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FS#9376 - Some plugins don't work on some targets
Attached to Project:
Rockbox
Opened by Frank Gevaerts (fg) - Monday, 08 September 2008, 14:31 GMT+2
Last edited by Frank Gevaerts (fg) - Thursday, 02 October 2008, 22:40 GMT+2
Opened by Frank Gevaerts (fg) - Monday, 08 September 2008, 14:31 GMT+2
Last edited by Frank Gevaerts (fg) - Thursday, 02 October 2008, 22:40 GMT+2
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DetailsSome plugins don't work on some targets, and it would be nice to disable them from the release (including removing them from the respective manuals).
I can do the disable work, but I can't do all testing. If you know about plugins not working on certain targets, please add them in a comment. Known working plugins are also good to know about, as that avoids needless test work |
This task depends upon
Closed by Frank Gevaerts (fg)
Thursday, 02 October 2008, 22:40 GMT+2
Reason for closing: Out of Date
Additional comments about closing: This task was to help with the 3.0 release work. That's done now
Thursday, 02 October 2008, 22:40 GMT+2
Reason for closing: Out of Date
Additional comments about closing: This task was to help with the 3.0 release work. That's done now
* missing manual:
=================
chopper
jackpot
maze
reversi
rocklife
fireworks
matrix
pictureflow
rockpaint
* doesn't work
==============
spacerocks crashes (
FS#8926?)metronome
* manual issues:
================
snake
snake2
wormlet
clock
dice (wrong section. Plugin is in games, manual in applications)
disktidy
* manual exists, but plugin doesn't
===================================
pacbox
- the spacerocks crash does not seem reproducible on M5, X5, Gigabeat or Ondio
FS#9383- snake, snake2, wormlet,
and the following which I found myself:
- chip8 emulator, doom, clock, text viewer (will also get an updated description of the menu and corrections)
Mainly missing are the button definitions for the c200 but I always check the tables completely and will fill in gaps for possible release targets - I ignored targets like the Gigabeat S, M:Robe500 etc which are probably not part of the 3.0 release. The pacbox chapter is now already excluded from the c200 manual.
I was aware about the wrong positioning of the dice chapter but wasn't sure whether the manual or the code was correct... to me the plugin is currently more of an application as long as there is no dice *game* mode. What are other people's opininons?