Rockbox mail archive
Subject: Re: CODEC_SIZE too small for the iriver simulator
Re: CODEC_SIZE too small for the iriver simulator
I was just mentioning that codec files were built differently for the
target and for the simulator.
The OBJCOPY step is what strips down the codec files, removes debugging
info, etc. That's the reason why simulator codec are way bigger than
target codecs. Win32 simulator uses DLLs, which may (I don't know) not
have debug info.
Magnus Holmgren a écrit :
> As far as I can tell, there's no code in the simulator to load anything
> but the *.codec file (at least when running the Win32 simulator, it says
> it loads e.g. mpa.codec). And tools/buildzip.dl doesn't seem to copy
> anything but *.codec, so I think the elf sizes are irrelevant.
Received on Wed Jul 27 20:58:25 2005
Page was last modified "Jan 10 2012" The Rockbox Crew