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#rockbox log for 2010-07-20

00:00:27 Join S_a_i_n_t [0] (S_a_i_n_t@203.184.0.193)
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00:02:32***Saving seen data "./dancer.seen"
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00:20:54 Quit ender` (Quit: Something else worth re-stating is that ACE stinks. Really badly. Like a baboon's ass stuffed with burning tyres. Even Tar is better.-- dvd8n (CDisplay author))
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01:53:26JdGordonS_a_i_n_t: I was surprised to see %x needed a label also, the reason is the annoying way images are drawn
01:53:33JdGordonwe could probably work aroudn it and allow the %x to use - as the label
01:53:42JdGordonand yes you can still use tem in conditionals and in multiple viewports if you want to
01:53:49JdGordonpixelma: I love how you think I dont ever do any testing.. I assume you're going to keep abolutly quiet after 11470 is commited then?
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02:02:34***Saving seen data "./dancer.seen"
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04:02:35***Saving seen data "./dancer.seen"
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06:02:39***Saving seen data "./dancer.seen"
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06:34:24CIA-6New commit by 03funman (r27500): Revert r26290 ...
06:36:06CIA-6r27500 build result: All green
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06:40:39funmannew fuzev2 storage seems slower
06:42:04funmanespecially for writes
07:00
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07:25:44funmantest_codec give nearly identical results for both fuzes (max difference 0.1%)
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07:46:33 Join delt [0] (1000@mail.deimos.ca)
07:46:36deltHello all!
07:46:46deltnew sandisk e260 arrived today :D
07:47:25deltam in the process of starting the process of rockboxing it -)
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07:55:34CIA-6New commit by 03funman (r27501): buttonlight for new fuzev2
07:56:24*funman considers packing the fuzev2 and sending it back to its owner
07:57:12CIA-6r27501 build result: All green
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08:00
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08:01:44pixelmaJdGordon: I'm sorry but I won't have much time to test this patch currently and also lack motivation a bit (and that won't increase it). I did quite some testing of your patches or to find out about more about a bug for you in the past, it's not like I test currently, write everything up and hit enter once you commit it. But if you commit it I'm forced to test and if I find a bug then, I'll let you know
08:02:40***Saving seen data "./dancer.seen"
08:03:36deltQUESTION: i still have the (proprietary) -> USB cable from an old piece of junk sandisk C100 (i think) −−- is it the same pinout (ie, usable with) the newer ones such as the e260?
08:05:16deltaforementioned (proprietary) looks an awful lot like they tried to imitate the ipod "dock" (proprietary) connectors :\
08:07:37funmandelt: it's nto related to rockbox so please move this to #rockbox-community
08:08:38deltfunman: you are right, sorry
08:08:58deltin fact, i should get off my lazy ass and check that for myself, instead of asking on irc
08:09:02deltso, apologies
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08:13:43delt_zZzZkbbl thanks all
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08:26:41CIA-6New commit by 03funman (r27502): The new Fuzev2 use the same FM chip than some Clip+
08:28:26CIA-6r27502 build result: All green
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08:35:44funmanfuze v2.5 works completely now
08:36:21funmanbertrik: i'll send it back, hopefully adding support for clip+ should be easy, just replace fuzev2_variant by amsv2_variant
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09:25:40JerryHello? I have post a thread in RB forum. Anybody can check it for me? http://forums.rockbox.org/index.php?topic=25295.0
09:32:42JerryIs it mandatory to upgrade bootloader for H1XX from V6 to V7pre4 if I install a new Toshiba HDD which might be more than 80GB? Or the new bootloader V7pre4 is just for CFMod of H1XX? Thank you very much.
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10:02:43***Saving seen data "./dancer.seen"
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10:18:06CIA-6New commit by 03nls (r27503): Shorten: tweak some inline asm, use local lables to not cause problems when the function gets inlined, mark it as inline, tweak clobbers and use lea ...
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10:19:46CIA-6r27503 build result: All green
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11:05:58bertriknice, I see funman got radio to work on the new fuze v2
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11:23:49EnismirdalI've one of the new Fuze models with >=2.03.31 firmware, 2.03.33 in my case. From what I understand, as of a month or so ago, an SVN build of mkamsboot and the bootloader were required to use Rockbox with these players. I'm wondering if the requisite code has made it into any official builds yet, if no one minds the question, or if I should take it to off-topic. Apologies in advance if I'm asking the wrong people.
11:25:22n1sno, don't think a new amsboot has been released yet
11:27:03EnismirdalI see, thank you.
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12:02:44***Saving seen data "./dancer.seen"
12:03:21TorneEnismirdal: If I recall correctly the problem is more than just mkamsboot, the new Fuzes actually have different hardware..
12:03:35TorneEnismirdal: so while the svn version of mkamsboot can produce a flashable image it still won't *work*
12:04:03pixelmaif I understood funman correctly he made it work and change correctly at runtime
12:04:12Torneoh, ok
12:04:14Tornei may have missed it
12:04:24Tornethere's the same problem on later clip+ as well, no?
12:04:42pixelmaI think yesterday, or even today
12:04:49Torneah right :)
12:04:57pixelmasee logs at 8:35
12:05:06pixelmatoday :)
12:06:16Torneaha
12:08:20EnismirdalTorne: I'd gathered that they have different hardware, but I'd also seen from the SVN comments that it might be possible to get it working if one had an SVN build of the required bits n' pieces, hence my original question.
12:09:21TorneEnismirdal: yes, sorry, i hadn't seen that it was made to work today, it was only a couple of hours ago ;)
12:09:37Tornebut yes, you will still need a svn build of the bootloader and mkamsboot, and a current build of rockbox
12:10:54EnismirdalOh, I hadn't actually known that it was just today. It was only today that I'd looked back into Rockbox for my newly-acquired Sansa Fuze, though I see it's vastly improved in the past year or so since I'd last considered it for a different player.
12:12:22EnismirdalThat said, should I ask about in -community for a favor of a build, since I'm lacking the tools and *nix environment?
12:13:46EnismirdalOr is a full SVN build doable in Win-based environments, as well? I figure if I'm playing with fire in terms of bleeding-edge code, I might as well go whole-hog, so to speak.
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12:25:38gevaertskugel: I've been thinking recently... While I think that if you need (basically) a client/server setup for RaaA on some platforms, doing the split just around the playback engine is the best way to go in the long term, maybe doing the split at the button and lcd driver is easier to quickly get something that works?
12:26:28gevaertsbasically treat the GUI app as some sort of remote
12:27:23kugelthat could help, but I think it's not enough, most important would be a split of the UI and the stuff that can run in the background
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12:32:48gevaertsI agree with that being what you want in the long term, but buttons-and-lcd-as-a-remote might be a way to get something actually usable in a few days. Isolating the playback engine (is there anything else we need in the background?) is going to be a lot of work, with no tangible result until it's done. Having an intermediate setup might be good to keep interest and motivation high. Maybe I'm wrong in my time estimates though
12:33:31gevaertsAnyway it's your choice. It's just something I thought might be worth considering
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13:01:58S_a_i_n_tJdGordon: Can %xl'd images share an identifier? as in: %xl(A,blah), %xl(A,foo), %xd(A)...as viewports can do?
13:02:24S_a_i_n_tI thought this was so, but was made to question it and haven't had time to test it since.
13:03:10kugelgevaerts: I doubt I have much of a choice
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13:04:06JdGordonwhats this I hear of splitting playback out?
13:04:07JdGordonS_a_i_n_t: lemme check
13:04:18kugelBut I'll focus on getting it to work without background stuff, and then work on that split up bit
13:05:12JdGordonS_a_i_n_t: %x() images can share labels, %xl() can't though.... only the first will be displayed
13:06:48 Quit ps-auxw (Ping timeout: 260 seconds)
13:07:04S_a_i_n_tAha, right. I *think* I found an error in the manual (I actually assumed it was correct, maybe it is an I misunderstood it). Re: %x, it says that the identifier can be used again later to call it back with %xd, but, pixelma pointed out this is likely a c/p error.
13:08:02S_a_i_n_tSince %x is totally static, that seems to make sense.
13:11:23gevaertsJdGordon: the way I understand this (and I'm sure kugel will tell me if I'm wrong), on Android you can't really have an always-running GUI app (or at least one that always runs *and* can play sound while in the background), so for a media player you have some sort of daemon that plays the sound, and a GUI app that controls it. I suspect that in rockbox terms that translates to splitting playback out
13:12:30JdGordonwell....
13:12:31JdGordonsyaing that it is static implies that it isnt redrawn every update (which isnt the case)
13:12:31JdGordonthe actual rule is that the identifier for %x() is ignored(!)
13:12:31DBUGEnqueued KICK JdGordon
13:12:31JdGordongevaerts: but there is a problem with that... if you are doing that dont you really just want the rockbox codecs and nothing else?
13:12:53gevaertsJdGordon: what do you mean by that?
13:14:33JdGordonI mean, really the only thing rockbox brings to those devices is the optimized codecs... the gui isnt that great and we know the playback engine isnt perfect either
13:14:58gevaertsthat's a matter of opinion really
13:15:43gevaertsI don't know what Android has, but at least the default media players on *many* devices don't have anywhere near the features our playback engine has
13:16:01JdGordonwith that in mind RaaA is mostly pointless as just a port, however buidling a stand alone playback engine makes alot of sense
13:16:01JdGordonRaaA would then become something more like mpd
13:16:01JdGordonwell of course
13:16:05gevaertsSimple things like resuming where you stopped last time tend to be missing
13:16:29JdGordonok fair point
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13:17:06kugelI think our playback engine is, albeit not perfectly reliable, very nice, as it offers DSP, replay gain, gapless
13:17:17kugelit also works well with our awesome playlist engine
13:17:41kugelin general :)
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13:21:58JdGordonsometimes...
13:24:42JdGordonfor RaaA it owuld be nice to replace bits completly though, sql instead of tagcache for example
13:24:42JdGordonand completly replace the GUI so it is finger friendly
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13:27:10gevaertsyes and no
13:27:42gevaertsThe rockbox GUI should be made finger friendly. RaaA can still replace it (native widgets,...), but not for that reason I think
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13:29:13gevaertsAnd I'm not sure using sqlite (or did you have another one in mind?) is that useful. Does tagcache really miss fundamental things? Sure, it has had bugs historically, and not many people feel at home in its code, but not using it on RaaA while keeping it elsewhere might not achieve very much
13:31:33gevaertsIsolating playback and defining a protocol for talking to it opens a lot of nice possibilities like dockapp-WPSes
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13:34:43JdGordonhang on, where do you want to do the split?
13:36:08JdGordonthe origional message was saying to start with doing it with the gui/buttons above the split which makes sense, and also doing it at playback which means you have features on both sides
13:36:18JdGordonunless I'm missing something obvious?
13:37:06gevaertsIdeally at the playback engine I'd say. The gui/buttons split (if practical) is really just a stopgap measure to quickly get something actually usable
13:40:04JdGordonisnt the gui split bassically what the sim is doing anyway?
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13:42:55kugelJdGordon: not at all
13:44:19JdGordonwell part of it is.. just replace function calls with a service message?
13:46:08kugelthe sim is one single binary with only direct function calls, like rockbox. only the button driver is a bit separated
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13:47:29JdGordonright, so isnt the obvious fix just to replace the button and lcd "drivers" with a service the actual app would call into?
13:49:08JdGordonmc2739: ping
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13:49:21*JdGordon thinks he is finished with the mammoth skin patch!
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13:56:56mc2739JdGordon: pong
13:57:16JdGordonI was going to ask if you tested the latest patch?
13:57:23JdGordonbut I just loaded widecabbie in the sim and its broken
13:58:35mc2739yes, I tested, but forgot to comment on FS
13:59:29JdGordonthat crash come back?
14:00
14:00:34mc2739I still have the crash on target, no scrolling, and clock alternating off and on
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14:12:54JdGordonmc2739: well, the clock is because you are setting an empty subline... so that is supposed to happen
14:14:28pixelmaas in something like "%ia something something;"?
14:14:40JdGordonyeah
14:15:34JdGordonand timeouts inside conditionals which were never supported in any shape or form
14:16:07pixelmaand what will the result look like now? I use in my hwcodec WPS to force a refresh of sublines with next track info
14:16:53JdGordonan empty subline is force cleared
14:17:29*JdGordon retracts his previous message about timeouts
14:18:56pixelmaI can't imagine what you mean with "force cleared" there
14:20:14JdGordonthe line is cleared on the lcd...
14:20:15JdGordona subline timoeut of 0 maes no sense anyway
14:20:17 Quit S_a_i_n_t (Ping timeout: 240 seconds)
14:21:55JdGordonmc2739: your origional line: %?bs<%t(1)%s%al%bs|%al%cl:%cM>;%?bs<%t(5)%s%al%cl:%cM|%t(0)>
14:21:56JdGordonnew line: p, li { white-space: pre-wrap; } %?bs<%t(1)%s%al%bs;%t(5)%s%al%cl:%cM|%al%cl:%cM>
14:21:56JdGordongrr... ignore the first bit
14:22:08JdGordonyou can now put sublines inside conditionals so you dont need to do what you did
14:22:15pixelmais it cleared and stays or just mean that the cycle starts again? I just found it weird to put the same thing subline twice in the line and when I discovered it worked without I just left the ;
14:22:27pixelmaI means stays empty
14:24:49JdGordonit stays cleared because the text inside it is static
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14:26:40mc2739ok, that makes sense
14:27:31mc2739I am also having album art problems in wps and fms - http://imgur.com/Z6GQW
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14:35:42*JdGordon fixes sublines in conditinoals not working
14:36:51JdGordonmc2739: yeah, it looks like something is clearing those lines... investigating
14:37:31JdGordoneither way, its drawing the AA too high anyway
14:39:52pixelmathat's a difference to how it's done currently though and I just assumed that currently it's meant as "ignore this subline and start again"
14:40:30JdGordonempty sublines now arnt cleared?
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14:40:57JdGordonthats an easy fix if its true
14:41:28pixelmathey are cleared but the cycle starts again
14:42:03pixelmathey won't stay empty and I don't think it's a bug, just a dfferent philosophy
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14:42:55pixelma"%ia;" is the same as "%ia;%ia"
14:45:27*JdGordon tries something
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14:48:42JdGordonpixelma: that is wrong... %ia; would have to be the same as %ia;%t(0)
14:48:42JdGordoni mean %ia;%ia == %ia;%t(0)
14:48:43JdGordonsvn must not be clearing empty sublines but still displaying them and waiting on that subline untill the default time elapses
14:48:44JdGordonI can make truly empty sublines get skipped
14:48:46JdGordonbut then I wonder what the point of that is?
14:52:35pixelmaas I already mentioned, I use it to force the lines to update and I can see the subline e.g. start scrolling again after the set timeout of the first part. That's to get the next track info show if it's there on hwcodec
14:53:22pixelmaif I don't force an update it'll show sometimes when I'm lucky, most of the times it will not
14:56:23pixelmaand I have to check but if it would wait for the default timeout I would get a "refresh rate" of my set timeout (which is 5 or 6 seconds + 2 (default)?
14:56:41pixelmaI'm sure it's only those 5 or 6 seconds
14:57:10JdGordonmy fix didnt work :/
14:57:45pixelmaeh... not sure, but I think so
14:59:26JdGordonmc2739: this skin code isnt very nice :/
15:00
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15:01:29pixelmaJdGordon: so would "%ia;%t(0)" do what I want even with the new parser?
15:03:22JdGordonah, it did work, it doesnt work for sublines which have conditionals which end up being empty
15:03:22JdGordonpixelma: %ia; will work just fine still
15:04:26JdGordonfor that to work the subline must literally be empty... either a \n or a # as the next character
15:07:04pixelma#
15:07:25pixelmasorry
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15:13:53JdGordonmc2739: all fixed... hopefully
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15:33:46giovanniVX7x7hi there
15:33:55giovanniVX7x7what about patch 11478
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15:42:06giovanniVX7x7isn't it ready to be committed?
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16:15:55cpnfantstkWas something done recently to the Gigabeat F in regards to battery consumption? Its much improved. I am getting over 20 hrs with the latest build with little navigation.
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16:48:41*S_a_i_n_t thought that an empty subline *automatically* got a value of %t(0)
16:48:45S_a_i_n_t...pretty sure that's how SVN is doing it now.
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16:51:31S_a_i_n_tah, awesome...ignore that. the last lines of the log decided not to load.
16:52:13*S_a_i_n_t is glad it works as expected in the new parser (or should) as he abuses the "force update" thing with empty sublines also in a few themes
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17:19:19saratogado you actually have a player that won't work with rbutil?
17:19:26saratogaopps
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17:46:53Chernhi guys
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18:00:45*S_a_i_n_t wonders how far amiconn got with FS #11475 (Adding Hardware Keyclick to iPod Color).
18:01:08S_a_i_n_tI'm more than willing, and able to, test on Nano1G if necessary
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19:42:31JaykayJdGordon1: if you can give me a build for e200v1 and tell me what to test, i would test yu skin engine patch...
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20:26:09dderrinderSo. Just got my sansa clip+ reading installation documentation now
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20:41:33freddybIs there any interest in adding search function for the text editor plugin? I was debating whether to post a patch on FlySpray.
20:42:25dderrinderwhere do I find a TTS engine?
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21:19:23marazum.
21:19:55marazwhy does my nano 1st gen tell me "no .rockbox directory" after doing a clean install of rockbox 3.6?
21:20:14marazboots up fine, but sees nothing on the disk.
21:20:38sudomanis it your first rockbox install?
21:20:41marazno
21:21:17bluebroth3rfilesystem issues maybe?
21:21:26marazthat checked out as well
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21:21:44maraz"installation incomplete" is the only other thing it says
21:22:24sudomanis there a .rockbox directory on your ipod when you look at it from your computer?
21:22:42marazobviously, otherwise it wouldn't be able to load the firmwre
21:22:59 Join peloverde [0] (~alex@cpe-173-88-148-20.neo.res.rr.com)
21:23:39pixelmawhen does it say "installation incomplete"?
21:23:49marazright after showing the rockbox splash screen
21:24:00maraz... and after the first "no .rockbox directory" message
21:24:37pixelmaand did you install the correct Nano build?
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21:24:55marazi used the rockbox utility, and yes
21:25:53bluebroth3rafaics the logo is also shown by the bootloader, so seeing it does not mean that Rockbox itself has loaded at all.
21:26:03marazbut i get to the menu...
21:26:30maraznaturally the files menu is empty and anything writing/reading to the disk fails
21:26:35bluebroth3rmenu as in main menu? Or do you have any non-Rockbox bootloader installed that shows a menu?
21:26:44marazmenu as in main menu.
21:26:48gevaerts"naturally"? That's interesting...
21:27:09marazwell, it obviously isn't reading the disk correctly
21:27:11*bluebroth3r doesn't thing that's naturally either
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21:27:28marazdespite the fact that debug info shows nothing wrong with the disk or the partitions
21:27:28gevaertsWell yes, but it's still new information for us :)
21:27:51maraz2007-2220.11 maraz> boots up fine, but sees nothing on the disk.
21:27:55marazperhaps i was being vague
21:27:58marazbut this is beside the point
21:28:20gevaertsah, I missed that, sorry
21:28:52gevaertsDid this particular nano have rockbox on it earlier?
21:28:56 Quit dfkt_ (Ping timeout: 260 seconds)
21:28:57marazyeah
21:29:18marazfor years now :)
21:29:28marazwait, now it works?
21:29:44marazsometimes i don't understand hardware...
21:30:14gevaertswell, the nano flash is like paint. After you put something on it, it needs to dry for a while :)
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21:40:23sudomanis there some way to use keys other than the numeric keypad to control the simulator?
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21:43:46sudomani'm on a laptop so those controls aren't convenient
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21:46:12kugelsudoman: depends on the sim
21:46:35kugelyou can control must using the arrow keys, some have additionally keys on page up/down/home/end
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21:46:41sudomanipod 5.5g
21:46:43kugels/most/must/
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21:51:01kugels!/most/must/!/must/most/!
21:53:45bieberShould I put the Theme Editor's target database editor in the preferences panel, or give it its own window?
21:54:29kugelwhy is the database editable?
21:55:05bieberThat way if targets change between releases, or a user finds a mistake in the default, they can change it
21:55:12 Quit halmi (Read error: Connection reset by peer)
21:55:33bieberIt's something that shouldn't change often, but I at least want the option there
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21:56:04sudomanthanks
21:56:05kugelI thought of making it update-able from the internet, rather
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21:56:19bieberOoh, that would be useful
21:58:07kugelrbutil keeps itself up to date in a few places by downloading stuff from rockbox.org
21:59:41kugelasking the user to keep the database up to date is probably not going to work :)
22:00
22:00:04pixelmawould be cool if it could handle some mods (e.g. usually an H100 does not have an RTC and hence RTC tags wouldn't be possible, but mods are possible and there are a few RTC modded H100s around, or my M5 which has FM while usually M5s don't)
22:01:05bieberInteresting
22:02:01bieberSo if I'm going to make it Internet-updateable, I guess I should just forego user editing altogether?
22:02:10kugelpixelma: I wonder why the h100 rtc mod is a separate target (in configure), the sansa v1 can detect radio presence at runtime
22:02:33kugelsame for m5
22:03:00***Saving seen data "./dancer.seen"
22:05:10pixelmawell, you safe binsize, lang strings and voice strings (and for the H100 possibly the code to autodetect at runtime). Radio detection has been around for a long time because there were some Archos V2 Recorders that had the tuner while they claimed they didn't (same as some Sansas)
22:06:00peloverdeIs there any sort of blessed git-svn mirror for rockbox?
22:07:12pixelmakugel: mods are something the user is aware of, presence of radio hardware possibly not
22:07:59pixelmaand others shouldn't suffer just because of some modders ;)
22:08:19kugelbut this way you need to roll your own build
22:08:33pixelmayou did the hardware mod
22:08:47*kugel expects the binsize loss to be relatively little
22:09:27*pixelma remembers seeing a 1.5k binsize increase when enabling the radio code for the c200
22:09:38pixelmasomething around that
22:10:04kugelas I said :)
22:10:28pixelmaI don't think that's little :(
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22:12:45pixelmapeloverde: there is, but that's all I know
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22:30:38bluebroth3rthe rtc mod for the h100 was autodetect originally. It was changed because enabling the rtc feature also has stuff like the clock plugin built which is useless if the player doesn't have a rtc.
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22:31:34bieberbluebroth3r: Is the zip code used in rbutil GPLv2 only?
22:31:37bluebroth3rbieber: imo an editor for the database isn't really needed. If someone wants to adjust things (for mods or even updates) it's reasonable enough to have a text file the user can edit
22:32:59bluebroth3rbieber: that's a bit unclear. The website said (when I looked last) GPLv2+, the code itself says GPLv2.
22:33:42 Quit halmi_ (Ping timeout: 258 seconds)
22:34:14bieberIt looks like their website content is v2+, but the project itself is 2 only
22:35:01*bluebroth3r spots a new version on the website
22:36:25bluebroth3rhmm, that readme doesn't tell anything about or later :/
22:36:45bieberSo we have to make rbutil/theme editor v2 only to use it, no?
22:38:56sudomancould you ask the authors to change the liscense?
22:39:56bluebroth3ras far as I understand from the recent discussion about GPLv3 yes.
22:40:11bluebroth3r(assuming the same rules apply here)
22:41:45Buscheln1s: you there?
22:42:27Torneyou can still license the actual source you write for the theme editor v2+
22:42:39Torneit's only the overall license for the binary that has to be v2 only
22:42:46bluebroth3rthat's what I understood from that discussion :)
22:42:52Tornethe 'viral' bit only applies when you actually combine it together
22:43:05Torneoriginal source for a program can be any mix of licenses as long as they are mutually compatible
22:43:41 Quit togetic (Ping timeout: 260 seconds)
22:43:52bieberIt seems that it would be awfully confusing, though, to have to include a license statement something to the effect of "You may use any of this code under GPLv2 or later, but you must exclude these components if you choose a later version"
22:44:09Tornebieber: no, you can just put v2+ in the source for your files
22:44:17Tornebut have the LICENSE or whatever in the binary distribution say v2
22:44:23Torneabout box, or wherever it displays it
22:44:35Tornei'm sure we already have examples of this..
22:44:41Tornebsd licensed stuff somewhere?
22:45:00Torneas long as the license you distribute the binary under doesn't violate any of the licenses for the code that went into it thats fine
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22:46:20bieberI see
22:46:20bieberOn the other hand, I just found a standalone Qt zip wrapper under GPLv2+ that I think I may try
22:46:43bluebroth3rwhich one? QuaZip?
22:46:50bieberYeah
22:46:56bieberHave you tried it before?
22:48:05 Quit literal (Remote host closed the connection)
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22:48:20bluebroth3rno, it seemed to cause additional issues with deployment. And I found OSDaB Zip back that time :)
22:48:36bieberOkay
22:48:47bluebroth3rhowever, I was wondering about a better (un)zip library in general. It's just not too important.
22:48:55bieberWell, if the licenses aren't really an issue, I'll just copy the OSDaB sources from rbutil
22:49:01bluebroth3rat least from Rockbox Utility point of view.
22:49:13bieberMah, why couldn't RB use gzip :P
22:49:39bluebroth3rno idea.
22:50:09bluebroth3rI once created a patch to use themes from tar files but there wasn't too much interest in it. Would've liked such a format :)
22:50:55Buscheln1s/amiconn: after our short discussion regarding CF asm I tried to change mpc's main synthesis filter to load 8 regs instead of 4 ones. can you give it a chance? I can only check for compilation, but not function or speed... -> http://www.pastebin.org/409335
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22:51:21Buscheln1s: does it compile for your new gcc 4.4.4 tool chain?
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22:52:13bieberbluebroth3r: Do I also need to copy the zlib directory from rbutil/ ?
22:53:04bluebroth3rbieber: yes, it includes required headers.
22:53:11bieberOkay
22:53:32bluebroth3rI guess you could make it work without on Linux, but not on Windows.
22:53:58n1sBuschel: here now, i'll take a look
22:54:08Buscheln1s: great :)
22:54:13bluebroth3rlooks like I should really get around merging utils/ and rbutil/ :o
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22:56:32bluebroth3rbieber: http://stackoverflow.com/questions/2598117/zipping-a-folder-file-using-qt
22:56:57bieberI stumbled across that, but it's using QuaZip
22:57:21bluebroth3rlooks like QuaZip could be a good alternative to OSDaB. I really should give it a try ...
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22:58:37bluebroth3rtoo bad it doesn't seem to be actively maintained :/
22:58:50bieberYeah, it looks like the last update was 05
22:58:55bieberI'll give it a try and let you know how it works
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23:02:38bluebroth3rhaving support for 7z and xz would be great, but looking at xz it looks like this would be too much work than it's worth it.
23:02:59 Quit halmi_ (Ping timeout: 240 seconds)
23:04:29bieberFor ThemeEditor at least I'm only worried about extracting the font pack and exporting themes to ZIP, so no need for different formats
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23:08:24bluebrothersure, I was thinking more generally. If Rockbox Utility would support 7z we could move to using 7z. Not sure if that's a good idea at all, but the files are smaller (and IIRC the souce archive already uses 7z)
23:09:11kugelbluebrother, bieber: maybe move zlib to /lib ?
23:09:56bluebrotherwhy? It's just header files needed by the unzip class. It's really not a zlib library
23:10:41bluebrothermy goal is to merge utils/ and rbutil/, hopefully soon. Then create a common/ folder below that, and put shared stuff like unzip in that.
23:11:09bluebrotherfrom my understanding lib/ should be shared stuff between Rockbox and tools.
23:11:22bluebrotherSo libucl would be a candidate for lib/. And librbspeex.
23:11:41kugelI don't think lib/ has a defined purpose yet :)
23:13:03bluebrotherwell, I for myself defined it as such ;-)
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23:14:15bluebrotherIMO introducing lib/ is questionable anyway −− Rockbox Utility uses stuff from tools/ and apps/ since years, so why do we need a new folder for libs stuff? It would have been as ok to put that libskin_parser in apps/gui or something like that IMO.
23:14:27bluebrotherbut well, now we have lib/ :)
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23:14:42bieberSo I'm guessing I'll still need to add the zlib/ includes in order for QuaZip to compile on Windows?
23:14:56bluebrothernot sure, probably.
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23:15:51bieberI see some of its files including zlib.h, so I went ahead and copied them
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23:19:12bieberbluebrother: Who should I talk to about getting a dl location on the RB website for the theme database?
23:19:50bluebrotherbieber: Bagder or Zagor
23:20:25bieberOkay, I'll keep an eye out for them
23:21:27Buscheln1s: if you have any results, just post them here. I will read the logs tomorrow morning (in a few hours)
23:22:12n1sBuschel: it seems correct at least, checksum for the 128 sample match
23:22:32Buscheln1s: good news
23:23:08Buschel(if it is not a sample with 128 zeroes)
23:23:28n1snah, the one in test_files
23:24:29BuschelI somehow cannot stand this song anymore...
23:24:46Buscheleven my wife dislikes it ;)
23:25:03n1si don't listen, i just compare checksums :)
23:25:39n1s~1% speedup versus sv on the old gcc
23:25:44n1sfor 128kbps
23:26:39Buschelthat's reasonable enough to submit (if it will compile for gcc 4.4.4 as well)
23:27:10n1syeah, i'll test that soon, just need to juggle the toolchains a bit
23:27:24 Part stooo
23:28:32Buschelwe made some really good progress on codec support and speed-up since the last release...
23:29:03n1syeah, your aac improvements were big :)
23:30:02Buschelthat reminds me of a lot of dirty code I have seen :/
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23:30:43n1shmm, gcc 4.4.4 doesn't like this asm :/ (same problem with reloading registers as for libmad
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23:31:57n1sone solution could be to write the entire loop in inline asm, or the entire function evn
23:32:13Buschelyes, it is just the loop itself left...
23:32:46n1si'll give it a try
23:33:03Buschelis there an impact if you change (Data) from in/outpu to input only (=>"a")?
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23:33:57n1sdon't think so, it's complaining about not being able to find data regs, all of which this asm now clobbers
23:34:15Buschelbtw, the synth filter loop in CF asm is not really optimized. there are several symmetries that can be used as well (the ARM asm makes use of this fact)
23:36:24n1shmm, i'm not sure i'll try that just now :)
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23:48:13Buscheln1s: is there a difference between using a3 or a5 ?
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23:48:52n1sBuschel: no, but i got the inline asm to compile now by using a few a regs instead of d regs
23:49:23Buscheln1s: only libmad/synth.c uses d0-d7 + a5 => does not compile with gcc 4.4.4. e.g. codeclib's mdct uses d0-d7 + a3 once...
23:49:46n1sI still think it's cleaner with a real asm function so if i can whip one up fast i'll do it
23:50:23Buschelwould be the best solution anyway...
23:50:37n1sBuschel: i think it depends on loop counters etc, basically the compiler wants to do something it needs a dreg for but they are all clobbered and for some reason it doesn't spill to stack
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