wonder how difficult your game will be for 'colour blind' rockbox users (such as me) :)
09:17:44rp-oh, never thought of such users :)
09:19:18 Join Mathiasdm [0] (n=Mathias@vpnj139.ugent.be)
09:23:57***Saving seen data "./dancer.seen"
09:24:31GodEatermarkun: are you "classically" colour blind? (i.e. red / green are the tricky ones)
09:26:57markunyes
09:27:29rp-so you should atleast have no problem with the first level ( green / blue) :)
09:27:42markunno, probably not
09:27:43GodEaterso as long as rp- avoids those edge cases you should be ok ;)
09:28:01markunit depends a lot on the shades of the colours
09:28:18GodEaterI have a colour blind friend who tried to explain it to me
09:28:33GodEateras I understood it, the trouble is with pastel shades of the colours
09:28:34markunfor example I asked Zagor a few years ago to change the greens and reds in the rockbox wiki so I could see the difference
09:28:50rp-i could move the red color to later levels, which will probably never readed
09:28:57rp-reached
09:29:46GodEaterI think the default colour scheme on mibbit would be a problem to someone colour blind - it would be hard to tell if the background was green or red
09:30:07markunrp-: if you want to know what it will look like you can pass the screenshots through this site
09:30:10markunhttp://www.vischeck.com/
09:31:03markunhm, they changed the site a bit since I last visited it
09:32:37rp-thanks
09:43:45B4gderI love the eagerness of "keenox" in the x20 thread in the forum, but something tells me he has a long way until they have something to run on the iriver x20
09:46:28 Join FINiK [0] (n=finik@adsl-69-107-98-157.dsl.pltn13.pacbell.net)
09:47:33 Join pixelma [50] (i=pixelma@rockbox/staff/pixelma)
09:48:19 Part FINiK
09:49:41 Join DerDome [0] (n=DerDome@dslb-082-083-242-078.pools.arcor-ip.net)
09:50:29advcomp2019B4gder, if they do the insignia ns-dv would have it too since you can converter the insignia ns-dv to a iriver x20 with a simple firmware upgrade
09:51:19B4gdergiven the current posts, I think that's way over their heads...
09:51:36B4gderbut I won't judge, they can learn fast
09:57:07 Join pondlife [50] (n=Steve@rockbox/developer/pondlife)
10:00
10:01:02 Quit jhulst ("Konversation terminated!")
10:07:18 Join BHSPitMonkey [0] (n=stephen@unaffiliated/bhspitmonkey)
10:35:23 Quit linuxstb (Read error: 110 (Connection timed out))
10:36:41pondlifeBagder: ping
10:37:22pondlifeWas there any more discussion on the width of the build table?
10:37:50B4gdermostly just additional ideas being thrown around
10:39:48B4gderI think what has the best possibility is something that can present the top row in a more condensed way
10:40:23pondlifeHow about having one column per target, suppress 0 and prefix errors/warnings with b for boot or s for sim. So the D2 column would currently be yellow, reading 3,and the M:Robe 500 column would be yellow reading 2 s1
10:40:58pondlifeThe widths should be similar to the delta table.
10:41:20*pondlife doesn't know if that made much sense...
10:41:42pondlifeI mean, you'd have a 0 if no errors occurred, but no need for 0 s0 b0
10:42:12pondlifeAnd any error on all 3 type of build would give red. Any warning gives yellow
10:42:28pondlifeInsert plurals as required to form English... ;)
10:42:59B4gderwell, we still want to provide links to all build logs
10:43:28pondlifeDo you need logs for good builds?
10:43:44B4gderI think perhaps we put the current "full table" on a separate page, and present just the first row's non-zero builds on the main build table page
10:43:58pondlifeThis suggestion would allow links to all warning/error build logs..
10:44:11B4gderpondlife: yes, it shows which server that did it etc and is sometimes useful for tracking down build behaviours
10:44:12pondlifeI think we have too many build pages as it is...
10:44:40B4gdertrue
10:44:53pondlifeYou'd only lose the build log for a good sim or good bootloader build
10:45:00pondlifeBut I see your point
10:45:28B4gderwell, we could also _always_ use three lines for each target column
10:45:38B4gdernormal/sim/boot
10:45:58pondlifeThat would be show the recent build nicely and you'd only have to scroll for history...
10:46:05pondlifeMakes sense..
10:46:33pondlifePerhaps add a 4th line for the normal build delta too, and scrap the delta table
10:46:45B4gderoh, that'd be nice
10:47:07pondlifeTHEN... we'd be able to have a longer build/delta history
10:47:27pondlifeNo need to worry about how long the page is (within reason, for loading speed)
10:48:08B4gderand I think perhaps moving the "score" column to the left side of all targets, since that's something like "total health" for them all
10:51:01pondlifeYes, that would probably look nicer too
10:51:34pondlifeScore would have room for the average delta too. and maybe the average build speed?
10:51:45pondlife(i.e. if we're using 4 rows)
10:52:28pondlifeBuild score - server count - seconds/build - average delta
10:56:59B4gdermight become a bit messy to read though
10:57:11pondlifeI'd have to see it I think
10:57:14B4gderyeah
10:57:22 Join linuxstb [0] (n=linuxstb@rockbox/developer/linuxstb)
10:57:57pondlifeThe top row could be more vertically spaced out if it helped readability
10:59:50*petur spots some nice ideas
11:00
11:01:06peturIf you use multiple rows per build, I'd like the rows to have an alternating slightly different blue per build so that you can visually keep builds separated
11:02:53B4gderthat'll probably help, yes
11:03:32peturand the N/S/B indication could also be put in a left column
11:04:54B4gderI'll need to hack up a first version and then we can tweak it from there for all the little details
11:05:20 Join spiorf [0] (n=spiorf@host13-217-dynamic.21-79-r.retail.telecomitalia.it)
11:05:31B4gderI'll just visit that spare time store and get me a large supply
11:06:28 Join gevaerts [0] (n=fg@195-144-092-130.dyn.adsl.xs4all.be)
11:06:38peturbring some for me while you're in there
11:06:55peturalso a large one please
11:06:58amiconnB4gder: Hmm, integrating health and delta will probably be rather messy
11:07:02*gevaerts also wants some
11:07:05amiconnThe colours have different meanings
11:07:29B4gderyes
11:07:40B4gdernot to mention how messy it'll be for me to merge my two separate scripts... :-)
11:08:00amiconnBut that would fix the target order...
11:08:05peturthe 'keep the buildtable green' would get another meaning though ;)
11:08:05B4gderhaha, yes
11:08:12amiconn(at least make it consistent)
11:09:15B4gderwhen you read the scripts, you'll realize why the consistency isn't that easy as things are t oday
11:10:48amiconnAre they included in the www module?
11:11:10B4gderyes
11:11:16B4gderalthough they're not used live from there
11:24:01