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Subject: Re: Cygwin uisimulator
From: Magnus Holmgren (lear_at_algonet.se)
Date: 2003-03-23


Magnus Holmgren wrote:

> After those changes (and maybe a few more), I have something that seems
> to work decently. Now I need to figure out how to handle the LCD display
> part properly; it is much too large for the current window, meaning I
> see only half about the real display (the player LCD is by default
> zoomed, so to speak). Maybe dropping the UI256.bmp bitmap is the way to
> go...

I tried dropping the bitmap, and using LCD_WIDTH/_HEIGHT for window
size, and it works pretty well for the player (only tested that). May
need some minor tweaks, though.

The button simulation part needs work too. No release events are sent,
AFAICS.

-- 
Magnus Holmgren



Page was last modified "Jan 10 2012" The Rockbox Crew
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