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FS#10411 - Fixed point math code is bloated
Attached to Project:
Rockbox
Opened by Jeffrey Goode (Blue_Dude) - Monday, 06 July 2009, 07:50 GMT+2
Last edited by Maurus Cuelenaere (mcuelenaere) - Tuesday, 07 July 2009, 15:36 GMT+2
Opened by Jeffrey Goode (Blue_Dude) - Monday, 06 July 2009, 07:50 GMT+2
Last edited by Maurus Cuelenaere (mcuelenaere) - Tuesday, 07 July 2009, 15:36 GMT+2
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DetailsI originally rewrote some math code to use 64 bit internal variables, but after further investigation this proved unnecessary. This version restores 32 bit internal processing without risking overflow errors, and I cleaned up some unnecessary error checking. The bounds checking in replaygain is more than sufficient to prevent overflow errors in order to use these routines (it's actually quite conservative). This should result in slimmer builds.
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This task depends upon
Closed by Maurus Cuelenaere (mcuelenaere)
Tuesday, 07 July 2009, 15:36 GMT+2
Reason for closing: Accepted
Additional comments about closing: In r21701.
Tuesday, 07 July 2009, 15:36 GMT+2
Reason for closing: Accepted
Additional comments about closing: In r21701.