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| 00:04:46 | | Quit n1s () |
| 00:07:35 | Bagder | I think we should consider removing the iriver IFP7xx simulator build from the table |
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| 00:09:55 | gevaerts | We need room for ZVM in the table |
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| 00:11:45 | Bagder | haha, yeah |
| 00:11:57 | Bagder | seriously, the ifp7xx is a pretty dead port by now |
| 00:12:20 | w1ll14m | ifp7xx ? |
| 00:12:44 | Bagder | old flash player |
| 00:13:03 | w1ll14m | hmm |
| 00:13:06 | w1ll14m | never heard of it :) |
| 00:13:31 | Bagder | http://www.rockbox.org/twiki/bin/view/Main/IriverIfpPort |
| 00:13:37 | * | w1ll14m googles |
| 00:14:13 | w1ll14m | ahh |
| 00:14:31 | w1ll14m | looks indeed a bit dead |
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| 00:15:18 | w1ll14m | well gnight all ;) |
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| 00:16:33 | jhMikeS | Why can't the build talble just have multiple rows? Split 1/2 and 1/2? |
| 00:16:52 | preglow | one table for sims and one for target might be nice enough |
| 00:17:52 | amiconn | Why split? Sure, the current table needs a bit of horizontal scrolling, but if you split vertically, you need to scroll vertically instead in order to see everything |
| 00:17:56 | DerPapst | the table still fits on my screen :-) |
| 00:18:02 | amiconn | So nothing would be gained |
| 00:18:43 | jhMikeS | nothing is sometimes somebody else's something :) |
| 00:19:19 | * | jhMikeS just requests rb funds for a bigger screen :) |
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| 00:20:39 | * | amiconn currently has the rightmost 6 builds clipped in the default view, and can see all builds at once by scrolling right somewhat (although without the timestamp and score columns) |
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| 00:21:56 | * | jhMikeS counts 5 with a maxed window (no timestamp included) |
| 00:22:15 | Llorean | Bagder: I'd say removing the iFP simulator is fine since the target doesn't build any more (last I checked) and nobody's working on it. |
| 00:22:45 | jhMikeS | or perhaps an error/warning summary table just to see really quickly if anything more is worth looking at |
| 00:23:25 | Bagder | yeah, like the top row in a different/summarized way |
| 00:23:35 | | Quit leox (Read error: 104 (Connection reset by peer)) |
| 00:24:04 | Bagder | ok, I've disabled the ifp7 sim build now |
| 00:24:19 | | Join leox [0] (n=leox@165-162-114-200.fibertel.com.ar) |
| 00:24:19 | DerPapst | like whe you hover over the number you see what got how many points, e.g. 0 | 0 | 4 :-) |
| 00:25:01 | Bagder | I have an idea in the pipe that'll hide allzero-columns with javascript |
| 00:25:19 | Bagder | and a "show all" button that shows them all |
| 00:25:47 | Llorean | Bagder: How 'bout hiding allzero, "most recent build is zero", or show all? |
| 00:25:57 | Bagder | yes, something like that |
| 00:26:14 | Bagder | it'll probably depend a little on my javascript talents ;-) |
| 00:26:16 | Llorean | Since, except when we're suffering shotgun warnings, old build errors/warnings probably aren't a real concern. :) |
| 00:26:31 | Bagder | righ, it should mostly focus on the topmost row |
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| 00:27:28 | amiconn | Bagder: If you're going for that, please make the setting persistent (with a cookie) |
| 00:27:30 | amiconn | There are already 2 clicks to get from the front page to the build table :/ |
| 00:28:20 | Bagder | there's a concept called bookmarks you could try! ;-) |
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| 00:29:00 | Bagder | but yes, having it persistent would be cool |
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| 00:51:34 | | Quit ender` (" Cynics regarded everybody as equally corrupt... Idealists regarded everybody as equally corrupt, except themselves. -- Robe") |
| 00:51:55 | Spartanq77 | What's the easiest way to install loader 2 if you have rockbox installed and you're using a winpod? |
| 00:52:23 | Spartanq77 | I'm using a 1st generation ipod nano |
| 00:52:57 | scorche|sh | Spartanq77: that is offtopic here...loader 2 is not our software |
| 00:53:11 | Spartanq77 | Also, is it possible to get rockbox to support DRM files or no? |
| 00:53:26 | scorche|sh | no |
| 00:53:37 | Spartanq77 | didn't think so. Thanks though. |
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| 00:54:17 | Spartanq77 | what emulators come with rockbox? I know rockboy, any more? Like a mame emulator? |
| 00:54:32 | krazykit | Spartanq77, this is covered in the manual |
| 00:54:34 | preglow | a pacman emu |
| 00:55:41 | Spartanq77 | sorry, just noticed that. Just wondering if other emulator support was possible... |
| 00:56:53 | scorche|sh | there are more emulators...just go through the manual ;) |
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| 00:57:41 | Spartanq77 | Just went through one part, it didn't specify how to get pacman roms, so I'm assuming it's illegal? Or I didn't read through good enough? |
| 00:58:10 | DerPapst | correct |
| 00:58:23 | DerPapst | you have to own the game and make the dumps yourself |
| 00:58:24 | | Quit Adys_ (Read error: 104 (Connection reset by peer)) |
| 00:58:27 | preglow | it's not illegal if you happen to own a copy |
| 00:58:32 | preglow | but then again, they are arcade roms... |
| 00:58:45 | Spartanq77 | What file format would it be? |
| 00:58:53 | preglow | probably just plain binary dumps |
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| 00:59:07 | DerPapst | s/a copy/a huge machine/ |
| 00:59:09 | scorche|sh | check the wiki page...it also gives an MD5 for the files, i think |
| 01:00 |
| 01:00:03 | * | kugel wonders what happened to http://www.rockbox.org/twiki/bin/view/Main/AudioHardwareAPIProposal |
| 01:01:17 | Spartanq77 | would the pacman emulator only support the original pacman or mrs. pacman as well? |
| 01:02:33 | Spartanq77 | also, can you download more .rock games? sorry for the many question |
| 01:02:58 | DerPapst | all avalable ".rock games" are already installed |
| 01:03:37 | DerPapst | depends on the emulator. iirc there is no emulator that suppords all arcade roms |
| 01:04:59 | DerPapst | some plugins in a more or less commitable state are still on the tracker though such as 1drockblox and amaze. they might be included in future rockbox versions |
| 01:05:09 | DerPapst | ;-) |
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| 01:05:18 | Spartanq77 | Thank you |
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| 02:08:39 | DerPapst | is there a way to force the backlight off in plugins? similar to how backlight_force_on() works? |
| 02:09:29 | amiconn | backlight_force_on() is a simplification, implemented in the pluginlib |
| 02:09:46 | DerPapst | just saw it. |
| 02:10:07 | amiconn | If you want to do more, you need to use backlight_set_timeout() directly |
| 02:10:12 | DerPapst | shall i add backlight_force_off() to helper.[c|h] or just do it in the plugin itsself? |
| 02:12:29 | DerPapst | btw, does the m3 remote have backlight too? |
| 02:12:32 | amiconn | I'd do it in the plugin, unless you know another plugin that could use that helper |
| 02:12:35 | amiconn | yes |
| 02:13:13 | DerPapst | do you think it's worth having flashlight there too? |
| 02:13:31 | scorche|sh | heh... |
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| 02:13:42 | amiconn | Just handle it the same as an ordinary lcd for display content and backlight. You just need to take care when assigning buttons (most plugins should have their main controls on the remote buttons) |
| 02:14:29 | DerPapst | it's b&w anyways... so it wouldn't need any buttons. |
| 02:14:32 | amiconn | Although, since the flashlight doesn't need close control, it might be useful to have it controllable from both remote and main buttons |
| 02:15:04 | amiconn | You need at least an exit button, and the on/off stuff (if you're going to add that) |
| 02:15:18 | DerPapst | mh. true. |
| 02:15:43 | * | amiconn goes to sleep |
| 02:15:43 | | Quit K4rP4D (Remote closed the connection) |
| 02:15:51 | DerPapst | good night |
| 02:23:29 | | Join Byron [0] (n=Byron@71.239.173.125) |
| 02:24:31 | Byron | hey all, is there a firmware issue with Rockbox and the c200 series of Sansa players? |
| 02:24:51 | Byron | I was told that I needed the v1 of the firmware on the e200 but is that the same on the c200? |
| 02:24:59 | DerPapst | yes |
| 02:25:10 | Byron | okay, I am just de-boxing it now |
| 02:25:20 | DerPapst | it's not a problem with the original firmware but with different hardware |
| 02:25:32 | DerPapst | they're looking the same but the internal are different |
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| 02:26:36 | Byron | how do I find the firmware of this c200? |
| 02:26:58 | DerPapst | i don't know. i don't own one |
| 02:27:09 | DerPapst | maybe somewhere in setting. no idea |
| 02:28:35 | Byron | crap, this is v03.02.05A |
| 02:28:46 | Byron | too new, right? |
| 02:28:57 | DerPapst | iirc that's a V2 yes |
| 02:29:14 | Byron | damn |
| 02:29:23 | | Quit spiorf (Remote closed the connection) |
| 02:29:43 | Byron | Any idea when a build for the new hardware might be slated for development? |
| 02:30:37 | DerPapst | no, sorry. this depends on how many people are willing to work on it. |
| 02:30:39 | DerPapst | and that's currently no one |
| 02:30:51 | webguest55 | http://plzdontblock.us/index.php?q=uggc%3A%2F%2Fsbehzf.ebpxobk.bet%2Fvaqrk.cuc%3Fgbcvp%3D14064.0 |
| 02:30:56 | webguest55 | sorry |
| 02:31:08 | Byron | That's okay |
| 02:31:18 | webguest55 | there are two forum posts that have the progress so far |
| 02:31:24 | webguest55 | i just can't get to them right now |
| 02:32:48 | Byron | was that directed to me webguest55? |
| 02:33:09 | webguest55 | yes, sorry, i should've made that clear |
| 02:33:16 | Byron | that's okay |
| 02:33:25 | Byron | so there IS progress being made? |
| 02:33:59 | Byron | I guess I'll have to return this to Best Buy |
| 02:34:17 | Byron | unless a version will be out by the time I give this thing to my girlfriend. |
| 02:34:26 | DerPapst | some stuff is already figured out |
| 02:34:33 | DerPapst | but no one is working on it |
| 02:34:47 | Byron | okay, well I think I'll return it and try for a v1 again |
| 02:34:49 | webguest55 | yeah, this patch, http://www.rockbox.org/tracker/task/8843 |
| 02:34:54 | webguest55 | holds potential |
| 02:36:58 | Byron | Yeah, atleast it's on the table if anyone wants to work on it. |
| 02:36:59 | | Quit webguest55 ("CGI:IRC") |
| 02:37:05 | Byron | I wish I knew how to develop stuff like this. |
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| 03:00 |
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| 03:10:15 | Byron | Blair, I got my headset working |
| 03:11:10 | Byron | and it's stereo |
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| 03:24:21 | DerPapst | bah... flashlight.c is ifdef hell now :-D |
| 03:24:59 | DerPapst | 60% of it is preprocessor stuff. but mostly because of the keymaps :-P |
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| 04:00 |
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| 04:40:49 | JdGordon | DerPapst: use the actions stuff then |
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| 04:43:35 | DerPapst | JdGordon: nah... works fine so far :-) |
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| 04:45:00 | DerPapst | btw. have seen my pms right after you went afk |
| 04:45:02 | DerPapst | ? |
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| 04:52:43 | jpt9 | What's the biggest MicroSD card Rockbox supports on a Sansa e250R? |
| 04:53:11 | DerPapst | the biggest you can buy |
| 04:53:38 | jpt9 | so it works with SDHC then? |
| 04:54:03 | DerPapst | iirc yes |
| 04:54:07 | JdGordon | DerPapst: you dont even need to use the pluginlib_actions stuff... you just need next/prev/exit right? you could use action = rb->get_action(CONTEXT_STD< TIMEOUT_BLOCK); and no button defines ever need fdiling |
| 04:54:27 | JdGordon | and yes, did your revert get it working again? |
| 04:54:31 | jpt9 | hmm... there's a Transcend 8GB one for $30 on Amazon... |
| 04:54:49 | JdGordon | just make sure thats microSDHC... |
| 04:54:58 | JdGordon | $30 sounds too cheap for a micro |
| 04:55:28 | DerPapst | JdGordon: it where only 4 lines i added. i uncommented them and still didn't get it to work |
| 04:55:49 | JdGordon | oh nuts... it was working fine here on the sim... |
| 04:56:13 | jpt9 | at least I thought I saw it... |
| 04:56:18 | DerPapst | i only tested it on the sim too. |
| 04:56:31 | * | DerPapst chekcs again to make sure he doesn't make a mistake |
| 04:56:38 | JdGordon | and you selected some files and actually had them in the archos folder? |
| 04:56:47 | DerPapst | yep |
| 04:57:44 | JdGordon | isnt it about 5am your time? |
| 04:58:07 | DerPapst | hm.. now it worked :-S |
| 04:58:10 | DerPapst | confusing |
| 04:58:11 | jpt9 | whoops... didn't notice that it was *SD*, not *MicroSD*... |
| 04:58:23 | DerPapst | yes :-P |
| 04:58:41 | JdGordon | go to sleep! :p |
| 04:58:50 | JdGordon | damn wierdo :) |
| 04:59:31 | DerPapst | ;-) |
| 04:59:45 | DerPapst | testing wild cards again... |
| 05:00 |
| 05:00:49 | JdGordon | lunch time, bbl |
| 05:01:20 | DerPapst | btw, i agree that as default all files sould be selected. |
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| 05:02:31 | DerPapst | because it's annoying if you want to remove all standard crap and have to fiddle with this text input stuff first. |
| 05:02:49 | DerPapst | i still haven't figured out how to use it |
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| 05:57:17 | DerPapst | mmh... rb->lcd_set_invert_display(true); doesn't seem to work. at least not for the m:robe 100 sim |
| 06:00 |
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| 06:14:10 | JdGordon | that could just be a stub for a few targets |
| 06:14:25 | JdGordon | I think thats only implemented if the target can do it in hardware? |
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| 06:15:42 | DerPapst | don't know. but the sim should somehow recreate this behavior i think. Though i don't know how hard that would be for 1bit displays. |
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| 06:31:13 | DerPapst | amiconn: http://www.rockbox.org/tracker/task/8934 :-) |
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| 08:26:16 | amiconn | DerPapst: Some minor nitpicks (didn't actually try it yet): (1) Remote buttons for H1x0/H300: better use BUTTON_RC_STOP as QUIT, for consistency. (2) The plugin now needs button definitions for Ondio too (for the 2 existing backlight modded Ondio), otherwise it won't compile. BUTTON_MENU and BUTTON_OFF are sensible choices. |
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| 08:37:14 | rp- | is there a way to prevent building of a plugin for some targets? |
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| 08:49:20 | rp- | B4gder you are the build expert right? :0 |
| 08:49:57 | B4gder | probably, yes |
| 08:50:08 | linuxstb | rp-: The apps/plugins/SOURCES (and SUBDIRS) files are used for that |
| 08:50:32 | rp- | so there are entries for every target? |
| 08:51:23 | linuxstb | It's processed by the C pre-processor. If you look at it, it should be clear how it works |
| 08:51:36 | rp- | because my plugin doesn't work on targets with LCD_DEPTH < 16, so it would be silly to build it and put it in the .rockbox directory for them |
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| 08:52:07 | linuxstb | Then you just put the name of the .c file inside a #ifdef LCD_DEPTH==16 section - there is probably already one |
| 08:52:19 | linuxstb | s/ifdef/if |
| 08:52:31 | rp- | yes i have one |
| 08:52:45 | rp- | put it still gets distributed int the .rockbox directory |
| 08:53:12 | B4gder | did you do a make clean in between? |
| 08:53:21 | rp- | proberly not :) |
| 08:53:33 | B4gder | make zip is made to ignore empty or non-existing files so it really shouldn't get that file included |
| 08:53:39 | linuxstb | A better solution is to make it work on targets with LCD_DEPTH < 16 though ;) |
| 08:54:25 | rp- | that is not really an option, its a game which relys on colors |
| 08:54:38 | rp- | http://www.rockbox.org/tracker/task/8925 |
| 08:55:18 | linuxstb | Then make it rely on shapes/patterns. Or maybe use the greyscale lib. |
| 08:56:37 | rp- | i will check if this will work, but i'm not sure. |
| 08:57:20 | linuxstb | How big are the items, and how many different colours do you need? |
| 08:57:24 | | Join axionix_ [0] (n=axion@cpe-74-70-239-117.nycap.res.rr.com) |
| 08:58:14 | rp- | the board is 18x12 |
| 08:58:35 | rp- | the smallest size i have for a cell is 3 pixels + 1 for the boarder |
| 08:59:03 | rp- | but the cell size gets bigger, depending on LCD_WIDTH/HEIGHT |
| 08:59:28 | rp- | so it may be an option on targets with a big screen, but without color |
| 08:59:52 | | Join petur [50] (n=petur@rockbox/developer/petur) |
| 09:00 |
| 09:00:14 | linuxstb | Do you mean it's 18x12 cells, and each cell is 4 pixels (or bigger) ? |
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| 09:01:17 | | Join ender` [0] (n=ender@foo.eternallybored.org) |
| 09:01:34 | rp- | exactly |
| 09:02:05 | linuxstb | Why so small? We don't have any 72x48 LCDs. |
| 09:02:57 | rp- | on the top i also have a "status" display for current score and level which takes 10 pixel |
| 09:03:38 | rp- | and as i tested it on an sansa c200 sim, it had the right size for that |
| 09:04:44 | linuxstb | The C200's LCD is 132x80 pixels, so you could make it 6x6 if you reduced the status bar in size to 8 pixels |
| 09:05:56 | rp- | ok that might be possible, but the number of colors increase by the level you gain |
| 09:06:56 | rp- | but it is very unlikly that you reach lvl 6 or 7, that would mean 7 or 8 colors |
| 09:07:17 | rp- | level + 1 = the color count |
| 09:07:43 | amiconn | What does the number of colours have to do with cell size? |
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| 09:08:32 | rp- | on a target with colors, absolutly nothing, but if you try to repsent the colors as patterns it becomes a problem |
| 09:08:36 | rp- | or i'm missing something? |
| 09:08:51 | rp- | -repsent +represent |
| 09:09:00 | amiconn | Ah, so that's your concern |
| 09:09:20 | | Quit Rob2223 (Read error: 110 (Connection timed out)) |
| 09:09:35 | amiconn | Sometimes it needs a bit of experimentation, but different shapes often work better than one might think first |
| 09:10:04 | amiconn | Check out bubbles on the M3 or even archos as an example |
| 09:10:20 | rp- | i know the game only as color version, so i never tought of porting it to a pattern based approach |
| 09:11:23 | rp- | yeah i saw it, and it looked pretty cool for that |
| 09:14:12 | amiconn | Btw, it's actually a little harder to play on M3 even though it has a higher resolution, because of the smaller pixels. That's something you cannot notice in the sim. |
| 09:15:36 | markun | rp-: I wonder how difficult your game will be for 'colour blind' rockbox users (such as me) :) |
| 09:17:44 | rp- | oh, never thought of such users :) |
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| 09:24:31 | GodEater | markun: are you "classically" colour blind? (i.e. red / green are the tricky ones) |
| 09:26:57 | markun | yes |
| 09:27:29 | rp- | so you should atleast have no problem with the first level ( green / blue) :) |
| 09:27:42 | markun | no, probably not |
| 09:27:43 | GodEater | so as long as rp- avoids those edge cases you should be ok ;) |
| 09:28:01 | markun | it depends a lot on the shades of the colours |
| 09:28:18 | GodEater | I have a colour blind friend who tried to explain it to me |
| 09:28:33 | GodEater | as I understood it, the trouble is with pastel shades of the colours |
| 09:28:34 | markun | for example I asked Zagor a few years ago to change the greens and reds in the rockbox wiki so I could see the difference |
| 09:28:50 | rp- | i could move the red color to later levels, which will probably never readed |
| 09:28:57 | rp- | reached |
| 09:29:46 | GodEater | I think the default colour scheme on mibbit would be a problem to someone colour blind - it would be hard to tell if the background was green or red |
| 09:30:07 | markun | rp-: if you want to know what it will look like you can pass the screenshots through this site |
| 09:30:10 | markun | http://www.vischeck.com/ |
| 09:31:03 | markun | hm, they changed the site a bit since I last visited it |
| 09:32:37 | rp- | thanks |
| 09:43:45 | B4gder | I love the eagerness of "keenox" in the x20 thread in the forum, but something tells me he has a long way until they have something to run on the iriver x20 |
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| 09:50:29 | advcomp2019 | B4gder, if they do the insignia ns-dv would have it too since you can converter the insignia ns-dv to a iriver x20 with a simple firmware upgrade |
| 09:51:19 | B4gder | given the current posts, I think that's way over their heads... |
| 09:51:36 | B4gder | but I won't judge, they can learn fast |
| 09:57:07 | | Join pondlife [50] (n=Steve@rockbox/developer/pondlife) |
| 10:00 |
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| 10:36:41 | pondlife | Bagder: ping |
| 10:37:22 | pondlife | Was there any more discussion on the width of the build table? |
| 10:37:50 | B4gder | mostly just additional ideas being thrown around |
| 10:39:48 | B4gder | I think what has the best possibility is something that can present the top row in a more condensed way |
| 10:40:23 | pondlife | How about having one column per target, suppress 0 and prefix errors/warnings with b for boot or s for sim. So the D2 column would currently be yellow, reading 3,and the M:Robe 500 column would be yellow reading 2 s1 |
| 10:40:58 | pondlife | The widths should be similar to the delta table. |
| 10:41:20 | * | pondlife doesn't know if that made much sense... |
| 10:41:42 | pondlife | I mean, you'd have a 0 if no errors occurred, but no need for 0 s0 b0 |
| 10:42:12 | pondlife | And any error on all 3 type of build would give red. Any warning gives yellow |
| 10:42:28 | pondlife | Insert plurals as required to form English... ;) |
| 10:42:59 | B4gder | well, we still want to provide links to all build logs |
| 10:43:28 | pondlife | Do you need logs for good builds? |
| 10:43:44 | B4gder | I think perhaps we put the current "full table" on a separate page, and present just the first row's non-zero builds on the main build table page |
| 10:43:58 | pondlife | This suggestion would allow links to all warning/error build logs.. |
| 10:44:11 | B4gder | pondlife: yes, it shows which server that did it etc and is sometimes useful for tracking down build behaviours |
| 10:44:12 | pondlife | I think we have too many build pages as it is... |
| 10:44:40 | B4gder | true |
| 10:44:53 | pondlife | You'd only lose the build log for a good sim or good bootloader build |
| 10:45:00 | pondlife | But I see your point |
| 10:45:28 | B4gder | well, we could also _always_ use three lines for each target column |
| 10:45:38 | B4gder | normal/sim/boot |
| 10:45:58 | pondlife | That would be show the recent build nicely and you'd only have to scroll for history... |
| 10:46:05 | pondlife | Makes sense.. |
| 10:46:33 | pondlife | Perhaps add a 4th line for the normal build delta too, and scrap the delta table |
| 10:46:45 | B4gder | oh, that'd be nice |
| 10:47:07 | pondlife | THEN... we'd be able to have a longer build/delta history |
| 10:47:27 | pondlife | No need to worry about how long the page is (within reason, for loading speed) |
| 10:48:08 | B4gder | and I think perhaps moving the "score" column to the left side of all targets, since that's something like "total health" for them all |
| 10:51:01 | pondlife | Yes, that would probably look nicer too |
| 10:51:34 | pondlife | Score would have room for the average delta too. and maybe the average build speed? |
| 10:51:45 | pondlife | (i.e. if we're using 4 rows) |
| 10:52:28 | pondlife | Build score - server count - seconds/build - average delta |
| 10:56:59 | B4gder | might become a bit messy to read though |
| 10:57:11 | pondlife | I'd have to see it I think |
| 10:57:14 | B4gder | yeah |
| 10:57:22 | | Join linuxstb [0] (n=linuxstb@rockbox/developer/linuxstb) |
| 10:57:57 | pondlife | The top row could be more vertically spaced out if it helped readability |
| 10:59:50 | * | petur spots some nice ideas |
| 11:00 |
| 11:01:06 | petur | If you use multiple rows per build, I'd like the rows to have an alternating slightly different blue per build so that you can visually keep builds separated |
| 11:02:53 | B4gder | that'll probably help, yes |
| 11:03:32 | petur | and the N/S/B indication could also be put in a left column |
| 11:04:54 | B4gder | I'll need to hack up a first version and then we can tweak it from there for all the little details |
| 11:05:20 | | Join spiorf [0] (n=spiorf@host13-217-dynamic.21-79-r.retail.telecomitalia.it) |
| 11:05:31 | B4gder | I'll just visit that spare time store and get me a large supply |
| 11:06:28 | | Join gevaerts [0] (n=fg@195-144-092-130.dyn.adsl.xs4all.be) |
| 11:06:38 | petur | bring some for me while you're in there |
| 11:06:55 | petur | also a large one please |
| 11:06:58 | amiconn | B4gder: Hmm, integrating health and delta will probably be rather messy |
| 11:07:02 | * | gevaerts also wants some |
| 11:07:05 | amiconn | The colours have different meanings |
| 11:07:29 | B4gder | yes |
| 11:07:40 | B4gder | not to mention how messy it'll be for me to merge my two separate scripts... :-) |
| 11:08:00 | amiconn | But that would fix the target order... |
| 11:08:05 | petur | the 'keep the buildtable green' would get another meaning though ;) |
| 11:08:05 | B4gder | haha, yes |
| 11:08:12 | amiconn | (at least make it consistent) |
| 11:09:15 | B4gder | when you read the scripts, you'll realize why the consistency isn't that easy as things are t oday |
| 11:10:48 | amiconn | Are they included in the www module? |
| 11:11:10 | B4gder | yes |
| 11:11:16 | B4gder | although they're not used live from there |
| 11:24:01 |