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FS#9381 - Gigabeat S Play/Pause/Menu Keymap Change
Attached to Project:
Rockbox
Opened by Marc Guay (Marc_Guay) - Monday, 08 September 2008, 22:27 GMT+2
Last edited by Marc Guay (Marc_Guay) - Monday, 08 September 2008, 22:55 GMT+2
Opened by Marc Guay (Marc_Guay) - Monday, 08 September 2008, 22:27 GMT+2
Last edited by Marc Guay (Marc_Guay) - Monday, 08 September 2008, 22:55 GMT+2
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DetailsThis patch modifies the Gigabeat S keymap so that it can be used almost solely using the buttons on the face of the player.
Currently, there is an unused button in the WPS screen (the BACK button, up-left from the cross) which in my mind makes more sense as the "back to the menu" button, while the MENU button (up-right from the cross) is the logical Play/Pause button (at least to a right-handed individual). It's unfortunate that the button with the Windows logo has been called the MENU button in the code, thus making this rather confusing to read, but if enough people agree with the feel of this change, that could be modified as well. |
This task depends upon
BigB - The Play/Pause button on the side of the player still plays and pauses, but given the number of buttons on this player there are tons of duplicates, and it makes sense to me that an integral function like play/pause should be available from both methods of holding it.