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FS#10075 - FUZE: QUIT Plugin by selecting BUTTON_HOME
Attached to Project:
Rockbox
Opened by Johannes Schwarz (Ubuntuxer) - Monday, 30 March 2009, 20:42 GMT+1
Last edited by Thomas Martitz (kugel.) - Friday, 10 April 2009, 19:29 GMT+1
Opened by Johannes Schwarz (Ubuntuxer) - Monday, 30 March 2009, 20:42 GMT+1
Last edited by Thomas Martitz (kugel.) - Friday, 10 April 2009, 19:29 GMT+1
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DetailsIt makes more sense to use BUTTON_HOME instead of the current BUTTON_POWER to quit a plugin, because BUTTON_POWER is alongside the player. In the orginal firmware the button is also just scheduled for switch off.
In the following week I'll write a patch for the plugins. |
This task depends upon
Closed by Thomas Martitz (kugel.)
Friday, 10 April 2009, 19:29 GMT+1
Reason for closing: Accepted
Additional comments about closing: Committed in r20680. Thank you!
Friday, 10 April 2009, 19:29 GMT+1
Reason for closing: Accepted
Additional comments about closing: Committed in r20680. Thank you!
I have written a patch, which changes the button in addition to the fuze also in the clip, because there's the same button. I haven't change the buttons in spacerocks, solitaire and blackjack, because the BUTTON_HOME is used for something else there. The problem is that this games doesn't have a menu, so key sequence of buttons are used to restart for example a game. This isn't very user friendly. It would be much better to have menu for this plugins. I think it wouldn't be much effort.
tested on clip : the behaviour is not consistent with the menu (power still exits the menu)
I have reworked the patch and deleted the changes on the buttons from the clip. I have tested it elaborately, so it should work well, now.
I changed the menu button, so you have to press long. (BUTTON_REPEAT)