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FS#9444 - Balance setting not working properly
Attached to Project:
Rockbox
Opened by Clément Pit--Claudel (CFP) - Thursday, 02 October 2008, 23:14 GMT+2
Last edited by Steve Gotthardt (gotthardt) - Saturday, 27 December 2008, 22:05 GMT+2
Opened by Clément Pit--Claudel (CFP) - Thursday, 02 October 2008, 23:14 GMT+2
Last edited by Steve Gotthardt (gotthardt) - Saturday, 27 December 2008, 22:05 GMT+2
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DetailsIt seems to me that the 'balance' setting is correlated to volume setting : the louder the music, the more important the volume difference between the earphones. Plus,, when the sound is of, but the balance is not set to 0, the music keeps playing.
Steps to reproduce : Set the balance to +100% Turn the to mute Also Set the volume to a quite low value, and move from +100 to -100 CFP |
This task depends upon
Closed by Steve Gotthardt (gotthardt)
Saturday, 27 December 2008, 22:05 GMT+2
Reason for closing: Fixed
Saturday, 27 December 2008, 22:05 GMT+2
Reason for closing: Fixed
Thanks for reporting it.
S
I am going to chat on IRC to see if there are any 'gotchas' before submitting.
The problem is in sound.c
When balance is reduced below VOLUME_MIN it is set to VOLUME_MIN. It should be muted.
I removed the checks for this because the volume is clamped in the respective audio device drivers (ie wm8751.c)
S
Note: due to crosstalk, etc. program material can be heard on muted channels at high volumes. For example: put balance entirely on right channel, raise volume high and you can hear some sound on the left channel. Could be it is just my player.