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Subject: Re: Use SLEEP instruction for longer (?) runtime

Re: Use SLEEP instruction for longer (?) runtime

From: Andrew Jamieson <ajamiesn_at_optusnet.com.au>
Date: Wed, 22 Jan 2003 21:00:01 +1100

Yep. About 10mA on the nose, and this difference is true both whilst
playing music and idle. I'd be interested to see what the difference was
without the busy LED.

A


----- Original Message -----
From: "Andrew Jamieson" <andrew.jamieson_at_projectlab.net>
To: <rockbox_at_cool.haxx.se>
Sent: Wednesday, January 22, 2003 3:16 PM
Subject: Re: Use SLEEP instruction for longer (?) runtime


> Initial tests seem to indicate that it saves ~10mA off the average current
> when sleep is set on (130mA avg -> 120mA when sleep on). Some of this
> decrease will be due to red LED not being on all the time tho, but that is
> probably only around 1mA, which may very well fall off the edge of my
> testing resolution at the moment. More precise testing will have to wait
> until I get home ...
>
> Andrew Jamieson
>
> ----- Original Message -----
> From: "Simon Elén" <simel346_at_student.liu.se>
> To: <rockbox_at_cool.haxx.se>
> Sent: Wednesday, January 22, 2003 1:02 PM
> Subject: Re: Use SLEEP instruction for longer (?) runtime
>
>
> > Andrew, Joaquim: I've placed compiled versions for player and recorder
at
> > http://www.cyd.liu.se/~simel346/
> >
> > I've only tested the code on a recorder. This build is compiled with
> > USE_LED_FOR_CPU_BUSY, so you should be able to see different parts of
> > rockbox consuming different amounts of CPU time. There's a new choice at
> the
> > bottom of the main menu to turn CPU sleep on/off, it always starts
> disabled
> > after booting.
> >
> > --
> > Simon Elén
> >
> >
>
Received on 2003-01-22

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