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Subject: Re: Need opinion about voicing for software codec targets

Re: Need opinion about voicing for software codec targets

From: Jens Arnold <arnold-j_at_t-online.de>
Date: 2006-04-20

On 19.04.2006, Brandon Low wrote:

> As for voice while paused, I do not promise this for a 3.0
> feature, as it will involve one of many Bad Things. The
> penalty choices for adding voice while paused basically amount
> to: ~512k of RAM _and_ one of: between 0 and 1/4 second of

What would the 512K RAM be used for?

> lost audio, between 0 and 1/4 second of re-played audio or
> some very complex partial pcm buffer DMA chunk logic. None of

There's another option: Always pause at PCM buffer boundaries.
The worst thing that might happen is that up to 1/4 second of
voice may get lost/ re-played when pausing / unpausing while the
voice is babbling.

Regards, Jens
Received on Thu Apr 20 01:35:20 2006


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