FS#11866 - Mikmod segfaults when playing a directory which contains a mod file
This appears to happen only on the simulator, as of r29012.
Fill a directory with, say, some .s3m files and .mod files. Mikmod plugin chokes on calloc (virtch.c, line 1227) during MikMod_Init() sequence.
Remove the .mod files and the plugin loads and works properly.
Reverting the change made to viewers.config in r29012 seems to fix this. I'm guessing the problem is somehow related to the way mod is both playable and viewable, but there's nothing obviously wrong with viewers.config that I can see. Maybe the buffers are getting screwed up somewhere in filetypes.c?
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