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Subject: Re: FS#10199: Limiter DSP function

Re: FS#10199: Limiter DSP function

From: Thomas Martitz <thomas.martitz_at_student.htw-berlin.de>
Date: Mon, 17 Aug 2009 21:10:48 +0200

Rafael Carre schrieb:
> Le Mon, 17 Aug 2009 10:24:16 -0400,
> Jeff Goode <jeffg7_at_gmail.com> a écrit :
>
>
>> I don't know which targets are likely to fail. And the fact is that
>> I can't go compiling for each of a few dozen targets. I just don't
>> have the time for that. Do you have suggestions?
>>
>
> If you fear your commit would break some platform, you could try:
>
> - coldfire (h120)
> - sh1 (the player is hwcodec and the others swcodec)
> - mips (onda)
> - 1 or 2 arm (I always work on Sansa AMS, so I will build one of those
> and another PP ARM)
>
> That will cover all the supported archs and different drivers, so it's
> a good way to catch most errors.
>
>
Or he just lets our build system do the job, it's there for that very
reason.

Jeff, don't hesitate to rely on it :>
Received on 2009-08-17


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