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FS#6916 - Cheats for Doom
Attached to Project:
Rockbox
Opened by Mike Aich (mikeh77) - Wednesday, 28 March 2007, 02:06 GMT+2
Last edited by Bryan Childs (GodEater) - Sunday, 06 June 2010, 00:24 GMT+2
Opened by Mike Aich (mikeh77) - Wednesday, 28 March 2007, 02:06 GMT+2
Last edited by Bryan Childs (GodEater) - Sunday, 06 June 2010, 00:24 GMT+2
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DetailsAs discussed in a forum thread, I (and many others it seems) think it would be very entertaining and useful to implement cheats in Rockbox Doom. I don't know much about coding, but I would assume this would not be too difficult to implement. One attractive idea was to maybe include a 'Cheats' menu in the root-menu for the Doom plug-in. Though some argue this feature could take away from the challenge of the game, most Doom veterans always were aware of the easily activated cheats, and if one wanted to activate them they were a few simple keystrokes away. It would make sense if they were also accessible within Rockbox Doom.
The original forum thread discussing this possibility is here: http://forums.rockbox.org/index.php?topic=9381.15 Also, note that in the above thread someone posted code of some sort that details all possible cheats. Thanks in advance, this could make Doom for RockBox a lot more interesting! |
This task depends upon
Closed by Bryan Childs (GodEater)
Sunday, 06 June 2010, 00:24 GMT+2
Reason for closing: Out of Date
Additional comments about closing: We don't seem to want this in trunk, and it's horrifically out of date now.
Sunday, 06 June 2010, 00:24 GMT+2
Reason for closing: Out of Date
Additional comments about closing: We don't seem to want this in trunk, and it's horrifically out of date now.
But the most cheat functions of prboom are back.