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FS#10552 - Cowon D2: pgup/pgdn on minus/plus buttons in text viewer
Attached to Project:
Rockbox
Opened by Arago (Arago) - Thursday, 20 August 2009, 22:26 GMT+2
Last edited by Tomer Shalev (tomers) - Wednesday, 24 February 2010, 22:40 GMT+2
Opened by Arago (Arago) - Thursday, 20 August 2009, 22:26 GMT+2
Last edited by Tomer Shalev (tomers) - Wednesday, 24 February 2010, 22:40 GMT+2
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DetailsI have assigned
+ # define VIEWER_PAGE_UP BUTTON_MINUS + # define VIEWER_PAGE_DOWN BUTTON_PLUS in viewer.rock to scroll the text in the reader to the player with damaged sensor but good display (and on a normal player, I think the hardware scroll buttons would all be more comfortable). |
This task depends upon
Closed by Tomer Shalev (tomers)
Wednesday, 24 February 2010, 22:40 GMT+2
Reason for closing: Accepted
Additional comments about closing: Committed in r24896. Thanks!
I excluded the 'buttons in hold-mode' key mapping.
Arago, if you still like it to be committed, please add your mapping in a separate FlySpray task, and make it dependent on FS#10698.
Wednesday, 24 February 2010, 22:40 GMT+2
Reason for closing: Accepted
Additional comments about closing: Committed in r24896. Thanks!
I excluded the 'buttons in hold-mode' key mapping.
Arago, if you still like it to be committed, please add your mapping in a separate FlySpray task, and make it dependent on FS#10698.
Requires functionality of the buttons in the Hold mode patch by andrewthecoder.
I can't post it here, because this code is not mine, but you can take it with any config on http://iaudiophile.net/forums/showthread.php?t=28467 or on http://uploads.arago.shell.tor.hu/rockbox/hold_buttons_patch.patch
Arago, allow me to quote the docs/CONTRIBUTING file:
<quote>
Credits
-------
We believe in crediting all contributors by name. Before committing a patch to
SVN, we ask that you give us your full real name (no pseudonyms or nicknames)
for adding to the credits list.
</quote>
You seem to have contributed some really good patches, and we would like to see them being committed.
However, we can not to that without your real name. I don't think there is any legal workaround for that.
Would you be kind enough to provide a real name so that your work be committed?
I would like to commit your following patches for start:
10552 Cowon D2: pgup/pgdn on minus/plus buttons in text viewe...
10640 Cowon D2: Rockblox game control using hardware buttons
10642 Cowon D2: Rockblox game control using hardware buttons
10643 Cowon D2: Chopper game control using hardware buttons
10644 Cowon D2: JPEG viewer control using hardware buttons an...
10645 Cowon D2: PNG viewer control using hardware buttons and...
10646 Cowon D2: Keyboard text input using hardware buttons an...
10647 Cowon D2: Time screen control using hardware buttons an...
10648 Cowon D2: Mpegplayer control using hardware buttons and...
Regards,
Tomer Shalev
This will be enough, but please notice that your full name will be shown in docs/CREDITS. I will not write your name in the commit log message, and will commit docs/CREDITS separately.
You can send me your name privately.
I sent email to address in Your profile.