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#rockbox log for 2013-07-11

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06:12:42jhMikeSargh
06:26:30[Saint]...would not using the built-in statusbar on every target be a huge no-no?
06:29:42[Saint]It really is useless on most targets.
06:30:17[Saint]I want to use a nice .sbs, but os *some* targets, the built-in bar really does make sense.
06:30:28fs-bluebotBuild Server message: 3New build round started. Revision 2948cb4, 217 builds, 19 clients.
06:30:39[Saint]Would using it only on the small screen monoscrome/greyscale targets be problematic?
06:30:51*[Saint] prods JdGordon
06:31:07JdGordonI personally don't think that woulod be an issue
06:31:07[Saint]s/os/on/
06:31:23JdGordonbut i'm more and more not involved
06:31:52[Saint]Sure, but, you have an opinion - and I value it. :)
06:36:37fs-bluebotBuild Server message: 3Build round completed after 368 seconds.
06:36:37fs-bluebotBuild Server message: 3Revision 2948cb4 result: All green
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07:17:07[Saint]Okie-dokie.
07:18:00[Saint]I managed to get Android building with the newer {S|N}DK in a fairly hacky way, but it works.
07:18:35[Saint]At first, I downlaoded http://dl-ssl.google.com/android/repository/tools_r21-linux.zip directly, but if you update the toolset, it will remove apkbuilder...so, no dice.
07:19:45 Join stoffel [0] (~quassel@pD9E43D12.dip0.t-ipconnect.de)
07:19:50[Saint]So I downloaded the current {S|N}DK, installed them, and then symlinked in apkbuilder from the other SDK to keep building RaaA happy.
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07:38:33[Saint]Ohhhh, even better. I just merged the tools dir from above with the one from the current sdk
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09:34:22wodzpamaury: ping
09:35:38jhMikeSI try to rolo my H10 and always get a bad checksum :\
09:35:58jhMikeSat least after USB connect and update
09:38:00wodzjhMikeS: It may be that my rolo/bl rework broke this however I checked this on PP target.
10:00
10:00:54pamaurywodz: pong, need to leave, be back online in one hour
10:01:35JdGordonlebellium: pong (dont bother pringing at 6am my time :)
10:02:14wodzpamaury: the question is what is needed to port your hacking tool (I can't remember the name) to rk27xx. Usb driver (is it the same as in rb?), registers description file, anything else?
10:05:49 Quit pamaury (Ping timeout: 240 seconds)
10:15:30[Saint]JdGordon: ...what's wrong with that?
10:15:49[Saint]I believe he was (correctly) assuming you'd see the highlight, and read the logs.
10:17:31[Saint]...you're *always* marked away, so..that probably doesn't help :)
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10:38:21fs-bluebotBuild Server message: 3New build round started. Revision 1329cc2, 217 builds, 17 clients.
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10:40:02jhMikeSwodz: I don't think it's all of the PP targets. My binary is unmodified from the repo and it did work rather recently.
10:44:22pixelmahmm, just looked at the list of recent commits and I'm not sure if g#503 was such a good idea. I guess it had a reason that the cursor just stopped there (especially for the visually impaired). I'm not sure though what happens now - does it just "silently" wrap or does one have to press at least once more after reaching the start or end
10:44:25fs-bluebot3Gerrit review #503 at http://gerrit.rockbox.org/r/503 : 3Swap over a position of cursor while reaching the end of filename in keyboard by Roman (changes/03/503/1)
10:45:45fs-bluebotBuild Server message: 3Build round completed after 444 seconds.
10:45:46fs-bluebotBuild Server message: 3Revision 1329cc2 result: All green
10:46:48jhMikeSYes, all green :)
10:47:54jhMikeSbluebot is red-green colorblind? how droll.
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10:50:27[Saint]pixelma: I had that thought myself.
10:50:44[Saint]I always believed the fact it didn't wrap to be by design.
10:52:49*jhMikeS suspects the same
10:53:27jhMikeSyou mean the cursor didn't go back to the beginning of the filename if you reach past the end?
10:55:12pixelmayes
10:55:38jhMikeSyeah, if you're blind / not looking you won't know where the cursor is in relation to the ends
10:59:20jhMikeSIt's not normal for a single-line edit control
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11:02:43fs-bluebotBuild Server message: 3New build round started. Revision e04e29d, 217 builds, 18 clients.
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11:05:23pamaurywodz: the most important part is to write the hwstub code for rk27xx (basically rewrite everything to handle usb requests). Then register files are optional but that's easier to work with for sure
11:06:49pamauryit would be better to isolate the stmp specific part in a subdirectory because still some parts are generic, some are not
11:07:09pamaurymaybe I can try to do that to make it easier for you
11:08:13pamauryyou can reuse the usb driver from rockbox
11:08:28pamauryand even simplify it since only control transfers are used
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11:10:01fs-bluebotBuild Server message: 3Revision e04e29d result: All green
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11:33:54JdGordonlebellium: pong
11:38:10wodzpamaury: yeah, hw specific part of hwusb is not so well separated :/
11:44:33pamaurywodz: ok, i'll do some separation today
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11:46:24lebelliumJdGordon: hey. I wanted to tell you that it seems that some touchtags like ffwd and rwd don't work properly in SBS and I can't move the progress bar with my finger while I use the same code as in WPS
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11:49:14lebellium[Saint]: you confirm that touchtags are supposed to work the same both in SBS and WPS?
11:49:30[Saint]No, I cannot. Because the're not.
11:50:17JdGordon_some are I think
11:50:21[Saint]progress bar *might* be fixable...seeking, probably not gonna happen.
11:52:18lebelliumActually I wanted to integrate a nice mini-player in the menus for a 320x480 target but if that's just partly work like that and can't be fixed, I guess it's better to go back to WPS when touching the mini-player
11:52:28[Saint]seeking in non-wps screens conflicts with the (largely useless, IMO) manual line scrolling for the lists.
11:53:29lebelliumwhy? normally it's prev or next for manual line scrolling, not ffwd or rwd
11:53:42[Saint]errrr, no.
11:54:22[Saint]next will enter any item it can, or do nothing. prev should exit if possible.
11:54:33[Saint]holding them scrolls.
11:55:08lebelliumhum
11:55:11lebelliumI should check again
11:55:55[Saint]this allows you to navigate with nothing but directional keys, for instance.
11:56:02lebelliumI use prev and next in WPS but that did not work in SBS so I use wps_prev and wps_next instead and that works. Maybe a wps_ffwd and wps_rwd would be the solution
11:56:49jhMikeS.gif viewer looks like it's crashing when viewing an animated gif during initial decoding. :)
11:57:03[Saint]there's a frame limit, iirc.
11:57:40jhMikeSit ends up fine, but you just see the progress bar going dozens of times rather than the frames showing up
11:58:03[Saint]also, yes, wps_prev and wps_next behave differently to the way one would expect next/prev to work on buttons with physical keys.
11:58:09[Saint]I have no idea why this is.
11:58:27[Saint]s/on buttons/on tergats/
11:58:33[Saint]*targets
11:58:39wodzjhMikeS: its 'by design'
11:58:52wodzjhMikeS: It decodes all frames to the mem initially
11:59:04jhMikeSwhy not display during decode?
11:59:04lebelliumfor WPS do you recommend using prev and next or wps_prev and wps_next?
11:59:22[Saint]wps_{next|prev} will scroll up and down in the lists if held, for some wacky reason.
11:59:26jhMikeSor at least _one_ progress that includes all frames?
11:59:27wodzimageviewer architecture doesn't allow this
11:59:38jhMikeSah, well, maybe it should. :)
12:00
12:00:20wodzjhMikeS: support for animated gifs is a hack really. Imageviewer was design to handle single frame
12:00:38[Saint]It has been a while since I looked at it, but, at the moment is is absolutely impossible to create a full playback control environment in any screen other than the wps on touch targets.
12:01:04wodzand btw. there is no frame limit other then available mem
12:01:12[Saint]Perhaps JdGordon_ could do something about this, but it took quite a lot of complaining from me, and work from him, to get it where it is now.
12:01:20lebellium[Saint]: that's my conclusion too :) So i guess it just setup a mini-player without playback controls and when touching it, it will go back to WPS
12:01:26lebelliumI'll setup*
12:01:49[Saint]you can do stop/pause/next/prev trivially.
12:01:54[Saint]that is very useful.
12:02:00[Saint]...you just can't seek.
12:02:18[Saint]which isn't /soooooo/ bad.
12:02:34wodzjhMikeS: and having single global progressbar is not doable AFAIK as you don't know number of frames in advance.
12:02:57[Saint]Come to think of it, very few touchscreen UIs do allow full control in their mini-players.
12:03:24jhMikeSwodz: but you do know the size of the file. surely a relationship exists
12:03:39[Saint]I'm not saying that justifies Rockbox not being able to do so.
12:03:43[Saint]Just an observation.
12:04:01wodzjhMikeS: not really as there are lots of possible additional sections other then actual frames
12:04:32jhMikeSwodz: I suppose you could toss the viewer on another thread in the animated case
12:04:45lebellium[Saint]: that's where I am: http://img812.imageshack.us/img812/5856/96sw.png and I'm wondering if I use the same playback controls bar and the same progress bar for SBS. If the progress bar can't be moved with the finger in SBS that's a bit useless to use the same as it takes several pixels high
12:05:06[Saint][21:59:09] <lebellium> for WPS do you recommend using prev and next or wps_prev and wps_next? <−− I missed this question, sorry.
12:05:28[Saint]It is counterintuitively named, but wps_next/prev are for the .sbs exclusively.
12:05:46lebelliumok thanks
12:06:28wodzjhMikeS: I am not saying there is no way to solve this. The truth is it would be quite a bit of work for little gain. Imageviewer is side functionality in dap anyway
12:06:56jhMikeSwodz: true, but it should do it gracefully or not at all
12:07:03*[Saint] frowns at VBR mps
12:07:10[Saint]*mp3 even
12:07:24lebelliumthat's not the topic :P
12:07:33jhMikeSwodz: when my first reaction is "it looks like something is crashing horribly" that not so good
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12:07:56wodzjhMikeS: so you opt for wiping out animated gifs? :-)
12:08:25jhMikeSpossibly, or attempting to make it work more sanely :)
12:08:31*[Saint] changes the topic to "lebellium's single-album, crappy bitrate music collection"
12:08:36[Saint]:P
12:08:42lebellium:D
12:08:51wodzjhMikeS: go ahead, I don't mind
12:09:24[Saint]fwiw, I like the back-glow you did for the next icon in the screenshot.
12:09:26[Saint]looks nice.
12:09:53lebelliumseriously, do you think it's worth it to re-use the same controls bar and progress bar for a mini-player in SBS since it won't work properly (seeking and progress bar) and as it takes some place
12:09:54lebellium?
12:10:31lebelliumthanks :)
12:11:13wodzjhMikeS: but removing animated gif support is broken even more as people tend to think gif == animated gif so they will start to complain.
12:11:37[Saint]I wouldn't include the progress bar, but next/prev work fine, as do play/pause/stop.
12:11:41lebelliumthe back-glow appears for 0.2s when you touch any play/pause/prev/next icon :)
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12:14:55lebellium[Saint]: almost fine. Did you notice that any action takes longer in SBS? Like you touch pause, the play icon needs more time to display. Maybe it doesn't support well things like "%?Tl(play,0.2)". I mean it's as if it doesn't read 0.2
12:15:56[Saint]It does actually happen at the same time.
12:16:07[Saint]but the refresh rate on non-wps screens is a lot lower.
12:16:14lebelliumah!
12:16:17lebelliumthat's what I meant
12:16:20lebellium:)
12:16:44lebelliumI assume that won't be improved anytime soon$
12:16:53[Saint]the refresh rate should be the same as the fastest action requiring it, iiuc.
12:17:47[Saint]that's worded badly. but, your .sbs has that .0s timeout, if that is the lowest timeout, the minimum refresh rate should be .2s
12:18:00[Saint]s/.0/.2/
12:18:34[Saint]That is assuming JdGordon_ got the dynamic refresh rate stuff included.
12:18:38[Saint]which I believe he did.
12:19:39lebelliumI'm not sure I really understood what you mean. But I use the same code in WPS and SBS and in WPS it's really 0.2 seconds while in SBS it's like 0.5s
12:19:49[Saint]as far as I am aware, other than doing something silly like including an EQ meter and hiding it, there is no way to increase the refresh rate.
12:23:26lebelliumokay I'll see how I deal with that. Why do my themes always reach the limits of the skin engine :(
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12:27:02lyngegot a 1st generation iPod where the scroll wheel does not work in rockbox only
12:27:07lyngebluebrother posted a link to a working build at http://forums.rockbox.org/index.php/topic,20790.0.html which is now dead
12:27:12lyngeany change of getting the (very simple s/==1/!=2/) patch, http://www.rockbox.org/tracker/task/8778?getfile=16247,
12:27:20lyngein the default build ?
12:31:42[Saint]I don't understand:
12:31:44[Saint]- if ((IPOD_HW_REVISION >> 16) == 1)
12:31:44[Saint]+ if ((IPOD_HW_REVISION >> 16) != 2)
12:32:09[Saint]...that's just a slightly different way of doing exactly the same thing.
12:34:58[Saint](backstory, in case it isn't obvious, the 1G and 2G are grouped...so saying == 1G, or != 2G, is exactly the same)
12:35:27lyngeproblem seem to be that the scrollwheel on some 1G iPods not being enabled as the revision field is not being read as 1
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12:35:35lyngehttp://www.rockbox.org/tracker/task/8778
12:35:52[Saint]The thread you linked explains exactly why this isn't in the main build.
12:36:42[Saint]It is only *some* 1G iPods that require this, and becuase they do not require this, no one who owns one has tested the patch to see if it breaks anything else.
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12:37:51[Saint]It would be worthwhile to do a current test build and encourage 1G owners that both do and do not see the issue to test and report before it was to be included.
12:39:23[Saint]lynge: if you wanted to compile your own build, you can look to http://www.rockbox.org/wiki/DevelopmentGuide for guidance
12:40:52lyngeyes, looking at that - since i only got one not working i cant do the "does this break anything test" unfortunately
12:42:58[Saint]I have a 2G around here...somewhere. But really, this needs all the testing it can get from 1G users, and testing from 2G users as well to ensure it isn't breaking anything there.
12:43:32[Saint](ps: I now see the reason for s/==/!=/, I wasn't aware the evrsion was detected incorrectly on some devices)
12:43:43[Saint]*version
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12:52:26jhMikeSwodz: I suppose I see a couple possible approaches. I'll put it on the back burner for the moment though. :)
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13:15:45copperIf an iPod Classic can output at most 1V (at 0dB in Rockbox), can I assume that it outputs 0.5V at -6dB in Rockbox?
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13:19:11jhMikeScopper: if it didn't then I guess the universe is broken
13:19:39copperok, just confirming my math
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13:36:08copperok, so, according to my math, and what NwAvGuy wrote, I listen to music at a fairly normal volume
13:36:34copperwith 110 dB peaks, which is exactly the figure that NwAvGuy used: "Most should use a peak SPL of 110 dB"
13:38:32jhMikeSI'd like to playback all sounds at actual volume, no matter what, up until whatever causes death from internal bleeding :)
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13:48:44copperDoes the maximum voltage vary with loads?
13:49:08copperi.e. will the iPod always output 1V no matter what headphones are plugged into it?
13:50:59copperer, "An iPod Touch line output (LOD) only produces a maximum of 0.5 volts while most home gear has at least four times more output."
13:51:05copperI thought it was 1V
13:53:15copper"Some headphone sources behave as a perfect voltage source. That means they will always produce the same output voltage no matter what reasonable load you connect."
13:54:03copper"Most iPods can only manage about 0.5 – 1.0 Vrms maximum voltage"
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14:01:26jhMikeSI doubt it would be so accurate with any significant output impedance
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14:14:53coppermy bloody multimeter doesn't work
14:25:02copperor, I don't know how to use it
14:25:34copperI'm playing a 1kHz sine wave at 0dBFS on my DAP
14:25:59copperthere's a male-male 1/8th jack stereo cable connected to it
14:26:22copperI put the read lead of my MM on the tip of the jack cable, and the black lead on the sleeve of the jack cable
14:26:23jhMikeSI'm not sure it would be entirely accurate.
14:26:26copperam I doing it right?
14:27:03coppertip and sleeve of the jack connector*
14:27:36jhMikeSsure, but you're measuring a/c anyway
14:27:41copperuh?
14:27:49copperisn't the output DC?
14:28:11jhMikeSno
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14:29:24copperhmmm
14:29:30copperthat seems to work with my O2/ODAC
14:29:56copperjhMikeS: so what's the difference between the AC value that I measure, and the voltage figure that I'm interested in?
14:30:25jhMikeSmultiply by sqrt(2)
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14:30:45jhMikeSmeter on a/c. I don't know if 1kHz will measure accurately on that?
14:30:48copperDC = AC * sqrt(2)?
14:31:08jhMikeSpeak = RMS * sqrt(2)
14:31:19jhMikeSmeter should give RMS
14:31:25jhMikeS...in a/c mode
14:31:36jhMikeSpure sine
14:31:41copperhmmm
14:31:54copperthat's weird because my O2/ODAC read 1.8V
14:32:05copper1.8*sqrt(2) = 2.54V
14:32:11copperthat sounds like a really high value
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14:33:36copperand my Fuze+ reads 0.253*sqrt(2) = 0.357V, which sounds really low
14:33:48copperhmmm
14:33:50jhMikeSmaybe the meter isn't really RMS?
14:34:10copperI did read somewhere that MMs weren't accurate at 1kHz
14:34:17coppermore like 50-60Hz
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14:35:46wodzcopper: You cannot rely on multimeter with such signals. Good scope is the way to go
14:36:24wodzIt needs to be really good multimeter to measure RMS of anything other then 50/60Hz sine
14:37:03copperhmm
14:37:11coppergetting the same value with a 60Hz tone
14:37:33copperit's a tiny pocket MM from radioshack from 20 years ago :-/
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14:38:27wodzAC mode on multimeter is designed to measure power mains really :-)
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14:38:48copperI'm still getting consistent readings across measurements
14:39:31wodzconsistent probably, useless (almost) for certain
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14:41:14copperwodz: even with a 60Hz tone? How come?
14:41:30jhMikeSwodz: was worth trying anyway though :) I'd probably not even bother without a load on it though.
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14:42:57copperwith my headphones, and my O2/ODAC, it drops from 0.230V to 0.226V
14:43:14wodzcopper: there is input resistor divider to stay within certain signal range, then the result is scaled back. If you measure low signals you are scaling noise mostly
14:46:08copperer, my Fuze+ had the EQ on
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14:48:06copperok, the max reading on the O2/ODAC is 1.84V
14:48:19copperand when I play the same file, attenuated by 6dB, I read 0.92V
14:48:26coppersurely those values must be correct?
14:48:37coppersince they match the math?
14:54:32gevaertscopper: that blog says "a lot of portable gear can’t output anything over 500 mV" somewhere, so if the Fuze+ is comparatively weak (I don't know if it is though), that 0.230V could be within the expected range
14:55:11copperI'm pretty sure I remember saratoga saying that the iPod could output 1V, and the Clip+ a little less (but not much less)
14:56:26copperhmm, I'm reading 0.835V out of the iPod Classic's LOD
14:58:26gevaertsRight, so that does indeed seem to point to your measurements being correct, I'd say
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14:59:20gevaertsHmmm, if that 500mV is peak (I'm not sure!), it compares to 357mV, not 250mV. OI
14:59:23gevaertsOI
14:59:27gevaertsbah
14:59:33gevaertsI'd say your numbers are correct then
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15:01:07gevaertsI just don't know what they *mean* :)
15:01:07copper0.528V out of the Fuze+ with EQ off
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15:01:43gevaerts6dB precut?
15:01:49copper0.545V out of the Clip+
15:01:53copperno precut
15:01:54copperno RG
15:01:56copper0dB
15:02:33copperthose value have to be RMS
15:02:41copperwouldn't they make more sense?
15:02:51copperI mean
15:03:01copperthey match "likely" values, which are always RMS values
15:03:22copperso my SPL calculation was way off
15:04:35lynge[Saint]: a build with the simple != 2 patch make the scroll wheel work on my 1st generation iPod, so far so good
15:04:40lyngewould it make sense to report this in flyspray or somewhere else?
15:08:20gevaertsAdding a note to the flyspray task won't hurt
15:08:28gevaertsWe probably should just commit that
15:09:19gevaertsThe problem is of course that only people with a problematic wheel have ever tried it, so we're not 100% sure if it still works on any other device :)
15:09:41gevaertsStill, my feeling is that we won't ever get that testing unless we commit it
15:10:23lyngeno and as said i do not own a non-problematic unit - so i cant do the testing
15:12:40lyngewe could do a less intrusive patch if i could get the IPOD_HW_REVISION out of my unit
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15:14:43wodzgevaerts: Torne has my mini 1g which worked ok with stock rb.
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15:16:50wodzagh, are we talking about 'regular size' 1g ipod or mini?
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15:19:19gevaertsregular
15:19:34gevaertsWe should just risk it I think
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15:22:32lynge1st generation regular 10GB model
15:26:12lyngei cant seem to find out where the IPOD_HW_REVISION is picked up but
15:27:24lyngeit is used in button-1g-3g, adc-ipod-1g2g and powermgmt-1g2g so it might not be all that trivial after all
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16:30:12copperI measured both the line-out and the headphone out of my EMU 0204 USB at 1.985V
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16:41:53copperwell shit
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16:42:29copperwith the Clip+ outputting 0.545V, that means it's -11.29dB quieter than a CD player
16:43:05copper+ replaygain on, anywhere from 18 to 24 dB quieter
16:43:13copperthat's huge
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18:21:56bluebrother^jhMikeS: it's not bluebot, it's the build server. It always announces all builds as green :o
18:22:17bluebrother^I'm considering to suppress forwarding that line to the channel in the bot ...
18:23:56bluebrother^[Saint]: == 1 and != 2 are actually doing rather different things ...
18:24:08bluebrother^and IPOD_HW_REVISION is reading a register :)
18:25:56bluebrother^(see firmware/export/hwcompat.h)
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20:07:31[Saint]Is it worthwile me documenting my recipe for getting raaa-android building with the current {n|s}dk?
20:07:54[Saint]I tweaked it slightly.
20:09:11[Saint]also...I'm not sure if there's any point in doing so, but it even works if we want to build with android17...but I'm not sure if we gain anything there or not.
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20:29:01*copper put Rockbox back on his iPod Classic, with a simplified version of the Apple theme
20:29:56copperI used the same principles as my Fuze+ theme, I want to see if it makes a difference on the Classic as well, with regards to USB problems
20:32:37 Nick kugel_ is now known as kugel (~kugel@rockbox/developer/kugel)
20:32:56kugelI agree, http://git.rockbox.org/?p=rockbox.git;a=commit;h=1fa3f59 shouldnt have gone in without more consideration for blind people
20:33:17kugeland yea, it's also inconsistent with text entry fields of other toolkits
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20:34:48coppercopied about 10 GiB of music so far, no crash / freeze
20:37:52***Saving seen data "./dancer.seen"
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20:44:57coppererm
20:45:11copperthe "principle" isn't anything complex
20:45:35copperit's just setting a viewport for every item, and specifying them left to right, top to bottom, with no overlapping
20:46:25copperI have no idea if it actually makes a difference (whether it's just sheer luck or not), and if it does, WHAT exactly makes a difference
20:46:33copperit might not at all be that "principle"
20:47:03copperbut since I have no idea of the inner workings of it all, I have no idea how to debug the thing
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20:47:30coppermaybe it's something that isn't there in my themes, that makes a difference
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20:53:49copperand / or the small memory footprint
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20:59:07copperthe idea to use viewports and to specify them left to right, came from the observation that rayboradio, which causes USB problems, doesn't
20:59:22copperit specifies stuff more or less randomly from bottom to top, etc…
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21:02:16gevaertsI'd be surprised by that sort of ordering making a difference, but then I also remember FS #11175
21:02:17fs-bluebotbluebrother: I just crashed
21:02:25gevaertsbluebrother^: sorry!
21:03:36gevaertsIn other words, weird stuff *can* happen
21:06:42coppergevaerts: sorry, got a link to the bug report?
21:07:27gevaertscopper: it's not likely to be related, just an example of *really* weird behaviour (I clearly remember not believing what the reporter told us here), but http://www.rockbox.org/tracker/task/11175
21:08:19copperthat is weird indeed
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21:45:34[Saint]copper: while I can't say with absolute certainty it doesn't matter, I can say that it would be incredibly unlikely if it did matter.
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21:46:34[Saint]it really don't matter at all in what order the viewports are defined, nor if they overlap (in some cases, this can be desirable)
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21:47:45[Saint]the order the viewports are defined in makes no difference.
21:48:02[Saint]the order they are *called* in, can make *some* difference, though.
21:48:15[Saint]draw order is respected in a top-to-bottom fashion.
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21:56:33copper[Saint]: like I said, it could easily be something that's not present in my themes
21:56:42copperthey're very, very simple, and use very few features
21:57:04copperthey're also very lightweight
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22:04:59 Quit [Saint] (Read error: Connection reset by peer)
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22:08:10copperugh
22:08:25coppermy Classic keeps crashing with "Data abort" while trying to play MPC files
22:08:27copperlatest build
22:10:17copperthat's when selecting a file through the file browser
22:10:51copperwhen I select a song from the database, a popup displays "Searching... 14 found (PLAY/PAUSE to abort)" and it freezes
22:11:05copperthat's with my own theme, as well as with the cabbiev2 theme
22:13:03 Quit n1s (Quit: Ex-Chat)
22:13:56copperthe emcore fallback image skips all my files
22:17:02copperhmmm, it works now
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22:24:48TheSeventhat's to be expected for the fallback image, as the installed codecs are typically for a different version
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22:34:01copperI see
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22:37:55***Saving seen data "./dancer.seen"
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22:40:22Guest15646hello, is there any news on making the port for the sansa fuse+
22:40:28Guest15646stable
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22:47:47Rockbox hello is there any news on making the port for sansa fuze+ stable?
22:50:42funmanaccording http://www.rockbox.org/wiki/SansaFuzePlusPort not much is missing
22:51:25pamaurynow only recording is missing but I cannot make it work currently, we need a new bootloader before making it stable
22:51:42Rockboxhow long will it take?
22:52:26pamauryI don't know but it doesn't really matter since in practice it's perfectly usable and the installer works
22:53:35Rockboxim having problems when i connect it to the usb, sometimes it works but when i plug it in most of the time it freezes
22:53:49copperpamaury: uh?
22:53:52copperrecording works
22:54:00pamaurywhat ?!
22:54:01copperyes
22:54:08coppersomeone asked about it today, so I tried it
22:54:13coppersure enough, it works
22:54:21pamauryhum, when did it start working ? I implemented it but last time I tried it wasn't working !
22:54:27copperI have no clue
22:54:30pamaurythat's amazing
22:55:29pamauryok, good news then :) Does fm recording works too ?
22:55:39pamauryI'm unsure about audio routing
22:55:57Rockboxsometimes it goes into muiltimedia mode and displays internal and external memory, and thats good that you got the recording figured out
22:57:19Rockboxwhen i plug it in it freezes and i need to turn it off
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22:57:40pamaurywhen you plug usb ?
22:57:41musikloverhi.
22:57:45Rockboxhello
22:57:50Rockboxyeah
22:57:59Rockboxhello muziklover
22:58:52musikloverwhat are reasons not to buy fuze+ but better buy fuze v1 or v2? is there anything apart from the buttons/sensorfield?
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23:00:14pamauryRockbox: are you running the nightly builds or the latest release ?
23:00:23Rockboxyeah
23:00:23Rockbox hello is there any news on making the port for sansa fuze+ stable?
23:00:33Rockboxsorry, i got disconnected
23:01:15Rockboxi have to go into the default software and use it from there
23:02:39pamauryDoes it happen in the bootloader USB mode or normal USB mode ? Is it a nightly build ?
23:04:08Rockboxin the normal usb mode, i updated to the nightly build yesterday, but the issue has been bugging me for a while
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23:05:50pamauryseems strange, this issue has been fixed for a while. Are you using a special theme ?
23:07:26wodzhehe, new standard question "are you using a special theme"
23:08:01saratogai still don't understand how themes could have such a big impact
23:08:20pamaurymemory corruption
23:08:38funmani think of buffer overflows yes
23:09:22 Quit Rockbox (Quit: CGI:IRC (Ping timeout))
23:10:36saratogashouldn't that be easy enough to see if we're using more memory then we allocate though?
23:17:21[Saint]perhaps. not necessarily.
23:17:42musikloveris there development for running rb on creative zen?
23:17:48pamauryperhaps, but that would require to change some code and linker scripts I think, nobody tried I guess
23:17:57pamaurymusiklover: yes but it's not finished
23:18:12pamaurystill very early stage, problem with the screen, I cannot make it work properly
23:18:58[Saint]Probably very few people care, and the ones that do have likely already solved the issue themselves, but I just documented how to get RaaA for Android building with the current SDK version again.
23:19:07[Saint]Its a little hacky, but its not bad.
23:19:29[Saint]Merging the old tools zip file with the new SDK tools, and making two simlinks.
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23:22:58musikloverpamaury: i c , thanx
23:28:36musikloverdoes the fuze+'s touchpad gets locked after a time of not beeing used? how do you unlock?
23:29:19pamaurythere is a soft lock mechanism by pressing power in the WPS and FM screens, but it locks all keeps, including physical keys
23:30:02musikloverpamaury: is good to use? your opinion?
23:30:53pamauryI really like the fuze+, but to be honest I might be the only one to like the touchpad :-/
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23:33:09musikloverapart from discussion about the touchpad it seems to be one of the best players on the market. you can get it for about 20-25 EUR and seems not to need a special cable to charge the battery. Is it micro or mini usb?
23:33:53pamaurymicro usb
23:34:03pamauryand it has a good battery life
23:34:06pamaury(with rockbox)
23:34:26pamauryBut I developed the port some I *might* be a little bit biased :)
23:35:03musiklover... i'll get a fuze+ device to test.
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23:40:57copperpamaury: +1
23:50:53desrtpamaury: is the fuze+ stable these days?
23:51:57pamauryYes, at least that's my opinion
23:52:33*desrt sees issues like #12609 and big red "malfunctioning devices! use at own risk!" text and gets nervous
23:54:58pamauryI think there has been no report since a long time, apparently it wasn't a rockbox specific problem, just malfunctioning devices
23:55:18desrtya... of all the sansa players, the fuze+ looks to be the one with the worst reviews on amazon :/
23:56:52wodzsansa tried hard to build good hardware and screw up software
23:57:05desrtya... seems a lot of complaints here are about the software
23:57:08desrtand the touchpad being flaky
23:57:39desrtof all of them, the clip+ looks most solid.... but it has a miniusb port, which is just about enough to drive me insane....
23:58:04*desrt was a few clicks away from buying one when he noticed that

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