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FS#7257 - Playback resumes while paused when pressing back
Attached to Project:
Rockbox
Opened by Beau Steward (Nimdae) - Monday, 04 June 2007, 05:47 GMT+2
Last edited by Linus Nielsen Feltzing (linusnielsen) - Thursday, 05 July 2007, 13:18 GMT+2
Opened by Beau Steward (Nimdae) - Monday, 04 June 2007, 05:47 GMT+2
Last edited by Linus Nielsen Feltzing (linusnielsen) - Thursday, 05 July 2007, 13:18 GMT+2
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DetailsThis is a fresh build on an iPod 5G. I downloaded the latest source and manually built it on kermit.pimpinwithmuppets.com build server.
What happens is if I pause the playback, then hit the back button to go back to the beginning of the song, it does go back to the beginning of the song, but resumes playback. On my custom WPS, it still shows "paused", but the counters do count and it does play the music. If I hit pause/play, it will change the status of playback only, but does not affect actual playback. Hitting pause/play once again will pause playback. This is not a new bug to me. When I last encountered it, I downloaded the latest source and built it on my build server, and it appeared to be fix. Unfortunately, I don't have build releases and dates to back this up. |
This task depends upon
Closed by Linus Nielsen Feltzing (linusnielsen)
Thursday, 05 July 2007, 13:18 GMT+2
Reason for closing: Fixed
Thursday, 05 July 2007, 13:18 GMT+2
Reason for closing: Fixed
Bug occured while only thing plugged into it was headphones.
Bug occured while nothing plugged in (plug in headphones or speakers later to hear playback).
Bug did not occur while plugged into car charger adapter (everything worked properly).
So far the pattern is the bug happens when nothing is plugged into the accessory/power port.
I have not tested on my h140 as I have lent it to a friend,
but I can get it back to test on as well if it would help.
The problem also happens if I fast forward when pause as well as rewind on both DAPS.
"19 May 19:30 Marcoen Hirschberg always reset the pcm_paused flag when stopping playback. fixes FS #7187"
As all builds tested before this commit do not show the rewind problem and all builds afterwards do.
FS#7261) and as far as I can tell doesn't break the fix forFS#7187I'd think that it shouldn't be necessary to actually test andr modify the pause status like this; can it not be regarded as independent of the stop/play status? There would need to be a different fix for
FS#7107, of course, so as not to assume that the two are tied in.