|
Rockbox mail archiveSubject: Re: Rendering hints in (R)WPS for flashing/shades on iHP1x0Re: Rendering hints in (R)WPS for flashing/shades on iHP1x0
From: Florian Bruhin <florian.bruhin_at_gmx.ch>
Date: Thu, 03 May 2007 13:52:54 +0200 Hi, you may do flashing text using alternating sublines, e.g.: %s%t1text;%t1 Flo > > -------- Original-Nachricht -------- > Datum: Thu, 3 May 2007 11:29:49 +0100 > Von: Paul LeoNerd Evans <leonerd-rockbox_at_leonerd.org.uk> > An: rockbox-dev_at_cool.haxx.se > Betreff: Rendering hints in (R)WPS for flashing/shades on iHP1x0 > > I've been playing around with (R)WPS files for a while, and > come up with > an idea for what I don't think is currently possible - flashing or shaded > text. This is useful for the "obvious" look-and-feel when paused - most > players will use flashing text for the time display, or the word "pause", > or some other indication. Otherwise, the screen might look entirely > static, and lead the user to suspect the player has crashed. (I've done > this more than once :) ) > > What I was thinking, would be some tags to set these rendering hints, > thusly: > > %gfThis text is flashing%gnThis text is normal > %g0This is %g1in various %g2shades of %g3darkness > %grThis is reversed > > Or something like that. Maybe find a way to make it more symmetric with > respect to setting foreground/background shades. > > I'm fairly competent with C coding, though I've not done any > rockbox-specific development work as yet. But I'd be willing to give it a > go, if someone were to tell me roughly where in the code I ought to look > to implement this... > > -- > Paul "LeoNerd" Evans > > leonerd_at_leonerd.org.uk > ICQ# 4135350 | Registered Linux# 179460 > http://www.leonerd.org.uk/ > -- "Feel free" - 10 GB Mailbox, 100 FreeSMS/Monat ... Jetzt GMX TopMail testen: http://www.gmx.net/de/go/topmailReceived on 2007-05-03 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |