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#rockbox log for 2009-10-03

00:00:56krazykitshort answer: "no"
00:01:17 Join matsl [0] (n=matsl@1-1-4-2a.mal.sth.bostream.se)
00:01:36krazykitit's possible that in the future code could be written for the 3rd or 4th gen devices, but as the 2nd gen port is only barely started, it's going to be a long time coming, if at all.
00:02:25nosa-jwell thats good to hear im not well equiped to port them myself, ive olny had the nano for about a year so im sure its got plenty of life
00:02:32nosa-ji wont get my hopes up tho lol
00:02:47 Join tomers [0] (n=IceChat7@bzq-84-109-85-100.red.bezeqint.net)
00:03:03nosa-jmy old nano 1g runs rock box fine and still works its almost 3years old
00:03:08markunsaratoga: do you enjoy reading papers of fast MDCT implementations? :) http://portal.acm.org/citation.cfm?id=1556645
00:04:57nosa-jthanks for being up front with me krazykit i couldnt find a clear answer
00:05:34nosa-jwell answered on your part :D
00:05:50 Nick jvd_ is now known as jvd (n=syscrash@209.126.180.153)
00:05:57linuxstbkrazykit: I would say it's a bit more than "barely started". Audio should come pretty soon... But that shouldn't be taken to imply anything about the 3rd/4th gen - they're different (and I think currently mostly unknown) devices.
00:06:34nosa-ji dont mind giveing info on my device im not sure what all is involved
00:07:34nosa-jfrom what ive read somtling involving useing linux
00:08:25 Quit dfkt (Read error: 110 (Connection timed out))
00:08:38nosa-jits fast 200mhz core im not sure what the nano first gen has
00:09:43nosa-jor the 2nd for that matter
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00:11:41krazykitah, the ftl works now? i must've missed that
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00:38:17***Saving seen data "./dancer.seen"
00:38:46mtlinuxstb: Found the info on extended metadata tagging in rm :)
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00:40:45linuxstbHurray! Do any apps support it?
00:40:54mtAnd yes, turns out it could contain ID3 tags, but, aside from the fact that I could find this information, all the samples I worked with (even the ones produced with real producer) didn't contain that, and ffmpeg didn't handle it so couldn't work it.
00:41:39mtlinuxstb: IIRC, I looked in vlc, mplayer and ffmpeg back then and didn't find code that handled this type of metadata tags.
00:42:47linuxstbSo where did you find the info?
00:43:04mthttps://common.helixcommunity.org/2003/HCS_SDK_r5/htmfiles/rmff.htm
00:44:06linuxstbSo does RealPlayer support it?
00:44:41mtseems like one of the two encoders this guy used : http://forums.rockbox.org/index.php?topic=22831.0 (or maybe both?) write tags in the "extended" section only.
00:45:27mtIt should support it, right ? given that the documentation is on helix .. but I haven't really tried.
00:48:09linuxstbThat looks a bit similar to ASF IIRC.
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00:49:35*linuxstb waits for rapidshare to allow him to download the sample...
00:51:01markunmt: I saw someone in the forum ask about supporting atrac in sony .oma files. Do you know anything about this container?
00:52:58mtmarkun: I have searched quickly once and couldn't find documentation about it, but I'll look more later. (it should at least be handled in ffmpeg, as a last resort).
00:53:23linuxstbmt: So those files have the metadata at the end (plus an id3v1 tag). I guess that's the problem...
00:53:24mtAlso, isn't it .omg ? (I remember because at first I thought it was an "Oh my God" container) :P
00:54:03mtlinuxstb: Yes, that's how I knew that some encoders actually do that :)
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00:58:16markunmt: yes, might be .omg
00:59:16markunI'm trying to find information on nero gapless, but so far no luck
01:00
01:04:33CIA-43New commit by 03dave (r22878): Unify the button driver for the Nano 2G with the driver for earlier clickwheel ipods. The clickwheel hardware appears to be the same - the ...
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01:35:56webguestwho has a gigabeat s
01:37:01webguestwho rockboxed a gigabeat s in here
01:38:45krazykitwebguest, a number of people. do you have a specific question about it?
01:41:17webguestyeah the instructions states that i should download beastflasher
01:41:26webguestbut the link is broken
01:42:20webguesti wa wondering if anyone has an extra copy
01:44:04linuxstbWhat instructions are you following?
01:46:00CIA-43New commit by 03dave (r22879): Final changes to get a Nano 2G main build compiling.
01:46:27webguestthe manual on the website for Gigabeat S
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01:50:04linuxstbThe links are not broken, it's simply that beastpatcher isn't released yet (and the S isn't a supported device).
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01:51:48webguestoh ok
01:52:44linuxstbBut maybe someone has a copy - it exists and it works.
01:53:19webguesti wish
01:54:46webguesti heard i can compile my own
01:55:14linuxstbYes, you can. Or you can follow the older instructions here - http://www.rockbox.org/wiki/GigabeatSInstallation
01:56:11linuxstbwebguest: I need to sleep now - good luck.
01:56:25webguestthanks
01:58:23saratogamarkun: interesting
01:58:41saratogathey give the fastest known mul/add counts for the MP3 transforms, i wonder how we do
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02:18:44CIA-43New commit by 03mt (r22880): Smarter check for failed packet parsing in RM. Also fixes a bug in playback where sometimes "codec failure" is splashed at the end of playback.
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02:27:52mtIs there something wrong with the build table ?
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02:31:40saratogamt: no thats normal
02:31:50webguesanyone have beastpatcher or a nk.bin for a gigabeat s i can barrow
02:31:52saratogait was compacted so that it only shows columns with an error
02:32:35mtoh ok.
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02:39:19TDJACRWhat device should I purchase as my next music player?
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03:02:37slacthey guys... would anyone mind linking me to what this whole new USB KEypad Mode thing is?
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03:23:27saratogaugh why did i think looking at buffering.c would be a good idea
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03:52:58webguest88anyone working on fuze/ams lineout? ive synced #8305 with latest build, but im not get any sound from hp or lineout
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03:58:07saratogawebguest88: I don't think so
03:58:14saratogabut its should be fairly easy I think
03:59:19saratogaFS #8305 won't fix that since its for a different player
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04:14:57saratogalooking online it looks like the sansas enable line out when a voltage is presented to one of the doc pins, i wonder how we would read that voltage in
04:17:07Hillshumthe OF does that
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05:51:29FlynDice_funman: (for the logs) Once again I seem to have tried to take credit for the sun rising. It seems that omitting the CCU_SCON = 1 line in system-as3525.c with current svn works fine for me with no other changes....
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10:01:21CIA-43New commit by 03dave (r22881): battery_bench requires the register_storage_idle_func() and unregister_storage_idle_func() functions, so only compile #if USING_STORAGE_CALLBACK.
10:03:30linuxstbgevaerts: Is there a reason that USING_STORAGE_CALLBACK defined to be used with #if, instead of #ifdef ?
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10:26:21CIA-43New commit by 03kkurbjun (r22882): Brickmania: Fix smaller screens, improve speed scaling and collision detection.
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10:36:25CIA-43New commit by 03dave (r22883): Revert r22881 - USING_STORAGE_CALLBACK is not defined by config.h so cannot be used in SOURCES
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10:38:32*linuxstb grumbles a bit
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10:47:27linuxstbgevaerts: Sorry, I was misled by svn blame - seems JdGordon introduced that #define back in r11451
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11:28:26*n1s wonders wth is going on in the calendar
11:29:31pixelmakkurbjun: current brickmania is completely broken on my c200
11:30:56pixelmasome bricks just fell down (in a row) when continuing my game and I move the ball with left and right, just below the status line and some more bricks are displayed all over the status bar there
11:31:30pixelmathe paddle is at the bottom but has the width of the ball
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11:32:48pixelmaso moving the ball is probably because I didn't release it yet
11:33:43CIA-43New commit by 03nls (r22884): Slight cleanup of the calendar plugin
11:36:44pixelmakkurbjun: ok, releasing the ball lets me continue a bit (ball moves correctly and after it first dropped, the paddle appears correctly and then the ball is put correctly on top of it), maybe it has to do with the fact that it was a continued game but still
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11:42:33pixelmanext level looks correctly now, the only thing that's left is that the wider and smaller paddle look broken now (maybe some wrong part of the bitmaps is used or so)
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11:58:30pixelmathis USB Keypad Mode stuff seems to have broken the multimedia keys function of my c200, or I either misinterpret things or switched the mode somehow and can't figure out how to set it back. The fact that I only see "USB Keypad Mode:" without anything else on the screen isn't exactly helpful :\
12:00
12:02:32pixelmaand in case it is set to mouse now, then I can't see it working in Windows XP now
12:08:37robin0800pixelma: there are three modes now Multimedia Presentation and Browser don't know what last two do though
12:09:47pixelmayes, and how do I get Multimedia back (working?), how can I see the current mode, etc.?
12:10:25robin0800pixelma: in system usb mode
12:13:35pixelmawhat's that? If you mean Rockbox's USB screen - I can't see the actual Mode on the screen, besides that I can't figure out how to change it (at least not going by "does multimedia work for me again", it's a bit hard to tell if you don't see the mode mentioned otherwise on the screen)
12:18:02robin0800pixelma: no in settings
12:19:49pixelmaaha, installing a new build helped. You can cycle through the modes with the Rec button on the c200 but the fact that you can't see the mode (at least with my 10 point font, the default is even bigger) still applies.
12:20:03pixelmabetter: installing it again
12:21:52robin0800pixelma: general settings/system/usb keypad mode
12:22:05pixelmaand there are 4 modes - multimedia, ?, ?, mouse (and I can see the latter working now). I wonder what happened on my first try :|
12:22:33pixelmarobin0800: *I* mean in the USB screen
12:23:57pixelmathere is a line at the bottom which reads: "USB Keypad Mode:" so I think I'm supposed to see the current mode there too...
12:24:31robin0800pixelma: tes you set it there
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12:27:18pixelmayou seem to be able to also set it in the USB screen itself (using Rec to cycle through them). And even if this wasn't possible, I'm sure I should be able to see the current active mode there too, but I can't
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12:32:54robin0800pixelma: yes your right it dosn't show on the usb screen
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12:40:53*amiconn summons funman
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13:14:33amiconnAnyone else who has a Samsung YH920?
13:28:20janne_oksanendoes pictureflow work with jpg and non-100x100 images these days?
13:28:36janne_oksanenI'm having problems with some album covers with it
13:29:42stripwaxpictureflow should work with these, yes. I use pictureflow, and have a mix of bmp and jpg covers, in sizes up to 500x500, and pictureflow rescales them
13:30:40pixelmajanne_oksanen: can you watch those jpgs with the jpegviewer?
13:30:43stripwaxPerhaps your album covers are 'progressive jpg' format (which is not supported)
13:31:13janne_oksanenI'll check it out
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13:32:37bertrikwow, playback on the clip is starting to look really good with saratoga's patch
13:32:56*amiconn has a fix for the Samsung YH920 lcd driver which most likely fixes the crashes in mpegplayer
13:33:15janne_oksanenpixelma: it won't open the image in from the file browser
13:33:30janne_oksanenso I guess it's a funky jpg then
13:34:02amiconnThe bug is in lcd_grey_data. It processes twice as much data as it should, which means unnecessary slowness and writing beyond the end of the greylib buffer, overwriting innocent data
13:34:20amiconnI can't test the fix as I don't have such a device :\
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13:42:43pixelmajanne_oksanen: maybe related to what stripwax said, Rockbox doesn't support all formats of jpegs (the jpegviewer should return an error code though)
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13:57:00*pixelma wonders what happened to gevaerts' plan to also let the user switch off the HID functions in the USB screen so that one can still use Rockbox USB in MacOSX 10.4
13:57:43pixelmamaybe that's called MacOS 10.4 then
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14:02:59*amiconn is curious why MacOS 10.4 chokes on that
14:04:30pixelmait recognises the device as an HID device (on first connect it tries to find an appropriate keyboard driver and asks for "help" by pressing certain keys), gevaerts said something about composite devices, IIRC
14:05:25pixelmait doesn't try to mount the disk(s) then
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14:07:10amiconnRockbox reports as a composite device in this case. It has to if it offers more than one function
14:07:56amiconnHowever, composite devices are part of the USB standard, and hence I wonder why MacOS doesn't handle it properly
14:08:19amiconn@Mac experts: Does MacOS have an equivalent to dmesg?
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14:10:39funmanamiconn: you summonned me, mortal
14:10:41pixelmanewer OSX version seem to handle it correctly
14:11:06amiconnfunman: Hi. I have a patch for you :)
14:11:14funmanthanks, just read that on the log
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14:12:57amiconnhmp
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14:14:25amiconnfunman: amiconn.dyndns.org/~jens/grey_yh920.diff">http://amiconn.dyndns.org/~jens/grey_yh920.diff
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14:16:26funmanamiconn: thanks, works fine !
14:16:43amiconnAlso in mpegplayer?
14:16:52*amiconn will commit it then
14:17:28funmanyes, although the contrast is not very good
14:17:52amiconnYou may need to calibrate the greylib for the YH920 lcd panel
14:20:38CIA-43New commit by 03amiconn (r22885): Bugfix: On vertically packed 2bpp LCDs a grey pixel block is only 4 pixels, so don't process twice as much data as intended. This was the cause for ...
14:20:58CIA-43New commit by 03funman (r22886): Samsung YH* : fix test_scanrate compilation by defining an existing button
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14:23:14amiconnTest both scanrate and the lcd gamma curve (test_grey.rock)
14:23:32funmantest_scanrate doesn't display correctly
14:24:00amiconnThe output of the latter can be used to calculate the lcdlinear[] array for the YH920 lcd
14:25:17amiconnRight now it uses the default, which is linear, and usually a quite poor match
14:26:35amiconnpixelma: The actual mode is supposed to be displayed below the "USB Keypad Mode:" string. That's already outside the display area on c200
14:27:22pixelmayeah, would have been my guess too
14:28:12amiconnfunman: On a related matter, you may want an asm implementation of _grey_line1 for arm and vertical packing
14:29:02amiconnThis will speed up greyscale bitmap drawing in the greylib, which is used in most plugins using the greylib
14:30:40amiconnfunman: Could you define "not correct" more precisely?
14:31:28funmanthe left band where greylib draws is twice too wide, but grey data is written correctly
14:31:46funmanso I see an empty band as wide as the grey band, which overwrites text
14:31:59amiconnThe left band is not drawn using the greylib
14:32:15funmanblit_mono
14:32:34amiconnIt's raw mono data, so probably the mono data function suffers from the same problem as the grey data function did
14:32:34funmani suppose the same problem exists in lcd_blit_mono then ;)
14:32:34*amiconn checks
14:34:16funmanhum the asm lcd_mono_data isn't used .. i should read the code before making blind diffs ..
14:35:11amiconnThe mono_data function is useless for 2bpp vertical packing
14:35:28amiconnThis is because of the order of the data going to the lcd
14:35:35*amiconn compares some more things
14:38:27amiconnHmm, lcd_blit_mono() is essentially identical, so I wonder what's going on
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14:56:18CIA-43New commit by 03blue_dude (r22887): FS #10636: Quickscreen incorrect operation when menu has negative step
14:57:11funmanhm scanrate on my yh920 is 69.7Hz
14:58:14funmanshould I set DEFAULT_SCAN_RATE to 697 in test_scanrate.c, since it will be equal to 70Hz in grey_core.c ?
14:58:39bertrikis that good or bad?
14:59:06funmanbertrik: it's too precise :P test_scanrate.c is precise to 0.1Hz but grey_core.c up to 1Hz
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15:01:15amiconnfunman: I'd set the default to 70Hz as well
15:02:01amiconnThe reason why the greylib is less precise is that the scanrate drifts with temperature and also differs a bit between individual units, so there is no need for 0.1 Hz precision
15:04:02amiconnThe lcd controller's oscillator is usually no tan xtal, but a simple RC oscillator, that's the reason for the drift and the differences
15:04:34funmanonly chip8.c seems to use lcd_blit_mono (except video.c)
15:05:11CIA-43New commit by 03funman (r22888): Samsung YH920 LCD ...
15:05:13amiconntest_scanrate uses it too, that's why all mono and grey targets have it
15:05:14CIA-43New commit by 03funman (r22889): Samsung YH920 : measured lcd scanrate is 69.7Hz => round to 70Hz
15:05:30CIA-43New commit by 03blue_dude (r22890): Cleanup some logf info in dsp_set_compressor
15:05:43*funman won the race with blue_dude!
15:06:43amiconnOn YH920 you could make lcd_bilt_mono()'s internal buffers use dram instead of iram, as that function isn't used much. On coldfire it would be too slow this way
15:08:12amiconnfunman: Hmm, so what was the problem in test_scanrate?
15:08:31funmandon't know :/
15:09:08amiconnSo you were able to use it even with that bug?
15:09:25funmani cheated and made the mono band smaller :P
15:10:13funmani'm trying to understand test_grey.c and i'll try to use lcd_blit_mono to understand what happens
15:11:14amiconntest_grey is for testing the gamma transfer curve of the lcd
15:12:03amiconnIt shows 9 rectangles on the screen
15:12:48amiconnThe outer 8 rectangles are rendered using ordered dithering of black & white pixels, the inner one uses the greylib's grey pixels
15:13:36amiconnWith Left/Right you can go through the 15 levels used for calibrating. With Up/Down you adjust the level of the grey pixels in the center rectangle
15:14:23amiconnThe goal is to make the center rectangle appear the same brightness as the top, bottom, left and right rectangle for all 15 levels
15:14:55amiconnThe top right and bottom left ones are 1 level brighter, the top left and bottom right ones are 1 level darker for comparison
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15:15:40amiconnYou should look at the lcd from as far away as possible to make the dithering appear more uniform, and you should look at it exactly perpendicular
15:16:10amiconnIf you adjusted all 15 levels properly, exit the plugin. It will write a text file containing the results
15:16:31amiconnThis text file can then be used to interpolate lcdlinear[]
15:17:43*amiconn thinks the thing needs a verify mode as well, for testing a new lcdlinear[]
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15:20:49amiconnHrrm, someone broke early usb on the recorder at least
15:21:04funmanthe first level is hard
15:22:55funmani can not do that properly
15:23:37CIA-43New commit by 03funman (r22891): test_grey.c : use left/right on YH920 instead of rew/ff
15:28:05funmantest_scanrate.c displays correctly on clip
15:29:20*amiconn will look into this later tonight
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15:29:48funmando you have an h100 ?
15:38:51pixelmahe does
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15:45:56funmanI found the bug: lcd_write_data writes twice too much data
15:47:55funmannow I wonder if lcd_write_data()'s count argument really is in pixels (4 pixels per byte) or fb_data size (== char on yh920)
15:49:17funmansecond
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15:53:51CIA-43New commit by 03teru (r22892): Fix FS #10597: Loadable keyboard layout rendered incorrectly. ...
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15:56:25CIA-43New commit by 03funman (r22893): Samsung YH920 : fix lcd_blit_mono displaying twice too wide ...
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15:56:59funmanamiconn: the bug in yh920 is fixed in r22893
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17:11:13kkurbjunpixelma, you can't continue a game
17:11:21kkurbjunthe save games will all be broken
17:11:24kkurbjunstart a new game
17:13:27kkurbjunIt looks like you might have already figured that out
17:13:30pixelmawould have been nice if this had been mentioned somewhere, I found out now. As I said, one thing that's left is that the wider and narrower paddle looks like it uses some wrong parts of the bitmap(s)
17:13:30kkurbjun:-D
17:14:49pixelmaon the c200 that is, just wanted to test on the Ondio
17:15:28kkurbjunwhy do you just complain without any mention of hey, it works better now? there was a problem and I worked to fix it - it seems like you just want to point holes in the process rather than add constructive criticism
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17:18:15kkurbjunregardless of whether you like that the plugin was unified, it didn't work right on larger screens, there was a fundamental flaw in the implementation that needed to be fixed for the game to scale properly, I couldn't just do it the way that it was done before so a new implementation needed to be done
17:21:09pixelmasorry for testing
17:21:17kkurbjunI think I am seeing the problem with the small/large paddle, I need to look into why it wouldn't scale on the smaller screens
17:21:32 Nick TorneWuff is now known as Torne (i=torne@lowell.wolfpuppy.org.uk)
17:22:42stripwaxlooking at r22870 - isn't there a memset32 we could use instead?
17:24:05kkurbjunpixelma: I appreciate the testing, I really do, but it felt more like an attack which is what I was expressing - if that was not your intention then nevermind.
17:24:47kkurbjunis the speed reasonable on the onda and clip (on target) - it should take the same amount of time for the ball to go from the bottom to the top of the screen (and left to right) on all targets
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17:28:34n1sstripwax: you mean we should replace mc2739 with a memset()? ;P
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17:29:16stripwaxoops, I meant 22871 :)
17:29:33n1sif you mean r22871 i suggested the same thing, it looks like that should work to me but if the loop has very few iterations a function call might have a higher overhead
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17:32:45kkurbjunpixelma: the plain and short pads are the same lenght for the 112x64 bitmaps
17:33:17pixelmakkurbjun: if it matters anything to you, speed looks reasonable on my Ondio now and there the paddles narrow, normal and wide look correctly
17:33:35kkurbjunwait, let me check, that seems strange
17:33:48kkurbjunthanks, so the speed is playable then?
17:33:55kkurbjunor would you rather it be faster
17:34:42kkurbjunoh, I modified my image - thats why the short pads were not working on my end
17:35:05pixelmathe c200 ones looked odd (that display has 132x80x16 resolution)
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17:36:22pixelmaI'd need to test a bit longer on my Ondio to say if I wanted it quicker but the game didn't look too easy so far) ;)
17:36:24kkurbjunpixelma, that's the other thing that I noticed - the normal paddle width is larger percentage wise on the 112x64 screens than the other targets, I am not sure if that was done because of the speed issue before, but the game would be a little harder with smaller paddles, right now I think it would be a bit easier with the current paddles
17:37:04kkurbjun:)
17:37:31kkurbjunI'll test the c200 in sim
17:38:11pixelmahaving a larger paddle doesn't necessarily mean the game is easier because it's also easier to catch "power downs"
17:38:22kkurbjuntrue
17:42:37kkurbjunpixelma: I see what you mean about the c200 bitmaps.. that is odd
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17:45:36iTaybHi!
17:46:00iTaybis it possible to view the lyrics of a mp3 file during playback with rockbox?
17:47:09Torneno
17:47:12pixelmakkurbjun: there are some cases where I expect the ball to hit (either paddle or brick) and it doesn't - when near the corner but it happens qute fast so I can't say for sure. Maybe it just behaves differently to before, don't know
17:47:19Tornewell, not other than reading them from a text file :)
17:47:20stripwaxiTayb if the lyrics are just in a text file, you can load the text file using the viewer plugin, while continuing to listen to music
17:47:38stripwax^what Torne said
17:48:05iTaybit is impossible to read the lyrics from the mp3 file itself?
17:48:08pixelmaplus there is one (or even two) patches in the tracker for lyrics viewers
17:48:14iTaybit can contain lyrics, and MPC reads it well
17:48:57stripwaxis it possible to use gdb to debug codecs? it seems to get confused by the codec being loaded at runtime, so it can't find the functions on the callstack etc
17:49:51stripwaxiTayb - as pixelma says, there are some patches to enable this, but it's not built into the standard rockbox builds. you are welcome to try compiling them yourself
17:50:12stripwaxgdb on sdl sim that is
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18:00:45n1sstripwax: i think so, i've managed to set breakpoints in plugins at least
18:02:05stripwaxn1s - thanks, I thought I had too but it doesn't seem to be working for me today. Will persevere :)
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18:04:55n1sstripwax: yeah, if i try to set a breakpoint in a plugin gdb asks if it's in a shared lib that will be loaded, answering yes and it works as a charm
18:05:44pixelmakkurbjun: judged by how far I get, I think the game could be a tad bit harder (maybe quicker). By the way, I do appreciate that you take care of it at all and didn't just leave it.
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18:14:02stripwaxn1s cheers
18:17:06pixelmakkurbjun: I'm not sure this is related to your changes because I think I just tried only once shortly on the Ondio after the wide and short paddle power-ups had been introduced, but catching an "N" looks jumpy now even if the paddle width wouldn't change, looks like the paddle is drawn a few pixels to the right
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18:28:05kkurbjunpixelma: yeah, I noticed that - I need to look at how the paddle position is recalculated, I think that was present before, but I could be wrong
18:29:09kkurbjunthanks for the testing too
18:38:36***Saving seen data "./dancer.seen"
18:46:51froggymanwhat was the purpose of adding the fourth spot for quick screen, when it is the same as the option on the bottom?
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18:50:45pixelmafroggyman: (a) you can change all the options (b) the opposite entries cycle in the opposite "directions" so e.g. you have bass to the left and to the right, the left one will decrease bass, the right one will increase it (up/down behaves similarly) (c) did you check whether this is explained in the manual? ;)
18:51:03mc2739froggyman: it is the same as the one on the bottom to be consistent with previous behavior - it can be changed to something else if you desire
18:51:19froggymanmc2739: ok
18:53:09froggymanpixelma: (a)&(b) makes sense (c) I havent been able to access the manual lately for it just displays blank pages (I am going to see if it works now though, if it doesnt I'll mention it)
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18:54:26JohnTeddyHow can I have the player resume playback, as soon as it is powered on in my car?
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18:57:44pixelmaJohnTeddy: set the "start screen" to WPS should do it I think
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18:59:39JohnTeddypixelma: Where is the start screen setting?
19:00
19:00:15pixelmadid you look it up in the manual? I would have to do the same
19:01:01JohnTeddygeneral settings -> system
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19:15:09froggymanJohnTeddy: what USB mode are using (for both of them)?
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19:18:53JohnTeddyfroggyman: I am not sure, I have car adapter mode on though
19:19:11CIA-43New commit by 03bluebrother (r22894): Refactor rbutil deploy script. ...
19:19:28froggymanJohnTeddy: so you are in Rockbox for both of them then?
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19:19:40JohnTeddyfroggyman: yes
19:19:55JohnTeddyfroggyman: But when I'm plugged into my laptop, I can't play music on the device. The big usb symbol comes on.
19:20:19JohnTeddyBut when I'm plugged into the car, only that tiny usb symbol appears next to the battery symbol. And I can still play music and access menus etc.
19:20:39froggymanthats your problem then, with iPods, rockbox cant charge them very well, so it will either discharge them, trickle charge them, or do nothing
19:20:58JohnTeddytrickle charge is fine
19:21:16JohnTeddyI just don't want to have to keep taking my ipod out of my car every several days, to plug into my laptop.
19:21:23JohnTeddyMy ideal would just be to leave it in my car 24/7
19:22:02froggymanYou can simply hold down the menu button while you plug in the USB cord and it wont sync to your computer and will (try to) charge the device
19:22:26JohnTeddyfroggyman: How do I charge it in the car?
19:22:46JohnTeddyThe device charges fine connected to my laptop. that works great.
19:23:45froggymanJohnTeddy: you could try toggling the car adapter setting, or use the OF's diskmode to charge it. Like I said earlier charging through rockbox on iPods isnt complete and doesnt always work like expected
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19:47:16stripwaxn1s - could it be because I'm using cygwin? even saying 'yes' to future loaded libraries doesn't seem to work, and the backtrace seems to show mostly win32 calls (as if it's attached to the wrong thread)
19:47:20stripwax(perhaps?)
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19:51:20funmanmc2739: congrats !
19:52:00mc2739funman: Thank you
19:53:35bubsyrow row row your boat
19:53:38bubsygentle down the stream!
19:53:51bubsyokay, in other words: Creative Zen Vision:M - still stalled?
19:54:24mcuelenaerebubsy: yep
19:54:38bubsyhrmph
19:54:54bubsyI almost want to reverse engineer it and finish the job
19:55:03mcuelenaerefeel free to do :)
19:55:14mcuelenaerethere isn't much reverse engineering left
19:55:24mcuelenaeremost hard work has been done
19:55:40bubsywhat's the problem now? I mean, since it isn't loading rockbox
19:55:41 Quit darkham ("Sto andando via")
19:55:46bubsysomething with the filesystem or so?
19:55:46bubsyiirc
19:56:13mcuelenaerefilesystem is one part, I never got that working on the device
19:56:17mcuelenaere(it worked on PC though)
19:56:42bubsyhm
19:56:44mcuelenaereapart from that most important are the PIC and the DSP/audio codec
19:56:55bubsyyep
19:57:06bubsyPIC? For input?
19:57:28mcuelenaereyes, almost all input is connected to a PIC, which is connected over I²C to the main CPU
19:57:48bubsy:/
19:58:01mcuelenaereso you have to figure out the protocol it uses
19:58:14bubsydoesn't sound easy
19:59:53bertrikit's probably not that hard to reverse engineer from the OF
20:00
20:00:11bubsyOF?
20:00:13bubsyOpen Firmware?
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20:01:31pixelmaoriginal
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20:02:43*gevaerts hasn't seen any DAP that uses open firmware
20:02:57bubsyI thought he meant the rockbox firmware :)
20:03:01bubsyit boots a bit, then it stalls
20:03:06bubsyso I can like fetch addresses or so?
20:03:09bubsyand get their content
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20:07:50mcuelenaerebubsy: fetch addresses?
20:08:17bubsyyeah, a pointer to a mapped hw address
20:08:23bubsyand grab its bytes!
20:08:26bubsyif that works, tho
20:08:30mcuelenaeresure
20:08:47mcuelenaerethere's full control over the hardware
20:09:07mcuelenaereall encryption steps have been figured out and documented
20:09:22mcuelenaeresee zenutils and rockbox.org/wiki/CreativeZVMPort
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20:10:08bubsywe should not give up this far!
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20:10:20*bubsy wanrs mcuelenaere to join again
20:10:23bubsywants*
20:14:05PyroBorWhy isn't there a source tarball for RockBox Utility version 1.2.3 available for download?
20:14:14bubsyCopyright (C) CTL. - zN0MAD iz v~p0wderful!
20:14:18bubsyhah, that's some weird keys
20:16:04bluebrotherPyroBor: let me guess ... nobody made one?
20:16:44CIA-43New commit by 03bluebrother (r22895): Handle which not returning anything when searching for qmake.
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20:24:44bubsymcuelenaere, is the zen vision:m powerful enough to run rockbox smoothly?
20:24:53bubsyeven play flac on super high quality and so? :)
20:25:06mcuelenaeresure, look at the m:robe 500; that has the same SoC
20:25:50mcuelenaereI think these are one of the most powerful targets we have
20:25:58pixelmaand flac is one of the least demanding codec
20:26:00pixelmas
20:26:05bubsyhehe okay
20:26:08bubsynevermind then
20:26:52bubsyI wonder if it's possible to exchange the HDD in the Zen Vision:M to a bigger one !
20:26:55bubsywould be super cool to try
20:26:59mcuelenaerewe currently don't even use the DSP for codecs on the M:Robe 500, so we're only utilising "half the power"
20:27:10mcuelenaerebubsy: that's possible and off-topic to this channel
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20:28:14bluebrotherBagder: can you move the rbutil source tarball to the download server? http://www.alice-dsl.net/dominik.riebeling/rockbox/rbutil-1.2.3.tar.bz2
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20:30:00*gevaerts wonders how you play flac at low quality
20:30:05pixelmabluebrother: Bagder said he would been on holidays yesterday, you should try to get hold of Zagor
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20:31:27bluebrotherpixelma: oh, ok. Was somewhat offline the last days
20:34:13PyroBorbluebrother: Don't know. That is why I am asking :)
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20:53:51bluebrotherPyroBor: just checkout the tag from svn. Or use the source tarball I just created, it's only not been moved to the download server :)
20:55:51bluebrothercreating the source tarball automatically when building the binaries is already on my list for the deployment script ;-)
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21:18:20bertrikI think we currently compile with optimisation option -O, would it help speed/binsize to use another optimisation level?
21:20:21pixelmaas far as I know optimisation levels have already been tried out and adapted to best fit (I think some codecs are already compiled differently)
21:20:45bertrikfor all targets?
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21:21:04pixelmaI *think* so
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21:21:45pixelmabut maybe others know better, hmm... I think n1s did some tests?
21:21:46bertrikI often wonder how the compiler can optimise without having information about access times to different kind of memories and/or cache
21:23:02bleumasis there any new information on the sansa fuze v2 available?
21:23:13bertrikfor example option -Os optimises for size (not for speed), but a small size may also allow better caching (so better speed after all)
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21:24:54bertrikbleumas, not that I know of, I expect any new information to be posted in the ams sansa thread or the rockbox wiki
21:25:40bleumasbertrik, thanks, i've been looking throught this a bit
21:28:29bleumasis there anything that has more detailed information than the wiki but is more useable than the forum thread (i don't really want to read through the whole thread, as it's about 70 pages and only a tiny fraction of it is useful)
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21:57:58darkhamhi people, when we sansa fuze users can expect some battery improvement?
22:00
22:00:43bertrikthere are no timeframes for rockbox development
22:02:17bluebrotherwhen its done
22:03:34bertrikon the other hand, I'm not aware of any things regarding the fuze power usage that we are really doing wrong
22:05:22bertrikdarkham, how bad is it really? do you have battery bench marks, current measurements or a comparison with the original firmware?
22:06:30bertrikmaybe we could lower the peripheral clock (e.g. halve it), but I don't expect a really big improvement from that
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22:06:51mkoenigi guess he is refering to something saratoga mentioned on the sansa boards... around the time 3.4 was released
22:07:06mkoenigfrom my experience battery performance on the fuze isnt so shabby
22:08:23mkoenigill try to find the exact posting... i was wondering about what he said there myself at the time since i was not aware any power management features were disabled..
22:10:16 Quit stoffel (Remote closed the connection)
22:10:33mkoenigthere it is ... http://forums.sandisk.com/sansa/board/message?board.id=sansafuse&thread.id=33251&page=1
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22:14:58darkhambertrik, my battery charge is almost the half , comparised to the original firmware
22:15:26darkhambut i have't done any benchmark...
22:15:45darkhamhow much time it take?
22:16:41mkoenigis there any legit way for a codec to get more memory for its own data besides the leftovers of the CODEC_SIZE block after loading?.... beyond abusing the file_buffer as read only memory(the current mod codec is doing this)
22:18:19CIA-43New commit by 03tomers (r22896): Updated Hebrew translation
22:18:52krazykitdarkham, a benchmark would last however long your battery does
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22:19:21darkhamkrazykit, i should leave the fuze ever on?
22:20:42krazykitthat's how a battery_bench is performed; start the plugin, play music on repeat, and go do something else and come back later
22:20:42pixelmaTomers: the line which states the actual keypad mode doesn't fit on the c200's USB screen, can you think of something else. It's an interesting piece of information
22:21:42pixelmaTomers: the functions themselves seem to work nicely though, tried mouse on XP, funny :)
22:22:20Tomerspixelma: Actually, I don't like it at all. Do you think it's enough to just have 'Mouse / Presentation / Browser, etc.', without 'USB Keypad mode:' ? After all this is the main screen - the less, the better
22:22:30 Quit faemir (Read error: 110 (Connection timed out))
22:22:50TomersAnd also I use this string for settings, and it has the ':' in them... Funny. I should remove that
22:24:00pixelmafrom a c200 user's point of view that would be a lot better. Either that or putting everything on one line which then needs to scroll though
22:24:07Tomerspixelma: Please review all other modes, and test every key (against the manual). Let me know if you think I should re-arrange keys, etc. Also please check the manual for this target is satisfying. I need to add the line stating how to change mode to it
22:24:57TomersI guess I'll remove it altogether. But then when someone connects his DAP to USB, he sees 'Mouse' and has no clue what it is :-)
22:25:31Tomerspixelma: I forgot to add 'please' to my last request ;-)
22:25:47TomersI meant 'can you please...'
22:26:22TomersI need a concensus about removing the 'USB keypad mode' string from USB screen...
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22:27:36pixelmaI was thinking that the power button is a bit dangerous as a right click for the mouse mode, but I saw that other buttons are used (my first idea was the volume keys for the left and right mouse buttons but then noticed that they serve as scroll up/down already
22:27:51gevaertsTomers: you added it, only a few days ago. I think that means your opinion is enough :)
22:28:23pixelmamaybe just "Mouse mode" or "Multimedia mode" and then the picture could show something slightly different, or have HID on it or so?
22:29:32Tomersgevaerts: I couldn't decide myself. Thought that both options are not good enough...
22:29:44pixelmais there some USB HID logo?
22:29:46Tomerspixelma: I like that idea
22:30:10Tomerspixelma: No logo, but HID icon (just the letters) might be nice
22:31:01pixelmaI guess a logo would be copyrighty anyways
22:31:10pixelmacopyrighted too
22:31:46TomersBut if it is in HID mode, then 'Mouse/Browser/Presentation/Multimedia mode' is enough. No need for 'HID' icon elsewhere
22:32:31pixelmagevaerts: do you remember the MacOS 10.4 problem by the way?
22:33:09TomersDoes anyone knows if there is some earlier work on having right-to-left menus?
22:33:28pixelmaI mean with the USB and USB HID functionality
22:34:20gevaertsI do, yes
22:34:22pixelmaTomers: with viewports this should be easier now. All I remember is talk about it, maybe JdGordon had some ideas
22:34:33*bluebrother would like a shorter string than the "USB Keypad Mode". An icon could be nice.
22:34:59*gevaerts still has no idea why this would not work
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22:35:07pixelmabluebrother: the idea was to drop that line completely
22:35:47bluebrotherbtw, why does the menu read "USB Keypad Mode:"? Note the : at the end: no other menu entry has that.
22:36:17pixelmabecause it reuses the same string
22:36:50bluebrothernot really nice (that string, not the reuse :)
22:37:23pixelmagevaerts: I would try to find out more, if someone tells me how (that would be more of a walkthrough though as I don't know much about OSX's internals)
22:37:39gevaertsI don't know much about it either :\
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22:37:59CIA-43New commit by 03tomers (r22897): - Fixed typo in comments ...
22:38:42***Saving seen data "./dancer.seen"
22:39:52pixelmaok, I have the c200 and access to Macs running 10.4 currently (during workdays). Let me know if you have some ideas
22:42:04CIA-43New commit by 03bluebrother (r22898): Add command line option to specify project file for deploying out-of-tree.
22:43:04PyroBorbluebrother: your tarball is suspicious . I have no problem compiling 1.2.1 or 1.2.2. But for v1.2.3 (tarball you created) i get an error...
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22:44:56CIA-43New commit by 03tomers (r22899): Remove colon at the end of string since it is also used in settings menu
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22:48:53bluebrotherPyroBor: indeed, you're right. Seems the script that creates the tarball needs getting fixed.
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22:53:20*tomers_ Back after Chatzilla crash
22:55:39bluebrotherPyroBor: tarball updated.
22:56:29CIA-43New commit by 03bluebrother (r22900): Rockbox Utility now uses the ucl sources so include them in the tarball.
23:00
23:01:01PyroBorbluebrother: much better. Now it compiles. Thank you.
23:01:14AsaelReiterkkurbjun: (and all brickmania team): the fires check is done like this: for every brick, and for every fire, check if the fire hit the brick. can't this be a bit simplified?
23:01:41AsaelReiterand the same about the balls.
23:08:19n1si trested a few at least, afaik most are compiled with O2, in my tests Tremor with O3
23:08:47n1seh s/O3/on coldfire was the only one that was faster with O3/
23:09:39CIA-43New commit by 03tomers (r22901): Fixed mouse keypad mode was not available with HAVE_USB_HID_MOUSE
23:09:40n1sdon't think i did many tests on arm though, maybe someone else does
23:09:51n1ss/does/did
23:10:16n1sthat was in respose to pixelma btw
23:10:23 Join domonoky1 [0] (n=Domonoky@e179164102.adsl.alicedsl.de)
23:10:57*tomers_ thinks struct settings_list if poorly designed to handle #ifdef's (r22901)
23:11:05*pixelma also points to bertrik
23:12:37 Quit merbanan (Read error: 110 (Connection timed out))
23:14:56tomers_The b38-roolku build server creates reds without any obvious reasons
23:15:44*amiconn started bisecting for the early usb crash
23:16:08CtcpPing from gevaerts!n=fg@rockbox/developer/gevaerts
23:16:44 Quit tomers_ ("ChatZilla 0.9.85 [Firefox 3.0.14/2009090216]")
23:19:33CIA-43New commit by 03gevaerts (r22902): block roolku-b38, which seems to have trouble compiling sh targets
23:21:02pixelmais a checkWPS for those really a sh target?
23:21:12gevaertshm, good point
23:21:26pixelmareally just out of curiosity
23:22:54 Join mkoenig [0] (n=plasm@pain.kawo2.RWTH-Aachen.DE)
23:22:55gevaertsit's not of course, but it's strange that it only seems to happen for archoses
23:25:05gevaertsthe same client did build other checkwpses in the same round
23:25:43 Join robin0800 [0] (n=robin080@cpc3-brig8-0-0-cust436.brig.cable.ntl.com)
23:26:22 Quit baunegaard (Read error: 113 (No route to host))
23:26:35bluebrother*gnah*
23:27:02 Quit domonoky (Read error: 110 (Connection timed out))
23:27:22bluebrothertrying to build rbutil in a directory _below_ a rockbox checkout fails because this "Rockbox Base dir" is resolved wrong :/
23:28:03 Quit mkoenig ("Leaving")
23:28:53pixelmagevaerts: the line in skin_parser.c it fails on just has a }
23:29:52gevaertsin the past it has also failed building archos sims for commits that seem totally unrelated. No logs available anymore though
23:30:37*gevaerts wonders if there could be filesystem corruption on this host
23:32:21 Part PyroBor ("Bye Bye")
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23:44:22 Quit Tomers (Read error: 113 (No route to host))
23:46:01 Quit petur ("Zzzz")
23:46:56saratogabetrik: on the fuze we don't have voltage scaling enabled and we don't set the clocks all that efficiently (unboosted is 62MHz which is way too high)
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23:52:27 Quit Res1 (":\")
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