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#rockbox log for 2009-03-20

00:00:42rasherLooks like there should be 41 changes.
00:01:49*BigBambi got 10
00:03:02BigBambi+another 25
00:03:18rasherThere we go
00:03:25casainhohello :-) −− I am trying to play music files, and when I press play button, I see on LCD the name of file, directory, etc, but time never go further... and I am seeing that my pcm_play_dma_start() is never called any time, so, I think music don't plays because of that
00:03:48casainhodoes anyone knows what it is never called?
00:04:29casainhoand I see the scroll_thread and fillbuffer_thread running...
00:05:31n1scasainho: maybe start at the place that should call that function and work your way backwards through the program flow?
00:06:06 Quit ender` (" The reason they call it the American Dream is because you have to be asleep to believe it. -- George Carlin")
00:06:52casainhon1s: ok, thanks. I will need to do that :-)
00:07:46 Quit domonoky (Read error: 104 (Connection reset by peer))
00:07:56 Quit CaptainKwel ("http://www.mibbit.com ajax IRC Client")
00:15:30*freqmod_qu tested the bank switching patch (from the forum) on his 4gb sansa clip , and it worked great
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00:50:29KohlrabiHello, I just registered for the TWiki, how do I get write permissions?
00:52:56rasherYou ask nicely. What is your wiki name?
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00:54:12KohlrabiChristophTerasa
00:55:06KohlrabiMay I get access, please please please with rainbow sprinkles on top?!?!
00:57:07rasherKohlrabi: done
00:57:40Kohlrabirasher: thank you
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01:42:49AdolaHi! I want to put rockbox on my ipod (5th gen) BUT, I need to figure something out first. I keep asking on Yahoo Answers, but, I get no reply. I have a zune 30gb witha broke screen, but, the HDD works fine. The 5th gen ipod needs a HDD I BELIEVE. Can I stick the Zune HDD in the iPod?
01:44:02UnhelpfulAdola: that depends entirely on the drive. they'll need to have the same interface (there are several used by various portable devices) and, if you want everything to fit into the case again, be the same dimensions as well.
01:44:59AdolaWell, has anyone ever heard of this kind of "mod" taking place? I HAVE heard of it working from another person. However, I can't find documentation.
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01:48:38Unhelpfulyou're doing something rather uncommon, most people needing a replacement hard drive take it from another matching device, or buy a compatible drive by itself. i wouldn't expect to find somebody who already knows if they're compatible, there just aren't going to be that many people who would care.
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01:50:01AdolaWell, I only have such an idea as a search on ebay will for "30 GB 5th gen Harddrives" will bring up something that says "Zune/ipod 30gb"
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04:25:38glitchedHello to all the Rockbox coders/etc
04:25:50glitchedI come to you not with a problem, but with a thank you.
04:25:57 Join zwj [0] (n=zwjsq@210.41.86.110)
04:26:15glitchedI recently soldered my Sansa c200 back into working order, and then I heard of Rockbox.
04:26:42glitchedSo at the thought of running DOOM on my toyish mp3 player, I squeeled with a nerds delight.
04:26:56glitchedI followed the instructions, installed it, and everything is working perfectly.
04:27:28glitchedSo thanks a lot, you guys made my day, and added a lot more life to my 2 year old mp3 player.
04:27:30glitchedpeace
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05:05:34JdGordonanyone awake with a hard disk target and doesnt mind testing a patch?
05:06:08rvvs89JdGordon: Would that include iPod targets?
05:06:17rvvs89ie, 5G
05:06:30JdGordonyes
05:06:55rvvs89I'd be happy to test
05:07:27rvvs89But I don't have a build environment for Rockbox, if that's required
05:07:41JdGordoni'll do a build for you
05:08:19JdGordon5G is the video build yeah?
05:08:23 Quit fdinel ("Miranda IM! Smaller, Faster, Easier. http://miranda-im.org")
05:08:28rvvs89Yeah
05:08:34rvvs8930GB
05:08:41rvvs895.5G
05:09:13JdGordonpm me an email adress to send the .zip to
05:11:20JdGordonits a playback patch, so have a play with it, listen to different codecs (mp3, ogg, flac if you have) and let me know if you find any wierdness
05:12:29JdGordonrvvs89: email sent, thanks
05:13:46rvvs89No worries
05:16:43rvvs89Damn slow mail server
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05:24:58rvvs89What kind of weirdness should I be looking out for?
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05:29:41rvvs89It all seems to be working fine
05:29:46rvvs89With all those codecs
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05:51:56JdGordonrvvs89: if you can, leave that build on for a while and just watch out for any playback wierdness... hopefully nothing happens
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07:36:15 Join Grant-A [0] (n=kr0n0593@unaffiliated/kr0n05931)
07:36:17Grant-Ahello
07:36:35Grant-AI was looking into installing rockbox, but I noticed that there I many codecs in itthat I do not need
07:37:00Grant-Ais there a way to make it only play WAV, FLAC, and OGG Vorbis?
07:37:17JdGordonyes, just ignore the rest
07:37:35Grant-Awell, I mean removing them from the install
07:37:39Grant-Ais this possible?
07:37:41JdGordondont bother
07:37:44JdGordonthere is no need
07:37:48LloreanGrant-A: It's possible, but why do it? It just costs a tiny amount of disk space
07:38:09LloreanIf you really must, just delete the .codec files, but be aware it'll still add them to playlists it'll just fail to play them when it reaches them.
07:38:27Lssme too i cant see any reason for that
07:38:35Grant-Aah, thank you very much :D
07:38:54Lsskind of weird usually people ask for format support lol
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07:54:46zwjthe openmoko has its sdl support, is making the rockbox as a application to openmoko just like what blackhawk did for moto phone?
07:56:34Lloreanzwj: I haven't looked at exactly what blackhawk did, but my understanding is that he basically just got an iPod simulator running on it.
07:57:23LloreanThe focus really needs to go into making it a standalone application, rather than maintaining the regular simulator stuff. A lot of things we do in the sim don't necessarily make sense for a standalone app, and as a SoC project the work should also include effort to make it easier to make future as-an-app targets.
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08:01:29Unhelpfulon phones and the like, a sim-like as-an-app might make sense, with an SDL surface for the display, and mapping the device buttons to rockbox actions. the sim could be a good *start* toward this...
08:02:12LloreanUnhelpful: Yeah, but as a GSoC project it needs to be more than that probably
08:02:21zwjao, i donnot carefully read the rockbox code, in my opinion, it should be different when the target run the linux or windows
08:02:43LloreanUnhelpful: I mean the sim does threading stuff and buffering stuff that we probably don't want handled the same way in an "as an app" situation as when it's being a testbed.
08:04:10Unhelpfulwell, actually, the threading stuff probably needs to stay the same - there's more than a little code that relies on cooperative threading.
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08:05:13Unhelpfulthings like not locking data structures shared between threads, because neither thread yields while they're not in a consistent state, etc
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08:13:21rvvs89JdGordon: Sorry, I had to go, I'll start it playing now
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08:18:28rvvs89:O the screen turns off now
08:19:21zwjLloreanl:What way do you think is a better way to do it as a stonelone application? donont use SDL?
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08:25:11Lloreanzwj: SDL is available, but the idea is to make it flexible enough that adapting it to os-native UI widgets should be as easy as possible. The idea with "as an app" as a SoC project is less about a single application version, and more about preparing it for other people to make multiple other application versions (in places where SDL may not be an option)
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08:37:11zwjyou mean make the application more modle for the target, and make it easy to adapt to other platform as a stone application
08:38:34LloreanI'm not sure what you're saying.
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08:46:09zwji mean making a framwork for the "as an app" that is less depended on OS
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08:51:10Lloreanzwj: Right now "simulators" are based on a 'real' physical player. When you build Rockbox you pick which player, then whether you want to build the device version or the simulator version.
08:52:13Vmwaretesterhey, is anyone there using scorche's new vmware image? i am confused with the samba sharing http://forums.rockbox.org/index.php?topic=21010.0 . where do i find "Map Network Drive..." ?
08:52:18LloreanRockbox changes many things if it's being built for a "simulator" some of which will be necessary for an application version, some won't. So a lot of it is cleaning this up.
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08:52:42LloreanVmwaretester: Depends on your OS. That's not really Rockbox-specific though, you can probably find more help in Google, faster.
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08:52:51Vmwaretesterty
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08:55:10Bagderrrasher: I see all those commit mails finally came through to -cvs ...
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09:01:48zwjLlorean: ok , thank you. i will read the rockbox code for more information about the "simulatou"
09:02:43B4gderrockbox.org/wiki/UiSimulator ?
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09:10:53zwjB4gder:yeah, thanks
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10:00:59rvvs89derp, forgot to turn on repeat
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11:14:40Casainhohello :-)
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11:15:02B4gderhow's the progress Casainho?
11:15:16Casainhoon my code, I made the audio drivers, however, I can't see the start of DMA transfer
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11:18:30CasainhoB4gder: I can't see the void play_start_pcm() being called?? why?
11:18:46CasainhoI don't see any progress on time bar of the music being played...
11:21:24Casainhoshouldn't the firmware call the void play_start_pcm() everytime?
11:21:34Casainhoor at least one time at begin?
11:22:42Casainhobecause I am putting a break point there and I don't see the program break there. But for example, I see program calling pcm_play_dma_init() one time, right at begin.
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12:02:05rasherB4gder: Yup, took a while, but they got there in the end
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13:13:12*amiconn is irritated by the latest change to the SoundCodecs wiki page
13:15:46gevaertsthe mpeg/mp3 thing?
13:15:50amiconnyes
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13:17:43gevaertsthat bit should be reverted I think. The mpc changes seem fine, but not the denial of non-mp3 mpeg
13:18:12amiconnYeah. Why does someone change a correct statement into a wrong one?
13:18:42markunmaybe we could specify which mpeg audio codecs we are talking about
13:18:51markunor which layers
13:19:28amiconnWell, all of them
13:19:29markunisn't AAC part of mpeg-audio?
13:20:00amiconnAt least last time I tried, layer 1 and 2 worked (on swcodec, of course)
13:21:44amiconnOf course layer 1 is basically dead, but that's not the point. And layer 2 definitely isn't dead
13:23:11markundid MPEG-2 bring any changes to the layer 1/3 codecs?
13:23:22*gevaerts just put mpeg-audio back. If someone wants to clarify, feel free :)
13:23:51LambdaCalculus37markun: From Wikipedia: "AAC has been standardized by ISO and IEC, as part of the MPEG-2 & MPEG-4 specifications."
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13:24:33amiconnmarkun: It brought lower sample frequencies afaik
13:24:59amiconnMPEG-1 specifies 32, 44.1 and 48kHz. MPEG-2 added 16, 22.05 and 24kHz
13:25:11markunamiconn: so should we specify we're talking about MPEG-2 Layers 1,2,3?
13:25:41amiconnWe're supporting all of MPEG-1,2 and 2.5 layers 1, 2 and 3
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13:26:38amiconn2.5 isn't official afaik, and on the MAS only works for layer 3, not layer 2. It's also called MPEG-2 LSF (8/11.025/12kHz)
13:28:50*amiconn also notes that SoundCodecs misses a couple of test results, especially on PP5002
13:29:11*amiconn has no idea where to find test files for those exotic formats
13:31:05LambdaCalculus37amiconn: Speaking of SoundCodecs, any objections to changing the "Realtime on <foo-player>" to, for example, "Realtime on Coldfire", "Realtime on PP502X", "Realtime on PP5002", etc.?
13:32:33LambdaCalculus37Especially since we have the Gigabeast, which gives different test results from the F/X, and maybe soon the TMS320 from the m:robe 500 and Telechips targets as well?
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13:59:10Casainhohello again :-)
13:59:43Casainhoactual Rockbox theme, Cabie V2 (I think) do not works correctly on targets with 128x128 pixeis, right?
14:00
14:00:03B4gderCasainho: themes only work fine for sizes they're crafted for
14:00:16B4gderand afaik, we have no (other) 128x128 target
14:00:25Casainhobecause it do not show correctly the playing screen, however if I choose rockboxxed it works correct on playing screen
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14:01:19gevaertsH10/5 is 128x128
14:01:46B4gderah
14:01:58B4gderthen it should work...
14:02:06Casainhoah, because I used the same files of toher target...
14:02:19B4gdermake zip...
14:02:35CasainhoB4gder: I did the make zip...
14:02:50B4gderand that didn't create/pick the correct themes?
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14:03:11B4gderhm, is fullzip needed?
14:03:20Casainhocan you please see the video at: http://www.rockbox.org/twiki/bin/view/Main/RockboxPlayer −− that playing screen is not correct, right?
14:03:44CasainhoI am not sure that the playing screen is correct or not...
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14:04:33B4gderthat could even be tested with the sim
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14:06:03Casainhogevaerts: were you that told me about lower the SPI frequency?
14:06:09gevaertsno
14:06:17Casainhogevaerts: okok :-)
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14:07:16Casainhoso, does anyone knows if on that video, the playing screen is correct or wrong? −− it's not equal than on my Sansa E200, however like that LCD is smaller...
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14:09:26LambdaCalculus37Casainho: The screen on the e200 is 176x220. That's *bigger* than what you have.
14:09:56B4gderif the config file is right, make zip should pick the right one
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14:10:25B4gderbuildzip.pl to be specific
14:10:30gevaertsCasainho: a screenshot would have been a lot easier than this long video...
14:11:00gevaertsAnyway, that looks like the builtin default theme, so something went wrong while loading cabbie.
14:11:21*B4gder didn't even look at the video
14:11:57B4gderit breaks the impression to people that I actually work...
14:13:14Casainhogevaerts: when I choose the rockboxed theme, it's ok on playing screen, just that Cabie V2 is not working.
14:13:44gevaertsyes, you said
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14:16:38sharonhi all
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14:17:14sharon?
14:17:22sharon?
14:17:37LambdaCalculus37sharon: Do you have a question?
14:17:46sharonyes
14:17:57LambdaCalculus37Ask away.
14:18:46sharondo you know if SANSA FUZE is gonna be supported?(sorry for my bad english)
14:19:13LambdaCalculus37A port is in progress, but it's not meant for everyday use.
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14:19:31LambdaCalculus37There's still a lot of work to be done, and we don't know when it'll be ready to go.
14:19:42LambdaCalculus37The front page will reflect when it's ready for everyday use.
14:19:42sharonok
14:19:59sharonok thanks
14:20:11LambdaCalculus37You're welcome.
14:20:40sharonbecuse i getting one so i wanna know
14:21:13sharon*want to know
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14:22:50peturLambdaCalculus37: I tried the remote on my h380 but couldn't reproduce your issue, got a clear recipe? Of couse I brought my h380 to work but forgot the remote :)
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14:24:07LambdaCalculus37petur: I had my H340 on its dock, plugged into the wall charger. Backlight fade was set to 10 seconds unplugged; 15 plugged in. Backlight fade in/out both were set on.
14:24:35peturdoc = AC, not USB, right?
14:24:56peturI tried with AC connected
14:25:02peturused latest SVN
14:25:48LambdaCalculus37petur: No, as in *the* dock for the H300 series. :)
14:26:10*LambdaCalculus37 had bought evilnick two pints just for having that dock ;)
14:26:24peturhmm I have one for h320 at home somewhere, will try that
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14:28:55amiconnLambdaCalculus37: Sounds reasonable, although we might need further splits at some point
14:29:23LambdaCalculus37amiconn: I'll get started on it in a bit.
14:29:30amiconnBtw, especially PP5002 vs. PP5020 vs. PP5022 is an interesting case
14:29:51amiconnThe 5020 is sometimes the slowest of the three, with unknown reason
14:31:41LambdaCalculus37amiconn: Yes, I've noticed when benches between my iPod color and my e280 and video are different (video and e200 are faster, of course).
14:32:43amiconnFor APE, PP5002 and PP5022 performance are practically identical (except the unusable -c5000 due to iram size differences), PP5020 is about 5% slower
14:33:23amiconnThis is with everything time critical in iram, of course
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14:35:18LambdaCalculus37amiconn: Should I do a PP5002, PP5020, and PP502X (5021, 5022, 5024) column layout, then? Or just keep it 5002 and 502X for now?
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15:44:35scorchewas anyone planning on replying to Alex Thompson on the dev ML?...regarding his thoughts on a GSoC project?
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15:46:01B4gderhe mailed me privately first and I replied something to him, but yeah we need to
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15:46:59B4gderI'm in doubt about the Android approach
15:47:17B4gderafaik, there's nothing below java that is promised to work
15:48:28scorcheafaiu, the issue is getting the non-java bits to get to the UI
15:48:36tmztright on android
15:48:51B4gderand their codec stuff is already in OpenCore
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15:51:11Zagorscorche: btw I got a PO for 2007. I'll send the invoice shortly.
15:51:22scorcheah, goodie
15:54:17B4gder4 gsoc organizations lists "codec" in their ideas pages...
15:54:29B4gderwe being one
15:54:50scorchethat the custom search indexes, at least
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15:58:42jaykayi read here in irc some time ago that binsize went down when changing a short to a long to solve the database-32768-limitation
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15:59:17jaykayim wondering whether changing all shorts to int could lower the binsize
15:59:28jaykaysorry, that should be a question :)
15:59:39B4gderin many cases it does, yes
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16:00:07jaykaywhy is rockbox then using shorts?
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16:00:45B4gderI _suspect_ that Rockbox is not yet perfect in every sense, but I'm not sure
16:01:19B4gderand I said "many cases", not all
16:03:01tmzthow does that affect aligned target?
16:03:04jaykaywill just changing all initialisations of short to int produce errors?
16:03:12tmzttargets
16:03:34B4gderjaykay: quite likely, yes
16:03:51B4gderI bet several if not many shorts are there for a purpose
16:04:09B4gdershort is not automatically bad
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16:06:16jaykaynot bad, but if int is better for the binsize...
16:06:29jaykayand int shouldnt be worse than short
16:06:45B4gderit's not that simple
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16:19:31linuxstbjaykay: Someone needs to make the change, test compile for the different CPU architectures and post a patch...
16:23:40jaykaylinuxstb: i get over 2500 results for "short" in the rockbox-files... and many functions have a name in whish is "short"
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16:47:43*kugel can't immediately think of reasons to use short instead of int, but there's probably some
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16:48:27kugelsometimes hardware busses are only 16bit wide (would be one reason), but for higher level code?
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16:55:53bertrikshort uses less RAM
16:56:51bertrikespecially an array of shorts
16:58:13bertrikpossibly a short needs more code size than an int because of casting
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16:59:20evilnickgevaerts: I noticed that you updated the wiki for sound codecs; is seeking with musepack still problematic? I haven't had any issues with it in months.
16:59:42bertrikso I can imagine the choice between short and int is part determined by how much you value RAM size and how much you value code size
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17:09:07LambdaCalculus37evilnick: Musepack seeking is working fine here.
17:10:04evilnickProbably just a relic from the time when it wasn't then. There are so many places to try to keep up-to-date that it's unsurprising to see some fall through the gasp
17:10:10evilnicks/gasp/gaps
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17:13:45LambdaCalculus37Indeed.
17:14:17LambdaCalculus37evilnick: I'll remove it when I go to make some more edits to the SoundCodecs page.
17:14:46kugellet's see if I broke charcell ;)
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17:17:55fmlpixelma: ping. You once commented (here?) on FS #9941 (displaying of the clock as binary). You hd concerns about inverted displays. But are they not in menority? I.e. wouldn't the patch do more good than harm?
17:18:54gevaertsevilnick: no idea
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17:19:35BombeGood morning.
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17:20:44LambdaCalculus37kugel: Looks like you got lucky. ;)
17:20:52pixelmafml: there is a define now that you can use to have different bitmaps for "inverted" displays... also, I wasn't sure how important this change is and what someone would expect as 1 or 0 "sign"
17:22:38tmztopen box/closed box ?
17:22:53fmlpixelma: I'd then commit the patch and close the task since a hollow ring looks more like 0 than like 1 on non-inverted displays. Handling of inverted displays would be the subject of another (yet to be created) task
17:23:45gevaertsfunman: you said a while ago that the USB registers in the AS3525 spec don't match those in the M66591 spec. Do you have more details?
17:23:55pixelmafml: should be a simple thing to add that now, I'd think...
17:24:40funmangevaerts: I just compared the register names in AS3525 spec with the linux header
17:26:57rasherI'll be sending this out to contributors of our bundled themes: http://pastebin.ca/1366272 - any thoughts/corrections?
17:26:58gevaertsThey are ordered differently, and naming is a bit different, but I don't see any real differences
17:27:29fmlpixelma: there are two ways to accomplish this. (1) Create special set of bitmaps and (2) Draw the char "1" instead of "0" and "0" instead of "1". What would you prefer?
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17:28:19pixelmaI thought of different bitmaps
17:28:29kugeloh, nice tiny binsize save again :)
17:28:53kugelLambdaCalculus37: well, I wouldn't trust the build table in that case :)
17:28:59fmlpixelma: would they be picked automatically by the build process (because of some naming scheme)?
17:30:25funmangevaerts: i mainly looked at the ordering
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17:31:38gevaertsfunman: the linux header has the global registers first (the ones in the 0x400 range) and then the endpoint specific ones (but only one set, not all of the repetitions), while the AS3525 spec has them in adress order
17:31:40joejcanyone here using linux?
17:31:50bubsyno
17:31:55rasherjoejc: You're better off asking your quesiton.
17:31:58kugelno, we use rockbox
17:32:34joejcwhats a good music play to sync ipod with?
17:32:43kugelfile browser
17:32:44rasherjoejc: That's off topic here.
17:33:14joejcfine tell me how to get playlist to work
17:33:27joejcthey dont sync using songbird
17:33:36rasherWith Rockbox?
17:33:41joejcyes
17:34:14rasherSounds like a songbird problem.
17:34:21joejcexactly
17:34:29rasherSo why do you ask here?
17:34:38pixelmafml: no, you assign the bitmaps in plugin/bitmaps/native/SOURCES (or mono). It would need a different name then, hmmm....
17:34:45joejci want a alternative not a fix
17:35:31joejcwhats the point of telling me to ask my question if you cant just answer?
17:35:59rasherYou're still in the wrong place. This is for Rockbox talk. Not for talk about host-side software
17:36:08gevaertsWhat's the point of asking questions if you don't want a fix?
17:36:27joejcit is a fix but not for songbird
17:36:29rasherAnd the point is to skip a lot of back-and-forth before you get to asking the question.
17:36:59linuxstbjoejc: Regarding playlists, Rockbox supports standard m3u files - google will tell you about them. Or you can create playlists on the fly in Rockbox (either via the file browser or with database queries).
17:37:13fmlpixelma: too much of a hassle IMO. I'd rather swap "0" and "1". It's exactly what "inversion" means.
17:37:35joejci cant just drag m3us
17:37:47pixelmafml: maybe in this case, yes
17:37:58linuxstbYou can if you drag the files as well. If you sync with itunes (or equivalent), then it will rename all your files.
17:38:40joejcdoesnt m3u use the path to file
17:38:51linuxstbYes, but they support relative paths.
17:39:10LambdaCalculus37What's the name of the SoC in the Gigabeat F/X again?
17:39:40joejcso i need something that can export m3us with a relative path?
17:40:11fmlpixelma: what is the HAVE_XXX define? Do you remember?
17:40:14gevaertsIIRC rockbox has code to strip bits of the path until it works, so it should work even with absolute paths
17:40:32joejcit doesnt work
17:40:33linuxstbjoejc: Or create your playlists directly using the copy of the music on your ipod.
17:41:22funmankugel: if you have a 4GB model, there is only one bank and no need for switching, but what if you have a 8GB ?
17:42:00archivatorIs there a way to instruct the codecs to only use one core on PP targets and leave the other core available for plugins (say, FFT computation)?
17:42:20pixelmafml: quick look into the M:Robe100's config file tells me HAVE_NEGATIVE_LCD
17:42:56kugelfunman: and why do I suffer from the 1GB problem, then?
17:42:58joejccould i replicate the path on my ipod?
17:43:11gevaertsarchivator: codecs have to be written to support the second core. Most don't
17:43:43joejcwould that work?
17:43:50fmlpixelma: ah... I searched in mrobe500 and for "inverted" :-) Double fault :-)
17:43:58funmankugel: you get access to the full capacity of the 1st bank after sending some specific command
17:44:17funmanwether this command has an effect on 1GB/2GB models is still unknown
17:44:21kugelah ok
17:44:43kugelI could try the code on a clip, but this one wouldnt be so reliable I guess.
17:45:02archivatorgevaerts: right, good to know.
17:45:19kugelI'm having heavy problems with its storage, it basically corrupts the filesystem as soon as you write 1 byte to it
17:45:43funmankugel: do you have problems with the OF as well ?
17:46:24*pixelma wonders whether the Clip's cabbiev2 graphics are adapted to the "negative" display like the M:Robe100's or not
17:46:40kugelfunman: the OF doesn't play weird, but IIRC it corrupts the fs too
17:46:59kugelbut I don't have these problem at all on my fuze, and other clip owners didn't report such problems too
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17:47:20funmantry to exchange it at the shop
17:47:23kugelpixelma: I think cabbiev2 is fine on the clip
17:47:36kugelfunman: someone in USA sent it to me, I can't exchange ;)
17:47:56pixelmathat's not very helpful
17:48:47funmanhum what's wrong with these american Sansa AMS !
17:48:58bertrikpixelma, they are not as far as I know
17:49:55tmztI have a 512mb partition on my 8gb fuze, is there a way to test without resizing it?
17:50:33bertrikpixelma: I suppose you mean the "shadows" on the icons are wrong with for cabbiev2 on the clip
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17:50:41funmanyou can still delete it completely and create a new one
17:50:52tmztme?
17:51:42funmanyes, or make a copy of your files before deleting it
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17:52:03tmztnothing but podcasts for of
17:52:10tmztOF
17:52:27pixelmabertrik: thanks, I see now that there is only one set of 128x64x1 graphics which are not - the ones I made for the Iriver remotes port. Yes, I mean "light" and "shadow", a detail but I'm trained to see those things
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17:56:36bertrikpixelma, I remembered because you brought this issue up some time ago :). Changes to the .wps file are easy because the clip already has its own specific wps file, but changes to the icons will be more work.
17:57:55pixelmayep, maybe I'll look into it some time soon and try keeping it in the back of my head...
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17:59:38*pixelma would also like to rework the c200 cabbiev2 to use a 10 pixel font to get one more line for the play time info
18:00
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18:08:10funmankugel: can you point me on some work still missing for Fuze / Sansa AMS ?
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18:09:04kugelfunman: the SansaAMS page is quite accurate
18:09:09kugelplus the MMU issue
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18:10:00funmanha battery charging would be nice
18:10:45kugelsure, but I have no use for charging until I can actually use the fuze
18:11:19funmanI still find it weird that checksum verification for rockbox.sansa never fail
18:11:44kugelhum? it did for me in the past
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18:13:38funmanperhaps i've not booted enough
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18:14:02funmanI'll make verifications with the microSD as well
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18:16:44funmantoo much work to do ;)
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18:55:34kugeldamn
18:55:39kugelit's broken :(
18:57:04bubsy? :o
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19:05:32*kugel tries a current build to verify the brokenness
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19:06:49JdGordon|what did you break?
19:08:01kugelhaha, for one moment I thought I'd suck at testing code before committing
19:08:24kugelJdGordon|: nothing, but either your playback rework, or my disable wps updates patch cause statusbar weirdness
19:09:48kugelcurrent build is fine
19:11:49JdGordon|3 guesses which is more likely :D
19:12:05JdGordon|you had any issues with the latest version of my playback patch?
19:12:10kugelyours! my patch is tiny :p
19:12:36kugelI haven't tested so far, I just installed it some minutes ago
19:13:00JdGordon|these codec failed's are a bit worrying.. but i havnt seen one
19:17:10***Saving seen data "./dancer.seen"
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19:24:37kugelJdGordon|: did the codec api change?
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19:29:44JdGordon|no, i dont think so
19:30:40kugelwell, if it changed indirectly, then make bin people might experience errors. But I wouldn't think it changed too
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19:31:12JdGordon|yeah, but he said that he did a full install anyway, so shouldnt cause a problem
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19:32:04perrikwpJdGordon: I am one of the ones with the codec problem with your patch
19:32:15JdGordon|hey
19:32:51perrikwpI did a make veryclean and then a make && make zip to install the new build
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19:33:34JdGordon|I tried on my e200 and couldnt reproduce, i asked a guy in here last night to try a build on his ipod 5g and he didnt have any issues..
19:33:39JdGordon|i dunno what the heck is going on :(
19:33:46perrikwpjdgordon: did you have a chance to see what was causing the divide by zero error?
19:34:13JdGordon|no clue, its in codec_main(), thats all i know
19:34:20perrikwpok
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19:36:09perrikwpI'll try installing it one more time, but remove the old .rockbox folder first, in case it is an unzipping problem
19:44:04perrikwpok codec failure still happens with a fresh install
19:44:10JdGordon|bah
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19:44:11JdGordon|ok
19:45:11perrikwpmaybe you can try sending me a build for the Gigabeat S? There might be a local problem with my svn.
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19:48:11JdGordon|perrikwp: maybe.. im at work now though
19:48:25perrikwpok maybe later
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20:02:31LambdaCalculus37Does someone with an iPod color want to check out FS #10034? It's a patch by dreamlayers to implement proper LCD shutdown on the iPod Photo/color.
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20:45:18wangxianghi
20:45:41evilnickwangxiang: Hi there
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20:48:12wangxiangI heard that Rockbox will update Text to Speech module?
20:50:05archivatorwangxiang: What do you mean? The voice quality or the system itself?
20:51:50wangxiangsystem
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20:52:20fmlIs the build server up and running?
20:52:34gevaertstext to speech is one of the suggestions for the google summer of code
20:53:53wangxiangyes, I'm a student mayor in speech signal processing and interesting in the project
20:54:57wangxianghow can I get more information about this project?
20:55:01archivatorwangxiang: see SummerOfCode2009 in the wiki - there are some ideas there as well as general information about GSoC
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20:56:14bertrikamiconn, rasher recently added a feature to make sure the album art is displayed correctly even when lcd invert is on
20:56:33amiconnI know, but it's a slowish workaround
20:57:24amiconnIt also can't fix all the other places where images are displayed: jpeg viewer, mpegplayer...
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20:58:38scorchewangxiang: what sort of information were you looking for?
20:58:42amiconnDRMODE_COMPLEMENT is the slowest of all draw modes. Not much we can do about it; it requires to read the framebuffer, complement the data as necessary, and wrte it back, whereas the other draw modes only require writing
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20:59:11rasheramiconn: Sure, but I really doubt it's slower by any important amount
21:00
21:00:13wangxiangI'm very familiar with speech synthesis algorithm and coding,but I can't find the source code of rockbox in the webpage
21:00:18amiconnYeah, but that's not my point. It was just to illustrate why this workaround isn't very nice. It trades cpu time for something that can easily be achieved in a different way
21:00:36rasherDepends on your definition of easily.
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21:01:08wangxiangbecause the guidelines said the code should be for integrated into Rockbox
21:01:09bertrikwangxiang, if you're familiar with subversion, it's probably easiest to check it out with svn
21:01:13rasherBesides, *if* you are using inverse mode *and* you have album art, when would you not want it to be inverted (or re-verted)
21:01:25rasherEven if it costs a bit of cpu time
21:01:26amiconnrasher: There's still my other point: It breaks all other places of image display
21:01:46rasherSure, it doesn't fix everything
21:01:46wangxiangthanks bertrik! I'll find it
21:01:56amiconnWhile this is true for mono targets as well, there is a difference: mono targets have no colour settings
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21:04:47amiconnrasher: There's another point: the lcd invert adds inconsistency because some colour targets have it and some don't
21:04:57jaykaycould someone check if he can download the current build for e200 on build.rockbox.org? i cant, all the other current builds for other players work
21:05:45bertrikjaykay, r20405 for e200 downloaded fine here
21:05:58jaykayhm
21:06:01jaykaythanks
21:06:07evilnickAm I correct in assuming that Album Art should currently be inverted if the screen is set to Inverse on a Sansa E280?
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21:06:57jaykayit works with a download manager... but firefox does nothing
21:07:37pixelmadidn't Bagder say there was one download server acting up?
21:08:12pixelmathough I don't know if the build zips are distributed from mirrors too
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21:08:44bertrikevilnick, it currently shows album art inverted when lcd is inverted, such that album art is always displayed "positive" on e2xx
21:08:58amiconnpixelma: No they aren't, that would be too slow
21:10:25pixelmahmm, true
21:11:00evilnickbertrik: Ah, that makes sense. I just tried it and couldn't understand why the album art was NOT inverted!
21:14:54jaykayarg, rockbox crippled a file
21:15:00jaykayi suppose it was rockbox...
21:15:28jaykayis it possible that rockbox damages a file with just playing it?
21:15:32jaykayit shouldnt be...
21:16:00gevaertsno
21:17:14***Saving seen data "./dancer.seen"
21:17:35ConicIt never writes to disk while playing, does it?
21:18:05gevaertsnot to the audio files anyway
21:19:07jaykaybut i never touched the files, even not with windows...
21:19:25jaykaymaybe just a too old flash storage
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21:19:29gevaertswhat *exactly* are you seeing?
21:20:42ConicThere's a slim chance it was corrupted when copying to the device.
21:20:50ConicThat's all I can think of.
21:21:06jaykayrockbox stops playing it after 50sec. i can rewind (?), but it doesnt play anything then either. i also can select other files for playing, but they arent played. shutdown never end, it "freezes" at the "shutting down..." message
21:21:19jaykayitunes doesnt play it at all and says "damaged file"
21:21:32jaykayconic: i copied it half a year ago, and it played fine then
21:21:46ConicHmm.
21:21:58jaykayit.... should be a bug when rockbox doesnt work properly then right?
21:22:13jaykayor is it ok if rockbox is "confused" by bad sectors
21:22:15ConicThe only music player that I've heard of that corrupts files is WMP12.
21:22:26ConicI'd try re-copying if you still have the originals.
21:22:44*jaykay tries chkdsk...
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21:39:43fmlJdGordon: ping
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21:41:38fmlBagder: ping
21:44:05jaykaygevaerts: should i post a bug report for this?
21:44:27jaykayi mean for the weird behaviour, not for the corrupt file
21:44:52gevaertsdepends. What did chkdsk say?
21:45:40jaykaygevaerts: i'll try to translate it...
21:45:55gevaertsdid it find errors?
21:46:20jaykayyes
21:46:22jaykayone
21:46:25jaykayin this file
21:47:21gevaertsdo you have some sort of timeframe for when this happened?
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21:52:17jaykaygevaerts: how do you mean that?
21:52:43gevaertsjaykay: do you know more than "it happened somewhere during the last 6 months" ?
21:55:02jaykaygevaerts: i played it "successfully" the last time ~3months ago, then i played it today again and it dodnt work, as described
21:55:08jaykayi dont know more
21:55:35gevaertsthat's a pretty long time. Lots of things could have happened...
21:55:40jaykaybut i think its redundant when the error occured, more interesting is the reaction of rockbox
21:56:01gevaertsrockbox doesn't work properly when the filesystem is bad. That's known
21:56:21jaykayok, then i wont post a report
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22:18:17archivatorWhat's the official position on how a database app should be implemented? Is the approach in the current FS patch (patch core rockbox with a bunch of preprocessor directives to support a PCUTIL mode) the way to go? Is writing a separate library (which would of course be harder to maintain) totally out of the question?
22:19:43rasherI wouldn't say it's totally out of the question. The db format has been pretty stable, so it might not be the worst idea
22:19:52rasherThis is not an official position of course.
22:20:55gevaertsarchivator: I think it should be somewhere between those two options
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22:22:24archivatorMy point is, it might be best if we had a librockdb, so you could do all kinds of magic in several different apps (say, one for database maintenance, another for downloading AA based on actual metadata and so on)
22:22:42archivatorgevaerts: how do you mean?
22:23:32gevaertsarchivator: we need a library that shares code woth rockbox
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22:27:47scorcheanyone know whom lglira might be?...they requested to be a mentor...
22:29:17Bagderscorche: no real name is suspicious too
22:29:34*scorche hits the reject...they can always apply again
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22:51:13kugelarchivator: I agree. I'd love to see the database tool being more externalized and more friendly for other apps
22:55:06pixelmaBagder: it looks like fml's "fix yellow" commit didn't trigger a rebuild round. Is that the old bug that occasionally builds are not picked up for unknown reasons or something else?
22:55:47BagderI haven't seen that problem in a while, I don't know...
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23:06:48*BigBambi_ wonders why fml has changed some style aspects of the colour filetypes I wrote for no apparent reason
23:06:57BigBambi_I wrote them like I did for a reason...
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23:16:07jhulstHey all, I'm planning on applying for Summer of Code to work on Rockbox as an application. The current draft of my application is available at jhulst.org/rockboxApp.txt">http://jhulst.org/rockboxApp.txt I would appreciate any comments or suggestions, specifically with the milestones and dates. Thanks
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23:22:44scorchejhulst: it looks nice so far...stay tuned for comments/suggestions in the future =)
23:22:56JdGordon|jhulst: yeah looks good...
23:23:29jhulstscorche, JdGordon|: Thanks, I'll be around...
23:23:52JdGordon|jhulst: I have comments for you but i cant really talk now :/
23:24:25kugellooks nice, indeed
23:24:40jhulstJdGordon|: alright, feel free to ping me sometime when you get a chance...
23:25:08*gevaerts agrees. It looks pretty good
23:25:39gevaertsOne thing though. What's all this about getting married on my birthday? ;)
23:26:15 Quit archivator ()
23:26:19jhulstgevaerts: Sorry, for some reason your birthday wasn't listed on wikipedia when we were picking the day :)
23:27:57kugelhaha
23:28:00MTlinuxstb, saratoga : ping
23:28:25JdGordon|jhulst: just quickly... IIRC the general feeling was to leave the sim as it is (for the time being at least) and have the roaa build as a seperate target (which 2nd reading looks like thats what your gonna do?)
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23:29:02saratoga_labMT: pong
23:29:02jhulstJdGordon|: Yes, I didn't want to touch the current sim setup. That has other value
23:29:46BigBambi_looks good indeed
23:30:12BigBambi_I would love to use Rockbox as an app on my PC incidently :)
23:30:21rasherbertrik: Are you fine with relicensing your contributions to cabbiev2 as cc-by-sa-3.0?
23:30:59*domonoky thinks this application looks good, but could perhaps need some more details.. a timeline or alike would also be nice.
23:31:11MTsaratoga_lab : I've came across this tutorial > http://www.dranger.com/ffmpeg/tutorial01.html . I want to try it (as an exercise), but will do it on audio instead. Do you think it's useful ?
23:31:11jhulstBigBambi_: As would I, it would be a nice lightweight, keyboard only application
23:31:37 Quit miepchen^schlaf ()
23:31:52MT*come
23:32:31 Nick BigBambi_ is now known as BigBambi (n=alex@rockbox/staff/BigBambi)
23:33:21saratoga_labMT: thats mostly about the ffmpeg internal APIs
23:33:30jhulstdomonoky: I did work to do some of that with the milestones. I'd like feedback on other milestones as well as ideas on how long it they would take. I plan to work towards coming up with dates, but at this point I would be picking them at random
23:33:36saratoga_labthey're not too important to us since we won't be using their parser
23:34:06saratoga_labfrom your point of view, theres really only 2-3 functions in ffmpeg that matter, one for opening the codec and initing, one for decoding a frame of audio, and one for closing the codec
23:34:32saratoga_labif you're interested in ffmpeg its worth looking at, but beware, ffmpeg is enormous and you can spend a lot of time without getting very far
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23:34:49scorcheas a reminder for mentors/committers, please join #rockbox-gsoc for app discussion
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23:35:05scorchepetur: saratoga_lab: others: ^^
23:35:10saratoga_labat the bottom of each ffmpeg decoder file (cook.c, etc) is a function pointer table that lists the entry points for the codec
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23:36:01saratoga_labhmm not in the web client
23:37:10scorcheBagder: could this be added much like -community is?
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23:37:46Bagderwe need to poke zagor for that
23:37:57bertrikrasher, yes I'm fine with that
23:37:58Bagderpreferably with a stick! ;-)
23:38:36jhulstscorche: Are students allowed to join or is this a committers/mentors only channel?
23:38:54MTsaratoga_lab : I just thought it could be useful somehow, thanks for saving me some time :) . question; an audio packet may contain multiple frames, could a frame be truncated as the case is in video packets ?
23:39:03scorchejhulst: not at the moment, though you couldnt get in if you tried to
23:39:51saratoga_labMT: i don't know how RM is packaged actually
23:40:25rasherbertrik: Excellent
23:40:52saratoga_labusually though audio codecs have frames that are about 1000-2000 samples long, and these are either stored directly in a bitstream, or bundled together into a container's packets (which typically contain several frames)
23:47:51MTsaratoga_lab : can't really get this : "...* The transform domain has 50 subbands with 20 elements each. This
23:47:52MT * means only a maximum of 50*20=1000 coefficients are used out of the 1024
23:47:54MT * available." :/
23:50:24saratoga_labMT: I skimmed the g722-whatever spec that rm is based on, and it looked like a pure transform codec, so I think the subbands are the mdct coefficients
23:51:03saratoga_labso it sounds like they're saying the codec using 1024 point MDCTs and then discards the last couple coefficients (perhaps to round to a power of two number of coefficients)
23:52:36MTI see, thanks.
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23:57:55saratoga_labMT: looking at the decoder, most things seem to be based around 1024 samples, which is also the largest MDCT size allowed (others are 256, and 512)
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23:58:33saratoga_labso one frame is probably 1024 frequency domain samples, in either 1 1024 block or 2/4 512/256 blocks

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