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Subject: Re: plugins calling plugins
From: BlueChip (cs_bluechip_at_webtribe.net)
Date: 2003-07-29


oops - this'll be the email that arrived as I was replying to your last one
- LOL

At 01:28 29/07/03 -0400, you wrote:

>Thats should have read _why not_... stupid keyboard
>
>
>
>On Tue, 29 Jul 2003, Robert Hak wrote:
>
>
>I don't see why, but the problem would be how would you return from the
>recursed plugin back to the parent? (considering space limitation)
>
>
>On Tue, 29 Jul 2003, BlueChip wrote:
>
>Now here's an interesting one...
>
>Can a plugin call another plugin??
>This way a game could call the file reader for giving it's instructions!?
>
>anybody?
>
> >Why would you chew up memory on such a thing?
> >
> >On Mon, Jul 28, 2003 at 05:48:14PM -0700, scott wrote:
> > > > I have also updated the doc respectively. I would expect it to live
> > in the
> > > > /doc directory, is this correct?
> > >
> > > it would be nice to have a doc while in the game, maybe through a
> > splash screen like in star.
>
>
>
>+-- --- --- --- --- --- --- --- --- --- --- --- --- --+
>| Robert E. Hak < http://phobos.ramapo.edu/~rhak > |
>
>"If a cow and a half and a calf and a half can eat a bale and a half of hay
> in a day and a half, how many waffles does it take to shingle a dog house?"
> - Random fortune from www.thinkgeek.com
>
>
>
>
>+-- --- --- --- --- --- --- --- --- --- --- --- --- --+
>| Robert E. Hak < http://phobos.ramapo.edu/~rhak > |
>
>"If a cow and a half and a calf and a half can eat a bale and a half of hay
> in a day and a half, how many waffles does it take to shingle a dog house?"
> - Random fortune from www.thinkgeek.com



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