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FS#11866 - Mikmod segfaults when playing a directory which contains a mod file
Attached to Project:
Rockbox
Opened by Jason Yu (captainkewl) - Tuesday, 11 January 2011, 05:50 GMT+2
Opened by Jason Yu (captainkewl) - Tuesday, 11 January 2011, 05:50 GMT+2
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DetailsThis appears to happen only on the simulator, as of r29012.
Fill a directory with, say, some .s3m files and .mod files. Mikmod plugin chokes on calloc (virtch.c, line 1227) during MikMod_Init() sequence. Remove the .mod files and the plugin loads and works properly. Reverting the change made to viewers.config in r29012 seems to fix this. I'm guessing the problem is somehow related to the way mod is both playable and viewable, but there's nothing obviously wrong with viewers.config that I can see. Maybe the buffers are getting screwed up somewhere in filetypes.c? |
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The above was posted after using 64 bit Ubuntu. Just tested in 32 bit; works fine. Alignment issue?