Rockbox mail archiveSubject: Re: Plugin button actions
Re: Plugin button actions
From: Marianne Arnold <m.arnold_at_infocity.de>
Date: Sat, 27 Oct 2007 14:30:59 +0200
> I think I've said this on IRC, but I'll put it on the list to
Thank you for listening. :)
Thing is that it looks easier in the beginning and might hold true for the few plugins with the most basic controls (4 directions, fire, off) - the trouble starts when the controls need more or even less than this or the game "layout" is a bit different. For example the generic "fire" button in pluginlib actions is "up" on the Ondio because it was chosen for bubbles (where it really makes sense) but otherwise I always expect the "mode" button to be "fire", so it made me wonder what button I had to use in jackpot...
Ok, as I said in my first mail, I'm not completely against it but if we want to keep plugin button actions, they should be used more carefully only keeping them where they really really make sense.
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