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FS#11356 - improvements for game "jewels"
Attached to Project:
Rockbox
Opened by Michael Stummvoll (Stummi) - Saturday, 05 June 2010, 17:09 GMT+2
Opened by Michael Stummvoll (Stummi) - Saturday, 05 June 2010, 17:09 GMT+2
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Detailspreamble first :) I am new at the rockbox-project, so this is my first commit. I hope that I am right here with that. If not, please notify, and say, where somewhat would be better.
Strictly speaking this is my first contribition to an opensource-project ever. I am a friend of OSS since years and now I want to give something back ;) I am thinking, rockbox is a nice project to get in the open source scene. To get in the rockbox-project I tried to improve the jewels-game. First I changed the controls for the Sansa Fuse in the Simulator. The old controls are good for the real Fuse, but very unconfortable at simulator. Then I wanted jewels to get more difficult with higher levels. To do so I changed it to start with 4 types of jewels only and get one more each three levels till they are 7 types. Greetings, Michael |
This task depends upon
I hope it will do now.
Sorry for inconvenience.
Additional there will be no points for randomly correct rows on initialisation now, cause sometimes the first one or two levels could be won without userinteraction otherwise.