Rockbox.org home
release
dev builds
extras
themes manual
wiki
device status forums
mailing lists
IRC bugs
patches
dev guide



Rockbox mail archive

Subject: Re: Making absolute point mode default

Re: Making absolute point mode default

From: Jonathan Gordon <jdgordy_at_gmail.com>
Date: Wed, 27 Oct 2010 10:24:29 +1100

On 27 October 2010 09:15, Thomas Martitz
<thomas.martitz_at_student.htw-berlin.de> wrote:
> On 27.10.2010 00:04, Jonathan Gordon wrote:
>>
>> On 27 October 2010 00:52, Thomas Martitz
>> <thomas.martitz_at_student.htw-berlin.de>  wrote:
>>>
>>> With "covered" I didn't mean "fixed" but "I'm aware of this and this is
>>> how
>>> I proposed to deal with it".
>>>
>> Breaking useability is not a way with dealing with idle devs.
>>
>>
>
> As if the grid mode was usable. In my opinion the absolute point mode is
> much more usable even if some screens are not converted.
>
> Anyway, breaking things can be a way do deal with idle devs, if it gets
> things moving in, in my book.
>
> Best regards.
>

Grid mode was NEVER meant to be a permanent solution. I am all in
favour of eventually changing the default for targets *when they are
ready*. But while it is possible to get stuck in any screen (except
the panic screen) I am strongly against changing the default.

Now, I've already said how to resolve this and I'm perfectly happy if
some targets are grid and some are absolute, and even if the absolute
ones need to force grid for some of the less important screen *as long
as the user is clearly told about this*.
Received on 2010-10-27


Page was last modified "Jan 10 2012" The Rockbox Crew
aaa