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Subject: Re: Who wrote the Othelo plugin?

Re: Who wrote the Othelo plugin?

From: BlueChip <cs_bluechip_at_webtribe.net>
Date: Thu, 26 Feb 2004 16:50:44 +0000

I tried and tried to get www.mattelothello.com to put me in a position
where I could not move so I could see what the official game did, but could
not work the board to that position ...fancy giving it a go? ...I'm just
curious now!

Depressing news is that Sheepy can beat C-3 quite soundly - looks like the
AI algorithm could also do with a little work ;)

>Well, as I said, it's no big deal. I can always count it as a win even if
>the game disagrees. But thanks for writing the game in the first
>place. Othello is one of my favorites, and this is the first really good
>portable version I've found.
>
>
>At 06:11 AM 2/26/2004 +0000, you wrote:
>>Yes.
>>
>>First off, what happened is intended - whether it is "right" or not is
>>debatable...
>>
>>However, EVERY set of rules I can find online (first the good bit) agrees
>>with me that the winner is the person with the most pieces irrespective
>>of the end-of-game conditions ...BUT (now the bad bit) they also ALL
>>INSIST on 'pass' IFF you CANNOT move
>>
>>This is MAD, I have played Othel(l)o for years (more than I care to
>>mention) and I have ALWAYS used the ruleset I coded.
>>
>>Well, respect due, yes you have found a flour in the program! It should
>>at least allow pass=on/off. I will look into this at some point - I
>>would normally jump on it and have it fixed inside the day, but having no
>>simulator is a pain ...someone on IRC the other night said they would
>>pick up on the Win32Sim patch, so hopefully they are being succesful
>>...off to sourceforge to check.... see you on the flip side :)
>>
>>>> > And is he on the list? I've found something, I hesitate to call it
>>>> a bug,
>>>> > rather a misinterpretation of the rules.
>>>>
>>>>that would be bluechip, but are you sure is isn't a regional type thing?
>>>
>>>Well, here's the thing. I played a game against the computer and it
>>>reached a point where it was the computer's turn and the board was not
>>>filled, but there were no spaces that it could place a piece in, so the
>>>game ended. That's fine, I've played variations in which a player can
>>>skip a turn if there's nowhere to go, but it's also not uncommon to end
>>>the game under those circumstances. The problem was that the computer
>>>had more pieces of its color on the board at the time the game ended so
>>>the game awarded the win to the computer. I know it's not a big deal,
>>>but seeing that it was my skill that maneuvered the computer into not
>>>being able to move, I should get the win. Especially if you consider
>>>that if the computer skipped its turn, I could still make a move.
>>
>>_______________________________________________
>>http://cool.haxx.se/mailman/listinfo/rockbox
>
>
>_______________________________________________
>http://cool.haxx.se/mailman/listinfo/rockbox

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Received on 2004-02-26

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