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#rockbox log for 2008-12-29

00:00:15Tornethanks, all!
00:00:19Tornevery helpful
00:00:37ZagorTorne: you're welcome
00:00:48Torneif you're curious, i'm trying to port frotz :)
00:01:24Tornewhich is pretty nicely coded to be portable, but expects a *little* more from the OS abstraction than rockbox can actually provide :)
00:01:39Zagorthat could be really nice!
00:01:56Unhelpful...actually, if you know enough about how the stack is managed, would it be easier to "return" from another function in the call stack than to implement an actual setjmp/longjmp?
00:01:58Tornetext adventures in their traditional form are unlikely to be very playable on rb of course
00:02:02Zagorour text input isn't the best though
00:02:10Tornebut my intention is to support more menu-driven things
00:02:20Tornethe zmachine is just a nice text-centric VM that can do that kind of stuff
00:02:21Zagorright
00:02:22 Quit Thundercloud (Remote closed the connection)
00:02:32Tornethere are Inform libraries that replace the standard parser with menu input
00:02:41Torneto ake more choose-your-own-adventure style games
00:02:45 Join Thundercloud [0] (n=thunderc@84-51-130-71.judith186.adsl.metronet.co.uk)
00:02:45Zagornice
00:02:53Tornemy personal goal is to write something like a turn based RPG
00:03:18Tornes'only going to work on the platforms with lots of ram, though :)
00:03:27Torneatm i have a 256KB buffer for the story
00:03:28Unhelpfulhrm, you could maybe target the chip8 emu, for that purpose, rather than z-machine?
00:03:51Tornechip8 is kind of tiny
00:03:51amiconnUnhelpful: No crash on linux either (I'm testing on 64 bit though)
00:04:02Tornez-machine v5 can address 256KB of code/text
00:04:04amiconnThere already is a chip8 emu plugin
00:04:08Torne(though a lot less than that for variables)
00:04:43Tornei'm after text, not graphics
00:04:46Unhelpfulamiconn: weird. might be a compiler glitch, or to do w/ the offending title or font... who knows? :/
00:04:55Tornein the absence of graphics, lots of text is normally used (thousand words, and all that)
00:05:10Torneso having the ability to address a lot of strings (in the fairly clever way the zmachine does) is handy
00:05:20Unhelpfuli don't see how "6 Biggest Hits" could be causing it to draw from a nonexistent glyph, though :/
00:05:21ZagorTorne: you can grab the audiobuffer on lowmem targets. then you will fit on all players.
00:05:31Tornetrue
00:05:43Tornei've got a 64mb ipod, though
00:05:46Torneso for now this will do :)
00:05:54 Join caravan [0] (n=59769b8a@gateway/web/cgi-irc/labb.contactor.se/x-fb64b69fd20d4836)
00:05:55_Auron_64mb ipod o.O
00:05:58Tornethough it won;t be able to run z8 like this either
00:06:02amiconnUnhelpful: Btw, I think the scrolling in PF should obey the global scroll settings instead of doing its own. What is most annoying imho is the fact that it does back & forth scrolling without any pauses
00:06:07Tornesince z8 stories can be 512kb which is the entire plugin buffer
00:06:18Torne_Auron_: ram, not disk
00:06:24_Auron_oh :O
00:06:29Torne_Auron_: ipod video 60/80gb have 64mb ram, 30gb has only 32mb
00:06:33_Auron_I see
00:06:57caravanHi, I was thinking about buying a sansa fuze...someone has some feedback about it?
00:07:14Zagorcaravan: other than it not being supported yet?
00:07:21caravanyes
00:07:33Zagorcaravan: then you want to be in #rockbox-community...
00:07:36TorneZagor: but anyway, yah. first step is getting frotz to run at all with some simple zmachine test stories
00:07:38_Auron_well I've seen entire console-style rpgs developed for TI calculators that have 24kb of RAM :P and 8kb limit on code
00:07:41caravanI read the thread about it, and
00:07:49Torne_Auron_: i don't like graphics so much
00:07:56caravanjust want to know more
00:08:04Torne_Auron_: i mean more like a D&D style RPG
00:08:13Tornelots of description of places and stuff
00:08:31_Auron_okay
00:08:39ZagorTorne: yeah, start easy. if you pull it off on ipod I'm pretty sure you will get plenty of help with other targets :)
00:08:53TorneZagor: yah. i would be developing some Inform libraries to help people write games for it too
00:08:56_Auron_mm, a rogue-like would be good for rockbox. though players tend to lack buttons..
00:09:09Torneanyway, i need to bail
00:09:16Tornethanks for the help; will see what i can get to work :)
00:09:17 Part Torne
00:10:29Unhelpfulamiconn: guh, another job for me to do? ;)
00:10:55 Quit webguest28 ("CGI:IRC (Ping timeout)")
00:13:49Unhelpfulhow hard would it be to use the actual core functions in PF? the most ideal would be some sort of struct scroll_context, and a func to update it, and let the caller deal with actual drawing, but i can understand very well why core might not *have* such a thing already.
00:15:32pixelmadon't other plugins already use core scrolling? I'm thinking of the text_editor and such
00:15:53saratogaanyone here familar with the gigabeat S port?
00:16:31Unhelpfulsaratoga: only as a user, really.
00:17:14Unhelpfulpixelma: is it exposed in such a way that greylib apps can use it? the tracklist is still greylib, only the menu is native
00:17:18saratogaUnhelpful: do you know if the firmware partition is mounted by rockbox?
00:17:24saratogain USB mode that is
00:18:07Unhelpfulthe OF firmware one, with the nk.bin on it? it's exposed to host computers via USB in rockbox, if that's what you mean.
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00:18:19pixelmaUnhelpful: no idea
00:18:45saratogaUnhelpful: so two partitions get mounted?
00:19:12Unhelpfultwo partitions are visible. i only mount the firmware one if i'm updating the bootloader.
00:19:34Unhelpfulpixelma: time to dig, then? :D
00:20:02saratogaUnhelpful: have you updated the bootloader since installing?
00:20:14Unhelpfulyes, but not any time recently
00:20:26saratogaok thanks
00:21:08saratogais it possible to dump an entire partition to a file in Windows or cygwin? I don't have a linux box handy
00:22:08amiconnsaratoga: USe dd in cygwin, or windows native dd
00:22:22Unhelpfuldd should be able to, i don't know how you specify the device, though
00:22:31Unhelpfulare you working on looking for the OF binary? :D
00:23:18saratogaUnhelpful: yes I wanted to take a quick look at that
00:23:25_Auron_I wish I could browse songs by file directory instead of artist/genre/album/etc on my sansa right now <_<
00:23:29saratogai've got a fresh gigabeatS here thats not been rockboxed yet
00:24:20amiconnDevice names for cygwin dd are simple. Cygwin maps the windows' "harddisk 0" to sda, harddisk 1 to sdb etc
00:24:25Unhelpfulif the blocks aren't consecutive, i'd imagine you could still search for each block of the OF
00:24:30 Quit lasser ("ChatZilla 0.9.84 [Iceweasel 3.0.4/2008112309]")
00:24:46amiconnWindows native dd uses the cryptic raw device names, but has a list option to figure them out
00:25:00saratogai'm hoping they are consecutive, it would be odd to flash the device with a fragmented image
00:25:04 Quit kiddecks (Read error: 110 (Connection timed out))
00:25:53Unhelpfulmaybe, but since you can "flash" the device by sending a firmware file to the OF, which i assume uses a filesystem driver to write it to disk... :/
00:26:00Zagor /* Never use the last buffer descriptor */ ??? then why do we have it?
00:26:08Unhelpfulthe pre-OF recovery mode seems to work the same way, as well.
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00:31:29saratogashould cygwin mount in /dev ?
00:31:41saratogaah cygdrive
00:32:52amiconncygdrive mirrors the drive letters
00:33:10amiconnRaw device access needs /dev/sdX. These are purely virtual
00:33:56Unhelpfulpixelma: i can't work on it now, but it appears that other plugins use lcd_puts_scroll, which is native, of course. ideally, this should probably be reimplimented in greylib, rather than directly in pf.
00:34:38saratogaamiconn: i don't have anything but fd, stdin, etc in /dev
00:34:45saratogado i need to type something to mount them there?
00:35:23amiconnYou're not mounting them, just accessing them like on linux. There won't be any files, that's why I said they're virtual
00:35:24 Quit caravan ("CGI:IRC (EOF)")
00:35:36Lloreanpixelma: Yes
00:35:38amiconnE.g. dd if=/dev/sdb of=yourdumpfile.bin
00:36:18saratogahow should I figure out which is which?
00:36:34 Quit matsl (Read error: 110 (Connection timed out))
00:36:42amiconnYou need to find the windows device number. The disk manager will tell you
00:36:57pixelmaLlorean: could you add "wiki"? And I think it complained about some player names too but not sure which and if that's important
00:37:34pixelmaUnhelpful: ok, nice to know someones's taking care. No hurry :)
00:38:59Lloreanpixelma: The current list should be "ipod, iaudio, sansa, cowon, iriver, archos, meizu, sandisk, wiki" now
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00:39:49pixelmaI bet it was "Ondio", seldom used though... thanks
00:39:56LloreanI'll add ondio
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00:40:25pixelmaneat :)
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00:42:17casainhohello
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00:42:40casainhocan someone please tell me what is LIKELY and UNLIKLY means on thread.c?
00:42:53casainhoI don't have it defined, and I don't know why...
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00:44:28Zagorcasainho: it is for branch prediction optimisation. LIKELY means the conditional is likely to be true.
00:45:19casainhoZagor: thanks :-)
00:45:34Zagorit is defined in system.h
00:45:35***Saving seen data "./dancer.seen"
00:45:54casainhoZagor: ah, thanks - I will look at system.h then :-)
00:46:32saratogai ran the battery down on my beast while it was in storage, can i charge it off the USB?
00:46:57Unhelpfuli'm not sure who all was involved in talking about timing the scaler itself, sans loader, before, but it looks like ARM11 at least has some performance counter registers, that can be configured to count various things, including clock cycles.
00:50:03Unhelpfulthey can count all sorts of *other* events, as well, so it might be worthwhile to set up some debug stuff using them, that would make it easy to test certain pieces of code with logf messages
00:50:47 Quit ender` (" To get as fewest unhappy people as possible, always bully the same ones.")
00:50:49saratogai guess i'll just leave it plugged into USB for a while and see if the low battery error goes away
00:51:15Unhelpfulsaratoga: my experience has been that it does not, but i've never tried it for very long.
00:54:39saratogawell worth a shot since i left the dc adapter on the other side of the country
00:55:13amiconnsaratoga: The beast will charge from usb with a recent enough build (and if you don't run into the problem that I got...)
00:57:36amiconn(recent enough means >= r19547)
00:58:50Zagoris there a purpose to having the pcmbuf descriptors in the actual pcm buffer?
01:00
01:00:16Zagorah, yes. the number of descriptors varies based of crossfeed settings.
01:01:53Zagorbuf this explains why the buffer is never used more than ~60-70%. and also why the watermark is totally off. the "pcm buffer" contains loads of things besides just the pcm data to be played.
01:02:18Zagorthe pcm watermark is rather a "critical mark"
01:02:27 Quit QUICKSTART (Remote closed the connection)
01:02:47Zagorsince it is not used for triggering buffer fill. only for triggering cpu boost.
01:03:21jhMikeSsaratoga: USB power alone isn't really sufficient if there's any disk activity (esp. spinups).
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01:18:52jhMikeSamiconn: I'm curious if retailos causes any difficulty trying to charge from USB for you. Also, here again the patch that makes USB charging optional (but still draws <= 100mA to help maintain the batt). jhmikes.cleansoap.org/gigs-usb-charging-optional.diff">http://jhmikes.cleansoap.org/gigs-usb-charging-optional.diff
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01:25:31Unhelpfulsaratoga: please tell me you live in a country smaller than the USA, canada, china, etc? ;)
01:26:03Unhelpfuland last i checked, you can't get as far as the RB bootloader without a charged battery
01:27:44jhMikeSThe F/X charger works if you have that. If you have one with proper tip, outputs 5V-5.5V, and 600mA or so it should work.
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01:32:43Zagornew watermark patch uploaded to FS #9703. feedback is welcome.
01:34:41 Quit Zagor ("Clint excited")
01:35:49kugelsvn mv doesn't do well with svn diff, does it?
01:36:50Unhelpfulprobably not, no.
01:38:10kugelhm, I'd like to rename 2 files
01:38:24kugelif I just delete and recreate the history gets lost, right?
01:39:29Unhelpfulkugel: git might, and i stress the MIGHT, create better diffs in this case... but it doesn't track renames, only detects them.
01:43:06kugelUnhelpful: iirc with svn mv you get the file renamed, but don't remove the old file
01:43:23kugelI mean in the diff
01:44:01kugelthe diff looks like a new file was created with the target name, and no removal of a file with the old name
01:45:50pixelmaRockbox USB feels kind of sluggish for me on my PC (XP, connected to front ports currently) and it doesn't seem to like my microSDHC - got an error message once and now explorer claims that there is no device connected
01:49:53pixelmathe one reason for me to try out now :\
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02:00
02:00:05pixelmano difference with the card when using the backports, registering as a drive and displaying the content seems snappier there though. Didn't test copying
02:12:33 Quit matsl ("Leaving")
02:15:03Unhelpfulkugel: ugh. really, the only way to get it to "work" right is probably at commit time. git has a binary, make-my-repo-look-like-his-repo patch format, if i recall... does svn?
02:17:10 Quit tvelocity (Remote closed the connection)
02:21:26Unhelpfuldoes anybody happen to know why i seem to get a data abort if i call logf on beast? i just realized that i have to figure *that* out before i can look into implementing this benchmarking stuff :/
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02:32:02kugeljhMikeS: ping
02:33:11kugeldoes anyone feel strong about renaming USE_BACKLIGHT_SW_FADING to HAVE_BACKLIGHT_SW_FADING as suggested by Zagor?
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02:45:40***Saving seen data "./dancer.seen"
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02:45:52psphello
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02:46:24pspgamerhello
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02:48:54homieloweYay rockbox #1 http://lifehacker.com/5117895/top-10-ways-to-repurpose-your-old-ipod life hacker seems to love rockbox quite a bit !
02:54:04kugelhmm, I'd really like to fuse the backlight drivers for e200,c200,fuze,e200v2,sa9200 (probably c200v2), they're all entirely the same
02:54:11kugeland only seperate the buttonlight part of them
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02:58:48onlysoaaWhat's up guys, I'm starting a Samsung P2 port for Rockbox.
02:59:23onlysoaaLooking through the wiki, I'm currently editing the configure script, but I don't understand that "tool" parameter.
02:59:45onlysoaaSome players use cp, some others use scramble -add=model
02:59:58onlysoaaWhat's the difference, why's that?
03:00
03:01:31kugelonlysoaa: depends on the firmware format your player accepts
03:01:51onlysoaaSince the P2 and the D2 are fairly similar, I was thinking of starting off with the D2's code as a base, then modifying it to suit the P2's hardware.
03:02:06kugelsome player need a special format (e.g. mi4 file format), others can use plain rockbox header+binary
03:02:22kugelyep, that's probably the best to do
03:02:46kugelthose who use plain binary are those with "scramble -add=model"
03:02:52onlysoaaAhh. Well the P2 takes a simple binary, but now I'm confused as to what I should do about the -add=X parameter in scramble.
03:02:58 Quit Aurix_Lexico (Read error: 110 (Connection timed out))
03:03:21onlysoaaLooking through scramble.c, it seems that it assigns each target a modelnum, but does it matter what number the P2 gets?
03:03:33onlysoaaShould I just add it at the bottom and use the previous one +1?
03:04:04kugelonlysoaa: there's the 4-char model string which will be in the rockbox header of the resulting binary
03:04:45kugelyou can choose what you like (should be something indicating samsung p2), but you also need to edit tools/scramble.c accordingly
03:05:34onlysoaaAh, I see. It doesn't affect the firmware in any way though, right?
03:05:38kugelonlysoaa: I have actually no idea what modelnum is used for, in the config-<target>.h there's another model id define which is more used
03:05:46onlysoaaJust for identification purposes?
03:05:54kugelbut the c200v2 is the latest added, so take that one +1
03:05:55onlysoaa.....that's consistent. :D
03:07:48kugelonlysoaa: I strongly recommend looking at recent "initial port" commits, those are a great reference about what has to be done to integrate a port into the rockbox tree
03:08:18onlysoaaAh, thanks for the tip.
03:08:20kugellike this only r19574
03:08:32kugelone*
03:08:35onlysoaaI get the thing about scramble -add now though. Just had to look a bit more.
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03:09:38HargoAloha.
03:09:43onlysoaaBe back in a bit.
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03:10:15HargoI recently got my hands on a Sansa Fuze - a neat little gadget, but it doesn't play nice with Ubuntu.
03:10:45HargoRockbox apparently has a firmware for a few other Sansa devices, so I was wondering if there was a release planned for the Fuze.
03:14:02 Quit MarcEE ()
03:14:26Unhelpfulfuze is in development. i don't think those playing with it would call it usable.
03:15:43HargoAh. I've been hunting the interwebs, but haven't really been able to find anything anywhere else as to a firmware replacement for it - do you know of anything other than Rockbox that'll work with the Fuze?
03:16:43HargoOr some way to interface with the thing without replacing the firmware, or having to fiddle around in the Terminal...
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03:22:16Unhelpful...it uses MSC, doesn't it? or offers it as an option, at least?
03:22:26onlysoaaHargo: I think Rockbox is the only project of its kind.
03:22:42HargoMSC?
03:24:09advcomp2019Hargo, settings -> usb mode.. you need MSC mode.. but this is getting offtopic
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03:25:11nosa-Jhow is the nano 2nd gen 8gig rockbox port comeing along?
03:25:28HargoYes, it does indeed - managed to figure that out last night, reading on ways to actually get the thing to mount. I was able to mount it, and load a few mp3s onto it (they play), but setting up playlists, changing information on songs, navigating through them...
03:25:37nosa-Jits pretty new ipod so i dont think much is done
03:25:50nosa-Jgot one fro chrismas :)
03:26:56nosa-Japple's firmware run my batter life out bc u can't complety shut the pod down
03:28:19advcomp2019Hargo, since it is not supported by rockbox, you need to join #rockbox-community or #anythingbutipod and we can see what we can do about those things
03:28:40HargoWhich would you advise?
03:28:57 Quit kugel ("ChatZilla 0.9.84 [Firefox 3.0.5/2008121622]")
03:29:05advcomp2019Hargo, either one if you want
03:29:19HargoRighto, thank you.
03:29:23*Hargo tips his hat.
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03:29:27nosa-Jlol
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03:51:13nosa-Jguys any one know any thing about the nano 4th gen port?
03:51:21nosa-Jabout how its comeing?
03:53:10Lloreannosa-J: It doesn't exist, at all
03:54:08nosa-Jwell are thay about the break the encryptions on the chip maby b/c i got a useless pod, i gota use my spare
03:54:18nosa-Jmy old 1st gen nano
03:55:10onlysoaaThe encryption will probably never be broken.
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03:56:03Lloreannosa-J: Nobody is working on it, because nobody who actually owns the player has started working on it.
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03:57:18nosa-Jhmm
03:57:49nosa-Jwell i guss im sending it back to apple
03:57:57nosa-Jits got my name engraved on it too lol
03:58:12nosa-Ji sware apple and ther hardware
03:58:41nosa-Jthay make pretty durable players sad thay so effy about allowing mods
03:59:20nosa-Ji mean i could work on it but what do i know
03:59:48nosa-Jim pretty good at moding tho i hacked my psp and run homebrew on my wii
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04:00:03nosa-Jbut its all premade stuff
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04:08:28nosa-Jhmm wonder if apple will take it back
04:08:56nosa-Jthanks for the info guys
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04:26:23webguest18guys im on my ipod 5th gen here, andwhen i create a databaslese, it find thousands of fi
04:26:27webguest18but hten it seems to just crash
04:26:33webguest18any reaso n for this
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04:33:01saratogawebguest18: usually that means you have a corrupted file that crashed the tag parser
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04:34:03saratogaalso my beast definately did not charge off of USB
04:36:55webguest18itsas if the player shuts dowwwn tho
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04:38:19webguest18what can i do?
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04:49:05Unhelpfulsaratoga: sorry to hear that, but i was pretty sure it needed to actually boot either retailOS or RB for that to work :/
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04:56:58saratogaUnhelpful: yeah I made sure to bring the USB cable for it, figured i could charge off of that
04:57:53Unhelpfulthe retailOS boot sequence does a *lot* of stuff before the "real" firmware loads, but unfortunately, it doesn't do USB charging.
04:58:44Unhelpfulbut it will repartition and format the drive, and ask for you to load a firmware, if pretty much anything isn't right. :/
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05:01:09jhMikeSsaratoga: are you using windows + charging only?
05:01:50saratogajhMikeS: i'm using windows, but I can't boot it without a charger
05:04:16jhMikeSah, if you can't get it that far it won't draw from USB until software is able to turn it on anyway.
05:07:47jhMikeSIf you have any other 5V adapters, you could just rig something to get into the safe range. Just be sure polarity is right. :)
05:08:33saratoga5v is easy enough but i have nothing with the right connector
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05:13:59jhMikeScould even put the battery into another device for a bit if the connector matches
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05:23:54toffe82_saratoga: I think it charge, but if the battery is completely discharge, it take a long time and you shoud have a white screen going on and off
05:26:21saratogai gave it a couple hours
05:26:37saratogait still gives the low battery screen when i try to turn it on
05:26:59atrusis it normal for wps's that worked under earlier versions (pre-3.0) to fail under 3.1? Trying to get the Cabbie theme running.
05:27:20saratogayeah the wps syntax was changed about 6 months back
05:28:03atrushow hard would it be for someone unfamiliar with the syntax to update theme to the new syntax?
05:28:18saratogai think its supposed to be pretty easy to change
05:29:17toffe82_saratoga: just one silly thing, the switch is on ? ;)
05:29:48saratogayes, otherwise the low battery screen would be pretty hard to get
05:30:02toffe82_:)
05:31:58toffe82_saratoga: Conduct a hearing of how the owner has been using the unit. If he or she is suspected of having repeated at least 500 recharge-discharge operations, the battery life may expire. Replace the lithium ion battery.
05:32:10toffe82_form the service manual
05:32:15toffe82_from ^^
05:32:33saratogathe battery works i just left it sitting for 6 months and it discharged
05:33:49toffe82_the switch was off during the six month ?
05:34:08saratogano on
05:36:08toffe82_not good
05:37:26saratogai don't suppose theres a dump of the firmware partition online somewhere?
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05:38:33toffe82_in the user manual, they said that if the battery discharge completely, it cannot be charged by usb
05:42:02toffe82_good night
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06:56:39CheBuzzI have read that the Sansa e200 had a bug in the bootloader that allowed for a dummy signature to be used to load Rockbox. What I can't find is info on this "dummy signature". Anybody know the nature of the bug?
06:56:51CheBuzzOr where I can find out more about it?
06:58:24labradorkHi, does anyone know how I can roll my version of rockbox back to 3.0?
06:58:46scorche|shCheBuzz: http://daniel.haxx.se/sansa/mi4.html
06:59:24scorche|shlabradork: why would you want to?...and do it the same way as you would update a build...extract the 3.0 zip to the root
06:59:41CheBuzzI've seen that. It doesn't explain _why_ the dummy sig works, nor what the bug is
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07:00:25CheBuzz"which is a fixed combination that is a known flaw in the DSA algorithm"
07:00:27scorche|shCheBuzz: bottom of the page..
07:01:06CheBuzzDo they use something like a bleichenbacher attack?
07:02:03labradorkwell, I bought my friend an mp3 player, same as mine, but her menus are different, 3.1 didn't change the menu structure much did it?
07:02:54scorche|shCheBuzz: no...it is just a dummy signature...
07:03:11labradorkwhen I extract the files aren't landing in the .rockbox folder.
07:04:19CheBuzzWell, obviously it must be some "special" dummy signature, otherwise it wouldn't verify. How do they get it to verify, what's the bug in the DSA algorithm? That's my question.
07:10:32labradorkyay! thanks for listening to my prattle. i think it works now.
07:10:38*labradork blows kisses and departs
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07:46:41{}zombieafter upgrading sansa firmware, rockbox no longer boots
07:46:58krazykityou have to reinstall the bootloader
07:47:24{}zombiecan't i just drag the .rockbox folder into my sansa?
07:47:35{}zombiemanually
07:48:21{}zombiei tried using the installer, but couldn't get it to work (ubuntu)
07:49:04krazykitthe bootloader, not the .rockbox folder
07:49:16krazykitthe installer should do it, but if it isn't, sansapatcher should work just fine
07:49:31{}zombieok, i'll look for sansa patcher, ty
07:49:39krazykitit's linked from the manual
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07:53:38bugonshoeguys, how can i get cover art on my rockbox
07:53:53bugonshoei'm using the stock theme cabbie
07:57:06{}zombiei found sansapatcher, but don't know what to do with it
07:57:14{}zombienothing happens when i double-click it
07:57:34{}zombieand putting it on the sansa and rebooting does nothing either
07:57:44bugonshoeis it a command line app
07:57:57{}zombietried that and nothing
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08:00:39bugonshoeis it true only bmp cover art files are supported?
08:01:33{}zombiei think one of my problems is that it automounts at /media/Sansa e260R... and the space in the path is messing up ubuntu
08:02:42bugonshoewell maybe you can rename it
08:04:04{}zombiei think so, but i don't know how... can't rename when in use, and after unmount... it disappears
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08:26:12film42anyone around?
08:26:59saratogayes
08:27:18ameyerno
08:27:50film42Im just wondering.. how long do you think it would take for someone to find a rockbox guide, download all the files needed and install to have perfectly running
08:28:21saratogacouple minutes for most targets
08:28:31film42for someone new
08:28:40film42like.. once to try for the first time
08:28:52film42*wants
08:29:14saratogaif you find out let us know
08:29:20film42lol
08:30:00film42somoen is saying.. it took him 5min to go from scratch to finish is first time.. to read the review, get hisfiles, install them and have it perfectly running
08:30:25film42does that sound right?
08:30:30saratogasure why not
08:32:48film42idk,seems really short for someones first time at installing.. heard about
08:32:53film42new it played flac
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08:33:52ameyer5well, rockbox utility is virtually idiot-proof
08:35:01film42to read the guide, find the release, download, install?
08:35:18film4215min it seems would be more appropriate
08:35:25film42onan ipod
08:35:37film42effing spacebar is broken :(
08:35:51film42but 5min
08:36:07saratogafilm42: if you just want to chat, try rockbox-community, rather then the development channel
08:36:28film42imjust asking a question
08:36:49film42i just looking for an answer
08:36:52film42thats all
08:37:13film42meh,imnot trying to be mean
08:37:18film42illgot to-community
08:37:28film42sorry for distrubing the peace
08:38:23ameyerit probably varies significantly depending on your connection speed. If you're connecting with a 40 gbps connection, it'll be faster than if you are using a 300 baud modem.
08:41:36film42lol, dsl line
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08:58:35amiconnUnhelpful: Is there a reason why pictureflow_emptyslide.bmp is stored as 24 bit even though it's pure greyscale? Imo it should be stored as 8 bit bmp
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09:00:52saratogaI've added a new viewer to SOURCEs and the viewers file in the plugins folder, but it doesn't seem to end up in the build, do I have to add it somewhere else?
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09:02:33amiconnProbably apps/plugins/CATEGORIES
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10:43:39Casainhohello :-)
10:43:49CasainhoI would like to ask some question
10:44:27Casainhowould be possible if I create patches for RB source and post that patches on another SVN on code.google?
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10:47:51Casainholike here: http://code.google.com/p/rockboxplayer/source/browse/#svn/trunk/rockbox_port
10:48:12Casainhowould the .svn dirs give problems with .svn dirs from RB?
10:56:38bertrikI'm reading some comments on an article on lifehacker about rockbox. Apparently some people are not happy with rockbox and choose to uninstall it.
10:58:01bertrikI think it would be useful to understand why people are not happy with it, or make a top-10 of reasons why people uninstall rockbox, so we can use that to improve it.
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11:00:36bertrikof course, you can't please all the people all the time, but perhaps we could for example add a dialog box in rbutil on uninstallation where people can (voluntarily) mention their reason for uninstalling
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11:06:30bs66_i'm trying to install rockbox, but installer complains about "missing mingwm10.dll" how can i soolve that?
11:07:07n1sbs66_: get the dll from here http://www.rockbox.org/tracker/task/9711?project=1&type=2&order=dateopened&sort=desc&order2=&sort2=
11:07:20bs66_thanks!
11:07:20n1sand place it in the dir you are runnnig rbutil from
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11:12:15*n1s spots a minor thing in the website, the manuals page explicitly mentiones 3.0 at the top, that should probably be changed but to what?
11:13:11n1soh, and 3.0 is missing from the old releases archive (and that shoudl IMHO also have the manuals)
11:14:34n1s... and bootlloaders/patchers etc maybe?
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11:24:50*n1s sees that no Bagder is present today...
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11:41:49pixelmagevaerts: not sure if you read logs but a short follow-up on my Rockbox USB experience on XP - the trouble with the microSDHC seems to be gone now after a reboot but it only works correctly on the PC's backports
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12:00:09*n1s points Bagder to 11:12 in today's log
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12:06:14gevaertspixelma: thanks. The backports thing is the usual unsolved issue, but the microSDHC one is interesting. Was the card readable from rockbox? Also, did you reboot the PC or the sansa?
12:10:28pixelmayes, card was readable from Rockbox. First I tried rebooting the Sansa, then got the impression that USB is a bit confused on my system because copying something to the also connected USB hard drive took longer than expected, I rebooted the PC. After that I could access the card (first try on front port gave me an error message first but still connected after a while, copying was slooow). Then connected to a backport today and it seems to work, al
12:10:28pixelma ok speed
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12:11:36pixelmasorry for the long line(s)
12:13:24gevaertsOK, if rebooting the PC side helped but rebooting the sansa didn't, I'm not going to worry about it too much
12:14:56pixelmaI wonder though why it would confuse USB on the system this much though as it never happened with the OF
12:17:26gevaertsI think it's time to start worrying if it happens again. I've seen XP get confused about drive letters all by itself, so this could still be totally unrelated
12:17:46gevaertsIf it happens again (with the rockbox stack), that would change things
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12:19:13pixelmaalright, I'll keep an eye on it and keep the stack enable
12:19:14pixelmad
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13:04:40MarcGuayn1s: FS #9704
13:05:40*MarcGuay notices that n1s was talking about the manual web page, not the manual... Same problem, though...
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14:11:01Casainhohello :-)
14:11:11CasainhoBagder: can you help on a question?
14:13:46Casainhocan someone please help me on a questions about patches RB source?
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14:16:08webguest18hello?
14:17:03Casainhohello :-)
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14:19:49Casainhobertrik: are ou there?
14:19:57bertrikyes
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14:20:34Casainhobertrik: please help on this question: can I have a patch against rockbox source on code.google?
14:20:59Casainhobertrik: do you think I will have some problems on that? being de code.google a diferent svn?
14:21:12webguest41i was wondering guys, when i create the database on my ipod 5th gen, its crashes after it finds like 7k files
14:21:29webguest41just freeezes when i need to reboot, and its done this lotss
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14:23:16bertrikCasainho, I think I don
14:23:24bertrikt understand you completely
14:24:00bertrikYou can keep patches to the rockbox source anywhere you like
14:24:44Casainhobertrik: now, I have my working Rockbox source, for Rockbox Player port, on svn code.google
14:25:05Casainhobut like that I can't make a patch for against Rockbox source :-(
14:25:51CasainhoI am thinking in maybe just put on svn code.google the patch against rockbox source.... and I would like to know if this can be a good strategy...
14:26:13Casainhohere svn at code.google: http://code.google.com/p/rockboxplayer/
14:26:29webguest41soany help there guys
14:29:06bertrikCasainho, so you made a copy of the rockbox source into a code.google SVN repository, made some changes and would like to keep it in sync with the main rockbox source?
14:30:04Casainhobertrik: yes!!! is that!! :-)
14:30:48Casainhobertrik: look, we need to have an svn for us, is a kind of our playground −− maybe soon I can start commit some code to RB tracker......
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14:31:38bertrikCasainho, keeping them in sync is more of a version control issue, with which I have very little experience
14:31:42Casainhobertrik: I would like to keep our svn and at sime time keep it in sync with one from rockbox, to make pathes, etc
14:32:02Casainhobertrik: okok - thank you anyway
14:32:47Casainhobertrik: I will try to store on code.google svn the patch against Rockbox source and not all the source with our changes... :-)
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14:37:31bertrikCasainho, with svn, I know that it is possible to easily create diffs between official rockbox revisions that you could apply to your own tree every once in a while. The command is svn diff -r oldrev:newrev >name.patch
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14:39:59Casainhobertrik: thanks. For example, my actual tree is from code.google svn, so, it do not accept other patches for others svns...
14:40:26Casainhobertrik: I think the best my be stroing on svn just the pacth
14:40:35Casainho:-)
14:41:27bertrikHow far is your port now? What things works and what doesn't yet?
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14:45:01Casainhobertrik: well, for now I just could initialize the kernel, doing kernel_init();
14:45:16Casainhohowever, I am being almost alone on C coding
14:45:33CasainhoI just got recently the JTAG debugger...
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14:45:51Casainhosoon, I hope to flash an LED using sleep(HZ); :-)
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14:46:26Casainhoand I am in conversations for a well know development board shop to make and sell the hardware..... :-) :-)
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14:47:20CasainhoI had to work the C startup files, the linker script, etc
14:51:50bertrikCasainho, ok nice to hear
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14:52:47Casainhobertrik: okok - thanks :-)
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15:55:42belovedmonsterhey guys!
15:56:26belovedmonsterI don't want to simply drag files onto my rockbox enabled ipod because my folder naming for my mp3 folders is messed up. I'd rather use a music management app like songbird or banshee to sync things up. Is this possible?
15:57:08evilnickDo you want to have the same folder structure/obfuscated filenames that iTunes uses?
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16:03:28wpyhanyone interested in FS #9093 and FS #9456?
16:05:43belovedmonsteri dont know about wanting what itunes uses. I just know that itunes ignores the folder structure and sorts everything by the musical meta data. I want to avoid having to rename and move loads of folders
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16:06:40*LambdaCalculus37 goes to look at the two FS#'s wpyh mentioned
16:06:42evilnickbelovedmonster: it all depends on whether you want to use the same files with the Original Firmware as with Rockbox
16:06:56wpyhwow :D
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16:07:48belovedmonsterahh well what complicates matters is my ipod firmware is corrupted and itunes wont fix it, hence why im putting rockbox on
16:08:54LambdaCalculus37That may not help. The OF still has to be patched to be able to boot Rockbox.
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16:10:55belovedmonsterthe ipod will turn on ok, it just says it needs to be plugged into itunes to fix it, itunes says its fixing it, but when you go to switch it on again the same message about needing to plug it in again comes up.... im hoping it works enough to put rockbox on it
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16:26:32evilnickwhat is the exact message? It might be a problem with the hard drive
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17:18:57Unhelpfulamiconn: no reason for it to be, no. i suppose i can just save it 8bit and commit?
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17:27:13CasainhoBagder: hello :-) −− are you there?
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17:37:44LambdaCalculus37Would anyone like to have a further look at FS #8806?
17:38:10LambdaCalculus37So far it's playing beautifully on my Gigabeast and my iPod video.
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17:40:56gartral1i have a bug in pictureflow, on the sansa e250 v1, running r19610: pictureflow fails if music is playing, the error given is "could not read the empty slide" and then "plugin returned error", i think its ram based, because it only does this when the playback buffers are near/at full
17:41:28{}zombierunning the rbutil (in ubuntu), i get an error "permission for disc access denied"
17:41:59gartral1{}zombie: where is rbutil kept?
17:42:03LambdaCalculus37gartral1: Have you filed a bug report on Flyspray?
17:42:08{}zombieon the desktop
17:43:02gartral1LambdaCalculus37: no, im looking to see if ones there thats close, so far im seeing a stack overflow, waiting for site to return request
17:44:05{}zombiegartral1: i tried running it from inside my sansa, but same error
17:44:41gartral1{}zombie: put it in your home dir
17:44:47{}zombieok
17:44:53gartral1and turn off slcache
17:45:00gartral1dl cache*
17:45:40{}zombiesame problem
17:45:48gartral1huh
17:46:00gartral1check perms for rbutil?
17:46:06{}zombiek
17:46:38gartral1it should have read/wright/execute all checked
17:46:45{}zombiei have r/w access and exe yes
17:46:58gartral1hmmm, one sec
17:47:07gevaerts{}zombie: you may need to run it with sudo
17:47:26{}zombiethink i tried that, but i'll try again
17:47:27amiconnUnhelpful: I think so
17:47:58*amiconn had another idea for PF support on non-AA targets
17:48:31amiconnThe database itself doesn't contain the actual AA information, it is only used for looking up the album path, name etc
17:48:44{}zombienothing happens when i try to run as root, from command line
17:49:11gartral1should my error be files under all players, or should it remain player specific?
17:49:17amiconnThere is a function in the core that tries to find the AA file based on this data. So on a non-AA target this function would need to reside in the PF plugin, with no other changes necessary
17:49:22{}zombieactually, it says "command not found" unless i do gksudo, and then nothing happens
17:50:07gevaerts{}zombie: you need to run it as "sudo ./rbutil". The current directory is not in your path...
17:50:12{}zombieah
17:50:38*gartral1 keeps forgetting about the path macro he has
17:51:08{}zombieheh, ok, progress maybe... but now it says no sansa found
17:51:34gevaertsAre you sure it's a v1 sansa?
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17:51:48{}zombieit's v1, but it is a e260R
17:51:53gartral1ohhh
17:51:55amiconnImo it would be A Good Thing™ if PF would be able to (optionally) run without DB support though
17:51:59{}zombietell me this doesn't work with R...
17:52:00gartral1here, on sec
17:52:38gevaertsIt does, but rbutil doesn't do the R, so you need to do a manual install
17:52:44gartral1its not that it doesnt wwork, its just that the first time installation is a little different
17:52:48{}zombieok
17:52:56{}zombiewell this actually isn't a first install
17:53:10{}zombiebut i updated the sansa fw, and now rockbox will not boot
17:53:46gartral1http://www.rockbox.org/twiki/bin/view/Main/SansaE200RInstallation
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17:54:02gartral1oops, ment to pm that
17:54:24LambdaCalculus37gatral1: No harm done, really.
17:54:26{}zombienp, thanks gartral1 i'll do this now
17:54:43*LambdaCalculus37 slaps his tab key
17:55:38gartral1so, how should i classify my error?
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17:56:26webguest68hey guys
17:56:39webguest68will there ever been a rockbox for sansa fuze
17:57:40gartral1too my knowledge there still working on the AMS cores... so no v2s or "named" sansas as of yet
17:58:19LambdaCalculus37There's some partial work done, but it's not ready for everyday use yet.
17:58:46gartral1ahh, so there close now?
17:59:23LambdaCalculus37LCD, sound, and buttons mostly work, but there's some issues with accessing the storage on the Fuze.
17:59:43LambdaCalculus37The Clip and e200v2 are the furthest along IIRC.
18:00
18:00:06LambdaCalculus37There are some pages with information here: http://www.rockbox.org/twiki/bin/view
18:00:12{}zombieunfortunately, the link for e200rpatcher.linux is broken/missing
18:00:49gartral1hmm, {}zombie: miniZ?
18:01:07{}zombie... what?
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18:01:54gartral1hold on
18:02:02{}zombienvm, i found a link
18:03:14{}zombiek, i've got it running now bbiab
18:04:03gartral1ok, the tool i was thinking of no longer exists
18:04:57Unhelpfulamiconn: and then it would still depend on tagcache, i believe? that's probably reasonable.
18:05:58gartral1ok, ill just file what i hae as is and see how it goes
18:06:38pixelmaUnhelpful: tagcache = original name of the database
18:08:00gartral1ok, FS #9726 is my error
18:11:28Unhelpfulamiconn: bitmaps are converted. i think moving AA search into PF if AA is disabled, and only requiring tagcache, is the way to go. i'll try to look at doing that later.
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18:17:30{}zombiegartral1: thanks very much for your help, everything is working fine now
18:18:06gartral1ahh, your welcome, glad im actually the one helping now
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19:27:15gartral1i should note that pictureflow does not render the song info on the e200s
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19:31:56Unhelpfulgartral1: which "song info"?
19:32:59gartral1title, time, whatever pictureflow was supposed to render
19:33:50Unhelpfulpictureflow renders album titles, and, if you select an album, a list of track titles. let me make sure all of that works on my e200...
19:35:44gartral1ohh, nvm, i wasnt understanding a screenshot, my fault, but, i did find out pictureflow has no entry in the manual
19:36:03gartral1at lleast for e200s
19:36:46Unhelpfulit has a wiki entry, i believe, but i think you're right about the manual
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19:39:44gartral1the wiki entry is also outdated
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20:07:11Unhelpfulamiconn: i understand there are some other files that are already build in plugins or in the pluginlib as well as in core? would it maybe be best to make the relevant parts of albumart.c available in that fashion, when building without it? the same would probably also apply for the bmp loader, which can't really support the scaler on mono targets without making core larger
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20:18:35offsetI can't seem to get bookmarking working. I have "Bookmark on Stop"=yes, "Load Last Bookmark"=ask, and "Maintain a List of Recent Bookmarks"=yes, but it acts like i have no bookmarks.
20:18:42offsetI've tried creating bookmarks from the wps context menu, but it doesn't seem to do anything
20:18:48offsetbtw im using an e260 with rb 3.1
20:21:34pixelmado you play (choose) the music from the database or the file browser
20:21:37pixelma?
20:22:17offsetI think I tried both, but i definitely tried from the database.
20:22:25*offset tries from the file browser
20:23:15offsetIt worked from the file browser
20:23:46offsetbut its not working from the database. Is that normal?
20:24:23pixelmacurrently yes, I think. Unfortunately
20:25:12Unhelpfulrandom folder advance doesn't work if you play from the database, either... i think a random album advance would be nice to have, but i don't know the DB, and i'm not sure i want to.
20:26:21offsetpixelma: thanks for the help, it was driving me a little nuts. I just have to remember to start my audiobooks from the file browser from now on.
20:28:30pixelmayou're welcome. Maybe it's possible to find a place in the manual for that, it's just that it feels like setting something into stone which will hopefully be fixed one day
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20:32:36offsetmaybe a note in the rockbox faq would be a good idea
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20:34:02offsethmm.. the only way I can see my music directory is if "Show Files"=ALL, setting it to supported doesn't work
20:34:31offsetthe music dir on my flash card shows up fine with supported though
20:35:06pixelmablspeaking of FAQs http://www.rockbox.org/twiki/bin/view/Main/SansaFAQ#Where_are_my_music_files_and_the ;)
20:35:20pixelmas/blspeaking/speaking
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21:16:36ZagorjhMikeS: would you object to me renaming USE_BACKLIGHT_CUSTOM_FADING_BOOL to HAVE_BACKLIGHT_HW_FADING ? or is there a meaning to the name that eludes me?
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21:24:39gartral1i think the latter makes more sense, unless BOOL is short for Booleen
21:24:46kugelamiconn, Unhelpful: there's also this patch which might be interesting http://www.rockbox.org/tracker/task/8295
21:25:07gartral1if my speeling isnt smegged too horribly there
21:26:00Zagorkugel: the "no nice-to-have" rule applies to all code, including preprocessing statements. it's not so much a matter of bin size as it is about code readability.
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21:27:52Unhelpfulkugel: i'm not sure about that, and i doubt it would be deemed acceptable to search for AA and store the cover file path in the DB on targets where AA is not used.
21:29:54kugelUnhelpful: I just wanted to point to it :)
21:30:24Unhelpfulfair enough. i'm really not sure if that's a good idea even for AA, really
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21:31:16kugelbut iiuc it doesn't cost ram (except the code searching for it), if you don't use the database node, the corresponding index file doesn't get loaded ever
21:31:25kugelpossibly
21:32:45kugelZagor: It's probably rather subjective, but I actually think the way I did it is more (or equally readable). And again, I really oriented myself on how it's done with the CONFIG_CHARGING
21:33:29kugelI don't mind changing it, you know how such things are supposed to be better, and I don't feel so strong about it
21:34:11amiconnUnhelpful: Currently I only know of a single files in the core tree (which isn't even used in the core) that is used in plugins: sscanf
21:34:39amiconnYou're right about the bmp loader & scaler, that would need to reside in the pluginlib as well on mono targets
21:34:51amiconnDo you know how much ram PF needs at least?
21:35:49*amiconn wonders why the tracker is so slooooow
21:36:05Zagorkugel: the big difference is that CONFIG_CHARGING has three alternatives and therefore cannot use a bool style define.
21:36:13Zagoramiconn: it's not slow for me
21:36:25Unhelpfulamiconn: enough for a screen-sized greylib overlay, and enough to load the bitmaps... that's (h/2) * (h*2/3) + (h/2*3) for scaled output on greylib
21:36:50Unhelpfulthe bitmap loading space currently comes from the plugin buffer, and is "freed" before greylib init
21:37:26amiconnHmm, so the requirements are pretty low for bigmem targets. Then why does PF need to stop playback?
21:37:36kugelZagor: just so that we're clear, I was never against changing it, I just wanted to point out why I did it this way :) Of course I'm gonna change it as soon as I have time
21:37:47*amiconn guesses that 'h' means the configured tile height
21:38:02Zagorkugel: ok
21:38:15Unhelpfulamiconn: LCD height, actually.
21:39:02Unhelpfultile height is LCD_HEIGHT*2/3, width is LCD_HEIGHT/2
21:39:26pixelmatracker was slow for me the last days too (from another connection...), didn't notice anything today
21:39:29Zagorkugel: merging the AMS backlight drivers sounds like a good thing if they're all the same
21:39:43kugelZagor: not only ams
21:39:56Unhelpfulactually, that should be (h/2)*(h*2/3)+(h/2*12)
21:40:12Zagorkugel: oh right
21:40:15kugelZagor: it seems to me like a "backlight-as3514" thing
21:40:24Unhelpfuli forgot to account for the scaler temp data being 32-bit :/
21:40:45amiconnYeah, but still...
21:41:06amiconnThat's just a few KB, and the plugin buffer is 512KB on bigmem targets
21:41:30kugelamiconn: probably because it loads some cached album arts
21:41:44kugelwhich were also noticeable bigger than the source album art due to the reflections
21:41:44UnhelpfulPF doesn't stop playback, but it does use bufalloc for loading the cached cover art. that should probably be changed to using what's left of the plugin buffer, if possible.
21:42:03Unhelpfulkugel: reflections are gone, now ;)
21:42:29kugelUnhelpful: yea, that's why I used "were" ;) We already talked about putting it all into the plugin buffer
21:42:42kugelit sounds reasonable to me with the smaller cache files to me
21:42:45Unhelpfulright, "were" :D
21:43:14Unhelpfulif we retain space for one scaled load, i think it *might* be reasonable to talk about cache-on-demand
21:43:57*amiconn is asking because of 2 things. (1) PF should be usable while playing music. (2) how feasible PF would be on low-mem targets (obviously stopping playback would be required on those)
21:44:09kugelUnhelpful: don't you think loading and resizing 20 or so covers all the time won't be noticeably slow?
21:45:22amiconnkugel: The cache file could still hold all pre-scaled, pre-converted images, just that it would need to be loaded in chunks instead of all-at-once
21:45:24Unhelpfulkugel: let me clarify a bit. cache-on-demand, not load-from-original-on-demand. ie, we skip cache building at startup, try to load from the cache, and scale from the source file if the cache misses.
21:45:40kugelah right
21:45:54kugelbut I think the one-time caching doesn't hurt so much
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21:46:54kugelZagor: I won't mess with svn mv and svn diff though, as they don't play well together
21:47:19Unhelpfulkugel: yes, but it would do a lot to take the sting out of having some settings invalidate the cache. ie, you switch resize, it takes a few seconds to load the nearest pics, and it will take a few second to load pics when you scroll
21:48:03Zagorkugel: right, that is a limitation with patches
21:48:34kugelUnhelpful: wouldn't that also cause disk-spinups and downs while browsing through covers? That would slow it down even more
21:49:17kugelbut that might be already at its current implementation when I think about it
21:50:12Unhelpfulkugel: those already happen, the disk can spin down, and will spin up again when you browse again, to load more cache images.
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21:50:35pixelmayeah, I noticed
21:51:12Unhelpfulamiconn: how big is the plugin buffer on the lowmem mono targets that we're talking about bringing pf to?
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21:54:34amiconnUnhelpful: Lowest is 32KB, so there's really not enough space to fit in all the buffer
21:54:40amiconn+s
21:55:00Unhelpfulthe pictureflow plugin itself, linked, is ~25KB on ARM
21:55:21Unhelpfuli'd have to do a lot just to get it to *compile* on SH, i suspect :/
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21:57:53amiconnI don't think it'll need much
21:58:11amiconnMain problems are (1) scaling and (2) aa support in pluginlib
21:58:30amiconnThis also applies to the m:robe 100
21:58:35Unhelpfuli can fake the scaling easily enough ;)
21:58:50amiconn(which is bigmem but mono)
21:58:54Unhelpfuli wonder, perhaps, if we ought to skew the luma calc in brightness() a bit on mrobe?
21:59:05pixelmamono inverted
21:59:47amiconnUnhelpful: why?
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22:01:34Unhelpfulbecause of the deviation from "grey" of the display - it's red/black monochrome, and the covers might look a little more "true" if we weight a little more in favor of red when processing the input.
22:02:29amiconnhmm
22:02:50amiconnI'm not sure - most of our grey/mono targets have non-white backlight
22:03:09 Quit ender` (Read error: 104 (Connection reset by peer))
22:03:11amiconnArchos is (originally) green, but several people have modded it (red, white)
22:03:32amiconnThe Ondio is light blue, if backlight modded (EL backlight)
22:03:44gartral1ive seen purple backlit ipods
22:04:03amiconnH1x0 is blueish, as is M5. M3 is light blue, m:robe 100 is red
22:04:12amiconniPods are usually white(ish)
22:04:29Unhelpfulish... but fairly blue/green, if the sim colors are accurate.
22:04:40amiconnThey aren't
22:04:45gartral1well yea, the guy replaced a blue led with a red one, lol
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22:05:36gartral1the sim was designed to represent the color of the LCD, not backlight
22:05:54amiconnThe m:robe sim colours are pretty bad, actually. All other grey/mono targets use pure black for black, the m:robe sim used dark red, probably to make it look more similar to the real target
22:06:41amiconnHowever, this leads to the impression of a very low contrast, due to the different characteristics of PC screens and target lcds
22:06:46gartral1yea, and general color representation isnt right for color targets either
22:07:38gartral1colors are compiled in 16 bit, then displayed in 24 bit in the sims it seems
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22:08:11Unhelpfulgartral1: we only shift them left in the sim, too - they're not scaled *quite* correctly to 24bit
22:09:52gartral1Unhelpful: could you be more specific? im not up on dev-speak
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22:11:29Unhelpfulthe 16->24bit conversion is not quite correct. the 5-bit R and B channels should be converted to 8 bits as (c<<3)|(c>>2)
22:11:48Unhelpfulthe 6-bit green channel should be (c<<2)|(c>>4)
22:11:50amiconnhmm?
22:12:02amiconnThe sim uses a 16 bit SDL surface afaics
22:12:22Unhelpfulamiconn: huh, so SDL is where things are being done wrong?
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22:12:40amiconnI don't know of anything done wrong...
22:13:17Unhelpfulon my system, at least, white in sim comes out as (248,252,248)
22:15:25*karashata checks, gets the same results
22:15:41Unhelpfulthe shift/or versions i described are what the bitmap loader uses. they approximate (c*255)/31 and (c*255)/64
22:15:42amiconnHmm, it does that here too. Never noticed before
22:15:54amiconnBut yeah, it looks like this is all SDL's fault
22:17:22 Nick amiconn is now known as amiconn__ (n=jens@rockbox/developer/amiconn)
22:17:33 Nick amiconn__ is now known as amiconn (n=jens@rockbox/developer/amiconn)
22:17:38amiconnsim_lcd_init() creates a 16 bit surface for 16 bit sims, and then get_lcd_pixel() just returns data from lcd_framebuffer (byte swapped for targets with RGB565SWAPPED)
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22:35:45kugelZagor: lets wait for jhMikeS answer before I change that stuff
22:36:23Zagorkugel: sure, no hurry
22:38:58gartral1AA optimisation question: when encoding a bitmap file, what the best DPI and color range to use, ive been using 16 bit 5-6-5 at 72 - 100 dpi
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22:41:45karashataI don't think the DPI matters except for printing purposes
22:42:03Unhelpfulcan BMP even save DPI?
22:42:30gartral1idk... its just what gimp says it can do...
22:43:00amiconnUnhelpful: Btw, if code + bss don't fit in the plugin buffer on SH1, there's still the overlay loader solution. Doesn't matter much since we need to stop playback anyway. That said, SH1 code is usually more compact than arm code
22:43:06Unhelpfulas far as resolution goes, largest size you intend to use is best, as the downscaler produces better results than the upscaler. largest that can fit on screen is fine for portrait targets, i doubt you'd have room for anything else on landscape.
22:46:14***Saving seen data "./dancer.seen"
22:48:59amiconnIf you can make it work on bigmem mono, I'll happily do what's needed to bring it to sh1
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22:53:17casainhohello :-(
22:53:20casainho:-)
22:53:27casainhoI am getting this error: make: *** Sem regra para processar o alvo `button-target.h', necessário por `/home/cas/Documentos/rockbox_player/rockbox/build/firmware/backlight.o'. Pare.
22:54:09casainholooks like I don't have the "button-target.h" file, however I have it! where could be the problem?
22:55:32Zagorcasainho: your spanish locale isn't making it easy for us
22:55:41B4gdercheck the deps file for the exact paths used
22:55:58casainhoZagor: sorry :-)
22:56:15casainhoB4gder: deps file?? don't know what you mean
22:56:25gartral1dependcies
22:56:26casainhoB4gder: I have one important question for you
22:56:37B4gdercasainho: are you at all up-to-date with rockbox source code?
22:56:42gartral1dependencies*
22:56:57casainhoB4gder: yes, I cheked out today
22:57:26gartral1so, your at r19612, like most of us?
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22:58:06casainhoB4gder: I am thinking in doing, checout Rockbox source, add Rockbox Player port files and make a patch file, after, put that patch on our code.google svn, so we just have on code.google the patch against the Rockbox source, can this work? what is your opinioun?
22:58:08*Sir_Lewk waves to _Auron_
22:58:42B4gderI'd suggest you also post that patch in our patch tracker, to start getting feedback from other rockbox hackers
22:59:04casainhoB4gder: for sure, I will do it, will be the same patch file ;-)
22:59:51casainhoB4gder: I have now the kernel_init() ok :-) and my problems before where on linker script, wrong address of VMA for vectors section
23:00
23:00:28casainhoso, how do I check the dependencies file?
23:00:48Zagorcasainho: open make.dep in your text editor
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23:04:13casainhohere is thatfile : http://pastebin.com/m32831ce2
23:04:32casainhohowever I can't understand it... there are a few references to button-target.h?
23:04:35casainhowhy?
23:05:13B4gderbut with no path
23:05:38Zagorcasainho: where in your source tree do you have that file?
23:06:09casainhoZagor: /home/cas/Documentos/rockbox_player/rockbox/firmware/target/arm/at91sam/rockboxplayerlittle
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23:06:46casainhoah, ok, no path as the others... hmmm, why? :-)
23:06:59Zagorcasainho: because the dependency generator couldn't find the file
23:07:18B4gderwhich probably is because it didn't get the path to it set right or similar
23:07:41casainhoso, I do I set the path to that file?
23:07:55casainhoI am running as root...
23:08:22B4gderuh, you shouldn't run anything like this as root, but that's not what the problem is here
23:08:22Zagorcasainho: your tools/configure must create Makefile with TARGET_INC set correctly, pointing out that directory
23:10:23*kugel wonders if Casainho has set model, manufacture and architecture properly in configure
23:12:01casainhoI think I did it correctly, here is my file: http://pastebin.com/m66118e39 −− model 999
23:12:43kugelCasainho: it says "rockboxplayer-little", your path is "rockboxplayerlittle"
23:13:24casainhokugel: eheh :-) thank you :-)
23:13:39*B4gder polishes kugel's "sharp-eyed" badge
23:13:51kugel:)
23:14:44*kugel should've waited to see how long others need to notice it :P
23:15:08Zagorcasainho: another thing. could you come up with another name for your target? we already have a target called "player" and people get confused when yours is called the same.
23:15:30B4gderand we're all "rockbox"...
23:15:57casainhowell, I don't have another idea
23:16:53kugelCasainho: you started the project, you can choose any name you like (but you should ask your partners)
23:18:04casainhoyes, I will do it, ask them
23:18:13casainhodoes anyone have some idea?
23:18:53kugelnot really
23:19:06n1ssounds like something to ask in the forums :)
23:19:23Zagororpheus
23:19:45casainhoZagor: why orpheus?
23:19:50n1shaha
23:20:02n1sZagor: we could vote :P
23:20:20casainhoactual Rockbox Player is an Free/Open hardware/firmware audio and recorder for Rockbox
23:20:34Zagorcasainho: orhpeus is a person (son of a god) from old greek mythology. "The father of songs"
23:20:50casainhohmmm... sounds good then ;-)
23:20:51Zagoralso rockbox was originally voted to be called Orpheus
23:21:10casainhomaybe a name of some animal, like on Linux world....
23:21:51casainhoZagor: good ;-) - is the list of the suggestions available?
23:22:46*kugel wouldn't think too hard of a name already now, but wait for inspirations while working on it
23:22:55Unhelpfulamiconn: we can save a little space on mono, by dropping native output, and dithering as well, from the pluginlib loader. would assuming the presence of an extern struct plugin *rb be unreasonable? it seems like almost all plugins initialize one on startup, anyway, and specifying that they do so, and use a specific name, before using pluginlib, seems reasonable
23:24:46casainhookok :-)
23:25:03casainhoI will work for now, much more interesting for me now :-)
23:25:11casainhothanks and bye bye :-)
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23:25:26Zagorkugel: are you familiar with the clip bootloader? I want to add usb detection but I don't see where the button check is done
23:26:01kugelZagor: do you know the gpio pin for usb?
23:26:31ZagorI figure we can use the "power connected" status
23:26:40kugeldual-booting is done in a "pre-bootloader" stage (so it loads either the OF or our bootloader), and the code for that is in rbutil/mkamsboot/dualboot.S
23:26:52Zagoraha
23:27:42kugelZagor: see the TODO my patch added in r19575 ;)
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23:33:03kugelreading RockRabbit's post again, c200v2 is definitely also using the backlight driver as sansav1/ams sansa/sa9200 do
23:34:37advcomp2019i see someone has opened a v2 clip i think but i am not sure on photos yet
23:35:14kugelZagor: do you want usb detection for dualboot or for the bootloader
23:35:33Zagorkugel: dualboot for now
23:35:52Zagorjust to avoid having to hold the button every time
23:36:23kugelZagor: it seems it's supposed to trigger on USB already
23:36:50kugelah, wait, I got it wrong
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23:38:34kugelA6 is USB, going by the HardwareMapping page
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23:43:37amiconnUnhelpful: I wouldn't assume this. Other pluginlib modules usually maintain their own copy and provide an init function that must be called first.
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