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FS#6267 - Simulator does not maintain pause status properly
Attached to Project:
Rockbox
Opened by Steve Bavin (pondlife) - Tuesday, 31 October 2006, 18:30 GMT+1
Last edited by Steve Bavin (pondlife) - Saturday, 09 February 2008, 16:00 GMT+1
Opened by Steve Bavin (pondlife) - Tuesday, 31 October 2006, 18:30 GMT+1
Last edited by Steve Bavin (pondlife) - Saturday, 09 February 2008, 16:00 GMT+1
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DetailsIn the SDL simulator, pause playback, then press left once to skip to the start of the current track. Playback resumes, although the status is still displayed as paused.
This is caused by the SDL implementation of pcm_play_stop() - it always clears the PCM pause status, unlike on real SWCODEC devices. |
This task depends upon
Closed by Steve Bavin (pondlife)
Saturday, 09 February 2008, 16:00 GMT+1
Reason for closing: Fixed
Additional comments about closing: Works perfectly now.
Saturday, 09 February 2008, 16:00 GMT+1
Reason for closing: Fixed
Additional comments about closing: Works perfectly now.
The same problem occurs if I rewind or fast-forward, FWIW.