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FS#10197 - the text box of the function splash() doesn't adjust to the font size

Attached to Project: Rockbox
Opened by Johannes Schwarz (Ubuntuxer) - Sunday, 10 May 2009, 22:23 GMT+2
Last edited by Thomas Martitz (kugel.) - Friday, 15 May 2009, 16:53 GMT+2
Task Type Bugs
Category Remote
Status Closed
Assigned To No-one
Player Type All players
Severity Low
Priority Normal
Reported Version Daily build (which?)
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Private No

Details

The text box of the function splash() doesn't adjust to the font size.
So the text is cut off, if the font is bigger than 12-Adobe-Helvetica.
This task depends upon

Closed by  Thomas Martitz (kugel.)
Friday, 15 May 2009, 16:53 GMT+2
Reason for closing:  Fixed
Additional comments about closing:  Fixed in r20943.
Comment by Dominik Riebeling (bluebrother) - Sunday, 10 May 2009, 22:37 GMT+2
Can you be more specific on this? I just tried this on e200: select a rather large font, then provoke a splash screen (tried to resume playback without anything to resume). The "nothing to resume" splash is properly displayed. Version is r20899.
Comment by Johannes Schwarz (Ubuntuxer) - Monday, 11 May 2009, 19:10 GMT+2
It's strange: if I try to resume playback without anything to resume, the splash screen is properly displayed. But e.g. if I select in bubbles game menu resume, the splash screen is cut off.
Tested on Fuze and Sansa e200. Version: r20909

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