Rockbox.org home
release
dev builds
extras
themes manual
wiki
device status forums
mailing lists
IRC bugs
patches
dev guide



Rockbox mail archive

Subject: Re: Replaygain without a setting, and other menu cleaning.

Re: Replaygain without a setting, and other menu cleaning.

From: Paul Louden <paulthenerd_at_gmail.com>
Date: Sun, 21 Jun 2009 04:44:06 -0500

pondlife wrote:
>
> I don't think it's hard to work out at all, but again, I've not used it with
> a scrollwheel.
>

Yes, and it's quite hard to use (and goes contrary to established
expectations from the quickscreen) on several targets in a way that
can't be effectively addressed without changing at least how the screen
is displayed.

>
>
> I diisagree - The semitone screen could be possibly built in by using 1/n
> ths of a semitone rather than percentages, but I suspect that the loss of
> accuracy for beatmatching and/or the many more clicks needed to raise by one
> semitone would not make this an improvement to the UI. OR we could use a
> shift key modifier to step in semitones, but maybe not on all targets and
> that complicates the keymap.
>

This is based on the assumption that you're keeping the pitchscreen how
it is, rather than moving it to lists. You can navigate up and down
lists fairly quickly on wheel targets, and most non-wheel targets have a
page up/down as well as accelerated scrolling, so a moderately fine
grained semitone-based list works for both of these.

>
> Yes, but only if you want to use timestretching. 80% (or so) of the time, I
> want to change
> pitch without using timestretch so as to keep decent audio quality, thus
> IIUC I'd need to be changing both speed and pitch identically. Yes, I could
> disable timestretch, but it's still many more keypresses to do what the
> current pitch screen does fluidly
>

With a list, timestretch on/off could be at the same level as the two
other list entries, so the number of keypresses could even be equal, or
possibly only one or two more. So again, not a real problem if they were
lists.

> Because it's a good UI and one of the best parts of Rockbox, IMHO (since way
> back when in the Archos days).
>
It's not a good UI now that we have a very wide range of targets with
different input capabilities. It's a good UI in very specific cases, and
the only advantage you've listed for it over lists is "it saves me a
button press or two" which, I think a couple extra button presses, a
half second here or there, is something worth considering sacrificing to
make the screen more new-user friendly.
Received on 2009-06-21


Page was last modified "Jan 10 2012" The Rockbox Crew
aaa