Rockbox mail archive
Subject: Re: Who wrote the Othelo plugin?
From: BlueChip (cs_bluechip_at_webtribe.net)
First off, what happened is intended - whether it is "right" or not is
However, EVERY set of rules I can find online (first the good bit) agrees
with me that the winner is the person with the most pieces irrespective of
the end-of-game conditions ...BUT (now the bad bit) they also ALL INSIST on
'pass' IFF you CANNOT move
This is MAD, I have played Othel(l)o for years (more than I care to
mention) and I have ALWAYS used the ruleset I coded.
Well, respect due, yes you have found a flour in the program! It should at
least allow pass=on/off. I will look into this at some point - I would
normally jump on it and have it fixed inside the day, but having no
simulator is a pain ...someone on IRC the other night said they would pick
up on the Win32Sim patch, so hopefully they are being succesful ...off to
sourceforge to check.... see you on the flip side :)
>> > And is he on the list? I've found something, I hesitate to call it a bug,
>> > rather a misinterpretation of the rules.
>>that would be bluechip, but are you sure is isn't a regional type thing?
>Well, here's the thing. I played a game against the computer and it
>reached a point where it was the computer's turn and the board was not
>filled, but there were no spaces that it could place a piece in, so the
>game ended. That's fine, I've played variations in which a player can
>skip a turn if there's nowhere to go, but it's also not uncommon to end
>the game under those circumstances. The problem was that the computer had
>more pieces of its color on the board at the time the game ended so the
>game awarded the win to the computer. I know it's not a big deal, but
>seeing that it was my skill that maneuvered the computer into not being
>able to move, I should get the win. Especially if you consider that if
>the computer skipped its turn, I could still make a move.
Page was last modified "Jan 10 2012" The Rockbox Crew