Rockbox mail archive
Subject: Re: Random numbers et al
From: Blue Chip (cs_bluechip_at_webtribe.net)
Sorry for my newbie ignorance.
>Our coding guidelines don't forbid different layouts. We feel that we have
>better things to do than trying to make the code look uniform. We have a
>few guidelines, but not many about formatting.
Is there a top-down of this code anywhere - a tree of how everything hangs
together? Please tell me that I didn't miss it in the docs dir. - that
would be embarrasing!
Where can I find the BEST info on the thread handler and other such low
level things - it seems silly to play with code until I understand the
basic premises upon which it works.
>># The random number generator appears to be a horribly complex and memory
>>hungry block of code - is there any reason why this monstrous algorithm
>>was chosen over the classic "X <- (aX + c) mod m"?
>Yes, we wanted a very good random number generator.
I am very interested to hear what the advantages to this complex rand()
generator are. As I read, all it does is extend the period, but given your
playlist randomize routine, this offers no additional benefits!? What
am I missing???
>>If not, please say and I will forward my random number class (2 minutes
>>to convert back to C again) and documentation (including biblio) to some
>>relevant person. The memory, codespace and execution time could ALL be
>>greatly improved by this change.
>Yes, we would maybe save 2-3kbytes.
riight, I have been working with DVD firmware for the last year or two
where 3K of memory is considered VERY valuable.
>I'm not sure that the execution speed gain would be noticeable at all.
Yes, again, this is a kickback of having to be anal about writing efficient
code. The philosophy I have been forced to work with in the past can be
summed up by the UK expression "count the pennies and the pounds will take
care of themselves."
>># Would anybody entertain a rewrite of the core libs (memset/strcpy/etc)
>>in assembler - it appears that this would make a notable difference to
>>the speed of the codebase? Plus ASM is my language of choice.
>We want as little assembler as possible. And I'm not sure that you would
>gain that much execution speed anyway. We would rather want easily
I was not aware that your core libs were still undergoing changes. You are
right, it is much easier to work in C until you are sure you will not be
changing things. I shall look at the bug list tonight and try to fix any
problems left in the core libs for you :)
(( O.T.: If anyone here has an ESS based DVD player - you owe it to
yourself to take a look at http://groups.yahoo.com/group/OneFirmwareForAll
and/or http://groups.yahoo.com/group/Mipsx_src for all your freebie
firmware needs ))
Page was last modified "Jan 10 2012" The Rockbox Crew