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#rockbox log for 2013-04-15

00:00:27JdGordonits going to be alot more work than i thught to make it do what you want
00:01:26lebelliumHum I'm not sure it is really worth it so feel free to give up :P
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00:37:32 Join nesmoto [0] (~nesmoto@p508B340C.dip.t-dialin.net)
00:37:49nesmotoHello there :)
00:39:18nesmotoDoes anybody knows a way to run the batterie down faster on my unresponding sansa fuze v2?
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00:41:08nesmotowell i thought ill get quick help here :(
00:41:28kugelJdGordon: I will do the plugin api bump separately
00:41:46kugelit needs to be bumped in half of the patches
00:42:07gevaertsnesmoto: (a) if it doesn't respond to the usual long-power thing, no, and (b) two minutes is slow now?
00:42:08JdGordoni'll look at the rest of the patches this evening if i have a chance
00:42:11JdGordontoo many of them :p
00:42:26JdGordonkugel: can you put up a diff of the final outcome? or just too huge
00:42:41*gevaerts doesn't remember promising he'd be watching the channel for questions all the time
00:42:51nesmotochill down :)
00:43:18gevaertswho? Me or you?
00:43:22nesmotowell my english isnt that good, im german, so i dont know all the technical terms you said but ill google it
00:43:42JdGordonkugel: also, can you dump the font ID into the scroller line item and make it screen relative instead of viewport relative?
00:45:07nesmotonah its not responding to 30secs hold
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00:46:02nesmotothats a sad thing 2-4 days without music
00:47:28kugelJdGordon: just checkout the last commit and run "git diff master"
00:48:21nesmoto@gevaerts but thanks for your help!
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00:51:47*nesmoto slaps gevaerts around a bit with a large trout
00:54:05kugelJdGordon: thanks for having a look
00:54:48 Quit nesmoto ()
00:54:50kugelJdGordon: why should I do what you suggested?
00:56:48kugelfor screen relative scrolling you just need to draw into the default viewport (after set_viewport(NULL))
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00:57:55JdGordKugel: it will make list drawing easirr
00:58:57JdGordI'll explain in 15m
01:00
01:00:20JdGordIt basically means you can setup the view ports for each line (icon, indent, text) and rescue them for each line instead of having to make one big viewport and doing messy stuff if any of them change dimensions
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01:02:01telliottI finally got Rockbox on my iPopd Classic 160GB. Can I use a database with around 27,000 tracks?
01:04:50kugelJdGord: not sure what you mean
01:06:18JdGordI'll be at my computer in 10
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01:14:06JdGordonkugel: right now the list creates a big viewport for all the text and a big one for all the icons and increment the line counter, what I'd like is to create a viewport per line, but they would be shared so the scroller couldnt just use the viewport *, this would make drawing the list much cleaner in some parts
01:14:14JdGordonespecially in the indenting
01:14:31JdGordonbut also its the only way scrolling can work with any implementation of skin lists (if/when that gets fixed)
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01:17:10kugelJdGordon: with put_line() you can simply draw all components in a single viewport
01:17:32kugelif you like with 1 viewport per line
01:17:34JdGordonI'll have a look tonight (hopefully)
01:17:47JdGordonhow does that handle scrolling though?
01:17:55kugelin my patchset the list code is converted, it doesnt do separate icon viewports anymore
01:18:02kugelbut still one large viewport for all lines
01:23:02kugelit handles scrolling fine (but only the last text segment)
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01:39:16kugelJdGordon: what's wrong with using a viewport per line?
01:39:59JdGordonthey each need to be different
01:40:42JdGordonwhen is the put_line() callback called? I have a feeling this wont work with skin lists :(
01:40:54*JdGordon should probably just give up on them
01:41:19kugelJdGordon: by the scroll thread, as usual
01:42:55JdGordonyeah, that wont work
01:43:07JdGordonnot with more than 1 scrolling line anyway
01:43:40kugel???
01:44:58kugelwhat wont work?
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01:52:52kugelJdGordon: ??
01:53:14kugelstill don't understand what's wrong with 1 vp per line
01:55:33JdGordonI need to look at your patch more closely before deciding
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05:26:29[Saint]kugel: around?
05:28:05[Saint]Ah - nevermind. Found what I was looking for.
05:28:42[Saint]I'll have a play and push this later.
05:29:49[Saint]Since Android is finally sorting itself out and taking a serious stance on security - we may as well follow suit.
05:30:29[Saint]I noted we don't test for protected storage, but I'm pretty sure I've sorted myself out now - I got a little lost.
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09:17:48kugel[Saint]: what were you talking about?
09:18:55[Saint]protected storage permission
09:19:22[Saint]tl;dr: only allow apps that state that they'll modify sdcard contents to do so
09:21:55kugelrockbox asks (and needs to) for permission to write to the sdcard
09:22:45[Saint]....it does? Hummmm. It isn't listed in the permissionslist by CM here.
09:22:58[Saint]I found the area I wanted to poke at a while ago, but I got sidetracked.
09:23:23[Saint]So - Rockbox actually does have the "test protected storage" permission?
09:25:46[Saint]Hum...apparently all my phones hate Rockbox. Each and every one is listing different permissions.
09:25:47 Quit bertrik (Ping timeout: 252 seconds)
09:25:53kugel[Saint]: we ask for two permissions (and I can see them): write to storage, and phone state
09:26:44[Saint]just writing to storage is different to the protected storage test, iiuc.
09:27:34kugelwhat is "proteect storage test"?
09:27:47kugelwhat do you need the permission for?
09:32:04[Saint]Apps have to request permission to read the sdcard if protected storage is true.
09:32:34[Saint]there's a write variant as well - but I don't think that's in upstream yet.
09:36:01*kugel doesn't know what protected storage is
09:38:35[Saint]IIUC, with it set, Rockbox would be able to install but not be able to read any of its own files on the sdcard nor any of the other files located thereon.
09:42:24[Saint](this is quite bleeding edge stuff - you won't encounter this pre-4.2.1 I believe)
09:44:39kugeldoes it have anything to do with the multi user support?
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09:51:07[Saint]kugel: I don't believe so, no.
09:51:18[Saint]it /may/...
10:00
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10:52:24kugelJdGordon: ping
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11:00
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11:03:55 Join wodz [0] (~wodz@iwl138.internetdsl.tpnet.pl)
11:09:03kugelhere's the outcome of my lcd rework: http://imagebin.org/254094
11:09:40kugelnote how the line selector now also spans the icons as well
11:11:04Zagorkugel: that looks nice
11:11:07[Saint]is the line underneath the title text intentionally thicker?
11:11:17kugel[Saint]: yes
11:11:25[Saint](and could we get one above it?)
11:11:59[Saint]{right now it looks as though the title text is a part of the statusbar}
11:12:00kugelabove doesnt look as nice
11:12:01mortaliswodz: Answer to your question about ftl - "Sorry, we also don't have this document. "
11:12:35[Saint]kugel: are we on the same page? I think the title text needs a line between it and the statusbar.
11:12:46kugelyes. we are
11:13:39[Saint]If you're wanting it to look a bit more host-system-ish, I think a line between the menu and the statusbar would be nice.
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11:15:40kugelthat's not my primary goal
11:15:47kugelhttp://imagebin.org/254095
11:16:10kugelit looks worse (even only considering the line between the statusbar and the title)
11:16:43[Saint]I think it looks ok, but the lines could stand to be thinner.
11:17:58kugelbtw, android doesnt have bars above the title (not my rom at least)
11:18:35wodzmortalis: unfortunately that is what I expected
11:18:54kugelbut I'm not after mimicing android to the detail. I find the line above looks bad
11:19:04lebelliumBonjour,
11:19:06lebelliumJe vous confirme votre inscription pour la 1ère session.
11:19:07lebelliumCordialement,
11:19:09lebelliumLatifa Chine
11:19:11lebelliumAgence Henry Conseil
11:19:16lebelliumoops
11:19:17lebelliumwrong tab :)
11:19:33[Saint]Mine does, but even if it didn't there's a clear color separation so you know the statusbar isn't a part of the menu.
11:20:09[Saint]maybe you just can't see it? It is a *very* dark grey.
11:20:32kugelI'm not running CM...every rom looks different
11:20:45[Saint]I'm not running CM either.
11:21:19kugelyou were two hours ago :)
11:21:37[Saint]Well...I was on /that/ phone.
11:21:39[Saint]:)
11:21:53[Saint]...*this* one, however...
11:23:46kugelanyway, it's not important to clearly separate the builtin statusbar (if it's shown at all). for custom statusbars the separation can be built into the skin as appropriate
11:24:30kugelfor those you might also want lines on all sides, for example
11:25:21[Saint]I was going to ask if you could do that
11:25:36[Saint](without skinning)
11:26:13kugelwithout skinning?
11:27:05[Saint]Indeed, using the same method you've used here to box the items in completely, as opposed to lines top and bottom.
11:28:05kugelI'm not going to implement that, I think
11:28:50[Saint]It might be nice to do so for the selected item.
11:29:00[Saint](Android-esque)
11:29:22kugelwhat's "Android-esque" about that?
11:29:41[Saint]...Android does this? :)
11:29:48kugelwhere?
11:30:01kugelmine fills the item with some color
11:30:08[Saint]Oh - heh, you guys and your no HW nav keys.
11:30:38kugelah you mean when you scroll via trackball?
11:30:54[Saint]It is a lot easier to see if you have HW navigation keys, but if you look around the edges of the currently selected item it is ringed in a darker color.
11:31:33*kugel cant see that
11:32:25[Saint]weird. both whatever hacked up flavor of Android this Note 2 is using and my actual phone phone do so.
11:33:07JdGordonkugel: ponmg
11:34:46kugelJdGordon: 1) do you need to specify "???" in filetype colors or is that optional? 2) is it known that filetype colors don't work on the selected line if the selector is colobar or gradient? 3) should 2) get fixed?
11:35:34JdGordoni imagein its optional, and sure, fix 2
11:35:41kugel[Saint]: it depends not only on the rom but also on the app, it's not unlikely that I cannot reproduce what you see
11:36:38[Saint]I'm just talking about the system settings menu.
11:37:11kugelJdGordon: I updated the line selector patch rebased ontop of my rework; with this it was a lot nicer to impleent and works a lot better
11:37:27kugelline separator patch*
11:37:34JdGordonyeah, saw the screenshot, looks good
11:37:43JdGordonwont have time to look at code till later in the week
11:37:49JdGordonutter chaos at work
11:38:08kugelno problem, its far from finished anyway
11:43:26JdGordonI dont understand why you dont simply use the android list widget in the correct view
11:43:55kugelbecause it's not simple :)
11:44:08*[Saint] was going to say...
11:44:16[Saint]the problem there is the "simply" part.
11:44:34kugel(this rework wasnt that simple either, though)
11:44:43JdGordonit really shouldnt be...
11:44:57kugelbut android list intermixed with our other legacy will look even more awkward
11:44:58JdGordonbut anyway, that screenshot looks good
11:45:34kugel3rd: I'm not interested only in android
11:48:01kugelJdGordon: same question to you: Why bother with skinned lists and not use the time to get a android-native ui up? :)
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11:50:07*kugel notes that making a android-native ui is tricky, especially due to the incopatible thread models (rockbox ui thread does not run on the android ui thread), but also a lot of other factors
11:50:42JdGordonkugel: i dont run raaaaa :)
11:51:00JdGordonandroid is thoughly uninterseting to me :)
11:53:16mirog240GB in H10: after upgrading partition info: P0:S:800 T:B 228933 MB and it seems to be OK. In "Disk info" one thing worries me, however: Size:131071MB is incorrect, free space:145004 is OK on the other hand. Any explanation?
11:53:44[Saint]Jesus did it.
11:53:54[Saint]...little baby Jesus.
11:55:03 Part Triffid_Hunter ("Democracy: a system of government by which 51% of the population can oppress the other 49%")
12:00
12:02:47wodz1024 vs 1000 thing?
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12:03:20funmanlooks like a 128GB limit ?
12:03:46kugelisnt this what gevaerts recent mail was about?
12:04:38wodzsort of, I think he asks why the size is 131071MB
12:04:43wodz*but
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12:06:52mirogYeah, that's my question - why the size is 131GB?
12:07:51mirogMaybe Rockbox takes it from H10 flash which recognizes only 128GB?
12:08:17funmanit's NOT 131GB
12:08:35funman131 thousands of MB == 128GB
12:08:47mirogOk, ok - 128GB
12:10:00gevaertsmirog: I'm not sure making one 240GB filesystem was a good idea
12:10:58gevaertsFrom what you said, it seems fairly clear to me that the in-flash boot code doesn't handle 128GB+, so if you ever rewrite the bootloader, it may well end up beyond the 128GB limit, and the thing won't boot
12:11:17gevaertsThere's nothing we can do about that, unfortunately
12:12:08mirogWhat do you mean "rewrite bootloader"? This one in flash memory?
12:12:19gevaertsNo, the rockbox bootloader
12:12:50gevaertsThe code in flash looks on disk for SYSTEM/something./mi4 (I can't remember the exact name)
12:13:06gevaertsIf the SYSTEM directory and that file are fully within the first 128GB, that works fine
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12:13:43mirogI see.
12:13:44gevaertsIf they are not, which might happen if you defragment the disk, or if you copy a new rockbox bootloader to it, the flash code won't be able to load that file
12:14:08wodzgevaerts: so sort of /boot as small first, separate partition in linux solution for older motherboards
12:14:40gevaertsYes. Well, the rockbox bootloader expects .rockbox to be on the first partition
12:15:40gevaertsHmmm
12:15:59gevaertsI'm not sure if the flash code depends on the partition type being 0x0b or similar
12:16:28gevaertsIf it doesn't, you could have a partition type that rockbox doesn't recognise, and have just SYSTEM/ there
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12:19:04mirogLater on I'm going to check this, but no sooner than I go over 128GB with files. Simply rename present bootloader (it doesn't change location) and record another one which would end up above 120GB.
12:19:22mirog128GB
12:19:59gevaertsThat would also magically solve the windows issue of only seeing the first partition on devices that advetrise themselves as removable
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12:20:28gevaertsYes. That should indeed be the correct test
12:20:53gevaertsAlthough if you have holes (i.e. files you deleted, maybe), it could put the new file there
12:22:20mirogI won't have holes since I'm loading all my files now one after another, no sync, no deleting.
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12:22:38mirogHmm, after all I can't be so sure about that...
12:23:38mirogI know very less about how rockbox OS works, definitely.
12:23:49gevaertsIt's about how FAT works, in this case
12:24:03gevaertsRockbox isn't really involved in how the files are laid out on disk
12:25:01mirogBut this is FAT implemented in Rockobx, isn't it?
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12:25:30gevaertsFor reading, yes
12:25:39gevaertsFor writing over USB, no
12:28:10mirogThis I don't understand. So how can Rockbox write over 128GB limit if iRiver doesn't support it? I'm still below 128GB with files so I started to wonder how it will when I reach the limit.
12:29:10gevaertsRockbox doesn't use iriver code
12:29:15gevaertsWe have our own ATA driver
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12:31:22mirogLBA48 addressing?
12:33:50Torneyes, exactly.
12:33:56Tornethe original firmware doesn't use LBA48, but we do
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12:51:40mirogAs to bootloader and its location: isn't it possible to mark it as "nonmoveable", sort of? In Windows OS there are such files. I'm not an expert but I see it when sometimes I'm defragmenting disks
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13:07:24Tornemirog: no, there's no way to do that
13:07:57Tornemirog: the files that are unmovable in defrag are things that the kernel is *currently* addressing via blocklists, like swap
13:08:17Tornenone of those files are actually impossible to move, they just can't be moved right now while that particular instance of the OS is running
13:08:23Torneso, no such mark exists :)
13:09:44wodzThat is actually quite weird that you can defrag without remounting disk RO. But it also means that any touch to filesystem basically restarts defrag from scratch
13:09:54wodzI mean under windows
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13:25:35kugelwodz: the kernel can prevent touching the filesystem (return error, caching portions to ram), possibly even on a per-file basis
13:26:37mirogTorne: thx for explanation. I thik I'll make the test (with moving bootloader above 128GB) later then. But from all you have written it seems that after moving system won't start.
13:27:03wodzmirog: that is what I would expect
13:28:05*gevaerts wants one of those H10s to do some tests
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14:02:33pamaurywodz: ping
14:02:49pamauryevent with the file you sent me, rk27load fails
14:03:12wodzpamaury: weird
14:03:21wodzhow do you enter dfu?
14:03:25***Saving seen data "./dancer.seen"
14:03:39wodzand how do you call rk27load
14:03:59pamauryenter dfu using rkusbtool -d
14:04:31pamaurythen send using: rk27load -e1 -s1rkboot_s1.bin
14:05:01pamaurymaybe this is not a real DFU mode and I need to do the nand shortcut trick
14:05:25wodzrk27load -e1 -e2 -s1 rkboot_s1.bin -s2 stage2.bin -s3 binary_to_send.bin
14:06:01pamaurydoesn't work either with the full command, always fails at stage 1
14:06:06mortalisrk27load works for me only in mask rom dfu, which is called by shortcuting pins, or by executing some code from dap
14:06:16mortalisiirc
14:06:27wodzpamaury: yes try shorting pins
14:06:48pamauryhum, I don't have the necessary tools to open the device right now, I'll try it tonight
14:07:29pamauryI wonder if this is just a different DFU mode or just not a DFU mode
14:10:58mortalispamaury: try to enter dfu by executing this http://pastie.org/7577317
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14:11:23pamaurymortalis: how am I supposed to execute this ?
14:11:51pamaurythe OF is running, I don't have a bootloader
14:13:20wodzmortalis: there are at least two versions of roms. See enter_rkusb() in our bootloader http://git.rockbox.org/?p=rockbox.git;a=blob;f=bootloader/rk27xx.c;h=bcf1f8f764f3a7a51a5f03276e95519dacd00173;hb=HEAD
14:13:55mortalispamaury: I didn't think about it, i thought you able to run rockbox
14:13:57wodzpamaury: shorting pins is the easiest and quite safe way.
14:14:37pamauryyeah, just this palyer is a pain to disassemble
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15:05:36pamaurywodz: pin
15:05:37pamauryg
15:05:50wodzpong
15:06:11pamauryI'm thinking now, if you have sufficient time to work on them, I can send you my archoses which are rk27xx based
15:06:56wodzwell, I don't have much time really
15:07:07pamauryok
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15:34:06ViperfangHi all, getting this error: jarsigner error: java.security.SignatureException: private key algorithm is not compatible with signature algorithm
15:34:21Viperfangthats for an android target
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17:40:14wodzld question: I have memory region defined, I place .text and .data there then I want to fill it with 0x20 and finally place a few magic bytes at the very end. I can't manage to do that. http://pastie.org/7586998 gives region IRAM overflow
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17:42:18pamaurywodz: does it work if you remove one byte ?
17:42:50pamaurywait, you file is strange: . = 0xffd ; bjt
17:42:56pamaurybut you put a memory size of 0x200
17:43:06wodzargh
17:44:42wodzhmm, but this doesn't make sense - when I put . = 0xfd; The first BYTE() is placed at 0x1f5 offset
17:46:41pamaurybut isn't .=0xf strange given your section doesn't start at 0 ?
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17:47:52wodzyes, but I tried . = 0x18200ffd; and it doesn't work either
17:48:53pamaurysince you put 6 bytes at the end, shouldn't it be 0x18200fa ?
17:50:31wodzhmm, it should be at 0x18200f8 actually
17:51:24pamauryerr, missing f but you caught it: 0x18200ffa
17:52:12wodzregion `IRAM' overflowed by 404754166 bytes
17:52:36wodzit apparently advances current location instead of setting one
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17:53:56pamaurywodz: try creating two sections, with the second one having an explicit address
17:54:30pamauryerr, three, like this: ".magic 0x18200ff8 { BYE(..) ... }"
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17:56:39wodzalmost works, only 0x20 filling is missing
17:57:47wodzanyway I think the filling is not important, will try this version, thanks
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17:59:10pamaurywodz: FILL doesn't actually fill, it sets the fill pattern
17:59:20pamauryto actually, you want to do . += 0x20;
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18:04:40fs-bluebotBuild Server message: 3New build round started. Revision 0c7b787, 214 builds, 37 clients.
18:08:37pamauryah ! definitely some useful sound rework, the audiohw api was so messy, now I hope it gets a bit more understandable
18:09:13jhMikeSI tried to make it as "add a setting and forget it" as I could :)
18:09:15fs-bluebotBuild Server message: 3Build round completed after 275 seconds.
18:09:51jhMikeSlooks like I have a bit of work left though :P
18:11:17gevaertsSome targets do build
18:11:23gevaertsSo that's a success :)
18:11:34*jhMikeS will just leave it at that then :)
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20:12:16gevaertsjhMikeS: still a lot of work to do if you want a *real* high score :)
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20:14:31*jhMikeS just plays whack-a-mole
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21:03:21ViperfangSo, who broke the android build?
21:03:49jhMikeSmoi
21:04:25jhMikeSshould be coming back any minute though
21:04:30ViperfangCool
21:04:44jhMikeSI hope. :)
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21:07:36Viperfangok, so the binary builds again
21:07:42Viperfangany idea how to fix this one?
21:07:44Viperfangjarsigner error: java.security.SignatureException: private key algorithm is not compatible with signature algorithm
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21:08:08gevaertsViperfang: that's related to jdk versions and signing keys
21:08:11bluebrotherdelete the private key so a new one gets generated? ;-)
21:08:15gevaertsNot sure of the details though
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21:08:30fs-bluebotBuild Server message: 3New build round started. Revision b2dd1f8, 214 builds, 38 clients.
21:09:07Viperfangbluebrother: Where is it pulling the key from?
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21:11:49Viperfangwiped ~/.android/debug.keystore - Thanks
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21:16:34bluebrotherjhMikeS: one build left :)
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22:18:42pixelmawhat bmp format does Rockbox need for alpha transparency again?
22:19:29jhMikeStransparent alpha bitmaps of course
22:20:48pixelmaok, on CustomWPS there's a hint for ARGB - I assume the 16bit version (so alpha 1, and RGB 5 bit each)
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22:23:33pixelmapity magic cyan probably won't work then (to change the bitmap by using different foreground colours)
22:23:40*jhMikeS isn't even sure what generates that format besides AA fonts
22:23:54pixelmathe gimp can at least
22:25:09*pixelma just has some crazy idea(s) for theme parts, unfortunately it doesn't come out as a full theme yet
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22:53:38kugelpixelma: 32bit ARGB
22:54:41kugelas saved by e.g. gimp
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23:20:20pixelmakugel: aha, thanks. I still guess though that magic cyan won't work as it's actually a different cyan than our usual one?
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23:20:49kugelnot sure
23:20:53kugelyou have to try
23:21:33pixelmaok, I will
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23:52:56 Quit saratoga (Ping timeout: 245 seconds)
23:53:21pixelmaas I expected, changing the foreground colour this way doesn't work
23:57:03 Join zoktar [0] (~zoktar@unaffiliated/zoktar)

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