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Rockbox mail archiveSubject: Re: Who wrote the Othelo plugin?Re: Who wrote the Othelo plugin?
From: David Litchman <Davel23_at_rcn.com>
Date: Thu, 26 Feb 2004 12:06:12 -0500 Oh... my... god... That has to be the SLOWEST Othello game I've ever seen! I don't know if I'll have the patience, but I'll see what I can do. At 04:50 PM 2/26/2004 +0000, you wrote: >I tried and tried to get www.mattelothello.com to put me in a position >where I could not move so I could see what the official game did, but >could not work the board to that position ...fancy giving it a go? ...I'm >just curious now! > >Depressing news is that Sheepy can beat C-3 quite soundly - looks like the >AI algorithm could also do with a little work ;) > >>Well, as I said, it's no big deal. I can always count it as a win even >>if the game disagrees. But thanks for writing the game in the first >>place. Othello is one of my favorites, and this is the first really good >>portable version I've found. >> >> >>At 06:11 AM 2/26/2004 +0000, you wrote: >>>Yes. >>> >>>First off, what happened is intended - whether it is "right" or not is >>>debatable... >>> >>>However, EVERY set of rules I can find online (first the good bit) >>>agrees with me that the winner is the person with the most pieces >>>irrespective of the end-of-game conditions ...BUT (now the bad bit) they >>>also ALL INSIST on 'pass' IFF you CANNOT move >>> >>>This is MAD, I have played Othel(l)o for years (more than I care to >>>mention) and I have ALWAYS used the ruleset I coded. >>> >>>Well, respect due, yes you have found a flour in the program! It should >>>at least allow pass=on/off. I will look into this at some point - I >>>would normally jump on it and have it fixed inside the day, but having >>>no simulator is a pain ...someone on IRC the other night said they would >>>pick up on the Win32Sim patch, so hopefully they are being succesful >>>...off to sourceforge to check.... see you on the flip side :) >>> >>>>> > And is he on the list? I've found something, I hesitate to call it >>>>> a bug, >>>>> > rather a misinterpretation of the rules. >>>>> >>>>>that would be bluechip, but are you sure is isn't a regional type thing? >>>> >>>>Well, here's the thing. I played a game against the computer and it >>>>reached a point where it was the computer's turn and the board was not >>>>filled, but there were no spaces that it could place a piece in, so the >>>>game ended. That's fine, I've played variations in which a player can >>>>skip a turn if there's nowhere to go, but it's also not uncommon to end >>>>the game under those circumstances. The problem was that the computer >>>>had more pieces of its color on the board at the time the game ended so >>>>the game awarded the win to the computer. I know it's not a big deal, >>>>but seeing that it was my skill that maneuvered the computer into not >>>>being able to move, I should get the win. Especially if you consider >>>>that if the computer skipped its turn, I could still make a move. >>> >>>_______________________________________________ >>>http://cool.haxx.se/mailman/listinfo/rockbox >> >> >>_______________________________________________ >>http://cool.haxx.se/mailman/listinfo/rockbox > >_______________________________________________ >http://cool.haxx.se/mailman/listinfo/rockbox _______________________________________________ http://cool.haxx.se/mailman/listinfo/rockbox Received on 2004-02-26 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |