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FS#11149 - Possible alternative fix for ipod shutdown/reboot issue
Attached to Project:
Rockbox
Opened by Torne Wuff (torne) - Sunday, 28 March 2010, 23:41 GMT+2
Last edited by Torne Wuff (torne) - Sunday, 05 June 2011, 13:02 GMT+2
Opened by Torne Wuff (torne) - Sunday, 28 March 2010, 23:41 GMT+2
Last edited by Torne Wuff (torne) - Sunday, 05 June 2011, 13:02 GMT+2
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DetailsThe current workaround for the iPod startup issue (from
As a possible alternative, I am testing simply clearing the relevant portion of IRAM on shutdown, in the hope that this will cause the iPod to always assume it is booting in the normal way as if it were a hard reset. So far this has worked fine on my iPod Video 80GB, but it needs much more thorough testing on a variety of models. This is just a hunch, incidentally, I have not completed enough of a disassembly of the boot rom to work out why the original problem occurs. The attached patch reverts the change from If you test this and you still get the original boot problem, even once, please reply ASAP with the model and original firmware version. |
This task depends upon
Closed by Torne Wuff (torne)
Sunday, 05 June 2011, 13:02 GMT+2
Reason for closing: Fixed
Additional comments about closing: This is as good as we're going to get unless someone manages to work out what the root cause of the original problem is. The problem is fixed for some people/models and greatly reduced in frequency for most.
Sunday, 05 June 2011, 13:02 GMT+2
Reason for closing: Fixed
Additional comments about closing: This is as good as we're going to get unless someone manages to work out what the root cause of the original problem is. The problem is fixed for some people/models and greatly reduced in frequency for most.
For now I'm leaving this fix in, since it doesn't have the unpleasant side effects of
FS#10107, but we should see what else we can come up with.On another note, dead isn't always dead. Sometimes I'll try to boot and get some variety of a low battery error, but will eventually get the player to boot and the batt will eventually stabalize at 50+%.
I have no coding background with rockbox, and therefore have no idea why any of this would happen. Just throwing it out there.
It's usually a bad idea to ignore Rockbox low battery errors and keep turning on the device until it stays on. That could excessively discharge the battery. Low temperatures can cause low battery errors even when the battery has plenty of charge left. Even in such cases, warming up the device is much better than continually attempting to turn it on.
On another note, dead isn't always dead. Sometimes I'll try to boot and get some variety of a low battery error, but will eventually get the player to boot and the batt will eventually stabalize at 50+%.
I have no coding background with rockbox, and therefore have no idea why any of this would happen. Just throwing it out there.
One other detail comes to mind with the auto-start - sometimes when the player autostarts, it will run out the battery and get into a loop where it will hang at the shutdown screen and then reset, thereby rebooting and eventually hanging again. That continues until eventually I get "cannot divide by zero".