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Rockbox mail archiveSubject: Re: Playback Engine Rework - The basic rundownRe: Playback Engine Rework - The basic rundown
From: Magnus Holmgren <magnushol_at_gmail.com>
Date: Wed, 04 May 2011 18:52:12 +0200 On 2011-05-03 01:45, Michael Sevakis wrote: Playback stopped again, and I managed to write down some information: > Could be that I regressed some part of the buffering that comes into play more > often with smaller memory with Fuze. What Buschel is describing in IRC could be > related, but maybe not. I would like to know from each person experiencing this: > > 1) Near a track transition (say, the last 2-3 seconds of a track if not using > crossfade) or not? Which audio formats are involved? At 4:58 of 5:46. MP3, 64 kbps. > 2) What are the thread states as reported by the OS stacks screen when things > are stuck? (This helps tell just who is wrong). Codec with "B" while playing is > bad and only should be present in a stopped state; it should be "*R" or flipping > "*R"/"T" really fast - be sure to change refresh timing by holding down an > inactive key or it can appears the codec threads is in one state but is really > flipping between a couple. Codec: *R 16 16 Audio: T 15 15 Buffering: T 15 15 Didn't check for flipping... Also, the buffering debug screen had this to say: pcm: 0 real: ~90k usefl: ~8k pcmbufdesc: 0 track count: 3 -- MagnusReceived on 2011-05-04 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |