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#rockbox log for 2014-10-06

00:00:18[Franklin]oh yeah, we're in the 1000s of gerrit tasks! :)
00:00:18saratogai'm not really able to review that
00:00:45 Join shamus [0] (~shmaus@ip-206-192-193-180.marylandheights.ip.cablemo.net)
00:01:16*[Franklin] waits for the XRick author to push his code to gerrit
00:01:29[Franklin]I mean seriously, how hard is it?
00:02:08 Quit ender` (Quit: You must know by now we Brits are going metric inch by inch! -- Greg Chapman)
00:06:54 Quit xorly (Ping timeout: 250 seconds)
00:07:42 Quit shamus (Ping timeout: 260 seconds)
00:08:43 Join shamus [0] (~shmaus@ip-206-192-193-180.marylandheights.ip.cablemo.net)
00:24:08 Quit shamus (Ping timeout: 272 seconds)
00:24:18 Join shamus [0] (~shmaus@ip-206-192-193-180.marylandheights.ip.cablemo.net)
00:26:37[Saint][Franklin]: have you considered the author might not care to do so, or that the licence or authorship may be ambiguous or incompatible?
00:38:30[Franklin]to me, it seems like he wants to
00:39:03[Saint]Based on what?
00:39:11[Saint]No one is stopping him, and he surely knows it exists.
00:39:49[Franklin]"Sounds good. Just to be sure, should I do one big commit with plain files with no history? Should I go via the subtree merge route? "
00:39:58[Franklin]in response to "you should commit it to gerrit"
00:42:17 Quit saratoga (Ping timeout: 246 seconds)
00:43:13[Franklin]to me, it seems like he wants to push it to gerrit ;)
00:43:32[Franklin]and like pacbox, the proprietary data can be hosted elsewhere
00:43:49[Saint]He can't.
00:43:59[Saint]So, I'd stop worrying about it.
00:44:04[Saint]It isn't getting merged.
00:44:16[Franklin]Why can't he?
00:44:19[Franklin]He doesn't know how?
00:44:25[Saint]** LICENSE AGREEMENT & LEGAL BABLE
00:44:25[Saint]I have written the xrick code. However, graphics and maps and sounds
00:44:25[Saint]are by the authors of the original Rick Dangerous game, and "Rick
00:44:25DBUGEnqueued KICK [Saint]
00:44:25[Saint]Dangerous" remains a trademark of its owner(s) −− maybe Core Design
00:44:25[Saint](who wrote the game) or FireBird (who published it). As of today, I
00:44:27[Saint]have not been successful at contacting Core Design.
00:44:29[Saint]This makes it a bit difficult to formally release the whole code,
00:44:32[Saint]including data for graphics and maps and sounds, under the terms of
00:44:34[Saint]licences such as the GNU General Public Licence. So the code is
00:44:37[Saint]released "in the spirit" of the GNU GPL. Whatever that means.
00:44:38[Saint]This program is distributed in the hope that it will be useful, but
00:44:40[Saint]WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
00:44:42[Saint]or FITNESS FOR A PARTICULAR PURPOSE.
00:44:48[Franklin]FLOOD!!!
00:44:49[Saint]As I thought, ambiguous license.
00:45:02[Saint]Soooo, yeah. Not happening.
00:45:09[Franklin]aww
00:45:24[Franklin]it had tons of potential
00:45:41[Saint]It still does, just, not in the official tree.
00:46:02CtcpIgnored 1 channel CTCP requests in 0 seconds at the last flood
00:46:02*[Franklin] can't imagine a plugin being distributed separately
00:46:16[Franklin]except wikipedia
00:46:23[Franklin]and all the other stuff on FS
00:46:44[Saint]I /guess/ it could be managed in a similar fashion to DooM, where we could point to a blob we don't distribute.
00:46:49[Saint]But, that's a lot of work.
00:46:51[Franklin]exactly
00:47:28[Saint]Though the DooM thing is for binsize, not licensing, IIUC.
00:47:28[Franklin]wait... what?
00:47:35[Saint]But, the same concept could be used.
00:47:47[Franklin]so distribute a binary blob of EXECUTABLE code?
00:47:51[Franklin]or just of data?
00:48:10gevaertsDoom is a bad example
00:48:23gevaertsPacbox is more similar
00:48:25[Franklin]yeah
00:48:33[Saint]I was thinking more along the lines of resources, as it only seems to be the graphics and sound that are in contention.
00:48:50[Franklin][Saint]: the data IS distributed separately from the code tree
00:48:54[Saint]also, yes. Pacbox is a much better example, thanks.
00:49:00*[Franklin] said it first ;)
00:49:26gevaertsWell, a lot depends on whether these data can be legally downloaded
00:49:40[Saint]Right.
00:49:49[Franklin]isn't it technically abandonware?
00:49:58[Saint]In that case, I guess that could be handled a similar way to pacbox as well.
00:50:11[Saint]Just list the hashes of said files and leave it up to the installee.
00:50:29[Franklin]yep
00:50:45[Franklin]or don't have the hashes at all, and let people mod it easier
00:50:52gevaerts[Franklin]: and what's that, *technically*?
00:51:03[Franklin]an emulator
00:51:11[Franklin]:P
00:51:20gevaertsI mean "abandonware"
00:51:22[Saint]He meant regarding abandonware.
00:51:43[Saint]It being abondoned doesn't mean its magically up for grabs and licensing doesn't matter anymore.
00:52:21 Quit shamus (Ping timeout: 240 seconds)
00:55:34 Quit charlie (Ping timeout: 272 seconds)
00:57:11gevaerts"Abandonware" usually means "I suspect nobody cares enough about this to actually sue me, so it's in the public domain as far as I'm concerned"
00:58:25[Franklin][Saint]: just like pacbox, we distribute the emulator and leave the actual data out
00:58:39[Franklin]right?
00:59:35[Franklin]the actual source code is GPL
00:59:42[Franklin]not the data
00:59:43gevaertsIf the actual data are redistributable or have a stable official download location, we can do a bit better
01:00
01:00:21[Franklin]github isn't stable?
01:00:50gevaertsIt might be
01:01:14[Franklin]just let it be hosted on there until it gets a DMCA C+D letter :)
01:01:48[Franklin](the latter it being github)
01:01:57gevaertsBut if the blob is "all rights reserved, we'll hunt you down with a horse whip if you copy it", linking to it might not be acceptable
01:02:07 Join charlie [0] (~c@unaffiliated/charlie)
01:02:24[Franklin]but we're not LINKING to it, right?
01:02:27[Franklin]the blob only has data
01:02:31[Franklin]not code
01:02:47[Franklin]as in a text editor would view the data, the game is just viewing the assets
01:03:01gevaertsSee pacbox
01:03:07[Franklin]exactly
01:03:22[Franklin]the emulator "views" the code
01:03:39[Franklin]nothing illegal about z80 emulator, right? :)
01:03:51gevaertsYes, which is *entirely* not what I'm talking about
01:04:06[Franklin]then what are you talking about?
01:04:53[Franklin]XRick doesn't execute the blob
01:05:10[Franklin]it's not technically linking to it then
01:05:29[Saint]He means, us saying "Here, go to this place to download this"
01:05:37gevaertsIf there's no clean download location, the user is expected to find an old floppy and get the data from there (or whatever the original format is)
01:05:51[Franklin]which makes merging the code perfectly legal
01:06:02[Franklin]as long as the data isn't distributed with it
01:06:10gevaertsThe *code* is not the issue
01:06:20gevaertsNobody ever said it was
01:06:27[Franklin]merge the code, leave out the data. simple!
01:06:36[Franklin](once its ready)
01:06:50[Saint]*headdesk*
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01:15:23*[Franklin] still doesn't get it
01:15:40[Franklin]what's wrong with including PERFECTLY LEGAL source code?
01:15:54[Franklin]the data can stay where it is
01:16:04gevaertsWE ARE NOT DISCUSSING SOURCE CODE!
01:16:18[Franklin]ME THINKS gevaerts SHOULD STOP USING CAPS
01:16:25[Franklin]but yes, I know
01:16:41[Saint]You clearly don't. Or, if you do, you're deliberately being a cunt.
01:16:44[Saint]Pick one.
01:16:44gevaertsSo stop trolling
01:17:10[Franklin]the data is in questionable legal status, I get that
01:17:26[Franklin]but as long as we don't distribute it, it's fine, right?
01:18:01gevaertsThere are levels of not distributing things
01:18:22[Franklin]leave it the guy's github
01:18:30[Saint]Not necessarily, no. As gevaerts said, if it is controlled by particularly anal rights holders, even pointing to a place where it can be acquired could potentially put us in hot water.
01:18:48the-kyleWell, I don't think I want something in my Rockbox that doesn't work and then tells me I have to get the data from somewhere, possibly illegally, if I'm understanding this correctly.
01:18:58[Saint]WHich is the issue you've been missing the point on for the past ten minutes.
01:19:02gevaertsthe-kyle: too late
01:19:11[Saint]too late, the-kyle
01:19:17[Saint]better uninstall now then.
01:19:19the-kylelol
01:19:30gevaertsWe don't tell you to get things illegally though
01:19:44the-kyleWell no, which was what I was referring to.
01:19:46[Franklin]exactly!
01:19:50[Saint]We give you enough info to figure it out, though.
01:19:54[Franklin]don't say anything about the data
01:19:59gevaertsWe tell you to personally dump the ROMs from your pacman machine
01:20:04[Franklin]just say that "data filse missing"
01:20:08[Franklin]*files
01:20:11[Franklin]when you start xrick
01:20:20[Franklin]and then they google for "xrick data"
01:20:37[Franklin]and they find it! voila!
01:20:55gevaertsIt's perfectly fine to explain how to legally acquire the data and how to verify that you did it correctly
01:21:07the-kyleYes.
01:21:22[Franklin]LOL
01:21:44the-kyleThis I understand, but I think a link to data of questionable legality may be going too far. One can Google that, it can't be "official."
01:22:00*gevaerts nods
01:22:01[Franklin]exactly'
01:22:19[Franklin]the name is enough
01:24:33[Franklin]merge it, and delete all changes to the wiki
01:24:40[Franklin]that reveal how to get the data
01:24:58gevaertsYou don't get it, do you?
01:25:23*[Franklin] doesn't understand
01:25:40gevaertsThe wiki should tell you how to get the data legally
01:25:51*[Franklin] meant that
01:26:01[Franklin]no "illegal" or "questionable" link
01:26:05[Franklin]+s
01:26:19gevaertsIt's *not* supposed to then suggest that there are other ways
01:26:59the-kyleThere has to be a way to obtain the data legally, without question. Then the instructions can be given for how to do this.
01:27:24[Franklin]and make those seem extremely hard, so people naturally google "xrick data"
01:27:42*gevaerts gives up
01:28:01[Franklin]or not
01:28:23the-kyleThe idea is to make it *easy* to figure out how to obtain the data *legally*.
01:29:05[Franklin]but what if you don't have the LEGAL version of rick dangerous?
01:29:48the-kyleIf there is no way to obtain the data legally, then there is no point in distributing the code.
01:29:49[Franklin]so just explain how to get the data legally on the wiki
01:30:00[Franklin]of course there's a way
01:30:07[Franklin]but it isn't that easy
01:30:39 Join Sansa01 [0] (ad3bbec2@gateway/web/freenode/ip.173.59.190.194)
01:31:08 Part Sansa01
01:34:44***Saving seen data "./dancer.seen"
01:40:27[Franklin]gevaerts: so it CAN legally be included?
01:45:37[Franklin]yes or no, so I know whether or not to work on it
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02:00
02:03:19 Join Scall [0] (~chat@unaffiliated/scall)
02:11:56 Join Pierluigi [0] (~quassel@host-2-99-162-1.as13285.net)
02:12:14[Franklin]hi Pierluigi
02:12:56Pierluigihi guys
02:13:19Pierluigianyone I can ask some git info?
02:13:24[Franklin]sure
02:13:30[Franklin]don't ask to ask :)
02:13:59Pierluigialright thx man :)
02:14:11Pierluigiso in regard to this: http://www.rockbox.org/mail/archive/rockbox-dev-archive-2014-10/0000.shtml
02:14:32[Franklin]oh yeah, thanks for the port :)
02:14:42PierluigiI've been quite busy this week and now looking forward checking stuff in gerrit
02:14:50[Franklin][Saint]: see :P
02:14:56Pierluigi(you're welcome)
02:15:13[Franklin]Pierluigi: one bug, in system_rockbox.c, the call to rb->sleep(HZ/1000) is useless
02:15:20[Franklin]just rb->yield() is fine
02:15:28[Franklin]sleep is unneccessary
02:15:55*[Franklin] can't write to the list
02:15:58Pierluigiuhm ok good i'll change it then
02:16:21Pierluigican u elaborate more on it actually?
02:16:27Pierluigijust wondering
02:16:27[Saint]We were just discussing the hilariously vague license terms of the xRick port about an hour ago.
02:16:39Pierluigieh eh I know guys :D
02:16:48[Franklin]read the logs ;)
02:17:00[Franklin]In function sys_yield()
02:17:19[Franklin]all you need is rb->yield()
02:17:21[Franklin]that's it
02:17:21Pierluigiwhat day should I look at? Today's log?
02:17:28[Franklin]an hour or so ago
02:17:30[Saint]Long story short; it can happen, but it'd need to be treated similarly to pacbox in regards to resources of questionable origin
02:17:40 Quit Strife89 (Ping timeout: 245 seconds)
02:17:41[Franklin]yes
02:17:56Pierluigiyes sure I understood but I was just wondering why sleep is useless instead of yeld
02:18:29[Franklin]all you need is yield, sleep and yield is equivalent to yield twice
02:18:34PierluigiI mean what does yeld (or sleep) do under the hood?
02:18:44[Franklin]yield switches threads
02:18:45Pierluigididn 't bother checking the sources
02:18:53[Franklin]so the clock thread can run, for example
02:19:06[Saint]its essentially the same as yeild()
02:19:17[Franklin]LOL so many misspellings of yield
02:19:23[Franklin]yeld, yeild
02:19:30[Saint]indeed. clumsy fingers here.
02:19:34 Join Strife89 [0] (~Strife89@adsl-98-80-208-37.mcn.bellsouth.net)
02:19:37Pierluigieh eh indeed
02:20:20[Franklin]so just read the logs :)
02:20:23[Franklin]and ask about git
02:20:36Pierluigiok gimme few mins :)
02:21:01[Franklin]sure thing
02:21:07[Saint]Pierluigi: http://www.rockbox.org/wiki/UsingGit
02:21:18[Saint]This describes setting up the gerrit hooks in detail
02:21:34[Saint]and a bit about git in general.
02:21:50[Franklin]and BTW, commit it as one giant commit
02:21:57[Saint]FOr more git advice, see gitref.org
02:22:02[Franklin]it gets annoying with 20 or so commits
02:23:31[Franklin]you can keep a working branch, and a pushed branch
02:23:51[Franklin]make all the random commits you want on the working branch, and cherry-pick them to the pushed on
02:23:54[Franklin]*one
02:24:02[Franklin]then rebase and push to gerrit when you want to
02:24:57[Franklin](
02:25:02[Franklin](at least that's what I do)
02:25:53*[Franklin] doesn't know if that's the "right" way
02:26:03Pierluigiok read it
02:26:44Pierluigisorry I thought specifying a sleep value was good to save some extra battery, but if it's just another random yield, yes pretty useless
02:27:05[Franklin]don't apologize for code you wrote in the past :)
02:27:16Pierluigidunno how sleep and yield are implemented under the hood so, alright we'll definitely change it
02:27:22[Franklin]BTW, HZ is 100, so HZ/1000 is zero anyway
02:27:25Pierluigi*I'll definitely..*
02:27:53[Franklin]but this is your first plugin?
02:28:11 Quit charlie (Ping timeout: 260 seconds)
02:28:25[Franklin]if so, wow!
02:28:29[Franklin]good job
02:28:30Pierluigiyes sure
02:28:42Pierluigididn't have much time to look at rockbox sources
02:28:50*[Franklin] tried porting Wolf4SDL and failed MISERABLY
02:29:01*[Franklin] can't port
02:29:05[Franklin]only writer
02:29:06[Franklin]*write
02:29:28Pierluigithe idea was to check it in on gerrit, let people test it and refine it based on your review
02:29:40[Franklin]that's the whole point of gerrit ;)
02:29:58Pierluigidefinitely faster than trying to look at ALL rockbox sources myself and trying to guess the "right thing" :)
02:30:02*[Franklin] wrote 2048, BTW ;)
02:30:21[Franklin]if you are ever in doubt about how to write a plugin, look at 2048 ;)
02:30:22Pierluigicool franklin :D
02:30:31[Franklin](the plugin, not the real game)
02:30:45Pierluigianyway, back to my main question...
02:30:54[Franklin]LOL sure
02:30:57Pierluigias I asked later on in the email thread...
02:31:19PierluigiI was wondering what the best commit approach would be here
02:31:22PierluigiI mean...
02:31:24[Franklin]one big commit
02:31:28[Franklin]definitely
02:31:33Pierluigihmmmm ok
02:31:44Pierluigibut then you guys will lose all history
02:31:50Pierluigi(I guess?)
02:32:05Pierluigior are u planning to do a merge from my repo at the end?
02:32:18PierluigiI was thinking about the subtree merge as I mentioned
02:32:35[Franklin]the history doesn't really matter
02:32:53Pierluigihmmm ok
02:33:02[Franklin]just the final product ;)
02:33:12Pierluigieh eh I appreciate the honesty :)
02:33:24[Franklin]though any patch sets you commit will be saved on Gerrit indefinitely
02:33:38[Franklin]so each gerrit revision (patch set) will be saved for future reference
02:34:03[Franklin]so the sooner you get it on gerrit, the better ;)
02:34:36Pierluigiok so my only other "concern" was about a future merge from my branch, cause I'll probably add stuff/feature/code changes
02:35:02[Franklin]you can do that, too
02:35:14[Franklin]after the initial merge, you can push more patches
02:35:18Pierluigibut I guess at that point I'll have to generate patches for each change manually and submit to original gerrit thread?
02:35:39[Franklin]once it gets merged, you start a new gerrit task for each change
02:35:51 Join charlie__ [0] (~c@unaffiliated/charlie)
02:36:21Pierluigi(well...I guess I'll just overwrite files locally and commit whatever the overwritten file on my local rockbox repo has...)
02:36:48*[Franklin] did something like that with 2048
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02:37:03[Franklin]after the initial commit, I started a new task to add clip+ support, for example
02:37:58*[Franklin] had 47 patch sets for 2048: http://gerrit.rockbox.org/r/#/c/888
02:38:27[Franklin]and then and then this one http://gerrit.rockbox.org/r/#/c/917/
02:38:36[Franklin]no hassles whatsoever
02:38:43[Franklin]git is magic
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02:40:26[Franklin]so you'll want to commit the installed files (all the files under apps/plugins/xrick) and push to gerrit
02:40:36[Franklin]git push origin HEAD:refs/for/master
02:40:50[Franklin]and then it'll be there for all to see ;)
02:40:57Pierluigisounds good
02:41:22*[Franklin] thinks all the legal issues have been sorted out now, right [Saint]?
02:41:37Pierluigibtw sorry for being so late in checking this thing in, but really had a crazy week
02:42:00Pierluigiactually, has anyone tried it already? :D
02:42:05[Franklin]yes!!!
02:42:09 Quit Strife1989 (Ping timeout: 272 seconds)
02:42:10[Franklin]it's GREAT
02:42:20Pierluigicool :D
02:42:21[Franklin]but it has some problems
02:42:25[Franklin]no load/save
02:42:25Pierluigiwhich hardware?
02:42:28[Franklin]ipod classic
02:42:45Pierluigioh yes sure the original game has no load/save at all
02:42:50[Franklin]and it doesn't build (missing keymaps) on some (many) other targets
02:43:05[Franklin]but it ought to be easy to add, right?
02:44:05Pierluigiyes of course keymaps should be added by (hopefully) you guys or whoever it's gonna test it on an hardware other than the ones that I've already got
02:44:21[Franklin]I mean, just write ammo, lives, position to a file
02:44:54[Franklin]Pierluigi: we MOST LIKELY are not going to do your work for you ;)
02:45:08[Franklin]we will help you out, sure
02:45:27*[Franklin] got plenty of help with 2048 from these guys, too
02:45:54[Franklin]but you may want to consider using PLA
02:45:58Pierluigioh yes sure I just was making the point that I can't really commit stuff that I have no hardware for :P
02:46:04[Franklin]actually you can
02:46:09[Franklin]that's what the sim's for
02:46:38Pierluigiuhm...don't trust it really...
02:46:39[Franklin]be sure to test on 1-bit, greyscale, and color targets
02:46:48[Franklin]Pierluigi: the sim is fine for testing plugins, really
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02:46:54Pierluigigot a very different behaviour on real hardware
02:46:56 Join megal0maniac [0] (~megal0man@ti-224-252-12.telkomadsl.co.za)
02:47:01PierluigiI'm talking about diagonals for example
02:47:05[Franklin]for lower-level stuff, you need real HW, but for most things, the sim is fine
02:47:15[Franklin]excuse me?
02:47:16Pierluiginot to mention iram
02:47:19[Franklin]ahh
02:47:21Pierluigiiriver for example
02:47:21[Franklin]true
02:47:25[Franklin]very true
02:47:43[Franklin]but most of the time, you should at least test on the sim
02:47:49[Franklin]all the time, actually
02:48:35Pierluigihmmm I thought better to check it in on gerrit first
02:48:48Pierluigigetting some feedback from other devs and then tweak
02:48:50[Franklin]yeah, get the code out first, that's for sure
02:49:03[Franklin]but then test
02:49:04Pierluigiafterall this is what peer review is about right?
02:49:06[Franklin]and add features
02:49:09[Franklin]and fix stuff ;)
02:50:32[Franklin]oh yeah, don't forget to add yourself to the CREDITS
02:50:46Pierluigitested iriver h120 sim and it worked...I'm actually very curious if it's gonna ever work on the real greyscale targets :)
02:51:11[Franklin]if DOOM can work, then this can :)
02:51:15Pierluigiou..ok will do... :P
02:51:33Pierluigieh eh very true :)
02:51:36[Franklin]but strangely enough... 2048 WON'T run on archos :)
02:51:59[Franklin]or will it?
02:52:27Pierluigialso the initial implementation I had wasn't using audio buffer ram at all
02:52:53PierluigiI had it running with sound in the 512k plugin ram
02:53:00[Franklin]wow
02:53:10*[Franklin] likes that his ipod has 64M ram
02:53:16[Franklin]great for calculating pi
02:53:21Pierluigibut the only reason why I wanted that to happen was because I wanted people to be able to stop and play audio
02:53:39[Franklin]Pierluigi: also, don't forget the manual entry
02:53:40Pierluigiso I had it running quite nice
02:54:24Pierluigimanual? uhm...maybe I'll add later as an additional patch...
02:54:36[Franklin]no... every plugin needs to come with a manual entry
02:54:42*[Franklin] learned it the hard way
02:54:43Pierluigino time to write it right now
02:54:47Pierluigi:)
02:54:49[Franklin]well sure
02:54:59[Franklin]but if you want it to get merged, it needs a manual
02:55:25Pierluigiyeah sure agree, controls at least might be tricky to get without a manual
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02:56:15Pierluigianyway, I learned the "hard way" that once u start playback u can't use ingame audio
02:56:22Pierluigior viceversa I can't remember
02:56:48*[Franklin] didn't need one
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02:57:47Pierluigiso, for example, user can't start stop playback using, say, xrick playback menu, and then having xrick making sound again
02:58:44Pierluigior maybe because I couldn't recall/regive requested audio buffer back
03:00
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03:00:01Pierluigiwould be nice if I could "release" the requested audio buffer so that the system can play audio again, and maybe request it back if I (for example) decide to stop audio and load my sounds
03:00:51Pierluigibut anyway...there was also the problem of continuos disk swap happening for pretty much every sound
03:01:18Pierluigiso in the end I had to scrap my design and just allocate all sounds into audio buffer memory
03:01:43Pierluigiat least now everything is preallocated so no disk access while playing = better battery life
03:02:52Pierluigibut it would be could if I people could play their favourite mp3 and having the plugin spitting out game sounds that would be mixed on top of the main mp3 by rockbox engine
03:03:23Pierluigi*it would be cool if people*
03:04:00Pierluigiso... on sim everything fancy and cool but then on hardware....it's a different story :)
03:04:25Pierluigiwell that's what embedded dev is about afterall :)
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03:05:54Pierluigiok enough said, I'll go have a look at gerrit info (never used it before) and have xrick checked it tonight/tomorrow
03:06:21Pierluigithx guys
03:06:27[Franklin]thank you
03:06:33*[Franklin] has to go
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03:11:36joshuasm32Hello
03:11:40joshuasm32Can I get some help?
03:11:50joshuasm32I am new to Rockbox.
03:11:59joshuasm32I would like to install it on an iPod Classic.
03:12:05joshuasm32But I'm having some problems...
03:15:21 Quit Strife1989 (Ping timeout: 240 seconds)
03:15:22joshuasm32Hello?
03:15:27joshuasm32Anyone home?
03:15:38joshuasm32:-/
03:16:19joshuasm32Aw...
03:16:30joshuasm32Looks to me like this is a dead IRC.
03:16:34joshuasm32Shame.
03:16:42joshuasm32I'll have to use the forum.
03:17:06Catelite`>_>
03:17:09joshuasm32Hey
03:17:11Catelite`>no answer in 20 minutes
03:17:16Catelite`>dead IRC
03:17:19joshuasm32Can you help?
03:17:20Catelite`>117 users
03:17:32joshuasm32Ok.
03:17:34Catelite`just describe your problem
03:17:42joshuasm32I'm trying to install Rockbox on an iPod classi c
03:17:44Catelite`someone who understands might roll back and read it and respond, however latent
03:17:49joshuasm32I reformatted it
03:18:06joshuasm32Then used the rockbox utility (on ubuntu) with sudo
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03:19:08joshuasm32I installed it (with all themes)
03:19:12joshuasm32And hard reset the iPod
03:19:16joshuasm32but nothing happened
03:19:21joshuasm32I tried this several times
03:19:26joshuasm32even without reformatting it
03:19:36joshuasm32and it won't boot into anything but the apple os
03:19:42joshuasm32I selected the right mount point
03:19:45joshuasm32any solutions?
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03:26:42Catelite`no idea
03:26:45Catelite`maybe someone else will
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03:28:37joshuasm32What should happen?
03:28:52joshuasm32When I install it?
03:28:57joshuasm32On boot?
03:29:26Catelite`I would naturally assume that rockbox boots up
03:29:43Catelite`it dual-boots on mine, but I have no idea if that is the standard
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03:31:21joshuasm32Wow
03:31:24joshuasm32That's awesome.
03:31:33joshuasm32You have an iPod classic?
03:31:37joshuasm32With it working?
03:31:41Catelite`No, a random other machine
03:31:44joshuasm32I was worried, because it is "experimental"
03:32:11Catelite`A sansa zip clip
03:32:17joshuasm32Oh nice
03:32:25joshuasm32Anyone else?
03:32:26joshuasm32:/
03:32:33Catelite`well, it's like I just said
03:32:42Catelite`if anyone's going to answer, it's not going to be because you summoned them
03:32:48Catelite`it's just like a forum, wait for someone to answer
03:32:58joshuasm32right...
03:33:03joshuasm32idk just slow here :)\
03:33:12Catelite`well, if it went 'fast'
03:33:16Catelite`you'd never get a word in edgewise
03:33:26Catelite`this is arguably better, the chances of someone reading your complaints are incredibly high
03:34:46***Saving seen data "./dancer.seen"
03:40:10[Saint]What do you mean by "iPod Classic"
03:40:42joshuasm32iPod Classic, 6G
03:40:45[Saint]Are you are, that, if you mean the 6th or 7th generation, that Rockbox Utility cannot install the bootloader, and clearly states this if you try.
03:40:46joshuasm32Last model made
03:40:50joshuasm32It was discontinued
03:40:57[Saint]see above.
03:41:22[Saint]Rockbox Utility cannot and will not install the bootloader required for Rockbox to function.
03:41:35[Saint]That is an entirely unrelated and unsupported product.
03:41:46[Saint]Handled by the Freemyipod team, called emCORE.
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03:42:13joshuasm32Really?
03:42:19joshuasm32I thought it was a dev version!
03:42:28[Saint]No. I justmade it up. 0_o
03:42:35joshuasm32So... Rockbox can and will not go on my iPod?
03:43:06[Saint]Rockbox can be installed on the device. Yes. But we don't have any part in the bootloader required to run it.
03:43:17[Saint]That is an entirely separate project.
03:43:35[Saint]see: http://www.freemyipod.org/wiki/EmCORE
03:43:53joshuasm32Thank you
03:44:14 Quit Strife1989 (Ping timeout: 260 seconds)
03:44:26[Saint]Rockbox Utility can update a Rockbox installation, and install the Rockbox binary, but only because no special permissions are required to do so.
03:44:44[Saint]All "installing Rockbox" is doing here is extracting an archive to the root of the device.
03:45:16[Saint]Its the bootloader that is actually key to functionality, and that part Rockbox Utilty cannot handle. Neither installation nor removal.
03:45:23joshuasm32"Fastboot was an emCORE application that was used to launch Rockbox or OF instantly when the iPod turns on. It is now discontinued, and its functionality is moved to the Boot menu."
03:45:29joshuasm32Does this still work?
03:45:46[Saint]see: http://www.freemyipod.org/wiki/EmCORE_Installation
03:46:37[Saint]The relevant channel for support with said product is #freemyipod-support
03:46:55[Saint]Support for emCORE or its installation isn't handled at all by Rockbox.
03:46:58joshuasm32Thank you so much!
03:47:20[Saint]Myself and several other from this channel reside there also.
03:47:25[Saint]*others
03:48:04joshuasm32I already extracted Rockbox... Do I need to remove it and start over?
03:48:06[Saint]If at all possible, avoid the Windows installation methods like the plague. I'll offer that much advice here.
03:48:14joshuasm32I'm using Linux. :)
03:48:24[Saint]No. You do not. Installation will format the entire storage.
03:48:31joshuasm32Ok.
03:48:32joshuasm32Good.
03:48:34[Saint]So, remember to backup any content you don't want to lose.
03:48:43joshuasm32Already done. :)
03:48:56joshuasm32I believe Rockbox is open-sourced... Is this true?
03:49:11joshuasm32If so, is it a Linux fork of some kind?
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03:49:18[Saint]If you have any more specific queries of issues with installation of emCORE< I can handle them at #freemyipod-support
03:49:26[Saint]And, yes. It is.
03:49:29joshuasm32alright
03:49:38[Saint]http://git.rockbox.org/
03:49:43joshuasm32:D
03:49:45joshuasm32Nice
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04:29:21ikeboyIs there a simple way to disable font glyph caches in Rockbox? I mean by a small code change
04:30:10ikeboyI think they're causing some problem, because when I delete the *font*.gc file, the problem goes away and returns after the .gc file has been regenerated.
04:30:42[Saint]What is "some problem"?
04:30:53[Saint]What's the actual issue you're seeing?
04:33:30ikeboyTextviewer runs too slow, as in it takes 10 seconds to move a line
04:34:09ikeboyOnly on certain files that seem to have some strange (probably not in font) characters in them
04:34:39[Saint]Ahhh, possibly fighting to do glyph substitution.
04:34:57ikeboySo what could I do?
04:35:46[Saint]I'm not sure of that at all.
04:36:08[Saint]Sorry. I don't know a thing about the font subsystem except for where it attaches to the theme code.
04:36:47ikeboyWould disabling it slow it down even worse?
04:40:09[Saint]That iPod Classic user was an absolute pleasure todeal with.
04:40:20[Saint]God I wish they were all like that...
04:50:00JdGordonikeboy: is it all fonts?
04:51:28ikeboyI haven't tried others. I just tried now commenting the font_path_to_glyph_path calls, which makes rendering slower but doesn't help the problem, so it may not be related
04:52:15ikeboyI'll try other fonts now. I was using the 12 adobe helvetica one
04:57:24ikeboyTrying a few others, it appears to only show up on that font
04:57:48ikeboyAny known peculiarities of 12 adobe helvetica?
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05:14:28joshuasm32One other thing...
05:14:35joshuasm32I'm trying to add Doom. :)
05:14:48joshuasm32When I run it, it says it is missing its encoding engine.
05:15:01joshuasm32I copied all of the files where they need to go...
05:17:39joshuasm32Nevermind.
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06:22:10yuriksHi
06:22:38yuriksdoes anyone know what's the status on this? http://www.rockbox.org/tracker/11108 Has there been any development on the required parts of the USB stack?
06:34:42yuriksI get an Internal Server Error every time I try to set a username, anyone knows what's up?
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07:01:38[Saint]1 - no.
07:01:48[Saint]2 - works for me, ne user registration went smoothly
07:01:52[Saint]*new
07:02:11[Saint]The progress you see in the task is all the progress that exists.
07:03:31[Saint]that was fr you, by the way, yuriks
07:04:34yuriks[Saint]: er, oops. I meant on Gerrit, just realized I hadn't mentioned that
07:04:41yuriksand thanks
07:12:20[Saint]TheSeven: what do you make of "ATA Error -2147483542: Press ON to Debug"?
07:12:28[Saint]...failing disk?
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07:12:50yuriksI'd be interested in developing that, but as per the usual, I probably don't have time and don't have the slightest clue about USB stacks
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08:46:00wodz[Saint]: ping
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08:53:39[Saint]wodz: good timing, found some Rockbox time, just started the build now, its about 30s away from completion. Then testing.
08:53:54wodz[Saint]: cool
08:54:01pixelma[Saint]: Rockbox is a linux fork?
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08:54:14[Saint] g#842 - g#843, and g#844
08:54:24fs-bluebotGerrit review #842 at http://gerrit.rockbox.org/r/842 : Revert "Change control handling to start expecting host packets before sending data... by Michael Sparmann
08:54:24fs-bluebotGerrit review #843 at http://gerrit.rockbox.org/r/843 : Fix cache coherency on ARM940T (and other ARMv4T cores). by Michael Sparmann
08:54:25fs-bluebotGerrit review #844 at http://gerrit.rockbox.org/r/844 : usb-designware: New USB driver for Synopsys DesignWare USB OTG core. by Michael Sparmann
08:54:52[Saint]pixelma: ...wha?
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08:56:27pixelmaThe joshua guy asked two questions (if Rockbox is free and if it is a linux fork of some kind) and your "yes, it is" can be understood as if both is true
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08:57:03[Saint]Ah, sorry, I didn't catch that bit. Was just referring to the source availability.
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08:57:40pixelmaNot "free", "open-sourced" was his question
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08:59:40[Saint]Arrrrrgggghhhh. For fucks sake!
08:59:47[Saint]I fucking hate this patch series.
08:59:50[Saint]Its a cock.
09:00
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09:00:15[Saint]Build fails, fix error, build fails again, revert clean, ...conflict.
09:00:22[Saint]Fuck this shit man, honestly.
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09:01:57[Saint]Aaaaaand, no .rej file.
09:02:00[Saint]Fucking classic.
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09:06:23[Saint]Fucks sake. The patch series won't even apply on head anymore and I really cannot be fucked finding out why.
09:06:54***Alert Mode OFF
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09:08:11wodz[Saint]: you fuck too much, thats why
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09:08:38***Alert Mode level 1
09:08:38DBUGEnqueued KICK kugel
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09:08:38***Alert Mode level 2
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09:08:38***Alert Mode level 3
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09:08:44[Saint]949 won't apply with its depend anymore.
09:08:58[Saint]And it gives me absolutely zero indication as to why.
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09:10:38[Saint]843 and 843 apply no worries. 949 just dies, and I don't get a .rej file, nor a clear explanation as to why.
09:10:40 Join kugel [0] (~kugel@rockbox/developer/kugel)
09:11:03[Saint]"error: could not apply 30663c9... usb-designware: New USB driver for Synopsys DesignWare USB OTG core.
09:11:03[Saint]hint: after resolving the conflicts, mark the corrected paths"
09:11:07[Saint]...descriptive.
09:11:12 Quit kugel (Remote host closed the connection)
09:11:14[Saint]That really helps me, like, a lot.
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09:16:11[Saint]Ohhhhh. Crap.
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09:17:21wodz[Saint]: hehe, my friend used to say : " easy stuff is for waiters" :-)
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09:18:39***Alert Mode OFF
09:19:23[Saint]Right. Finally figure that mess out. Take two.
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09:24:21wodzahh, looks like I finally found out hw init part in atj firmware.
09:28:06[Saint][ 9268.947010] sd 7:0:0:0: [sdc] 19537686 4096-byte logical blocks: (80.0 GB/74.5 GiB)
09:28:06[Saint][ 9268.948380] sd 7:0:0:0: [sdc] Attached SCSI removable disk
09:28:06[Saint][ 9320.721538] sdc: detected capacity change from 80026361856 to 0
09:28:06[Saint][ 9323.718439] usb 1-5: USB disconnect, device number 5
09:28:06[Saint][ 9345.732094] usb 1-5: new high-speed USB device number 6 using ehci-pci
09:28:07***Alert Mode level 1
09:28:07[Saint][ 9360.844097] usb 1-5: device descriptor read/64, error -110
09:28:11[Saint]Oh dear.
09:28:34[Saint]No hard lock - but, no mount, either.
09:28:52[Saint]And that capacity change to 0 tweaks my interest.
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09:29:48[Saint]The difference between my case and TheSeven's seems to be my devices don't lock up on connect.
09:30:24[Saint]Just so we're clear, this is with g#842, g#843, and g#949 applied.
09:30:31fs-bluebotGerrit review #842 at http://gerrit.rockbox.org/r/842 : Revert "Change control handling to start expecting host packets before sending data... by Michael Sparmann
09:30:31fs-bluebotGerrit review #843 at http://gerrit.rockbox.org/r/843 : Fix cache coherency on ARM940T (and other ARMv4T cores). by Michael Sparmann
09:30:32fs-bluebotGerrit review #949 at http://gerrit.rockbox.org/r/949 : usb-designware: New USB driver for Synopsys DesignWare USB OTG core. by Michael Sparmann
09:30:45wodzn2g or classic?
09:30:57[Saint]Classic. Just trying N2g now.
09:31:23wodzI am not entirely sure you need #843 on classic but should not harm either
09:32:04[Saint]I do need it for n2g, though.
09:32:09wodz[Saint]: yes
09:32:22[Saint]Aha. n2g *does* hard lock.
09:32:25[Saint]Interesting.
09:32:34[Saint]Same capacity at 0 in dmesg.
09:32:42wodz[Saint]: wait, so the previous version (without timeouts) worked and this one doesn't? Thats insane
09:33:01[Saint]That's how it appears, yes.
09:33:12wodzsame compiler?
09:33:40[Saint]I wonder whats triggering the reported capacity to change after connect...
09:34:12[Saint]Yes, same compiler, but the build system went trhough a rather radical round of updates in the past month or so.
09:34:34[Saint]So I can't in good confidence say the environment is identical.
09:34:54***Saving seen data "./dancer.seen"
09:35:35[Saint]Aha. Just got my Classic to lock up.
09:35:42[Saint]Though, its not a _hard_ lock.
09:35:59[Saint]The backlight thread appears to still be running, unlike n2G, which locked up hard.
09:37:14[Saint]Perhaps interestingly, the Classic is no longer responding to long play to shut down, which I had thought was hardware controoled.
09:37:31[Saint]I had to force a menu+select reboot.
09:38:08***Alert Mode OFF
09:38:13[Saint]Nano2g behaved as it should when I went to reset it. Perhaps my play key on this Classic is slightly dodgy.
09:42:04[Saint]Hmmm...if I boot with USB plugged, dmesg never sees Rockbox at all.
09:42:13[Saint]It still thinks its the emCORE debugger.
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09:44:52[Saint]wodz: TheSeven: http://pastebin.com/bwHVTkhA
09:45:23 Join pamaury [0] (~quassel@rockbox/developer/pamaury)
09:46:30[Saint]And another, with more (and wildly different) detail: http://pastebin.com/WUQzTqnV
09:53:24[Saint]wodz: if you've any idea on what to try next - I'll be watching the logs
09:53:49wodz[Saint]: You can try to dump usb traffic with wireshark or so
09:55:03[Saint]So, my guess is its failing to mount because the reported capacity abruptly changes after a disconnect/reconnect?
09:55:31[Saint]I imagine its quite difficult to mount a disk that reports a capacity of 0
09:56:03[Saint]also - will do, I'll have a poke. Been a while since I played with wireshark.
09:57:30wodzAnyone has an idea how to see raw rgb565 values as actual image?
10:00
10:03:47[Saint]Just pack it with an .srf extension, I thought?
10:05:31[Saint]imagemagick can do it, but I can't seem to recall how.
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10:13:15wodzhttp://rawpixels.net/ did the trick
10:18:03CtcpIgnored 18 channel CTCP requests in 27 minutes and 36 seconds at the last flood
10:18:03*[Saint] stops searching through his imagemagick snippets
10:18:14[Saint]Also - nice find. That's a cute service.
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10:31:57kugelwodz: you can load teh dump into gimp
10:32:48wodzkugel: I failed to find easily how to set rgb565 input format
10:33:14yuriksman, these USB specs are terrible
10:33:25kugelname the file *.data, and open with gimp. for this file extension gimp will show a dialog for you to set the format
10:33:38yurikskugel: I'm not sure it support 565 with that
10:34:25wodzanyway the service I linked is pretty nice for my purpose
10:34:58kugelwodz: also in the file open dialog there is an expander in the bottom area, allowing you to override its guess. select data there and it'll show the same dialog
10:35:31wodzkugel: thanks for the hing
10:35:34wodz*hint
10:35:51kugelthe website seems to support a lot more formats, though
10:36:45yuriks[Saint]: did the decryption reverse engineering efforts on the newer ipods ever get anywhere?
10:40:10[Saint]we have arbitrary execution on the nano4g, and, in theory, a nano3g port is mostly already written, as it is incredibly similar to known hardware in the tree in many ways and we have an active exploit for it (it was actually a guy drawing attention to the nano3g exploit possibility that lead to the Classic port, if I remember correctly...but its been a while).
10:40:39[Saint]can't talk to the storage on nano4g, though, so you're limited to poking around in RAM.
10:41:11[Saint]No one has tried to port to the nano3g to my knowledge, at all.
10:41:21[Saint]That device was hilariously unpopular.
10:41:28yurikssounds like good progress anyway. It's been years since I had last checked. I made my life happier by just buying a clip :P
10:42:04yuriks[Saint]: hey, I had one :P
10:42:17[Saint]As for the nano5g, no. But, some of the iPhone/iPod Touch tethered exploits might bear fruit.
10:42:30wodz[Saint]: AFAIK n3g FTL is the blocker
10:42:41[Saint]Aha, thanks.
10:44:26[Saint]Oh. I told a lie.
10:45:01[Saint]user890104 has done some work porting emCORE to the 1st gen (untethered jailbreakable) iPod Touch.
10:45:49[Saint]One could, in theory, compile Rockbox to run on the jailbroken iPod/iPod Touches.
10:46:26yurikswould probably be more productive to improve the android version and port it to iOS
10:46:37[Saint]Likely with fairly minimal changes to the codebase, too.
10:46:55[Saint]I...huh?
10:47:26yurikshm?
10:47:50[Saint]Sorry, if it wasn't clear, I mean "as an application", not as an OS replacement.
10:47:57[Saint]That's a whole other ballgame.
10:48:09yuriksah, yeah, then that's also what I'm talking about
10:48:17yuriksI thought you were saying as an OS replacement :)
10:48:38[Saint]Like we already do on Android. But, it wouldn;t be porting Android version to iOS, it would be a distinct original creation.
10:49:13yurikswell, wouldn't you share most of the app code?
10:49:50yuriksthe transition from embedded hardware with buttons to multitasking OS with a touchscreen only needs to be done once, was my point
10:51:00[Saint]It would, yes, but that would also enable one to say that a new Rockbox device port would be a port of the Android version. Or vice versa.
10:51:33wodzIs anyone seriously consider iOS as a platform considering their licensing terms?
10:51:54wodzwhats the point of free software on completely locked down platform?
10:51:54yurikswodz: where there's hardware, there'll be someone wanting to run code on it :)
10:51:58[Saint]No one would consider pushing it to the app store.
10:52:00[Saint]fuck that.
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10:52:09[Saint]Cydia.
10:52:24yuriks[Saint]: I guess what I said would make more sense if Android was the only app target, which it isn't anymore...
10:52:48[Saint]Nor was it the first.
10:53:23[Saint]We had an SDL app for an age before the other hosted ports.
10:55:03yuriksindeed
10:55:37yurikswell, I'll sleep. Maybe I'll continue reading USB specs and exploring the rockbox code some other day, maybe not
10:56:05wodzanyway rockboxlib is the way to go BUT 1) kugel has no time to finish 2) noone stepped up to be workhorse of this development
10:57:38[Saint]I tried wrapping a very basic native UI around warble on Android but didn't get very far.
10:58:10[Saint]In fact I got so not far I think that's the first time I ever mentioned it.
10:58:28gevaerts*ages*?
10:58:53[Saint]For varying definitions thereof, yes.
10:59:01gevaertsI don't remember the exact sequence, but the sdl app and the android app were within a few weeks of each other
10:59:28[Saint]I thought it was more a factor of months?
10:59:30[Saint]Hmmm.
11:00
11:00:41[Saint]There is of course the high possibility I'm misremembering the timeframe, but I'm fairly confident the SDL app was the first of the two.
11:02:08gevaerts31b5c471 Tue Jul 6 15:11:56 2010 +0000 Rockbox as an application: Add an 320x240 SDL application target.
11:02:11gevaerts240923a8 Mon Aug 2 20:34:47 2010 +0000 Rockbox as an application: Commit current Android port progress
11:02:24gevaertsOf course neither of them was fully finished at those times
11:02:32gevaertsStill, four weeks is hardly ages
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11:07:56hannes3hey, i just saw "2014-09-28: Improved battery life on the Clip v2, Clip+, Clip Zip and Fuze v2" at http://www.rockbox.org/wiki/MajorChanges
11:08:05hannes3where i can find some more info, ilke benchmarks?
11:12:31TheSeven[Saint]: that was 2g, not 1g
11:13:30[Saint]Sorry, yeah, I was needlessly vague. I meant the 1st generation 2G IPT.
11:13:47[Saint]Which are more permissive.
11:14:51[Saint]hannes3: no benchmarks, just a measured reduction of several mA combined.
11:15:02hannes3ah nice
11:15:30[Saint] g#988 and g#989
11:15:35fs-bluebotGerrit review #988 at http://gerrit.rockbox.org/r/988 : Make sure the USB PHY is disabled after use. Patch by Mihail Zenkov who has by Mihail Zenkov
11:15:35fs-bluebotGerrit review #989 at http://gerrit.rockbox.org/r/989 : Don't enable the current sink for the Clip Zip backlight until its actually needed. by Mihail Zenkov
11:16:14hannes3time to update then :)
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11:17:52[Saint]see: http://forums.rockbox.org/index.php/topic,48549
11:17:55[Saint]hannes3: ^
11:21:01hannes3impressive
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11:34:56***Saving seen data "./dancer.seen"
11:42:56wodzhuh, init sequence in atj binary is vastly different to this found in object file of LCM driver. Now select one :{
11:59:23[Saint]Ugh.
11:59:59[Saint]Having a discussion with someone about how LibreSSL is the future and not at all a demonstarbly insane kneejerk reaction
12:00
12:00:10[Saint]Argh. WHoops, wrong channel.
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12:05:08wodzhmm, maybe not
12:05:20wodzor there are a few different sequences
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13:35:50mg_Hello! I have a sd clip with rockbox on it, and my laptop sound output has died (the 3.5mm jack is physically broken). Is there any way to use the clip as a USB dac? Either with rockbox or something else?
13:36:01mg_Or if this is not implemented, is it technically possible?
13:37:24gevaertsIt's technically possible, and there's an old proof-of-concept implementation for e200v1, but it's going to be quite a bit of work to (a) update that proof of concept, and (b) make it work on the USB controller in the clip
13:38:49mg_gevaerts: e200v1 is another sansa device?
13:39:01gevaertsIt is, but it's based on a different chipset
13:39:05mg_(sorry for the stupid questions, but I'm totally new to the project)
13:39:09mg_I see
13:39:36mg_gevaerts: so is it a stand alone firmware or a plugin to rockbox or something like that?
13:42:04mg_gevaerts: and can you point me to the code? I might be interested at having a go at this as a project (:
13:44:13gevaertspamaury/rockbox/tree/usb-api">https://github.com/pamaury/rockbox/tree/usb-api has the code
13:44:41gevaertsIt's plain rockbox except the USB code has been reworked to add audio
13:45:26gevaertspamaury might still remember bits :)
13:45:48pamauryusb audio ?
13:46:49gevaertsYes :)
13:46:52pamaurythe tree is quite outdate the most of the code is straightforward, the tricky part is to make isochronous transfer work
13:47:13pamaurythis tree also rework the usb api, not sure if that's really necessary on second thought
13:47:29pamaurybut isochronous transfer cannot really be handled the same as bulk and interrupt though
13:48:32mg_so rockbox has no support for isochronous USB atm
13:48:55pamauryno
13:49:31mg_And what is needed for something to work as a USB DAC? I presume you have to adhere to some spec?
13:49:38pamauryif ypu want to implement it, the main issue you'll probably face is that controllers probably handle it in very different ways, and some don't handle them at all
13:49:50pamauryyes, USB Audio class
13:49:58pamaurythere are two versions, the code on github works for v1
13:50:04pamaurypamaury/rockbox/blob/usb-api/firmware/usbstack/usb_audio.c">https://github.com/pamaury/rockbox/blob/usb-api/firmware/usbstack/usb_audio.c
13:50:31mg_pamaury: you mean the usb controller on the device?
13:50:37pamauryyes
13:51:25pamaurythe crucial thing to keep in mind is that at High Speed, there are 10 micro-transfers per frame, that's over 1000 iso transfers/second, you cannot realistically fire an interrupt each time
13:51:50mg_I see
13:52:14pamauryso on the ARC controller (the one used by e200v1, fuze+, and many others), each interrupt might need to process several packets, and similarly you need to setup transfers for several packets at once and not just one
13:53:09mg_I think I have to use some time to familiarize my self with the project structure and hardware!
13:53:59mg_But thanks for your input, I'll see what I can figure out and ping you with questions :p
13:55:29pamauryyeah don't hesitate, I think USB DAC for rockbox would be great, it's just a shame a never took time to merge this
13:56:45mg_Yeah, it seems like it could be a cool feature
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14:04:28wodzpamaury: any ETA for e100?
14:04:47pamauryI would say end of the week, not before :(
14:05:16pamaurysince I'm buying from someone, it depends on how he needs to process the check and send me the device
14:05:21pamaury*how long
14:05:45copperchecks can take stupidly long to clear
14:06:30copperwith enough time to go around the world a couple of times
14:06:55wodzpamaury: I made interesting discovery today about OF. I think I found out the place where lcm is initialized. Maybe I get lcd working then which will increase on-device debugging capabilities.
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14:07:17pamaurygood news :)
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18:06:52mg_Is the git hosting down? http://pastebin.com/xauY3nS2
18:10:41mg_and is there some guide to the general structure of the project/code somewhere?
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18:37:35foolshApparently there is some silliness going on use "git clone http://gerrit.rockbox.org/p/rockbox"
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21:16:24ivanfAnyone use their clip+ with ext cs card to play in the car?
21:16:37ivanfFor some reason my ext sd card files do not show up
21:16:56copperext cs?
21:17:01gevaertsYou mean the car thing doesn't see it, or rockbox doesn't?
21:17:34ivanfsd card* sorry
21:17:41ivanfcar.
21:17:53copperhow is the car relevent?
21:17:57ivanfI can play whats in on the clip+ but not the in the sd car
21:18:00gevaertsRight. That's a fairly common issue
21:18:02copperrelevant*
21:18:06ivanfOh I see
21:18:11coppersd car?
21:18:25gevaertsMany car systems seem not to handle USB devices with more than one "disk"
21:18:41copperis he actually talking about automobiles?
21:18:44gevaertsThere's a setting in rockbox to work around this. Let me find out where it is
21:18:45ivanfOh that sucks. Because it's 50/50 for me.
21:19:00ivanf50% I listen in the car the other 50% via iem
21:19:06ivanfThank you gevaerts
21:19:19copperhow do you play music in your car?
21:19:35ivanfUsing the USB cable connected to the clip+
21:19:47gevaertsivanf: Settings->General Settings->System->USB Hide Internal Drive
21:20:12ivanfoh
21:20:21gevaertsIf you enable that, you won't be able to access the internal storage over USB, so remember to disable it again when connecting to a normal computer
21:20:25ivanfBut both cannot be used at once?
21:20:32ivanfI see
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21:20:59coppergevaerts: would be great to enable it on the fly with a keypress combination while plugging it in
21:21:47coppererm that's already used for disabling USB mounting
21:22:07gevaertsivanf: there's not much else we can do. Those systems only see one device...
21:22:09coppershortcut maybe?
21:22:29ivanfgevaerts thank you anyway.
21:22:52ivanfI mean I am getting a 64gb sd card for the clip+.. guess this will be a bit annoying
21:23:24gevaertsWith a 64GB card, the internal storage starts becoming small enough to ignore :)
21:23:35ivanfyeah
21:25:06gevaertscopper: the problem with buttons when plugging in is that there aren't any buttons that are guaranteed to be harmless apart from the menu one (and even that is a bit annoying)...
21:25:31gevaertsBut yes, a shortcut might work, or you could put that setting on the quickscreen
21:26:05ivanfThank you
21:27:55gevaertsWe could conceivably fake one big disk with several partitions (although that's going to be tricky to get right in all cases), but I bet those things won't handle multiple partitions anyway...
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22:31:04Pierluigihello people
22:32:02Pierluigiis there anyone out there with a good knowledge of pluginlib actions?
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22:49:00wodzPierluigi: Ask specific question if you have one
22:58:11Pierluigiok, so here is the thing: just tried to use PLA with no luck
22:58:35Pierluigihad a look at other plugins and used this line:
22:58:50Pierluigi"currentKey = pluginlib_getaction(TIMEOUT_NOBLOCK, plugin_contexts, ARRAYLEN(plugin_contexts));"
22:59:16Pierluigiit looks like "currentKey" is always 0
22:59:43Pierluigitried to debug it on SIM and If I press like crazy sometimes I get values other than 0
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23:00:01Pierluigiand then I got suspicious: doom and pacman don't use it...
23:00:31PierluigiI wonder if it's because of what the intended usage of that function is
23:01:05Pierluigimaybe it can be used only on plugins with non intensive cpu usage?
23:01:38Pierluigiso first of all, what is its intended usage?
23:03:04Pierluigiconsidering that I have a very busy main loop that cannot be delayed much (due to both graphics and sound mixing happening), can PLA cope with that?
23:03:22wodzI'd expect it to make sense to block waiting for some key event
23:03:25wodzgrr
23:03:49Pierluigibasically I cannot block for too long and wait for event press
23:04:09Pierluigiotherwise sound would stutter (depending on specific target)
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23:04:59wodzhow did you handled input before?
23:05:24Pierluigiso I was using pluginlib_getaction() basically as a button_status()
23:05:31Pierluigivia button_status()
23:05:54Pierluigiand checking for a button change only when I could
23:06:54Pierluigialso, it looks like pluginlib_getaction() does a lot of things which could slow my engine down and I don't necessarily need
23:07:48Pierluigibut for now just focusing on its usage anyway
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23:08:02wodzok, use button_status() then
23:08:27Pierluigisure, but then specific keymaps will have to be added for each target
23:08:35wodzits just that defining keymaps is really a pain
23:08:44PierluigiI know and I totally understand it
23:08:59PierluigiI'm happy to change code to use PLA, but I can't really figure how
23:09:52Pierluigiand just wanted to double check I didn't miss anything obvious
23:10:21Pierluigiand to be fair... I think some specific keymaps will have to be added regardless
23:11:31Pierluigibecause for example IriverH320 has no diagonals and I have to map both arrows and some buttons to game actions in order to let people move diagonally
23:12:37PierluigiI mean 2 buttons doing the same thing so I can detect two keypress at once and still allow people to play naturally
23:12:56Pierluigianyway, any advice on this PLA issue?
23:13:35wodzsorry to say but I am not expert in this area
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23:58:09yuriksmg_: what a coincidence, I also came here yesterday asking the same thing :)
23:58:29yurikspamaury: so do you think it' better to start from your branch or try to start from scratch off the current master?
23:58:53pamauryyuriks: probably better to start from scratch

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