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FS#12415 - Decoding of encrypted ADX files not supported
Attached to Project:
Rockbox
Opened by Abel (username_already_taken) - Tuesday, 29 November 2011, 01:25 GMT+2
Last edited by Andree Buschmann (Buschel) - Tuesday, 29 November 2011, 21:38 GMT+2
Opened by Abel (username_already_taken) - Tuesday, 29 November 2011, 01:25 GMT+2
Last edited by Andree Buschmann (Buschel) - Tuesday, 29 November 2011, 21:38 GMT+2
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DetailsThe sim refuses to play and outputs a "get_adx_metadata: error, couldn't determine ADX type" message for some ADX files from a videogame.
This is present in 3.10 RC and in older releases as well (3.0 and 3.6 tested). I've attached two of the files, one that plays correctly (clover) and another that doesn't (casino). |
This task depends upon
Closed by Andree Buschmann (Buschel)
Tuesday, 29 November 2011, 21:38 GMT+2
Reason for closing: Wont Fix
Additional comments about closing: rockbox does not support encrypted ADX and will most likely not aim towards supporting it in future. reason for this is that the keys can only be estimated and will therefor not give 100% sound quality. with r31094 the manual and debug messages have been updated.
Tuesday, 29 November 2011, 21:38 GMT+2
Reason for closing: Wont Fix
Additional comments about closing: rockbox does not support encrypted ADX and will most likely not aim towards supporting it in future. reason for this is that the keys can only be estimated and will therefor not give 100% sound quality. with r31094 the manual and debug messages have been updated.
http://wiki.multimedia.cx/index.php?title=CRI_ADX_ADPCM
Edit: It is possible to guess the encryption keys from the file -- "vgmstream" (http://vgmstream.svn.sourceforge.net/viewvc/vgmstream/src/) has the sources to make such guess and use it for decrypting. I am not sure whether we want to include this to rockbox.