Rockbox mail archiveSubject: Re: Lang compilation problem (2)
From: Daniel Stenberg (daniel_at_haxx.se)
On Tue, 17 Dec 2002, zOOm wrote:
> > > indeed "é" "à"..... are bad interpreted.....
Can this be that the font you're using is not having the correct letters on
> but if I have songs with such letters there are well interpreted...
... which of course indicates that the font is fine.
> this means that I ve got a compilation problem of the language.... but I
> > > the probleme just comes from the default .lng generated because if I use
french.fnt ? Did you mean the french.lng ?
> So how compiling a .fnt ?
There is no .fnt files, AFAIK.
The .lang files are compiled into .lng files using 'tools/binlang'.
> I can see the .lang is used to generate a lang.c and .h which are used in
Yes, but we usually only use the english lang to create the source code, and
> Can this be at the compilation of the .o ? By editing the .c and .h all
Does the problem look the same when building a simulator?
If so, can you show us a screen dump?
And also, then you can set a break-point in a suitable place to see if the
-- Daniel "Bagder" Stenberg -- http://rockbox.haxx.se/
Page was last modified "Jan 10 2012" The Rockbox Crew