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Subject: Re: Recorder experimental new UI, Sound Sliders and largerTetrissource code
From: roland (for_spam_at_gmx.de)
Date: 2003-02-22


> What do you think of the sketch icons file attached?
> Joaquim
yes, they are "well known" - why not !?
but - consequent question: what is with the remaining 4 functions. are there
"common" symols/icons for that ?

tried if they could fit into "my" concept.
http://rockbox.my-vserver.de/suggest/graph_sound+icons.png
mhhhh....i`m bad "pixeler" :(
Perhaps we should engange some professional gameboy pixel-artist or "lcd
gui designer"
for that !? ;)

Does there exist any general documentation / screenshots / pic`s showing
all the "gui/icon stuff" inside rockbox ? Any hints,how this can be done &
maintained ? SHOULD this be done & maintained?

regards
roland

----- Original Message -----
From: "Joaquim Carvalho" <jdc_at_x64.com>
To: <rockbox_at_cool.haxx.se>
Sent: Saturday, February 22, 2003 5:25 AM
Subject: Re: Recorder experimental new UI, Sound Sliders and
largerTetrissource code

c> What do you think of the sketch icons file attached?
> Joaquim
>
> On Sat, 2003-02-22 at 03:57, Joaquim Carvalho wrote:
> > On Sat, 2003-02-22 at 03:04, roland wrote:
> > > Hi Joaquim,
> > >
> > > tried the new release. congratulations - superb !
> > >
> > > regarding soundmenu patch - i`m still a little bit "torn" (is this the
right
> > > word?). I like "sliders" based controls - but regarding abbreviated
> > > description, i think especially internationalization is not an easy
task.
> > > Meanwhile rockbox supports 16(+?) languages!
> > > Also keep in mind, that RB has customizable fonts.
> > > For this patch being integrated, your sound_menu.patch at least needs
to
> > > support variable language.
> >
> > When you buy an amplifier, Nad, Sunfire, Sony or any other you don't get
> > customized faceplates to have the controls in your language.
> >
> > >
> > > Are all people from foreign countries happy with 3 chars for
describing a
> > > "settings parameter" like volume, treble, bass, balance.... ?
> >
> > What about icons. Available space can be 20x20 pixels so nice icons can
> > be drawn. There are standard icons for volume, bass, treble and balance.
> >
> > > (BTW: does someone know the english counterpart of the german word
"AküFi"
> > > (Abkürzfimmel) - it somewhat has the meaning of "extreme usage of
> > > abbreviations whith the result of a lack of understanding" - BTW/2 -
there
> > > comes into my mind: What does PCMCIA mean ? (P)eople (C)an`t
(M)emorize
> > > (C)omputer (I)ndustry`s (A)cronyms :)
> > >
> > > If I wouldn`t know rockbox that good, I wouldn`t even know what Lou,
SBa,
> > > AVC and Cha means. (and that`s just englisch!)
> > >
> > > Good UI Design is a difficult task - but perhaps we should keep in
mind,
> > > that a good UI should be:
> > >
> > > - cleanly designed
> > > - consequently designed (a widget in dialog A should`t be too much
different
> > > to a widget in dialog B, if both have similar function).
> >
> > ...and if in dialog A (the WPS) volume is set with UP/DOWN keys then the
> > volume setting keys in dialog B (sound setup) should also be UP/DOWN
> >
> > > Hey, this is ONE
> > > reason why M$Windows was/is a great succes. If a user wants to open a
file -
> > > it usually is always the same, regardless which program he uses.
(unless he
> > > uses some programs of guys like "KAI Krause(Metacreations a.k.a.
"enfant
> > > terrible of software ergonomy" :)
> > > - self explanatory
> > >
> > > My personal opinion is, that it could be a difficult "official way
into
> > > rockbox" for this patch because of this.
> > >
> > >
> > > Nevertheless, may I give my personal vote for a "patch release order"
?
> > > ;)
> > >
> > > 1. Inverted line cursor patch
> > > 2. tetris patch
> > > 3. improved icons (BTW: can you tell/show in more detail what
changed?)
> > > ....others (I hope i have time to comment this later)
> > >
> > > I also like your new ideas (a...d) very much.
> > >
> > > regards
> > > Roland
> > >
> > >
> > > >
> > > > http://x64.com/public/ui.patch
> > > > - ui.patch
> > > > - Global keys [On] [F1] [F2] [F3] go to
> > > > Brouse Sound_Sliders Menu and WPS screens
> > > > - Inverted line cursor
> > > > - Improved some icons
> > > > - Volume setup "linearized" for very low volume levels
> > > > Resolution has not been lost above 60%
> > > > - also contains the tetris and sound sliders patch
> > > >
> > > > http://x64.com/public/tetris.patch
> > > > - tetris.patch
> > > > Larger graphics for Tetris (doubled graphics area)
> > > > Vertical orientation
> > > > Enter key rotates
> > > >
> > > > http://x64.com/public/sound_menu.patch
> > > > - sound_menu.patch
> > > > Graphic vertical sliders for sound setup
> > > > 5 slivers on the screen
> > > > Vol Bas Tre Bal Lou
> > > > Position the cursor at the right slider and press
> > > > right for 1 sec to access the right extra 3 sliders
> > > > SBa AVC Cha
> > > >
> > > > --------------------------------------------------------------
> > > >
> > > > For a quick test the binary is available at:
> > > > http://www.x64.com/public/ajbrec.ajz
> > > > (I don't know if it's OK to post 150k on the list)
> > > >
> > > > The complete patched 1.4 source code is available at:
> > > > http://www.x64.com/public/rockboxjdc200203.tar
> > > >
> > > > --------------------------------------------------------------
> > > >
> > > > Things I plan to do next:
> > > >
> > > > a)
> > > > 1979 HeadOn(Coin-Op) by Sega/Gremlin look alike game,
> > > > perfect match for the Recorder lcd screen, one of the
> > > > most exciting games I have ever played. I have the
> > > > source code I did to run on another device, it's
> > > > easy to port it to the Recorder
> > > >
> > > > b)
> > > > Play everything inside a folder (random/sequential)
> > > >
> > > > c)
> > > > Cleanup/better integrate my code to allow for future improvements
> > > >
> > > > d)
> > > > User definable shortcut "long" keys
> > > > [Long On]
> > > > [Long F1]
> > > > [Long F2]
> > > > [Long F3]
> > > > A nice side-effect of the Global keys is that a sequence like
> > > > [F2][Down][Right][Right] takes us to the Tetris game every time :)
> > > > I plan to let the users record key sequences and assign them to a
> > > > user-definable "long" key.
> > > >
> > > > Joaquim
> > > >
> > >
> > >
> >
> >
>



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