This is the bug/patch tracker for Rockbox. Click here for more information.
Quick links: Bugs · Patches · Rockbox frontpage
FS#9030 - Mod player data abort
Attached to Project:
Rockbox
Opened by Mark (Xebozone) - Friday, 23 May 2008, 15:54 GMT+1
Last edited by Marc Guay (Marc_Guay) - Friday, 11 July 2008, 02:22 GMT+1
Opened by Mark (Xebozone) - Friday, 23 May 2008, 15:54 GMT+1
Last edited by Marc Guay (Marc_Guay) - Friday, 11 July 2008, 02:22 GMT+1
|
DetailsI get a Data abort at 4000D8C0 (0) every time i try to play a mod file (tested with the mods from Unreal Gold) on my iPod 5G 30gb
|
This task depends upon
Closed by Marc Guay (Marc_Guay)
Friday, 11 July 2008, 02:22 GMT+1
Reason for closing: Invalid
Additional comments about closing: OP was using an S3M file, not a MOD. Tested pitch shifting with a proper MOD file and had no problems.
Friday, 11 July 2008, 02:22 GMT+1
Reason for closing: Invalid
Additional comments about closing: OP was using an S3M file, not a MOD. Tested pitch shifting with a proper MOD file and had no problems.
And from looking at it line 1186 seems suspicious, an array of signed char is casted to signed short, this can data abort if the access is not short aligned.
edit:
Also i don't have any mod files at all so if you could post or link to one which triggers the bug it would help.
but it's a tracker format anyways
I converted them to a playable format (S3m) with the unreal editor.
They play on Winamp now.
A data abort doesn't seem to happen, but the files do not play properly (this, i'm sure is expected).
But boosting the pitch will up to 200% will cause a data abort.
This FS ca probably be closed now due to my ignorance on tracker formats :P
But it doesn't play properly anyways because it's S3M format, not MOD
please take into account that i wasn't even playing a MOD file!
I haven't yet tried to play MOD, but if i did...this error may not occur.
Someone should test it, however just in case (and to read the first comment)