This is the bug/patch tracker for Rockbox. Click here for more information.
Quick links: Bugs · Patches · Rockbox frontpage
FS#2693 - improvment/port to the 'star' plugin for iriver
Attached to Project:
Rockbox
Opened by philippe Miossec (cosmocat) - Friday, 23 September 2005, 23:34 GMT+1
Last edited by philippe Miossec (cosmocat) - Sunday, 16 October 2005, 01:59 GMT+1
Opened by philippe Miossec (cosmocat) - Friday, 23 September 2005, 23:34 GMT+1
Last edited by philippe Miossec (cosmocat) - Sunday, 16 October 2005, 01:59 GMT+1
|
Details- Add a feature (due to a bug, see the note below) in
the menu to choose the level to go (archos an iriver). - Improve level display on iriver (take all the screen size). - Correct a bug in the pointer menu for iriver. - Correct the bug that did not display the help menu for the iriver. - "STOP/OFF" don't quit the plugin in the level but just return to the main menu (another pressed quit the plugin). Seems better... Note : There is a bug in the processing of a dual key pressed. I'm sure it's not in the plugin code. Level up and down are coded by pressing of the combination of REC and JOYSTICK UP and DOWN. It doesn't work in the player but works well in the simulator! |
This task depends upon
Key-combinations with REC are not possible on iriver.
The only combination that can be detected are PLAY+something
(the quick-screen A-B+something works purely by chance and
luck - I'm not sure it could work for plugins).
changes holding account of the comment of bacon_boy plus
other minor improvments.
Sound like perfection. No more to do ;)
I've put some minor changes to your great patch, Cosmo, it's
over my tracker because i couldn't upload files over here.
http://sourceforge.net/tracker/index.php?func=detail&aid=1307068&group_id=44306&atid=439120
it's about making the keys more comfortable, together we can
build an empire. :D
one last thing, you've forgot a // at line:708,
rb->sleep(STAR_SLEEP);
That caused the game to move to fast, probably was used to
check the code in the simulator.
It's not a forgot, it's just that I find the move effect too
slow when I play (I can't support that, too irritating),
that's why I comment it. But if you want to uncomment the
line, your free to do....
But that's not the most imporant. It's a pleasure for me. Thanks!