This is the bug/patch tracker for Rockbox. Click here for more information.
Quick links: Bugs · Patches · Rockbox frontpage
FS#9442 - FingersOfRock: DDR varient
Attached to Project:
Rockbox
Opened by Tony Huynh (insanepotato) - Thursday, 02 October 2008, 05:35 GMT+2
Opened by Tony Huynh (insanepotato) - Thursday, 02 October 2008, 05:35 GMT+2
|
DetailsFingersOfRock is a DDR variant where by arrows pass over the screen, and the player must press the corresponding buttons in time.
I don't know how to use the cpu boost, so if someone has some time, please boost when the game begins and un-boost when it finishes. It is called FingersOfRock from: FretsOfFire and rockbox. For more details on the source of inspiration: http://en.wikipedia.org/wiki/Dance_Dance_Revolution |
This task depends upon
http://svn.rockbox.org/viewvc.cgi/trunk/docs/CONTRIBUTING
Please also add the SOURCES and CATEGORIES bits to the patch
To get this included in official builds, it also needs to have a manual section. We strongly prefer a patch to the manual for this. If you're not familiar with LaTeX, please provide at least the text to be added to the manual.
Just put the manual file in the rockbox root directory and expand it, the files should expand to the correct places.
fixed some formatting (c++ style comments)
I put the maual page and the actualy plugin's source in different files, because i think it makes more sense like that =]
btw, i cant give you a .rock file, because they aren't compatible across different build and players.
It will have to be done in software as I'm not too keen on loading up bitmaps; because that would take a lot of work to get the correctly sized bitmaps for each target.
I think i might add a menu and remove the messages when u start the plugin as well.
Applied colour scheme
Allow change in difficulty
Cleaned up a few mixed case identifiers
Cleaned up a bit of code
Its very colour full now =] (thanks for the idea Gman XD)
please tell me if there are errors.
gtg parrents are yelling! @_@
*Arrow speed varies with arrow size(screen size)
*new game resets the health properly
* health increase infinitely fixed
* ready set go message clears the screen first
* tweak difficulty settings
* darkened grey (missed) arrows
* darken green (active) arrows
* Removed the word "buttons" from discalimer
* Difficulty menu shows the currently selected difficulty
+ Sexy health bar =]
I think the new health bar is lagging the game down a bit. If i cant optimise the plugin, i'll probably have to remove it. Lets see how it goes...
Cheerio
I also tried to optimise it a bit.
Made some minor changes to comply with CONTRIBUTING
I also got of some of the compiler warnings so now it compiles quietly =D