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Subject: Re: plugins calling plugins

Re: plugins calling plugins

From: David McIntyre <plugh_at_mudbarn.com>
Date: Mon, 28 Jul 2003 23:13:58 -0700

Can we do a page swap? Image the memory space to a file on the hard drive, open
the new plugin, then when done, read the image back into memory?

On Tue, Jul 29, 2003 at 01:25:34AM -0400, Robert Hak wrote:
>
> I don't see why, but the problem would be how would you return from the
> recursed plugin back to the parent? (considering space limitation)
>
>
> On Tue, 29 Jul 2003, BlueChip wrote:
>
> Now here's an interesting one...
>
> Can a plugin call another plugin??
> This way a game could call the file reader for giving it's instructions!?
>
> anybody?
>
> >Why would you chew up memory on such a thing?
> >
> >On Mon, Jul 28, 2003 at 05:48:14PM -0700, scott wrote:
> > > > I have also updated the doc respectively. I would expect it to live
> > in the
> > > > /doc directory, is this correct?
> > >
> > > it would be nice to have a doc while in the game, maybe through a
> > splash screen like in star.
>
>
>
> +-- --- --- --- --- --- --- --- --- --- --- --- --- --+
> | Robert E. Hak < http://phobos.ramapo.edu/~rhak > |
>
> "If a cow and a half and a calf and a half can eat a bale and a half of hay
> in a day and a half, how many waffles does it take to shingle a dog house?"
> - Random fortune from www.thinkgeek.com
>

-- 
David McIntyre         plugh_at_mudbarn.com        http://www.mudbarn.com
PGP Key fingerprint = CAB5 A73A 43FA 19E3 449D  20B8 25D7 FA84 8847 D6A7
http://www.mudbarn.com/~plugh/plughinfo.txt for geek code, pgp key, etc. 
Received on 2003-07-29

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