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Subject: Re: Rendering hints in (R)WPS for flashing/shades on iHP1x0

Re: Rendering hints in (R)WPS for flashing/shades on iHP1x0

From: Florian Bruhin <>
Date: Thu, 03 May 2007 13:52:54 +0200


you may do flashing text using alternating sublines, e.g.:


> -------- Original-Nachricht --------
> Datum: Thu, 3 May 2007 11:29:49 +0100
> Von: Paul LeoNerd Evans <>
> An:
> Betreff: Rendering hints in (R)WPS for flashing/shades on iHP1x0
> I've been playing around with (R)WPS files for a while, and
> come up with
> an idea for what I don't think is currently possible - flashing or shaded
> text. This is useful for the "obvious" look-and-feel when paused - most
> players will use flashing text for the time display, or the word "pause",
> or some other indication. Otherwise, the screen might look entirely
> static, and lead the user to suspect the player has crashed. (I've done
> this more than once :) )
> What I was thinking, would be some tags to set these rendering hints,
> thusly:
> %gfThis text is flashing%gnThis text is normal
> %g0This is %g1in various %g2shades of %g3darkness
> %grThis is reversed
> Or something like that. Maybe find a way to make it more symmetric with
> respect to setting foreground/background shades.
> I'm fairly competent with C coding, though I've not done any
> rockbox-specific development work as yet. But I'd be willing to give it a
> go, if someone were to tell me roughly where in the code I ought to look
> to implement this...
> --
> Paul "LeoNerd" Evans
> ICQ# 4135350 | Registered Linux# 179460

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Received on 2007-05-03

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