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FS#5509 - Star game uses too little screen space
Attached to Project:
Rockbox
Opened by Anonymous Submitter - Wednesday, 07 June 2006, 02:44 GMT+1
Last edited by Ben Basha (paprica) - Wednesday, 21 June 2006, 15:30 GMT+1
Opened by Anonymous Submitter - Wednesday, 07 June 2006, 02:44 GMT+1
Last edited by Ben Basha (paprica) - Wednesday, 21 June 2006, 15:30 GMT+1
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DetailsThe game Star utilizes about 1/3 of the screen (at least on the iRiver H120). This makes it very uncomfortable to play, as all the objects are too small. Making everything bigger would probably be a lot easier on the eyes, and screen space would not be wasted. Is this possible?
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This task depends upon
- unfortunately the bmp file has been commited as 'text' and not 'binary' which means on pc platforms all 0x0a are replaced by 0x0d 0x0a by the cvs client (I took a uncorrupted copy from the bleeding edge.bz2)
- also the dark gray is too close to black, so it is very difficult to actually see the maze - would it be possible to change that to light gray or change the colour scheme completely?
- the game speed is very, very slow - is this an issue with the screen redraw or is there a delay in the game that can be adapted?
Cheers
Robert
About the game speed: it depends on the LCD driver's speed. You can try changing the STAR_SLEEP define at the begining of the file. We currently slow down the game for all the targets except the iPod Video. Tell me what values work best for the h1x0 and i'll change those.
- sleep(0.2) gives the best results in my opinion - not so slow that you fall asleep, but still visible moves/animation
Cheers
Robert
btw I was discussing amiconn on IRC about the dark grey, but I can't seem to see the changes that he made for the dark grey to be brighter.
I was asking whether everyone is happy with the game or this FS should remain open, so please update your files and let me know.