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Subject: Re: Klondike
From: David Litchman (Davel23_at_rcn.com)
Date: 2004-04-29


After you finish with Klondike, any chance of a Freecell .rock? That's
another of my favorites, right up there with Othello. Speaking of which,
will we be seeing a revised Othello with turn-skip options any time in the
near future?

At 03:58 PM 4/29/2004 +0100, you wrote:
>Hi all,
>
>Attached is an ALPHA release of the Klondike Solitaire .rock for anybody
>with a graphical screen.
>
>Unfortunately I have just discovered that the core lcd routines will trash
>memory if passed bad paramemters - this is great for speed - useless for
>sprite handling.
>...THIS IS NOT A CRITICISM, IT IS JUST A STATEMENT!
>
>I ASSUMED (that'll learn me) when I started Klondike that the core
>routines WOULD have clipping - and so it was written as such.
>
>Since this essentially means that I need to rewrite either (a) the core
>lcd routines (ludicrously unlikely I would ever get permission for that)
>OR (b) the way my program generates it's sprites (*sigh*)- it could be a
>l-o-n-g time before it happens.
>
>However Klondike runs fine on my jukekox, just don't expect anything
>spectacular if/when you win** - in fact, in theory you should expect
>Rockbox to crash at this point - quite why it doesn't is beyond me.
>
>In the mean time, feel free to enjoy this new game in its ALPHA state.
>Bug reports and UI feedback welcomed.
>
>BC
>
>** I was in the middle of writing this code when I realised that it would
>all need to be scrapped.
>
>PS. <sic>
>
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