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Rockbox mail archiveSubject: Re: CODEC_SIZE too small for the iriver simulatorRe: CODEC_SIZE too small for the iriver simulator
From: Frederic Devernay <frederic.devernay_at_m4x.org>
Date: Wed, 27 Jul 2005 20:57:33 +0200 I was just mentioning that codec files were built differently for the target and for the simulator. target (iriver): CC wav.c LD wav.elf OBJCOPY wav.codec simulator (x11/cygwin): CC wav.c LD wav.codec simulator (win32/cygwin) CC wav.c DLL wav.codec The OBJCOPY step is what strips down the codec files, removes debugging info, etc. That's the reason why simulator codec are way bigger than target codecs. Win32 simulator uses DLLs, which may (I don't know) not have debug info. Fred Magnus Holmgren a écrit : > As far as I can tell, there's no code in the simulator to load anything > but the *.codec file (at least when running the Win32 simulator, it says > it loads e.g. mpa.codec). And tools/buildzip.dl doesn't seem to copy > anything but *.codec, so I think the elf sizes are irrelevant. > > Magnus > _______________________________________________ > http://cool.haxx.se/mailman/listinfo/rockbox > _______________________________________________ http://cool.haxx.se/mailman/listinfo/rockbox Received on 2005-07-27 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |