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FS#8992 - Bass & Treble Not Rendered By Player Every Restart
Attached to Project:
Rockbox
Opened by Nikkhil (AceNik) - Thursday, 15 May 2008, 02:44 GMT+1
Last edited by Nils Wallménius (nls) - Saturday, 17 May 2008, 09:22 GMT+1
Opened by Nikkhil (AceNik) - Thursday, 15 May 2008, 02:44 GMT+1
Last edited by Nils Wallménius (nls) - Saturday, 17 May 2008, 09:22 GMT+1
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DetailsIn this bug the bass & treble settings have no effect on the player or the player seems to ignore the values on every restart & resume of playback. I have spotted the bug on h10[20GB] but by discussing on the IRC, it seems this bug would be affecting all the SW-codec players.
Steps to reproduce the bugs are so: 1.Hope You have equalizer on, bass & treble already set at a value. 2.Restart the player. 3.Resume playback. 4.Just reapply the bass value & treble value after that notice the volume difference. Note: This Bug did get fixed i think in the revision below but only on a particular platform r17478: hopefully fix problems with setting bass/treble on wm8751 targets (mrobe100,...) Well im using r17518 now & this bug still exists, but i belive the bug started at r17214 or r17217 |
This task depends upon
in both sound_set_treble() and sound_set_bass() dsp_callback is called before the
current_bass/current_treble is calculated so this will always be 0 on the first call.
I don't know if this is the cause of this bug and I can't test it as I don't have an affected target.
Setting up the current_value prior to dsp_callback fixed this problem.