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Rockbox mail archiveSubject: Re: NEWKEYS v2Re: NEWKEYS v2
From: Mats Lidell <matsl_at_contactor.se>
Date: Sat, 30 Aug 2003 00:40:57 +0200 >>>>> Craig wrote: Craig> The real desire is to move it off of the button mapping that Craig> causes it to be executed in error more than it is used on Craig> purpose. IMHO I think you can learn either way. But it is probably no big deal. Kjell and I had fun doing it since at the spot where you have selected a value then we have lots of keys available begging to be used. Menu, stop and play will, as I get the proposal, all three be used for selecting the value once changed. But maybe we can make better use of them somehow? Anyway we should also pay attention to how the Recorder works. I think that common key bindings for common things between the units is a good thing as long as we keep them close. Easier to move between units and simpler code. If the recorder moves out in a direction where the Player simply can't follow I think we might have to rethink the UI completely. After all the Player UI is similar to the Archos UI. There might be something completely different that we haven't thought of because we have been mentally blocked by the Archos UI or UIs of other units. Craig> That is why I am working on a killer patch that gives the Craig> player a "Windows like" full 1024x768 graphical user interface Craig> with virtually unlimited user defined buttons, sliders and Craig> gadgets so that we can implement such a "totally interactive Craig> UI", Well there should be an Aprils fools thing next year to right ;-) Yours -- %% MatsReceived on 2003-09-01 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |