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Rockbox mail archiveSubject: Re: Asteroids on rockbox!Re: Asteroids on rockbox!
From: Frederic Devernay <frederic.devernay_at_m4x.org>
Date: Tue, 04 Oct 2005 10:59:40 +0200 Daniel Stenberg wrote: > On Mon, 3 Oct 2005, Frederic Devernay wrote: > >> - why does rockbox hang if I open this plugin while playing music? > > > What buffer space do you use to load the rom into and how do you get it? > - The ram+rom is stored in global variables (32Kb+8Kb for asteroids, 32Kb+12Kb for asteroids deluxe). - I use IDATA_ATTR variables for things such as registers, stack, frequently used global variables, for a total of less than 300 bytes. - I'm boosting the CPU, maybe there's something wrong there too? - The binaries are also quite large, because of static binary translation (the rom is recompiled for the native CPU): 242Kb for asteroids 547Ko for asteroids deluxe But there didn't seem to be any limitation on plugins size in rockbox (as opposed to codecs). Does anything seem wrong with that? Fred Received on 2005-10-04 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |