> Maybe we should put all of the "RAM saving" options together under System >
> Limits and enable Timestretch by default?
I'm not entirely sure what you mean by this. Could you explain a little
> The current UI nudges the pitch up/down only while you hold a the key down,
> making it really easy to use. I really can't see that a menu UI would work
> so well.
To be honest, I may have a poor understanding of "nudge" in the first
place. Could you explain exactly what nudge is for?
> You'd need to calculate the corresponding percentage, and you can't adjust
> both parameters at the same time (e.g.. you'd increase pitch, then decrease
> speed, rather than doing both at exactly the same time as you currently can)
Calculate the corresponding percentage for what, exactly? And why
wouldn't you need to calculate a percentage with the old system? I can't
understand what you're trying to do, here, that requires calculations
but didn't previously.
> I agree that we should be making it easier to use, but I disagree strongly
> that a menu would make for a easier-to-use UI here. (I can only speak for
> button-based use, I've no experience with Rockbox on a scrollwheel or
> touchscreen - that might be very relevant to our disagreement.)
I assure you, it's basically the least intuitive screen on the iPod at
the moment, and it's not something easy to resolve by keymap alone. The
screen layout just doesn't work for it. But I think if you could
explain, exactly, what uses you have a menu layout may not be as bad as
> Certainly, defaulting to having Timestretch enabled would improve usability,
> but I don't know if other developers would accept the RAM impact (when
> discussed on IRC way back when, it seemed timestretch wouldn't be acceptable
> for committing if it gave a compulsory RAM loss).
Well, as I said, pitchscreen cleanup might mitigate at least a portion
of that too.
Received on 2009-06-19